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Community Discussion: Blog by FKinthecoffee | The 'double-A' game is dead. Really?Destructoid
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About
I'm a young gaming enthusiast with a passion for writing about all things relating to my favourite pastime. I devour news from the industry and enjoy coming up with new angles on interesting stories. I'm also a keen reviewer, but lack the sharp knife edge necessary to write accurate critiques which highlight a particular game's good points and bad points.

As for my gaming proclivities, I'll admit to being one of those evil creatures who has had more experience with recent releases than the classics of yore. I have installed various emulators on my laptop and experienced the classics of different eras, but my area of expertise is definitely from the 2000s onwards. That doesn't mean I lack respect for these games and their respective generations; I'm just a younger gamer who, unfortunately, missed out on the hype and has been lured by the sins of shiny graphics and that omnipresent god, Microsoft. I enjoy games with slight or even major flaws - it says something that my favourite game of all time is Access Games' Deadly Premonition, a sublime game which received a lowly 2/10 score from IGN.

I joined Destructoid about a month ago from the time of writing (15/03/2011) after stumbling upon a review by Jim Sterling. Since then I've written a few blog posts, none of them hugely popular but none of them hugely unpopular. I stumbled upon Destructoid from a dark corner of the internet, and found it to be a veritable oasis of fine writing, interesting news, and slightly frightening intellect and experience.

So, that's it. Around 70% of my life - mainly virtual - condensed into a short passage. If you've taken the time to read this, I thank you.
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Cliff Blezsinski - the man behind the behemoth (some would say Epic) Gears of War series and three-time winner of the ‘Most Awkward Last Name’ award - claims that the ‘double-A’ game is dead. He goes on to state that the games of the future will either be ridiculously overblown blockbusters like Activision’s recent Call of Duty efforts, or whimsical indie games created by developers with small budgets.

Before I continue ranting, I should probably define what a ‘triple-A’ title is. A triple-A title is: a game which sells well; a game which reviews well; a game which helps to shift consoles. Examples of triple-A titles include the Call of Duty series, the Halo series, and, yes, Blezsinski’s own Gears of War series.

However, just because a game sells well and shifts a pleasing amount of consoles for a particular company doesn’t mean it’s instantly worthy of your money. Activision has pocketed a disgusting amount of money from its Call of Duty series, yet it has become as fashionable to mock Black Ops in gaming culture as it has to mock Justin Bieber in…well, any culture. I’d rather buy Activision’s Singularity - by no means a triple-A title - than any entry in the blockbuster series the publisher is known for.

So, what say you? Would you be content playing big dumb blockbuster epics, or low-budget indie games with interesting ideas but little means to convey them? I think that would be a very miserable existence. The gaming market is, literally, staying afloat on the ‘middle class’ games Cliff Blezsinski obviously holds so much disdain for. A triple-A game is truly something special, but a triple-A game isn’t able to push the creative boundaries in the same way a double-A or even single-A game can.



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thank you 4 saying epic 1st of all 2nd i think its a preaty good idea to review/descuss about more than 1 thing as i kepp them seprait to have more things to blog about in the future
I don't think the "Double-A" games are going anywhere. Some of my favorite games are double-a games such as The Darkness, Brutal Legend, Afro Samurai, Dante's Inferno and Hitman. The industry needs all varieties to stay fresh and alive. If we only have AAA and Indie games, we might get a lot of the same.
Listen, I get where you're coming from, but when you say stuff like 'I don't want to buy a game because it's popular' or 'popular games can't be creative' then you come off as a giant snob. I'm fairly sure Jim Sterling already addressed this comment by Blezsinski, and made a point of saying that there is no reason you can't just enjoy all the games out there, and I agree. To not buy or play a game because 'too many other people like it' is a little retarded.

As far as the industry losing the middle-class game, I can't really say if this is true or not, but there are a lot of games out there, and the industry is getting more and more competitive for your money. Again, Jim Sterling proposed that rather than compete with the top-tier titles, that publishers and developers just lower pricing of middle-class games, and release them when nothing else is being released. It's just good marketing.
What SuperMonk4Ever said but I'd add in the analogy of I like chocolate and vanilla, but sometimes I need some strawberry.
I think Cliffy is a decent game designer, but I have made it a habit to disregard anything he says about the industry as a whole. I don't think middle ground titles are going to disappear. Atlus is a company that thrives on them and makes exceptional games. I recall that Sony even regretted not publishing Demon's Souls, which definitely didn't appeal to everyone, and reviewed as such, but it was still able to make money.

Another thing to be aware of is that these kinds of games can be found in abundance on handheld systems. Valkyria Chronicles made this move and so have a few other series. I believe that this may become more common as the power of handhelds increase as well.

@epicsonson
Your commenting now? Well shit, I thought it would be enough to just ignore your blogs, but I guess I'm just going to have to tolerate you until you get banned.
I see where you're coming from, TriggerOfHel, but I believe you misquote me. At no point did I say 'I don't want to buy a game because it's popular'. I don't really consider whether or not a game is popular before I make a purchase; a good game is a good game, and a large fanbase is surely a good thing.

However, you're right about the 'popular games can't be creative' thing. I was basing my argument on two of the biggest franchises in gaming at the moment - Gears of War and Call of Duty. Think about those two games - has the core gameplay really changed in either instance? Call of Duty's gameplay has been the same since Modern Warfare and the Gears of War series hasn't really changed at all since the first Gears.

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