thank you 4 saying epic 1st of all 2nd i think its a preaty good idea to review/descuss about more than 1 thing as i kepp them seprait to have more things to blog about in the future
I don't think the "Double-A" games are going anywhere. Some of my favorite games are double-a games such as The Darkness, Brutal Legend, Afro Samurai, Dante's Inferno and Hitman. The industry needs all varieties to stay fresh and alive. If we only have AAA and Indie games, we might get a lot of the same.
Listen, I get where you're coming from, but when you say stuff like 'I don't want to buy a game because it's popular' or 'popular games can't be creative' then you come off as a giant snob. I'm fairly sure Jim Sterling already addressed this comment by Blezsinski, and made a point of saying that there is no reason you can't just enjoy all the games out there, and I agree. To not buy or play a game because 'too many other people like it' is a little retarded.
As far as the industry losing the middle-class game, I can't really say if this is true or not, but there are a lot of games out there, and the industry is getting more and more competitive for your money. Again, Jim Sterling proposed that rather than compete with the top-tier titles, that publishers and developers just lower pricing of middle-class games, and release them when nothing else is being released. It's just good marketing.
As far as the industry losing the middle-class game, I can't really say if this is true or not, but there are a lot of games out there, and the industry is getting more and more competitive for your money. Again, Jim Sterling proposed that rather than compete with the top-tier titles, that publishers and developers just lower pricing of middle-class games, and release them when nothing else is being released. It's just good marketing.
What SuperMonk4Ever said but I'd add in the analogy of I like chocolate and vanilla, but sometimes I need some strawberry.
I think Cliffy is a decent game designer, but I have made it a habit to disregard anything he says about the industry as a whole. I don't think middle ground titles are going to disappear. Atlus is a company that thrives on them and makes exceptional games. I recall that Sony even regretted not publishing Demon's Souls, which definitely didn't appeal to everyone, and reviewed as such, but it was still able to make money.
Another thing to be aware of is that these kinds of games can be found in abundance on handheld systems. Valkyria Chronicles made this move and so have a few other series. I believe that this may become more common as the power of handhelds increase as well.
@epicsonson
Your commenting now? Well shit, I thought it would be enough to just ignore your blogs, but I guess I'm just going to have to tolerate you until you get banned.
Another thing to be aware of is that these kinds of games can be found in abundance on handheld systems. Valkyria Chronicles made this move and so have a few other series. I believe that this may become more common as the power of handhelds increase as well.
@epicsonson
Your commenting now? Well shit, I thought it would be enough to just ignore your blogs, but I guess I'm just going to have to tolerate you until you get banned.
I see where you're coming from, TriggerOfHel, but I believe you misquote me. At no point did I say 'I don't want to buy a game because it's popular'. I don't really consider whether or not a game is popular before I make a purchase; a good game is a good game, and a large fanbase is surely a good thing.
However, you're right about the 'popular games can't be creative' thing. I was basing my argument on two of the biggest franchises in gaming at the moment - Gears of War and Call of Duty. Think about those two games - has the core gameplay really changed in either instance? Call of Duty's gameplay has been the same since Modern Warfare and the Gears of War series hasn't really changed at all since the first Gears.
However, you're right about the 'popular games can't be creative' thing. I was basing my argument on two of the biggest franchises in gaming at the moment - Gears of War and Call of Duty. Think about those two games - has the core gameplay really changed in either instance? Call of Duty's gameplay has been the same since Modern Warfare and the Gears of War series hasn't really changed at all since the first Gears.

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