|
games anime | toys
|
![]() |
|
| [ FAILCAST's blog ] | ||||||||||||||||||||||||||
![]() |
||||||||||||||||||||||||||
|
|
|||||||||||||||||||||||||
|
|

| get involved register or login post a blog post a forum enter a contest contribute a news tip suggest a feature be a guest editor |
support new member's guide login assistance tech support report abuse email our editors read our dev blog nuclear crisis? |
keep in touch RSS feed Myspace Flickr Game nights Meetup+play online |
seriously about Destructoid advertising terms of use privacy policy jobs at MM buy our crap |
our network Tomopop Japanator Despingation? |
||
|
||||||
living the dream since March 16, 2006 |
||||||
(# 0) on 02/06/2009 18:35
(# 1) on 02/06/2009 18:46
(# 2) on 02/06/2009 19:31
(# 3) on 02/07/2009 00:43
(# 4) on 02/07/2009 02:55
(# 5) on 02/07/2009 11:42
(# 6) on 02/07/2009 12:22
(# 7) on 02/07/2009 20:35
To clarify though, I do care about graphics and sound and gameplay, but the point of my system is that it's less about "whether the graphics are good" and more about "how do the graphics make the game good?"
If a game has shitty graphics, and the game suffers for it, then perhaps ADD would suffer (because it's less constantly enthralling) or escapism (because it's harder to get lost in its world). If a game has amazing graphics, likewise, it might contribute heavily to those categories, or it might not matter a damn.
And for the record, N+ would score pretty well in OCD because its gameplay is so precise that you, if you give it a chance, becomes incredibly rewarding, skill-wise. Something with a bad OCD score would jsut be something that's not very technically enthralling; a lot of jRPGs are liek tihs for me because their combat systems are same-y and boring and take up altogether too much time.
(# 8) on 02/07/2009 20:36
I wrote a "defense" of histrionics here:
http://brilli.am/writes/2009/02/06/in-defense-of-histrionics-and-65/
(# 9) on 02/09/2009 16:09