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Hey robots, I'm Excremento, but you cool and old skool Dtoiders know that already, this is merely for the N00BS. I've been a videogamer for as long as I can remember. I have well over 27 years of video game experience that I rely on daily, and a near encyclopedic memory of gaming starting with the Commodore 64 and ending with whatever is the current hotness.

I've got my own blog at MediaWhoreNetwork that I try to write on when I'm not too busy...and just recently have decided to come back to do a few Community Blogs here on Dtoid now that most failbloggers don't exist anymore. I'm still here fellas (and ladies) updating as often as I can for all of your enjoyment.

Any of you out there who wish to chat it up with ol Ex can do so at:

Gmail -- xopher (DOT) reed (AT) gmail (DOT)com

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If I've learned anything in the 22+ years of game playing/collecting is that the gaming market is fickle, and picky, yet at the same time incredibly dumb. That is the main motivation for my list tonight, tonight's list is the Top 10 Overrated Successful Games.



I did some serious homework for tonight's list, and I should let you know right from the start that just because I say that I think that "game x" doesn't deserve to have sold as well as it did, doesn't mean that I hated the game. It just means that I can't quite understand why it did so well. Keep in mind that all of these sold over 1 million copies. See you at the end.



Crash Team Racing -- Playstation
1,900,000 Copies



Could someone please explain to me why we as gamers keep buying games that are racing ports of platformer games? I'm being super cereal here people, Mario Kart, Crash Team Racing, and Jak X: Combat Racing are just a few off the top of my head. The game apparently did really well, and from what I've heard is a decent game. It was the last game made by Naughty Dog before they left Universal Interactive for SCEA. What's really amazing is that this game sold better than the Twisted Metal Series.


Warioware: Touched! -- Nintendo DS
2,150,000 Copies



The Warioware series on the GBA was great, however when it switched over to the DS and the gimmicky new controls were added into the mix, we got a bad Warioware game. I kid you not peoples, there is a set of minigames where you can win by just blowing into the microphone, its that easy.


Dino Crisis -- Playstation
2,400,000 Copies



Take part one Jurassic Park dinosaurs add Resident Evil survival horror and two parts bad controls, and you get what I assume would be Dino Crisis. To the game's credit, it's a cool concept but it really does seem like a direct copy of the storyline from the Resident Evil series, the only difference is that you don't get zombies or lickers, just dinosaurs. I can't see why it would sell so many copies, maybe that this type of game was hot in 1999 and any game like it generally sold well...the world will never know.


Teenage Mutant Ninja Turtles -- NES
4,000,000 Copies



That's right people, good ol' electric seaweed avoiding game sold that many copies thanks to kids like me. I have 2 copies of it in my media room right now. I wouldn't believe how well this game sold if I hadn't done the reasearch for this top 10, I never had any idea that this many copies of this game were actually made. Anyone from the good ol' days usually agrees that this wasn't that good of a game, it was confusing and hella frustrating.


MYST -- PC
6,000,000 Copies



Maybe I just don't get it, but Myst wasn't that appealing to me when I played it. It must just be me because this game combined with all of the spin-offs and sequels have sold well over 12 million copies. It could be that I wasn't mature enough to enjoy this game (I was playing Mechwarrior 2 A LOT back then), or maybe it was the fact that I gave up on PC games shorly afterwards. Eh, I don't know, please don't hate me for not understanding why this game did so well.


Donkey Kong Country -- SNES
8,000,000 Copies



Donkey Kong, not a terrible game, but definately not as good of a platformer as you'd get with the Mario series. Holy crap though, how do you manage to sell so many copies? The graphics were good, but from what I can remember, the gameplay wasn't all there really, it was prone to have glitchy controls and the stages ranged from banana collecting to barrel cannons...not that great, not 8 million copies great.


Tomb Raider II
8,000,000 Copies



Just like the Myst series, I guess I just don't understand the Tomb Raider Series. Lara Croft was a horrible character model, how could anyone think that that bunch of polygons looked sexy? I guess there are enough of you out there the really enjoyed the first one (which remains one of the only games I ever traded in) enough for them to continue the series. After doing my research on this game, I see it as pretty much just a ripoff of Indiana Jones, but then again, I never played it so I have no frame or reference.


Brain Age -- Nintendo DS
9,660,000 Copies



It's amazing how little press Nintendo needs to put out for their software for it to sell well. For a non-game as this, it sold remarkably well and started the trend of "Brain Training" games that we've seen on many systems since its release. The software isn't bad, hell I use it for Sudoku myself, but almost 10 million copies? Holy shit, it's not that entertaining is it? Well, the masses have spoken and it must be to have sold so many copies and start the trend, good one on you Nintendo.


Super Mario 2
10,000,000 Copies




Did you know that your beloved Super Mario Brothers 2 was originally a different game in Japan that had NOTHING to do with the Super Mario franchise? The beloved Mario game started its life in Japan as Yume Koujou: Doki Doki Panikku or for you non Nihongo speakers Dream Factory: Heart-Pounding Panic. Super Mario Brothers 2 in Japan was what we English speakers refer to as Super Mario Brothers: The Lost Levels. And now you know, and knowing is half the battle. On a more serious note, the game isn't bad, but considering that Miyamoto pulled a Goatse on America makes me laugh.


Nintendogs -- Nintendo DS
15,700,000 Copies



Ok, so a ton of people bought this game, that's a shitload of people playing a dog rearing simulator. I know that the Tamagotchi and Digimon handhelds sold well long before the Nintendogs showed up, but it seems strange that so many people bought this game. Why not take the money and get yourself a real dog, wait I take that back, I'm sure there's a bunch of people that can't have dogs loved this game...it's just shocking that it sold more than many other (and in my opinion better) games.


Frogger's Adventure: Temple of the Frog -- Gameboy Advance
1,700,000 Million Copies



Seriously, a Frogger game (not on the Atari) sold over 1 million copies on a handheld system. If I had a facepalm photo handy I'd put it up here right now. Frogger sold really well on the old Atari, but it irresponsible to sell this many of a game that seems bad just for the title's sake.



I know that I may have potentially stirred the pot with this Top 10, and I hope that I didn't offend any of my regular readers. I know that most of these aren't bad games, but probably overrated, at least that's my opinion. Let me know what you think, do you have a compelling counterpoint as to why a game that made my list shouldn't be here? Please let me know in the comments.

That wraps up another edition of A Weird Kid's Top 10. I hope you all enjoyed reading as much as I enjoyed putting tonight's list together. As always, let me know if you have a particular top 10 that you'd like to see, and I'd be happy to oblige. And for all of you that have submitted ideas, I promise I'll eventually get around to yours. Thanks for reading!!!



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