games  anime  |  toys
This is a Dtoid readers's blog. For staff blogs click here. Confused? read this Create you own!  |   Members: Login now





PC Piracy - An extended thought
Evo | 5:58 AM on 03.07.2008 17 comments


I recently read an article on Eurogamer (link) which deals with piracy and how it should be tackled. It deals specifically in relation to the gaming industry, but it also talks about the music and film industries. The article prompted me to take some time to think about the issue of piracy as it is today, especially in response to recent comments by Gas Powered Games’ Chris Taylor (read them here) a recent article on Rock, Paper, Shotgun (here) where Kieron Gillen examines piracy figures for one day on a leading pirate torrent site.

As anyone who hasn’t been hiding under a rock since the mid-nineties should well know piracy is an issue which is effecting the three big entertainment industries; music, film and, most relevant of all to me, the games industry. Since Metallica took Napster to court in 2000 piracy has, for me become a bigger and bigger ever increasingly prevalent issue. You can’t watch a film or a DVD without being bombarded by five minutes worth of adverts and warnings about the dangers and evils of piracy. (I am not condoning piracy in any way here, just sharing how I feel the warnings present it.) In recent years we have seen Sony fall foul of excessive Digital Rights Management (DRM) when they installed a spyware rootkit on their music CDs. We also have an increasing number of PC games use ever more infuriating methods of anti-piracy methods.

If we look at the music industry though, it has now started to change its methods of dealing with piracy. Gone are the days of spyware being installed on your PC without your permission, and we are seeing more internet sites allowing the purchase of songs without any DRM. This is just an example of how the music industry is learning to move forward with the times and change its approach to piracy. Rather than restrict every single aspect possible the industry is now opening itself up. People who purchase music online can now easily copy it over to several different accessories without worrying about the songs being locked down.

This is something the games industry must take heed of and follow. Game developers should recognise that day-zero piracy is very difficult to prevent when the games are sold at retail. Even games like Bioshock which had convoluted extravagant anti-piracy measures was found on pirate sites within two weeks of release. It is obvious that many people would have pirated the game to get around the mess of anti-piracy measures 2K used on the game. On one forum I regularly visit I saw many people claim they were going to take back their copies of Bioshock purely based on the restrictive anti-piracy measures used.

Limiting gamers to a handful of game installs is not going to best please those who purchase a game, it is an overreaction to the threat of piracy, and it is something likely to force people to download a pirated copy so as to avoid the anti-piracy methods used by the developers.

Ubisoft have come under heavy fire in recent years for their anti-piracy methods, namely Starforce which garnered massive criticism for damaging and even stopping users disc drives from working. Other Ubisoft games, and games from other developers, have also refused to install on computers where disc burning software is detected.

These anti-piracy methods often have an adverse effect and will lead more people to pirating the game in their quest to be free from such restrictive and damaging methods of anti-piracy. Developers should come to accept that even if day-zero piracy can be avoided; as soon as a game hits the pirate sites they should release a patch taking away these anti-piracy measures.

What is interesting to note from the Rock, Paper, Shotgun article is that the games at number two in both the UK and US PC games charts do not appear in the top 20 list of pirated games. Football Manager 2008 and Sins of a Solar Empire are two games without copy-protection such as CD-keys, online verification, Starforce etc. For two of the biggest selling games in the UK and US not to appear in the top 20 list of pirated games is surely a testament that using minimal anti-piracy methods is the way forward.

In the Gamasutra article mentioned above, Chris Taylor of Gas Powered Games claims that secure gaming is the future for the PC. This is a clear sign that digital distribution platforms such as Steam are the way forward. However secure gaming can cover a wide range of issues. Purchasing and downloading a game from Steam has become an accepted practice for many, however many people still complain about purchasing The Orange Box or Half-Life 2 and having to unlock and register it online.

As such secure gaming can only be the way forward for games like World of Warcraft which require constant online connectivity and games purchased from digital distribution channels which allow you to download and install a game you have bought on as many PCs as you wish.

The other type of secure gaming that Taylor may be supporting is the purchase of a game at retail and then activating it online, or by requiring the person at hand to remain online whenever they wish to play the game. This would be a dangerous move and, like other methods of piracy prevention is more likely to push people to download a pirated copy which doesn’t require these restrictions.

This presents the gaming industry with two viable ways to go to combat piracy. The first is an ever increasing reliance on digital distribution which allows people to download a game they have bought on as many PCs as they desire. The other method is to remove all forms of anti-piracy controls and treat gamers like they should be treated, as non-pirates.

Piracy is never going to go away, especially not on the PC. But if developers stop treating everyone as a potential pirate and free up their games and remove the anti-piracy measures they may slowly reduce the numbers of sales lost through piracy.

This would be a brave new approach, but the music industry did something similar and it seems to be gaining some popular support. The gaming industry must follow, take a deep breath and scrap what it is drive people to pirate; the anti-piracy measures.




This article originally featured on my blog here.



Is this post awesome? Vote it up!

0


Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

17 comments | showing # 1 to 17

prev next

PrinceofCannedPeaches's Destructoid Blog
I remember when I got Splinter Cell: Chaos Theory in 2005. I got it, and when I got home I saw a tag on the OUTSIDE of the box, and tore it off (because I like my boxes clean). Turns out it was the serial key code. I was able to still read it and use it during my first install, but then I moved to a new house and lost the loose fragment of label. Normally, I would have just gone and looked up a new serial, but since Starforce registered each serial to its own disc, there was no way I could ever finish Chaos Theory.

Go fuck yourself, Ubisoft!
Ali D's Destructoid Blog
Good write up man, but I think you're missing a big point. Anti-piracy measures and DRM definitely drive people to downloading games. Punishing the consumer is a poor business strategy, and it's no wonder people look for a pirated copy rather than risk their hardware. And you're right, lecturing people who've bought a DVD that downloading is wrong really annoys me.

But there's also the fact that some people just don't want to pay anything for games. I think piracy has gone so far down the road, that there is a big portion of gamers who think "why should I pay, when I can just get a free copy off the internet". I know people personally who have the attitude of "paying for stuff is retarded". They download movies, music and games and never actually buy anything. I wonder if no DRM and even cheaper games will actually sway these people to buying games.
Evo's Destructoid Blog
Ali - on your second point the way I see it there is little to be done to prevent those pirates who pirate for the sake of it. The only way to prevent them pirating a game is to prevent a game being cracked and getting out on the sites.
Mxyzptlk's Destructoid Blog
I can't stand the anti-piracy measures used by most PC games... Typically I have to download cracks just to play games I purchased without a hassle.
Ali D's Destructoid Blog
Yeah, it's a catch-22 situation. You either make your game "crack-proof", (which gets cracked anyway) which in the past has meant implement draconian DRM restrictions that frustrate the people that have actually bought your game.

Or you release a game with no protection and make it easy as pie to copy. If someone can think of a third way (that's not an MMO with a subscription fee or Steam)
Evo's Destructoid Blog
For me the third way is online activation, but we have seen that fall apart so much. I saw loads of complaints about people not being able to get Bioshock unlocked and everything when that was released, so it seems like any method of preventing piracy will have major issues
Ali D's Destructoid Blog
Very true, but I think that's something that could get ironed out in time. I can't see developers just letting their product out there, "naked in the wind" as it were.

Steam seems to be a big success in this, I know people who are actually buying games (!) on Steam because of the convenience and price (never mind that in Australia, we still get screwed on the price for some titles).
Evo's Destructoid Blog
That is most certainly true that it is something that could, and should be ironed out over time. If it is then we could, I emphasize, could, be on to a winner. The only issue comes from those without an internet connection, or a fast one at any rate :P

There are similar issues with Steam. Those with a slow connection may find it takes too long to buy a game via Steam. This is going off the piracy issue and more into general issues with Steam though.
Ali D's Destructoid Blog
True. I'm pretty off the pulse when it comes to PC gaming considering my PC is pretty much knackered for games right now. It's gonna cost about $2500 for something that's gonna be able to play Crysis and future games.
Evo's Destructoid Blog
Ouch! See, that is another issue with the PC right now. Games require such high specs to play well, people will download them to see if they work...and if they do they probably won't go and buy it! (generalisation for the win there!)

It is games like AudioSurf and World of Goo which are the ones to watch out for and to (buy) and play. Great games, low spec requirements. Great fun.
PsychosesMan's Destructoid Blog
You can actually snag a decent gaming computer for about 500 to 600 dollars American if you buy the parts and build it yourself.
RestingSound's Destructoid Blog
I completely disagree with you Evo. Piracy will not go away if you loosen anti-piracy measures people who spam forums saying things like that are pirates trying to sway public opinion. I'll be the first to admit that I have personally pirated a few PC games in my day but only when I had a marginal opinion about the game and didn't want to purchase it. A problem that could've been solved by more accessible demo downloads by the publisher. I think all games should require online activation and that the publishers should just work to get through the kinks. And government agencies should crack down on pirates wherever possible. (In that last sentence I mean the people who create the Crack and distribute it, not people who share a torrent).
youkilledmyguy's Destructoid Blog
Piracy has been around since the infancy of PC gaming. People like to say that now it's more of a "problem" than it used to be due to torrent and other p2p pirating methods. I tend to disagree with this statement. What you have now is a situation where the majority of people who are going to pirate a game and not buy it, wouldn't have bought it anyway. Especially with online multiplayer being such an important part of PC gaming, we can't say that these illegal downloads are "stealing" retail numbers. It's simply not the case.

I argue that piracy had more of an impact back when nearly every PC game developer was operating out of their garage and selling the games out of ziplock baggies. That was when a pirated copy actually took $10 out of that small developers pocket.

Then there is the whole issue of if you think piracy is wrong or not. That is a whole other discussion though.
Ali D's Destructoid Blog
I think people will always justify it by saying "but I never would have bought a copy anyway". I was at a small LAN party today and no one there had a legit copy of COD4, but we were all playing it anyway.Everyone loved the game, (and I'll definitely buy a copy when I've got a PC that can run it), but yet no one was willing to buy it?

I think it's a bigger problem than we admit to. I personally know people who do not buy any games whatsoever, because they can simply download them. The argument of whether they would have bought it or not becomes irrelevant in this case.
mistic's Destructoid Blog
I think it's a bigger problem than we admit to. I personally know people who do not buy any games whatsoever, because they can simply download them. The argument of whether they would have bought it or not becomes irrelevant in this case.

I feel the same, there's just sooooo many "gamers" out there who haven't bought a single game ( except maybe WoW ) yet they've played them all...

I've got about 500 official games laying around at my place ( 28 consoles bring a lot of crap with them ), I won't be the goody-goody guy and claim that I NEVER download anything, but I spend close to 300€ (462.50$) a month on media like games and movieDVDs so I don't feel to bad about those couple of games a year that I download just because my wallet is dry as hell and my stomach is grumbling because I'm out of money...
Knives's Destructoid Blog
I use to download almost everything and yeah, there's a point where part of you knows you can get it for free and see buying something as a waste of money.

I stopped doing that because it was overwhelming, if I buy a game there's a certain "getting my money worth" aspect that makes me play through boring parts (like tutorials), when I download them, any boring or too difficult part would be reason enough to stop playing and move on the next game.
Ali D's Destructoid Blog
I've been tending to trade in games I've got on the 360 because I like to complete them fully, play them through again and then trade the game in for a new one.

Price had got to be another issue. Games are expensive (especially in Australia, where paying over $100 a game is the norm), I wonder what would happen if developers simply lowered the price. Would there be so much fuss about how many copies were downloaded, if the sales figures went up? I believe that if PC game sales began to get competitive with console sales, we'd hear less about the issue.


prev next


Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

Comments policy

Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?

Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!

 about me

List of websites i'm involved with:
evo-gamer.com my new hub for everything I do
411 Mania is where I write
halflife2.net catch me posting news and reviews here
Tiberian Dawn a C&C3 mod I do PR stuff for

Also...cocks?

 xbox 360 gamertag
 friends' updates
Riser Glen's Profile Riser Glen
Thanks for being my Neighbor, DToid


 

 
  get involved

register or login
post a blog
post a forum
enter a contest
contribute a news tip
suggest a feature
be a guest editor
support

new member's guide
login assistance
tech support
report abuse
email our editors
read our dev blog
nuclear crisis?
keep in touch

RSS feed
Twitter
Facebook
Myspace
Flickr
Game nights
Meetup+play online
seriously

about Destructoid
advertising
terms of use
privacy policy
jobs at MM
buy our crap
our network

Tomopop
Japanator
Despingation?




Destructoid is an independently-run publication forged by our love of video games and the gaming community's need of accountable enthusiast press
living the dream since March 16, 2006