Quantcast
Destructoid - Everyday Legend's Community Blog




About Me
I am the Everyday Legend, and I am a male, 28-year old, Florida native and videogame addict (and soon-to-be father!).

Now, that's not an addict in the sense that some people are addicted to drugs, gambling or World Of Warcraft. I'm an addict from the standpoint that I am a dyed-in-the-wool controller jockey, and to back that up, I can honestly say that I own all systems that have had an American release save for six: Magnavox Odyssey, ColecoVision, Atari Jaguar, Philips CD-i, Panasonic 3DO and the SNK Neo-Geo (the last of which is the only one I'd consider punching a baby in the face to own). Every home console system outside of those six I physically own at the present time - NES (original and toploader), Sega Master System, SNES, Sega Genesis (with Sega CD and 32X addons), Nintendo 64, Sega Saturn, Sony PlayStation, Nintendo Gamecube, Sega Dreamcast, Sony PlayStation 2, Microsoft XBOX, Nintendo Wii, Microsoft XBOX 360, and Sony PlayStation 3 - all of which can be powered on and played at will, and they are all played very regularly. I even own an original 1977 Atari 2600, the fabled "Heavy-Sixer" model built in beautiful Sunnyvale, California.

I consider myself an accomplished connoisseur of videogames, which is a really nothing more than a fancy way of saying that I'll play just about anything I can get my damn hands on. However, I do refer to my collection of assorted titles with a fair amount of pride, as while I might own a lot of things purely for their collectible value, I only spend dedicated time playing the gems of a particular console's library.

I got into gaming when I was 5, and my Aunt and Uncle had an NES that they had bought because they thought it was the coolest thing ever. As a matter of fact, they weren't too far off of the mark. I was introduced to Super Mario Bros. and Duck Hunt (naturally), and soon followed up with the very first Zelda. I remember the very first game I beat - Megaman 2, in 1988. I was 6, and by the time I had achieved that monumental feat, I was already leagues beyond the other kids I grew up with in terms of sheer skill with a D-Pad. I was getting phone calls in the late afternoons/early evenings to come over to a friend's house to help older siblings get past certain parts of games. I remember one time in particular - it was a Friday night in late 1990, so I had no school the next day, and one of my best friends called me up to come over and help his 14-year-old brother beat something. I went over to see what was going on, thinking that it would be a quick thing to learn and get through. The trouble was, he was playing Final Fantasy on the NES, and he was running into WarMech on the bridge to fight Tiamat late in the game. Long story short, it wasn't a quick cut-and-dry process - I ended up staying the entire weekend trying to level grind his characters and beat WarMech, only to not have him show up the next time we tried to cross the bridge, 20-25 levels of progress later (it wasn't until later that I found out that there was only a 1/250 or so chance of fighting him on that bridge).

Shortly after that, I played Street Fighter II for the first time in a local skating rink and was hooked. Bad. Like, crack-habit bad.

I remember playing against the college kids that would come in there to hang out and chill - there was a lounge connected to the place that you had to be 18 to get in - and a lot of these guys used to come in and spend a ton of time and money on playing SFII. I learned how to play from these guys, and within a year, I had become just as good as they were. I was hanging out with people almost twice my age, and conversing with them on their level about a mutual passion - and that's where I've been ever since.

Videogames don't make up my entire life: I cook, I paint, I write, I sing (now just for fun, but I have been in 4 different bands), I have a full-time job and am still attending college. Oh, and I drink when I can - nothing beats a good trip to a good bar where they serve good beer and have a good selection of good tunes. Also, chilled Junmai Ginjo (unfiltered) sake is the nectar of the gods, in case you weren't aware.

Oh, and I really, really love sushi. I can put away amounts of that stuff that some may label as borderline criminal.

But, videogames and my personal history with the medium does comprise a lot of who I am intrinsically, and what I have yet to become. The header image that is there above the blog now is of the Megaman 1-Up head - the same 8-bit image that is tattooed into the entirety of my left shoulder blade. If I ever have the good fortune to meet Keiji Inafune, I'm going to apologize for my behavior just before I give him the biggest, warmest hug I could ever give another man. Then, I'll buy him his drink of choice, and I'll spend however much time he's willing to give talking to him about life and his view of it, and how it shaped his creations - because his creations definitely helped shaped me.

As for tastes, this is what I consider to be the short-short, Cliff's Notes version of my must-play list:

Chrono Trigger
Megaman 2
Metal Gear Solid
Final Fantasy IV and VI (fuck VII and VIII)
The Guardian Legend
Crystalis
Contra
Okami (for the love of whatever god you choose to serve, play this game)
Viewtiful Joe
God Hand (not the best game, but it had serious potential)
Any Street Fighter-related game (from Capcom - accept no substitutes, except...)
Mark Of The Wolves (SNK's finest hour)
Samurai Shodown
Rival Schools/Project Justice
Rez (if you haven't played it, you're pathetic, because you really have no excuse)
Virtual ON
Guardian Heroes
Gunstar Heroes
ActRaiser
Soul Blazer
Onimusha
Toejam & Earl
Super Turrican
Gradius
Ikaruga
Axelay (Mode 7 was f'n sweet)
Sin And Punishment
Panzer Dragoon (especially Saga, oh, and Orta)
Radiant Silvergun
StarTropics
Samurai Warriors 2 (a guilty pleasure)
Tech Romancer (for the Mecha Anime buff in me)
F-Zero
Gran Turismo
Lumines
Dr. Mario
JoJo's Bizarre Adventure
Yoshi (the puzzle game)
Puyo Puyo
Motherfucking Super Puzzle Fighter II Turbo, Motherfucker
Mr. Driller
Star Wars Arcade
Star Wars: KOTOR
Ninja Gaiden
Any Capcom game with "Versus" in the title



The list could and should go on for longer, but I'll let you slide on that one. Boredom can be fatal.

So, that's it for now. That's all I have to say, and if you want to hit me up, my XBL gamertag is Everyday Legend, my PSN ID is Everyday_Legend. I'm always down to play.

See you out there.

- EL
Gamer Profile
3DS friend code:
Steam:
Battle:
PSN: Everyday_Legend
Mii:
Gamertag: Everyday Legend
Following (29)
AlphaDeus
birdwaveyline
Blindfire
Booerns
Canti-sama
Chris Carter
Colette Bennett
Creamsnake
Czech Monster
Danmartigan
de BLOO
dTunes
Elsa
Enkido
HEL105
Jim Sterling
Jonathan Holmes
Kryptinite
Midgetsnowman
pedrovay2003
PhilK3nS3bb3n
Psychomax
Puppy Licks
RAB
RonBurgandy2010
Sir Legendhead
smurfee mcgee
Sterling Aiayla Lyons
The Incredible Edible Egg
RANT: Barking Up The Wrong Tree - SUPER Street Fighter IV
Everyday Legend | 9:49 PM on 11.18.2009 50 comments





Alright.

I understand that there are paradigm shifts occurring in the videogame industry at large.

I understand that change is usually a good, if not a great thing.

I understand that people at large will most likely blindly choose convenience over sense when offered both.

I understand most of all that people are the most fickle things on this Earth, especially when it comes down to what it is that the individual person wants. I don't know if it's the way that kids have been raised, or whether it's just a horribly skewed world view permeating every single corner I see these days, but the "I want it this way, I want it my way, and I want it now" attitude has got to stop. I understand that better than most, it seems.

What I don't understand is how the Street Fighter community is divided into two camps when the subject of SUPER is brought up. You see, Capcom is doing us, the players, something called a favor. They've responded to the overwhelming turnout of SF fans (and fighting game fans in general) by giving us (GASP!) what we wanted. New characters, both original and returning. New stages. BONUS stages. New modes. Watchable replays. Tournament modes. The whole fucking lot.

The division occurs when the subject of "downloadable content" is brought up.

As in, "Capcom should have just made this DLC," "No DLC=FAIL" and treating the game with an attitude that smacks of "this is a ripoff" statements and other rampant jackassery. To these people, I have a high degree of contempt reserved just for their ilk - it's a fairly polarizing viewpoint, to be sure, and it goes a little something like this:




You stupid, spoiled children. Get over it and grow the fuck up already. Do you think, for one fucking sterling-silver minute, that the amount of content that they are WORKING on would fit the rules of anything resembling normalcy in terms of DLC? Do you want 4 GB of DLC, what with new opening and ending movies, music and probably everything fucking else that they're just crafting away on so you can get a better taste of your favorite jam come back to life at long last? Or would you rather have all of that on a simple to purchase disc, one priced twenty dollars less than the current bare-bones (by comparison) version that currently exists on your shelf? Tell me, then, does it make good business sense to price any singular form of downloadable content at the equivalent of $40 in moon banana coinage, where that alone would assuredly dwarf everything ever released as far as the simple pricing of said downloadable content goes, making it seem as it were a giant among mice? Or, does it make better sense to release it in full retail view clearly marked $20 cheaper in real, physical scrip to make it look like Capcom might actually be doing the world a....what's that term again, let me think about it....oh, yeah, that's it - A FUCKING FAVOR!?

Here's a tip to all of those who think they're getting ripped off: shut the fuck up. You're lucky, we're lucky, and to that end, the whole goddamn world is pretty fucking lucky to see Street Fighter reborn. Act like an adult, act like you know better, take what you've been given and smile, and act like you have some fucking manners for these people. It doesn't matter whether you don't like the box that the gift comes in, you know? What matters is the gift. Do you really think that a girl will give two shits about finding a 2-carat diamond ring inside a makeshift box made from a Mickey D's fry container? Could she possibly refuse the gift because it wasn't packaged how she wanted it to be, damn the cost of the precious contents? Well, sure, I guess she could...

...but that would make her a huge fucking bitch, now wouldn't it? AMIRITE!?

It's like you want Capcom to fully open the doors to nickel-and-dime tactics via DLC. At least they spared you that much, as all of this awesomesauce content would probably cost you $60 via DLC, and then nothing would separate them from the likes of Scamco Ban-DIE. Would you rather have it that way? I'm sure it could be arranged, but I think instead, they've decided to do us a...oh, hell, what was it...of course, A FUCKING FAVOR!

Goddamn, you whiny little pissants make me want to fucking puke sometimes. Just be glad that they gave enough of a flying fuck about you and the game you like to play to make an expansion in the fucking first place, like the rest of us well-adjusted adults are. Don't make me tell you twice.

/end rant

- EL



Attached photos:

Photo Photo

Is this post awesome? Vote it up!

14

Those who have fapped:  Joe Mcguffog  


Post a comment! You can also post a photo below:

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

48 comments | showing # 1 to 48
prev next

prolifikstudio's Avatar - Comment posted on 11/19/2009 00:27
prolifikstudio
Shoveling out extra cash for content that is evil the game industry has clung on to this trend cause it is extremely profitable. I enjoyed the good old days where DLC was free so I will make a few of my Updates free to keep up a good old tradition.
TewDee's Avatar - Comment posted on 11/19/2009 00:28
TewDee
I didn't realize this was that big of a deal.
TheCleaningGuy's Avatar - Comment posted on 11/19/2009 00:41
TheCleaningGuy
Pssh, I wouldn't say the Street Fighter community is divided, but rather you have the people who are excited (SF community) on one side, and the whiny little bastards who think that because Capcom is adding a ton of stuff to the same foundation, they should get it free.
DiesDuringTutorials's Avatar - Comment posted on 11/19/2009 00:55
DiesDuringTutorials
Sorry for the blank. I will totally buy this when it comes out, no complaints since there's so much added and tweaked. That being said, and I don't know how much this matters, but I totally prefer physical media to downloadable stuff. Bias?
Monodi's Avatar - Comment posted on 11/19/2009 00:57
Monodi
just wait until people begin to bitch about Bioshock 2.
Shin Oni's Avatar - Comment posted on 11/19/2009 00:59
Shin Oni
the "Why can't this be DLC" uproar will be something constantly happening with fighters in the future. considering games like SF and Guilty Gear get rehashes. People will either be pissed cause they have to shell out more money or wahhhhhh because it's not gonna be DLC.

if it was possible to be a DLC, they'd do it. But there's a reason Blazblue isn't getting CS as a DLC and it's the same reason SSF4 isn't getting DLC treatment.

I honestly wish people can at least argue about a actual reason on why we get a "Super" version of a fighter. Blazblue is different in a case as the mechanics in the game get a complete rehaul so making that DLC is impossible without making it a ultra large download.
Shin Oni's Avatar - Comment posted on 11/19/2009 01:04
Shin Oni
BUT some of this does fall in capcom's ballcourt. Shit like lobbies, replay (better replay option at least.) and actually COMPLETE console characters should've been there and/or completed from the get go. I'm pretty sure the world would've waited a little longer for most of the things being added in SSF4. Considering a lot of the fighters this year weren't going to compete with the sales of SF4 no matter when it came out. (at least not the amount overall.)
grafkhun's Avatar - Comment posted on 11/19/2009 01:12
grafkhun
Let me get this straight... you're saying it should be DLC, right?



In all seriousness, I can't wait for SSF4 and I'm so happy it's going to be on a disc.
ParaParaKing's Avatar - Comment posted on 11/19/2009 01:52
ParaParaKing
I can't understand, why anybody can complain about this game. It has way more added content than Super Street Fighter II had and it will only be $40.

The only reason why there are people saying stupid stuff like this is because the casual fighting game fans don't want to buy another fighting game next year. Everybody who is the least bit serious about fighting games won't think twice about it.
birdwaveyline's Avatar - Comment posted on 11/19/2009 02:21
birdwaveyline
people need to quit with this shoulda been DLC BS it doesn't take rocket science to know this could not have been a DLC and merits a disk release. I agree with paraparaking if your a true fighter fan you would be for if your some scrub your just mad cause there tweaking the game so you have to have real skill to win now.
RAB's Avatar - Comment posted on 11/19/2009 03:08
RAB
good shit.
LegendPenguin's Avatar - Comment posted on 11/19/2009 03:11
LegendPenguin
This. This is what the spoiled o'plenty needed to hear. Nice work, EL. I can't stay away from anything Street Fighter nowadays, so this is mine upon day one. Not to mention having it in disc form looks nice as part of the library.
Blindfire's Avatar - Comment posted on 11/19/2009 03:21
Blindfire
I guess I'm from the camp that's really excited about a new SFIV release containing a re-balance, new characters, new stages, bonus stages, replays, basically just an assload more content. I'm so excited that I would have (gladly) payed 60 bucks flat out for it. The fact that it won't cost me that much, plus it gives me nearly everything I found lacking in SFIV, is something I'm totally jazzed about. Just a couple of tiny buffs to Guile and I'll be happier than a pig in shit.

I just don't understand the "DLC not disk" argument at all. They could have gone with giving us nothing; I'll take something I totally want in nearly any form over nothing any day of the week. But I guess that's not enough for some people.

Good writeup.
Joe Mcguffog's Avatar - Comment posted on 11/19/2009 07:06
Joe Mcguffog
Agreed
Jesus H Christ's Avatar - Comment posted on 11/19/2009 07:35
Jesus H Christ
I still say it should be free DLC, come with a 120 GB hard drive, free TE fight stick, and a life time's supply of Mike & Ike's.

And I want a hooker too, an expensive one.
Everyday Legend's Avatar - Comment posted on 11/19/2009 07:51
Everyday Legend
@ Blindfire
"They could have gone with giving us nothing...I guess that's not enough for some people."

My.
Point.
EXACTLY.
Wedge's Avatar - Comment posted on 11/19/2009 08:21
Wedge
Most of the people complaining about it not being DLC don't even like SF IV. It's stupid.
ScottyG's Avatar - Comment posted on 11/19/2009 09:06
ScottyG
Wow, you sounds even dumber than the people complaining about it. Chill out dude.

Also, I'm not sure how much of a favour it is, given their history of doing this and the fact that they intend to (and of course will) make a profit on this. Sure they could've just not done it, but again... they're going to make money by doing it regardless of how much the fans want it.

I mean, I don't have a problem with it (even if it will make SFIV worthless) and plan to get it, but just remember that they're going to make a lot of money by doing this, favour or not. Just remember that and chill out.
Everyday Legend's Avatar - Comment posted on 11/19/2009 09:11
Everyday Legend
The ones complaining aren't the ones still playing the original, that's for damn sure.
Booerns's Avatar - Comment posted on 11/19/2009 11:06
Booerns
I agree with TheCleaningGuy and Wedge. I don't notice any real street fighter fans complaining about it not being DLC...the few ppl I do notice complaining aren't part of the community (usually just random trolls)...no one even posted yet to argue against your point...it's probably safe to say that most ppl are in our camp now and are pumped about seeing SSFIV released as is
Shin Oni's Avatar - Comment posted on 11/19/2009 11:40
Shin Oni
I'm not complaining and I stopped playing SF4 seriously back in June. but I still plan to buy SSF4 even though we all saw this coming from the start.
Everyday Legend's Avatar - Comment posted on 11/19/2009 11:41
Everyday Legend
I don't believe I'd see someone on here that would decry it in the first place, for fear of getting verbally gangbeaten.

There's some of it here, but that's just one little flicker. I've seen folks here bitch up a goddamn storm about it, just check all of the #Street Fighter tagged entries. The comments are pretty divisive, even if the divide is about 3-1 to 4-1 ratio of for and against, respectively.
gboblyn's Avatar - Comment posted on 11/19/2009 11:54
gboblyn
I love how a company can give everyone want they bitched about (lobbies, bonus stages, more stages, music, endings, rebalancing, T. Hawk/Deejay, etc...) and then people bitch about how they are releasing it. I agree with everyone else, the people complaining probably wouldn't have even got the DLC unless it was free. Everyone just wants something for nothing (fuck all these boycotters for every game coming out). People need to play more than they talk.
Steel Squirrel's Avatar - Comment posted on 11/19/2009 13:05
Steel Squirrel
I liek Zangeef, his got the harry chest?
CaptainBlue's Avatar - Comment posted on 11/19/2009 16:36
CaptainBlue
If SSFIV was $20 cheaper than regular SFIV, that would make it free. SFIV is not $60 dollars anymore, at least not to these sensible human beings you talk about. I bought my copy brand new for $20, from gamestop.


Two words. Burnout Paradise.

They added a TON of content, including but not limited to; new cars, an entire new island, motorcycles, night and day cycles, new multiplayer modes, a new local multiplayer mode, and they even IMPROVED THE FUCKING GRAPHICS IN MULTIPLAYER! A lot of the major changes were free, while they charged an understandable amount for everything else.

An entire new retail package for SSFIV is not necessary. They could cut the production costs of the boxes, manuals, discs, and everything in between. Use that saved money to sell it cheaper on XBL/PSN.

If Capcom wants to release it at retail for the sole purpose of profit, and sales then i want them to say so. For them to completly LIE about it, and say it isn't possible as DLC is fucking bullshit. And then to top it off, they tell you to keep your SFIV disc, to unlock some kind of bonus. They want to increase sales on their old game, to unlock whatever it is, and decrease the amount of trade ins...Its just dirty business practice.

At least with RE5 Gold, they give us the OPTION to download everything, or buy it at retail. Giving us a CHOICE.
Everyday Legend's Avatar - Comment posted on 11/19/2009 17:06
Everyday Legend
Ohhhhhkayyyyyy...from a dude named Captain Blue, no less.

I will admit this - they could pass the "savings" on to the customer by eschewing a disc-based release. But why, when most SF fans (really, fighting game fans period as a majority) would rather have a disc/cart/whathaveyou-based copy of their fighting titles?

Also, what they're giving you isn't simple DLC. It's not addon content. It's an entirely different and retuned game built upon the same base engine, not additional content built to be "plugged" into the existing engine.

If you want dirty business practice, go look at Namco. Did you know that the "Ace of Aces" difficulty for Ace Combat 6 costs you per level? Did you know that it equals $60, paying for the game ALL over again, just to play the entire game on the hardest difficulty? That's dirty business practice.

Beautiful Katamari...they make you pay for all of the DLC levels in order to get a ball big enough to unlock the "Largest Katamari" achievement. That's dirty business practice.

SoulCalibur IV...made you pay $5 to unlock a Star Wars character that was already contained on the fucking disc. That's dirty business practice.

Making an entirely retooled game, packed with everything the original had and practically overflowing in sheer terms of "and then some"...is not dirty business practice. It's just not giving the customer a choice, which is what my rant was about in the first place. So they didn't give you a choice. Waaaaah.

Buck up, princess. At least they saw fit to not only add more awesome, but fix what wasn't, and give it to us for 2/3 of what the day-ones paid.

Also, if you paid $20 for it new, that's because you picked it up well after release, and so that $60 price tag didn't apply to you anyway. You evidently weren't that big of a fan to get it on day one, you're not the type to play seriously in tournaments, that's all you, brother. That's your path, walk it proudly, by all means. But don't think for a second that Capcom is so damn evil for completely retooling their game and charging for it.

Oh, Burnout Paradise updates were mostly free because every two left turns you take, you get the Burger King grinning in your face. Or a shitty movie poster. Or a DVD release. Or whatever else you're told to buy. Everything else is just extra gravy not paid for by advertising revenue. THAT'S passing the savings on to the consumer at its finest, isn't it?
Everyday Legend's Avatar - Comment posted on 11/19/2009 17:39
Everyday Legend
On another note, why wouldn't they pursue a disc-based release when the world has seen a resurgence of the genre, not to mention the accompanying equipment (i.e. fightsticks and the like)? It seems to me that the best way to get that business out there is to drop a disc, and forget offering it as DLC, as that gets more people into the stores and away from full digi-distro, which in essence preserves the choice you currently have now.

I'm not saying that your argument is altogether wrong. I'm just saying that under the circumstances, the argument is quite the moot point, all things considered. I'm not about to stand for something that seems like blatant robbery in the industry, as my comment list may prove to you. This isn't a cause to go championing the DLC flag around with, in fact, it's quite the opposite.

Then again, just like any issue, there's going to be at least two sides, and one of them, if not all of them, will bitch incessantly.
CaptainBlue's Avatar - Comment posted on 11/19/2009 18:40
CaptainBlue
I'm not exactly sure what my name being CaptainBlue has anything to do with anything, but whatever. I'm also unsure what the amount I spend on a game has to do with my eligibility in a tournament, or my skill in a fighting game. Sure, I'm not the BIGGEST Street Fighter fan, but I've won my share of tournaments. Some people have priorities other than getting SFIV on launch day, and i was fine with that. Also, i definitely did not get it WELL after release. Three or four months after, if that.

Like you said, there's always at least two sides, and i happen to be on the one who would prefer to spend 20$ on an update/DLC pack.

Opinions can change, take GTA4 for example. I can purchase the two DLC episodes for $20 each on XBL, or spend $40 for both on a retail disc. For whatever reason, in this case, i would prefer the retail disc. But at least i was given the choice between the two.

There's no Burger King ads in Burnout Paradise. McDonald's takes that privilege. And yes, that IS passing savings on to the customer at it's best. I would much rather get something for free with unobtrusive advertising such as billboards, than i would pay for it out of my pocket.
CaptainBlue's Avatar - Comment posted on 11/19/2009 18:43
CaptainBlue
P.s. If I can sell my copy of SFIV for $20, and essentially buy SSFIV for $20, or if Gamestop has some kind of trade in deal, I'll buy SSFIV at launch. Otherwise, I'll wait until it's $20 new, just like i did with SFIV, and buy it then.
TheDRMaster's Avatar - Comment posted on 11/19/2009 19:16
TheDRMaster
The game should come standalone like it is now, but the extra characters/stages/modes should be DLC for previous SFIV owners. 'Nuff said.
de BLOO's Avatar - Comment posted on 11/19/2009 20:19
de BLOO
No DRMaster.

Just no.
Everyday Legend's Avatar - Comment posted on 11/19/2009 21:10
Everyday Legend
@ Captain Blue
Me calling out your name was in reference to the fact that it's from Viewtiful Joe, a treasured Capcom property (or at least treasured by me). I thought you'd at least give them some semblance of the benefit of the doubt.

Most serious fans of any franchise grab the title on day one, or reserve it well before release. I happen to have been one of those people, and reserved one copy Collector's Edition on both systems, not because I wanted to spend more, but because I'm that much of a fanboy for fighting games - Street Fighter especially. So, yes, I carry a bias. I carry a bias for fighting games, to the point where I want it on day one so that I can break down strategy for/against characters as soon as I possibly can. It has nothing to do with how much you paid for it, just how quickly you got it usually directly correlates how fast you pick up on the game and therefore gain and maintain your competitive edge.

Now, considering that GTA4's DLC was really nothing more than recorded dialogue, new player skins and mission types placed over the EXACT same engine featuring the EXACT same gameplay areas (for the most part, say, 98% the same). SSFIV will be a total overhaul. Total. Overhaul. As in, new stages - those animated stages, fully rendered, will take time to create since they're 100% new assets. Oh, and let's add 8-10 new characters, and movesets, and selectable ultras, and most likely new supers, and new music, and new animated openings/endings for those 8-10 new characters, and bonus stages, and entirely new netcode, and online lobbies, and tournament modes, and replays, and a replay channel...and this all adds up to what? Something that's worth picking up on disc. This isn't a simple DLC addon - this is what's called actual content. In fact, I'm wrong...this isn't simple content, this is a whole new version of the game. This amount of work, where people have to design this all over again from the ground up, takes time, money, and a shitload of people to get working. That's why it's a $40 game, and not a $20 DLC pack, because it's not a virtual shirt that you can slip over the top of the preexisting game and say it looks fucking different enough to be called a genuine change, it's because it's a whole new body, essentially speaking.

This isn't a "oh, let me add Darth Vader/Yoda to my copy of SC4" phenomenon. This is a full sequel come a year later, which is how Street Fighter usually works, which is why when this was announced, dyed-in-the-wool SF fans knew it was coming and practically expected it. We also expected to pay full price for the motherfucker, but at least we got our surprise there, and the only ones bitching about it seem to be those spoiled by "content packs" for games like GTA and Fallout 3. Sure, those packs had quality, especially in the case of GTA, but this isn't one of those things you can just throw a new coat of paint on - for something as deep as a fighting game, you gotta rebuild the whole damn engine to get real results. And that, sir, costs money...so by getting it for $40, that's actually pretty good business.

Also, I couldn't give two flying fucks about what burger chain Burnout supports. All I knew was that it was there, and it distracted me while I'm trying to drive, as well as ads for AVP:R, Righteous Kill, and other products/films/corporate shill that I'm not interested in at all. So, for me, that was a huge turnoff, and I stopped playing because I would rather pay someone for their work than have fucking advertising shoved down my eyes' throat (a place that is quite easy to get to). See, I'm surrounded by advertising every day, and I take notice of how tired I am of the fucking shit everywhere I look. At least I had games to run away from the rampant product placement surrounding the fuck out of me. But here we are, companies know that it works on feeble-minded little teenagers that like to blow shit up, and I have to fucking suffer for it. So, no, I don't appreciate having to see Mc-what-the-fuck-ever burger advertised while I'm trying to earn an achievement, because it pulls me out of the fucking game for even a split second, and that's something that all developers should be trying to avoid at all cost, even if that cost is something that I have to pay for. Because I'll pay if I like it, and I like it a hell of a lot more if I don't have to see "I'm Loving It" every two left turns downtown.
CaptainBlue's Avatar - Comment posted on 11/19/2009 21:36
CaptainBlue
I've had the name CaptainBlue since the original Phantasy Star game. Just a coincidence that Capcom made a character with the same name. Just another coincidence that i happened to really enjoy said character :P.

"Now, considering that GTA4's DLC was really nothing more than recorded dialogue..."

I stopped reading right there. Whatever you said completely invalidated your knowledge of what is and is not possible with DLC.

This isn't about price, this isn't about other companies and what they do with their DLC, this isn't even about Capcom's other game titles, and this certainly isn't about in game advertisement. This is about the customer, and the customers choice. This is also about being lied to about what's possible in patching a game. Balancing a fighting game, shooting game, or even an MMO (the most patched Genre on earth), does not require the entire engine to be rebuilt, unless the existing engine was built to purposely be immune to patches.

The fact that this was "expected" by die hard Street Fighter fans is a crying shame. For someone to "expect" to be fucked over, robbed of their hard earned money, and be totally fine with that is in fact, a tragedy. We live in an age where it is not necessary for a new version of the same game every year. Patches and DLC are the future. My home security system and my router/modem can be upgraded and patched from the other side of the world. I can call Microsoft and tell them something is going on with my computer and they can then take control of my system and fix it without me doing a thing but turn it on.

I'm not sure what else to say to you, you're set in your ways, and that's fine. It doesn't mean you are right, and it doesn't mean I'm wrong.
RAB's Avatar - Comment posted on 11/19/2009 21:42
RAB
"I stopped reading right there"

I stopped reading right there.
de BLOO's Avatar - Comment posted on 11/19/2009 21:47
de BLOO
"RAB"

I stopped reading right there.
Everyday Legend's Avatar - Comment posted on 11/19/2009 21:54
Everyday Legend
Absolutely. There's no right or wrong in the debate. I believe wholeheartedly in the power of DLC, patches in particular. But not to be offered a choice and being miffed by that seems so passe to me.

Also, if you stopped reading there, then it's your loss. Maybe you didn't catch this:
"Sure, those packs had quality, especially in the case of GTA..."

Lost and Damned was phenomenal, played it extensively at my boy's crib while my 360 status was in limbo thanks to a RROD outside of warranty date. Don't own Gay Tony, played it, impressed all the same. But a patch to an MMO that completely rewrites the book on how the game is to be played doesn't happen all that often, and it usually takes tens, if not hundreds of patches to get something done that resembles what would be called a massive overhaul.

Why go through all that bullshit when you could just pick up something fucking finished? That's the scenario I find myself in playing Tekken 6 at the moment - great game, shit netcode, and I'm just twiddling my thumbs waiting endlessly. By the time they release a patch that allows a fighting game dependent on 60-frames-a-second-timing to not play like a dried turd online, I'll probably be neck-deep in something else that's more worth my time and patience (like TvC, something that should be coming to PS3 and 360 and isn't, at least for now - Y0j1mb0 said it best, while I digress). Something not dependent on fraction-second timing and such isn't that difficult to "patch" out, you're right about that. Content delivery is a whole different story - the content, character, stage, music, what have you - that COULD be DLC, yes. It could. It most definitely could. But it's not. And it's not for a damn good reason, that reason being that the game is undergoing a complete rebuild.

You could patch a hole in a boat for free.
You could build a better, more superior boat and sell it cheaper to your clientele.

They're not saints. I never elevated them to sainthood. But they are kind enough to fix the fucking problems inherent in that game and not just give us "DLC" like other developers who are just that lazy to figure that would shut up the starving hardcore fanbase this juggernaut has. This isn't a "new episode," Blue. It's not an "expansion pack," either. It's. A. New. Game. Man. That's all.
CaptainBlue's Avatar - Comment posted on 11/19/2009 22:07
CaptainBlue
P.s. REAL alternate costumes for an absurd amount of money near launch day. If that wasn't a sign of what was to come from Capcom in terms of shitty support, then i don't know what was.
Everyday Legend's Avatar - Comment posted on 11/19/2009 22:19
Everyday Legend
Okay. Now who's grasping at straws?

[i][b]It.
Is.
A.
New.
Version.
Of.
The.
Game.
Not.
A.
Cosmetic.
Fucking.
Upgrade.
And.
Definitely.
Not.
A.
Mere.
Costume.
Pack.[/b][/i]

If you didn't want them, you didn't buy them.
Wasn't it you who was saying something about "being offered a choice?"
CaptainBlue's Avatar - Comment posted on 11/19/2009 22:34
CaptainBlue
I was talking about something completely different just now. I did have a choice, and i chose not to buy them. But that doesn't mean i didn't want them, and that doesn't make it right.

They had a chance to do DLC right, and they did it wrong. Those costumes should have been free, or even on the disc. Instead of the lame color swaps that were actually on the disc, we should have gotten completely alternate costumes.

This is an entirely different argument. Just saying, the stuff Capcom pulls sometimes pisses me off. I don't doubt it will be the same song and dance when SSFIV is released, and the eventual SSFIV Turbo. Or even the inevitable SSFIV Turbo HD Remix TOURNAMENT EDITION!

It takes a huge Capcom fanboy mentality to justify the 25+ versions of SFII, and the eventual endless rehashes of SFIV.
Everyday Legend's Avatar - Comment posted on 11/19/2009 22:59
Everyday Legend
When there were millions of people playing the game, like the worldwide phenomenon that it was, then yes, I could actually justify all of the SF releases. Those games gave rise to the entire genre. MK, KI, ClayFighter, Rise Of The Robots, almost 3/4 of SNK's best known works, Tekken, Virtua Fighter, SoulCalibur, Guilty Gear and everything released since then OWES its very existence and continued life today to Street Fighter as a franchise. It's the spearhead, the firstborn, the O-motherfucking-G.

Nowadays, however...more folks are down with shooting someone in the face rather than punching them. So, I highly doubt there will be a SSFIVTHDRTE. You can go ahead and put that idea out to pasture, because while they may still be Capcom, they don't shit out sequels like they used to - that's now Activision's job.

Also, from one Capcom-themed dtoider to another...you're talking to me about Capcom fanboyism, which I will admit I carry a large streak of, what with the color of my sidebar, the image in my blog header, and the fact that very image is indelibly emblazoned on my entire left shoulder blade...yeah, I can handle that label. I know a good developer when I see one. I also know a developer that hadn't touched their most famous property of all time for ten years before deciding to bring it back out, unsure of how the public would treat it in today's "shoot 'em in the fuckin' face" landscape.

Do I wish those costumes were free? Yeah. Of course I do.

Am I holding something against them for trying to be like everyone else at this point? No, it's a game of when in Rome, you see the monkey do, so you do as the Roman monkey do, see? :oD

And let's see...for the record, of course:
There's 7 different versions of SFII.
SFII
SFII' (C.E.)
SFII' HF
SSFII
SSFIIT
HSFII
SSF2THDR

And this took 18 years to do. Let's see...Tony Hawk games have had TEN entries in ten years, and you're telling me that SFII has had endless rehashes. If you think you're going to count the different series' entries (Alpha, III, Vs., IV) as rehashed clones of SFII, do yourself a favor and just stop while you're ahead. Arguing that point will prove the fact that you're a casual fan of the series, and that's all well and good. I know plenty of casual fans of Modern Warfare, and they didn't feel the need to get those goofy night-vision-esque goggles...but then again, I know those guys who had their year made by the fact that they got those same goofy goggles.

SFIV was like watching my beloved departed pet dog come back to life and not be a zombie. So, I don't mind spending a little spare change on making him look awesome. You might, because he may not be your favorite puppy after all, and that's cool. Just don't insult my well-adjusted fanboyism, because in this case, I know what I'm talking about. I ain't on Capcom's payroll - just a very happy SF player.
Everyday Legend's Avatar - Comment posted on 11/19/2009 23:02
Everyday Legend
Oh, and don't let me forget Primal Rage, Bloody Roar, Melty Blood, Arcana Heart, Virtual ON, Power Instinct...I mean, I really, really could go on forever. And what's worse - I've played about 95% of them.
CaptainBlue's Avatar - Comment posted on 11/19/2009 23:37
CaptainBlue
Dead or Alive (My favorite).
CaptainBlue's Avatar - Comment posted on 11/19/2009 23:39
CaptainBlue
When i said 25+ versions of SFII, this was including Arcade, home consoles, handhelds, web browser versions, cell phone versions, digital downloaded versions, etc.
chuchoyei's Avatar - Comment posted on 11/20/2009 01:45
chuchoyei
I love sf4, I really, really love it. However I didn't feel the need to buy the extra costumes because they didn't change the gameplay I was happy with the ones included with the ce even though I play akuma and it didn't have his alternate. But they were cosmetic it wasn't like capcom was charging you for characters or a versus mode like it did in re5 which I also didn't buy.
Having said that I would buy every street fighter they plan on release and I would prefer it to have it on a disc even if I have to pay more, because in ten years I might want to play vanilla sf4 and if a disc is not provided it would be more of a hassle if my game is patched and i can't play the original version. And even if its selectable I probably wouldn't use it. I'll give you an example I have played probably five matches of st on hdr. However I play from time to time sf3 second impact.
birdwaveyline's Avatar - Comment posted on 11/20/2009 02:50
birdwaveyline
@captain blue

The fact that you bought from Gamestop for 20 buck means you bought the game 7 months after launch. And yes I know when the game dropped in price due to the fact I work for GS. So by no means are you a true fan of the game so for you to understand what a disk based game means for any true fighting game fan is all in void. People want disk based content. In fact you GTA DLC sold so bad that they made the disk based release to reach more people cause not everyone is down with the DLC. People dont want 4-8gb of there hard drives taking up by DLC. You made the point the capcom has released many versions of SF2 and you expect any different for IV? You dont have to but the game and I dont really care if ever do. I'm a capcom fan just like EL and I will be buying the game on day one both systems. I'm doing that to show capcom how much we SF fans love disk based content by moving one more game is good for the fight. And if capcom so wishes to release a SSFIVHDRTE I will be buying for both systems again because I know a good game maker when I see it. Heck EL and I aint to much different cause I too have capcom ink on me for life. So what.


Down with the DLC....give me the PMD (physical media disk)
Everyday Legend's Avatar - Comment posted on 11/20/2009 06:32
Everyday Legend
Straight up. I'd rather have a fucking disc to install than some phantom file folder.

25+ versions of SFII? Dude, take a look at Call Of Duty, count all of the versions ever released of that franchise on all platforms, and they're almost fucking equal in about 1/2 the span of time. Do the same for Mario games, you don't see people bitching about that, do you? Why are you acting like SF is a plague?
birdwaveyline's Avatar - Comment posted on 12/22/2009 23:43
birdwaveyline
Just counted a few call of duty 4 MW to myself and theres tons of versions already with cod4mw, the goty ed, the holiday 09 edition, reflex ed., mobilized ed., iphone ed., online flash games, etc. more versions then SF2 did in 18 years they did in 2. And you call capcom bad at releasing to many versions of the same game.
prev next

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

Comments policy

Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?

Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!