I am the Everyday Legend, and I am a male, 30-year old, Florida native and videogame fan of the most epicurean order. I'm also the father of a very precocious eighteen-month-old.
I got into gaming when I was 5, and my Aunt and Uncle had an NES that they had bought because they thought it was the coolest thing ever. As a matter of fact, they weren't too far off of the mark. I was introduced to Super Mario Bros. and Duck Hunt (naturally), and soon followed up with the very first Zelda. I remember the very first game I beat by myself - Megaman 2, in 1989. I was six at the time.
Shortly after that, I played Street Fighter II for the first time in a local skating rink and was hooked. Bad. Like, smack-habit bad.
I remember playing against the college kids that would come in there to hang out and chill - there was a lounge connected to the place that you had to be 18 to get in - and a lot of these guys used to come in and spend a ton of time and money on playing SFII. I learned how to play from these guys, and within a year, I had become just as good as they were. I was hanging out with people almost twice my age, and conversing with them on their level about a mutual passion - and that's where I've been ever since.
Videogames don't make up my entire life: I cook, I write, I sing, I have a full-time job and am still attending college for a degree in Computer Science. Nothing beats a good trip to a good bar where they serve good beer and have a good selection of good tunes. Also, chilled Junmai Ginjo (unfiltered) sake is the nectar of the gods, in case you weren't aware. Of course, those trips are very rare these days, because there is always another diaper to change, and leaving your kid at home in the crib is never an option if you want to be able to look at yourself in the mirror.
Oh, and I really, really love sushi. I can put away amounts of that stuff that some may label as borderline genocidal.
Obvious spoiler alert: I'm a fighting game fan. My avatar on the 'Toid should be indisputable proof of this age-old love affair. By "age-old," I'm referring to the nineteen years I've spent with the genre, and during this time I've taken the opportunity to play as many of these games as I possibly could. While I'm happy to see that there's a resurgence/renaissance of sorts taking place within the genre and its legion of fans, I've seen a depressing sea change take place along with it, and this isn't limited to my genre of choice - it's pervading every single genre I can think of, at some level.
Hit the jump for your lazy weekend dose of "good 'ol days."
I remember the arcades. I grew up in them. There's a sensory imprint, many of them melded into one unified recollection through the pressure made by the passing of time, of dark rooms lit with the soft glow of multiple flashing monitors. The sound of sticks rolling and buttons clicking, the quarters dropping into slots and the dollar bills being exchanged through machines or at counters for more quarters to fuel the madness. The smell of plastic and carpet, pizza and people, and the sense that this was where life was being lived, although it may have not been a life noticed (or even recognized) by the world outside of that building's borders.
I remember playing Street Fighter II. I remember the learning curve inherent in the game, the special move motions taking diligent practice to use and precise application to master, and the gameplay elements reaching an end at that point. Once there, the only thing left was learning how to play human opponents, seeing how two people could use the same characters with the same capabilities and yet play their quarter's chance in a radically different fashion from each other. Even though you might have seen two players choose Guile, they would most likely have a different way of going about doing things, even if their end goal was the exact same - kind of like Catholics and Protestants, taking two drastically different roads and approaches to their shared version of final rest.
This aspect still remains to this very day, but I'm scared that this core concept, the very thing that endeared me to this type of game for life, being endlessly and repeatedly buried under increasing levels of superimposed complexities in the name of "evolution." I look at SFIII and the Parry System, I look at SFIV and the Focus System, SoulCalibur IV and the Armor System/Critical Finish, TvC and the Baroque Cancel, and anything made by Arc System Works featuring their tendency to name their buttons things like "Dust," "Tortilla" or "Brian." I don't understand it. It's still loads of fun, don't get me wrong there...but it's hard to keep track of all of these things created just to differentiate the title in question from every other title in present or past existence, and harder still to use some of them to maximum effect. Or at least it's harder than it really needs to be.
This is why I still fire up the original SFII every month or so. Not any of the HD Remix, Anniversary Collection renditions, but the O.G. I like to visit the nursing home and visit my dear old digital grandpa every once in a while, I love the stories he tells me, and I love reliving the memories of my wide-eyed youth, if only in fleeting glimpses of reminiscence of a bygone age accelerated by the technological jumps the last two decades have brought to pass. I leave that experience every time with a contradiction-filled sullen smile and yet an aftertaste of bittersweet happiness, as I go back out into the world with a youthful glow balanced by a strangely heavy heart, to go out and play BlazBlue or Super IV with people that are sometimes up to 10 years my junior. I witness them pull FADC tactics with flawless execution while I just try to rely on largely fundamental spacing, specials and normals. I get to see the change of the guard happening right in front of me, seeing the new generation raised on buttons named "Brian," and feeling strangely scared for the future and yet somehow contently assured that they too will feel this way one day...and no matter how much I want to warn them that this very day is coming for them eventually with a vicious vengeance, I really just want them to have fun with their time now without me burdening them with such potentially depressing ramblings about the "good old days."
And then I realize it: I'm the Grandpa now, aren't I? Son of a bitch.
I don't know what it is about the internet that makes people show their alpha-base nature.
I guess it has to do with the shell of anonymity that encapsulates us all when going online, a shield made of fake names and pictures that represent some sort of aspiration or side of your real self. It allows us to reveal our most honest nature unabashedly, without fear of repercussion or consequence because, well, who's going to be able to do anything about it? It's not like they know your real name, it's not like they know where you live right down to the mailbox and two lopsided trees in the front yard. Why would someone be afraid of something that can't touch them, and if that is the case, why would they not act like an incorrigible asshat, especially if it's more "fun" that way?
This principle, I've found, is no more prevalent and pervasive than in online services on videogame consoles. I seem to find some good folks every once in awhile, and they're not that few and far between in the grander scheme of things. However, just like bad experiences in a restaurant, the repulsives seem to stick in the mind far more than the decent examples of humanity online, whether it's on Live or PSN. It's not like everyone's a rampaging tan/laundry/douche fanatic with a thick northeastern accent talking about "how many sisters have you fucked, you dumb redneck," but experiences like that really ruin the flavor of the entire soup, you know? It's not like I don't talk smack online, but I do try to keep it somewhat civil - there's a not-too-fine-line that you can tread that straddles "saint" and "Satan." You can be a bit of a jerk and still have fun with it. But that line, just like all other lines, can be and most definitely will be crossed anywhere along the way. When that line is crossed, it's a sad look at how many of the population put that attitude out there into the world so willingly and without remorse or even consideration for who may be on the other side of things.
Sure, I'm a southern-born-and-bred American man, but rest assured I'm no "dumb redneck." I'm a fairly articulate 27-year-old Floridian with an IQ hovering around the 170 mark, and that's not a horn I go around blowing at full volume. That's something I largely keep to myself, because I think that one's true character has a tendency to speak for itself without much provocation. This is no less true for the unsavory characters on the planet I may come into contact with, because from their actions, whether physical or auditory, they give away what they're made of inside. It's the little tells - like conversations that can't go 6.37 seconds without dropping the word "fuck" in order to express themselves, that make these avatars of the "lowest common denominator" club as easy to spot as a yellow elephant in a daycare playground. That's not to say that I'm not a fan of dropping the f-bomb, as that word gets a lot of respect from me for being the most utilitarian phrase in the entirety of the English language. But there comes a time where you have to put that aside, and actually pick up a book or two, maybe you'll even learn something about expressing yourself as something that's not a caricature of the culture that spawned you. MTV spend a hell of a lot of money doing a good enough job of that already, and here these dudes (and I use the term lightly) seem willing to do that job for the low, low cost of free.
I never thought I'd do this, but I have to quote a comedian loved by "dumb rednecks" the world over.
"You just can't fix stupid." - Ron White
And that, as they say, is that. You could choose to beat them, or join them. Joining them in creatine-fueled hostility would be really easy to do...but kicking the ever-eternal soulshit out of all of those pricks for daring to waste the air that I breathe with their incessant prattling was so much more satisfying. I hope you guys are reading this...but the likelihood of that is pretty slim. You'd have to learn how to read first, fuckwits. Oh, and Dr. Honda says hello. Bitches. >XoD
1.) $5 entry fee for each tournament, so $5 to enter into the running for either TvC or MvC2, or $10 for both. These funds go directly to two things: the Prize Pool/Prizes and our setup/administrative costs, which may include venue fees paid in advance by us. ABSOLUTELY NONE of the entry fee money taken directly profits any of our staff, ever. We do not, will not, and will never hold these tournaments for profit - weíre out here purely for the love of the game, the same as you are. The only major difference is that youíll be able to get paid for your skillset, should you win/place.
2.) You will not be playing a member of staff at a B-KIN tournament. EVER. Thatís a pretty heinous conflict of interest in our eyes, and we will not participate as actual bracketed competitors in a tournament that we sponsor, as that would mean that thereís a chance we would win our own prize money if we did play in our tournaments - and frankly, we consider that practice a load of bullshit. However, in the (highly) unlikely event of a total no-show of players except for one competitor, the competitor will have their choice of a member of registered staff to play against for a chance at a 1st or 2nd place finish. If the competitor were to win, the full 1st place payout is awarded to them, in case of a loss, they keep the 2nd place payout and have their entry fee for the next tournament they attend waived.
3.) You are able to bring your own controllers to a B-KIN tournament. Want to use your own custom pad? Thatís cool. Want to use a fightstick? Thatís cool too. Want to bring a standard controller, just because you trust your own equipment? Weíre down with that. Just make sure that itís unmodified to take advantage of any kind of what-have-you in the game and weíre totally okay with it. In fact, we recommend that you bring your own controller. It's just better that way.
4.) Bracketing and referees will be provided by way of individual members of B-KIN staff. There's no performing two or more jobs at once by any staff member, so we maintain an attentive, professional foundation in which to hold events. The way we see it, youíre serious about having fun, so weíll be just as serious as you are about keeping it that way. Most of all, weíre about keeping it fair at all times. Pauses are forgiven within the first five (5) seconds of play, but only once. After that, you'll forfeit your match for pausing mid-game.
5.) The prizes are a guaranteed payout. If youíre one of 4 people that show up (because in that case, folks just werenít cool enough to come out en masse and play for cash), youíre still going to get your payout. We wonít cancel the prize or the tournament. Itís yours, provided you earn it, even if itís just an automatic 1st vs 2nd place tournament.
UNOFFICIAL RULE #6.) Please, please do not ask when you will play next. We are trying to focus on maintaining the entire bracket, and this kind of constant interruption makes our job a lot harder. When you are called, you will play. Just stay close by, bring a laptop/PSP/DS/iPhone, and you'll never find yourself in a bad or bored situation.
- GAME-SPECIFIC RULES -
Tatsunoko Vs. Capcom - As the US version hasn't been fully explored/examined as of yet, any discovery of any game-breaking glitches or exploits will be duly noted here.
As there are infinites in this game that have been found, they are allowed, as two Super Bar Stocks can be utilized to initiate Mega Crash, therefore forcibly breaking the loop. It will all boil down to skill.
Marvel Vs. Capcom 2 ---On The Subject Of "Infinites"
MvC2 is famous (infamous, really) for containing infinite combo loops that can absolutely destroy an opponent's ability to fight back, and cause the entire match to become one-sided. These are character-specific, and not all characters have this ability, so rather than ban characters that are considered high-tier (as some have requested) we have decided to force the issue of fairness by instituting a five-one-thousand second-count rule on infinite combo strings. You can perform infinites freely, but can only maintain them for five seconds (referee-counted by scale of one-one-thousand, two-one-thousand...), after which you'll be allowed two seconds (counted the same way) to break and allow sufficient recovery distance. Afterwards, you may reinitiate the infinite string and gain as many consecutive five-second strings as you please, but do try not to abuse this. We are trying to keep this tournament fair from the standpoint of actually seeing a fight rather than a one-sided assbeating repeated by the same selection of six characters out of an over-fifty selection total. So, we're hoping this strikes a good middle-ground between more casual folks wanting to play with teams that aren't Sentinel/Magneto/Storm/Psylocke/etc. while still allowing those with a supreme level of skill and practice invested to show off their skillset accordingly.
That's the long and short of it. Entry fees are $5 for each individual tournament, or $10 for both. Prizes are $75 for First Place, $50 for Second Place, and $25 for Third Place, all prizes on VISA Gift Cards (that can be used as cash anywhere VISA is accepted) for ease of transport and less risk of anyone straight jacking you for a newly-acquired stack. It just seemed easier this way.
All games are played best of three rounds, best of three fights during tournament play until semi-final bracket has been reached. At that time, play will switch to best of five rounds, best of three fights until grand final, which will be fought out best of five rounds, best of five fights. It's war, baby.
Any questions, concerns, fears, hopes, doubts - pose them accordingly, that's why we're here.
- EL (email@example.com)
Taken from the official announcement @ www.bkin-ubf.com/forums, and posted on the Event Calendar @ Shoryuken.com. Full effect discussion/early registration/asinine shit-talk @ B-KIN's Forums. If you live in the area, do yourself a favor and support your local gaming scene - the best is yet to come, BELIEVE ME, so all of the fellow Central Florida dtoiders need to come out and represent!
It's like your mom used to scream at you when you were causing too much damn ruckus in the house:
GO PLAY OUTSIDE.
Being based out of Daytona Beach, Florida, we don't expect any game-changing amount of turnout for our tournament offerings. We're not exactly known for high-level, high-attendance videogame events.
But we went a long way in changing that last Saturday.
You see, we're big fans of the "conservative estimate." Let's say, ten for BlazBlue, twenty for Smash. Thirty competitors overall. That's considered a success around these parts, when on the topic of a young-gun company set up just to hold tournaments so people can play games and win prizes for doing so with a higher degree of skill than the other guy(s)/girl(s).
So, imagine our shock at seeing twenty people show up for BlazBlue and sixty-three showing up for Smash. It was a great day, by all accounts, and a lot of fun was had by all.
I'll be posting video and full tournament results on our site @ bkin-ubf.com, feel free to stop by if you're interested, and that goes double if you live inside the Central Florida area (i.e., Jacksonville to Miami, Orlando, Tampa, and everywhere else in between). Speaking of locals, if you are in the area, show up to our next jam...which will be very soon indeed, and be featuring two of the hottest titles of all time - one from the old school, one from the new. Just know this...it's war.
Big thanks to everyone who came out and played!