Not too long ago, the 360 version of Team Fortress 2 saw an update. This update would enable the host of a match to control whether or not damage spread and critical hits would exist, as well as set limits on the number of a particular that could be available on each team.
Here are my thoughts on it:
1. It's Useful for Competitive Matches
Panel from a doodle comic I did on a forum.
I can see where the idea for class limits came about for the 360 version. Nobody wants a 2fort match where both teams are entirely composed of Engineers and Snipers, just chilling at their base hoping that some brave soul would head out and try to attack them. The limits can be wisely set so that there's only 1 or 2 Snipers/Engineers, as well as other classes that may be getting a bit out of hand (Soldier/Demoman rushes).
2. It's Useful for Trolling. Big time.
Me being sad/guilty of this. Also I have a big head.
Well since this update came out, nearly every public match I've joined either had the entire team composed of Spies and the host on the opposite team was a Pyro, or the host, being an Engineer, would then limit everything else except Scouts so he could easily spawn-camp them. Man did I hate that... well, at least when I wasn't doing it.
3. It's Useful for Having Awesomely Fun Matches
IT'S TIME FOR SOME FREAKING ADVENTURE.
This right here. Definitely have had some awesome matches with friends using the limits. We freaking limited ourselves so we could only be Heavies, while the other team could only be Engineers. We tried to see who could successfully defend/attack. The Engineers had us beat, their little offensive sentries pinging about. We had fun either way.
So yep, there's my thoughts on the update. Yadda yadda. I'm going back to my college courses now.
But really, when people lock Pyros and go apeshit with Spies, it kind of ruins the balance of the game. Or locking out Demo/Heavy/Soldier and running train with Engineers.
There are some cool novelty games (Spies v. Snipers or Heavy/Medics only), but the problem is you have no idea what the limitations are until you're in-game.
And finally: give us TF2 360 users an update. Please. I am begging.
While limits are good for higher-level games, I've never seen a class rush in your average match work for more than about thirty seconds.
And yeah, count grishnack, there's way too much stuff valve has done with updates etc. to release on the 360, you'll run out of HD space pretty quickly.
I'm going to stop ranting not.