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Name: Ethan
Age: 19
Occupation: College Sophomore
Hobbies: Drawing, gaming, achievement farming like a madman.



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My Thoughts on Class Limits in Team Fortress 2 (360)
Ethan 8bit | 12:23 PM on 08.13.2009 8 comments


Not too long ago, the 360 version of Team Fortress 2 saw an update. This update would enable the host of a match to control whether or not damage spread and critical hits would exist, as well as set limits on the number of a particular that could be available on each team.

Here are my thoughts on it:

1. It's Useful for Competitive Matches


Panel from a doodle comic I did on a forum.

I can see where the idea for class limits came about for the 360 version. Nobody wants a 2fort match where both teams are entirely composed of Engineers and Snipers, just chilling at their base hoping that some brave soul would head out and try to attack them. The limits can be wisely set so that there's only 1 or 2 Snipers/Engineers, as well as other classes that may be getting a bit out of hand (Soldier/Demoman rushes).

2. It's Useful for Trolling. Big time.


Me being sad/guilty of this. Also I have a big head.

Well since this update came out, nearly every public match I've joined either had the entire team composed of Spies and the host on the opposite team was a Pyro, or the host, being an Engineer, would then limit everything else except Scouts so he could easily spawn-camp them. Man did I hate that... well, at least when I wasn't doing it.

3. It's Useful for Having Awesomely Fun Matches


IT'S TIME FOR SOME FREAKING ADVENTURE.

This right here. Definitely have had some awesome matches with friends using the limits. We freaking limited ourselves so we could only be Heavies, while the other team could only be Engineers. We tried to see who could successfully defend/attack. The Engineers had us beat, their little offensive sentries pinging about. We had fun either way.

So yep, there's my thoughts on the update. Yadda yadda. I'm going back to my college courses now.



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6 comments | showing # 1 to 6
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Zombutler's Avatar - Comment posted on 08/13/2009 12:48
Zombutler
I should play TF2 on the 360 more often.
Count Grishnack's Avatar - Comment posted on 08/13/2009 14:37
Count Grishnack
My thoughts: they suck. Your drawings rule though.

But really, when people lock Pyros and go apeshit with Spies, it kind of ruins the balance of the game. Or locking out Demo/Heavy/Soldier and running train with Engineers.

There are some cool novelty games (Spies v. Snipers or Heavy/Medics only), but the problem is you have no idea what the limitations are until you're in-game.

And finally: give us TF2 360 users an update. Please. I am begging.
JT Murphy's Avatar - Comment posted on 08/13/2009 14:50
JT Murphy
You know, of all the classes I've seen abused, engies haven't been one of them. I've seen plenty of teams go nowhere, though, by holding way too many snipers.

While limits are good for higher-level games, I've never seen a class rush in your average match work for more than about thirty seconds.
Chooly's Avatar - Comment posted on 08/13/2009 15:06
Chooly
There's a good point here, about too many of a class on one team ruining matches, with too much of one thing going on the problem is that you loose the team part of team fortress and the match becomes a stalemate or a roll.
And yeah, count grishnack, there's way too much stuff valve has done with updates etc. to release on the 360, you'll run out of HD space pretty quickly.
I'm going to stop ranting not.
ChronosWing's Avatar - Comment posted on 08/13/2009 15:39
ChronosWing
And this is why I play the PC version. Joined some server where the admin is a dipshit? No problem there are another 10,000 servers to choose from.
wanderingpixel's Avatar - Comment posted on 08/13/2009 23:21
wanderingpixel
Try playing a game with all snipers. Hilarity will ensue.
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