I had a plan, you see. A plan where I would be on this site almost everyday, chatting and discussing with the other wonderful people. I would write wonderful blogs full of thought provoking content and practice my writing while doing so. I would enjoy the other blogs posted as well, and be baffled at the shear awesomeness that is this site.
Then life said, "Ah ha, no."
And here we are; where I haven't even had the time to write one of these things even though I truly wanted to. I thought about commenting on many things that I saw like the whole hate of COD, or piracy, but it all amounted to nothing in the face of the wonderful thing called work. Now understand that I'm not complaining. I love the fact that I have something to do because without that I think I'd probably devolve into insanity. But at the same time, I need a break.
Thus I'm breaking right now for at least three hours and within those three hours I will write this. I also doubt this is going to be a thought provoking blog post so sorry in advance. Although, if you like ranting this post may turn into a bit of one.
So you may ask what is keeping me so busy. Well first, working. I have to say that I'm extremely blessed to be working at a game store. Not only is it fun to just look at all the games around me, the people I interact with have got to be the most interesting. It varies from the guys who come in, pick up a game and leave, to those who absolutely love the whole gaming scene and show it proudly, and then there are the parents with their kids always asking questions. It can be stressful, but overall I enjoy it because I feel like I'm working in the place that I understand--and it doesn't require grease. I've got a really dumb fear of hot grease and fast food accidents. Don't even ask how it came to be, I couldn't tell you.
The other thing that is keeping me busy is school. I'm in university (YAY) for art and I pretty much get to paint and draw all day. Can't really complain (other than tuition; my GOD the shit I have to pay for!!! Then those bastards have nerve to charge me material fees even though I'M NOT USING ANY OF THEIR MATERIALS FOR THE CLASSES--it's not like they supply any materials either...). But what makes the school even ten times more awesome is the recent introduction of a Game Design course.
It's small. Mainly indie type flash games is all that we have time for. But honestly, with this class I've come to a realization--developers have an extremely hard job.
It isn't like I didn't know this before. I had a vague idea, but it didn't mean much whenever developers did something I wasn't a fan of. But I really didn't know anything at all. The amount of prep work that goes into creating even just a small game is massive. Working with multiple people, juggling multiple ideas, coming to agreements--that's all at the beginning and that's hard enough. When it gets into the actual programming, sound design, character design, level design, etc. it gets to be a lot
of work. Heck, I was in charge of sound design in my group and it really isn't just "create a song, put it in the game, be happy". There's so much to think about. What's the game's story, how can a piece of sound enhance moments in the game, how can a sound effect tie in to the effect that immersion has on the player and so on. Honestly, it took me a couple of weeks to come up with proper sounds that I thought would work properly with the game and even now I feel that I can work more with them to create something that would be better. Of course, I can't do that due to time constraints, but I can understand why it can take sound designers months or longer to finish one creation.
Every part of the development team really is integral to the completion of a successful video game. That's why, even for some of the really badly made games made, I'm trying to look at them in a different light. People have worked on it and even though it didn't turn out how they may have imagined it's still an amazing feat to just attempt making a game. Having experienced that small part of the process makes me love games more and it has given me a greater love for gaming that is rather hard to describe. When I first had a dream of becoming part of a game development process I didn't know it would require so much, but as I research it I don't find myself being scared by it. I'm rather excited by it and, as such, I can't wait to get out of school to pursue it fully.
So yeah, this probably wasn't a great piece of writing, but I hope at least someone got something out of it. Also, my three hour break that I mentioned wasn't just for my own benefit of relaxation, it was so that I could print a piece of art school. Namely this: (note: shameless plugging, haha)