I had a dream. No, it wasnít this inspirational vision of racial equality, it was just a video game idea that doesnít exist yet. Iím a big Mega Man X fan but I havenít played a new Mega Man X game since the disaster that was X7. However, even before that game, I knew the series had grow stale. Even now, I think a normal X9 title would not be the best way to go. Last night, I dreamt about a new game in the Mega Man X series with some new concepts and changes, a new game Iím calling Mega Man X: Resistance Assault
The set up would be Sigma coming back and organizing a massive army of maverick reploids, both new and old (read: repaired or rebuilt). The Maverick Hunters, who have since fallen into disrepair, catch word of what Sigma is doing and itís up to X to rebuild the Maverick Hunters and stop Sigmaís plans of destroying all of mankind. The story will have some similarities to the first Mega Man X and will take place a good amount of years after X8 but less than the 100 of years thatís in between the Mega Man X series and Mega Man Zero series.
Gameplay would be divided into two different parts. The first part would consists of action platforming, essentially the same as the original games and would be the bulk of the game but would be in 3D. I know it didnít work in X7 but with all the advancements made in games as well as what Capcom has learned from the Resident Evil series, I think it could work. However, unlike Resident Evil, the game would be faster. Cover can be utilized but would be degradable and you can take a fair amount of damage as your life bar would be intact.
Controls would be a combination of the typical layout for third person shooters as well as action platformers. Using the PS3 controller as a template, the L2 button would be to aim, L1 to activate your special ability, R2 to rapid fire, R1 to charge fire, X to jump, circle to dash, square to lock into cover and interact with stuff, and triangle to switch between special weapons and your normal X-Buster. You would move with the left analog stick, control the camera with the right analog stick, L3 makes you duck, and R3 would do a melee kick for when enemies get close. Left and right on the d-pad would cycle through your special weapons and up and down would cycle through the different armors you get.
Now hereís the cool thing. As you go through the levels and defeat the enemy mavericks, you can salvage any parts from the robots that are still working. These parts can then be used to build X new armor set ups with different abilities and weaknesses. Some set ups will be given to X as part of the story but a majority of the armors will be unlocked by having the Maverick Hunters HQ build them for you by giving them the required amount of parts. Some will give X more defense, or give him the ability to hover (which is what the special ability button is for) or one armor in particular will give X a huge boost in both defense and speed but takes away his ability to shoot any weapon, replacing that ability with a shoulder ram that can defeat all weak enemies in one hit.
The game will be designed so that you can pick which stage you want to do first but itíll be a two step process sort of speak. First you will choose which maverick you want to go after. After doing so, youíll be at a huge battlefield. You will then have various missions to accomplish for that battlefield. These will unfold in typical Mega Man X fashion with you going through a ďlevelĒ and at the end, picking up or defeating whatever it is you need. In these missions, you can find secret boss fights that when completed will give you extra special weapons you wouldnít get from defeating the bosses. These maverick bosses and secret boss fights can be either a new maverick or an old one from previous titles. After choosing the maverick to go after, you will not be able to go back FYI.
Once youíve completed all of the missions in the battlefield, itís time to take over said battlefield. Here is the second part of the gameplay, where it turns into a real time strategy game. You will still control X independently and can fight first hand in the siege but you will also be ordering around troops. Throughout the missions you complete, youíll be gathering intel, acquiring objects that can aid you in taking over the field and gathering troops. When the siege begins, you can bring up a map by pressing Select and use the cursor to order around where each type of troops should go (each type will be mapped to a face button) as well as other commands such as defend, or follow. You can also order new troops onto the battlefield from here. The resources you need will increase as you take over smaller bases on the battlefield from the enemy.
During this time, something like the armor I described earlier will come in handy as while your troops are attacking a base, you can essentially be a tank and distract the opposing forces from attacking your troops. If X dies however, he will just be teleported back to home base and repaired which will cost you both resources and time. The siege comes to an end when the enemy home base has been demolished or your base as been demolished of which then you lose. For comparison, this part will work in a similar way to the old Genesis game Herzog Zwei or the more recent AirMech or Brutal Legend.
After completing the siege, X will run into the base and face the maverick that was controlling that battlefield and will defeat him like normal for his special weapon. Each maverick will be weak to a previous maverickís special weapon but will also be weak to a hidden weapon in their own battlefield. Some weapons may not be strong to a maverick boss but could put them at a severe disadvantage. Whatís more is if you defeat the maverick boss with only your X buster, youíll gain more salvage at the end.
As the game goes on, you will meet back up with previous characters in the series like Zero and Axel and will then be playable on the missions as well as the maverick fights and the strategy parts. Their abilities and upgrades will be different from X but some will be obtained for all, such as the special weapons and story required armor upgrades. The campaign will be longer than any previous X title and the options available will be much more than before as well.
Which brings me to the multiplayer. Yes, the game has multiplayer. The multiplayer would essentially be the strategy battles but with the ability to choose who your ďGeneralĒ is. You can choose from X, Zero or Axel but also as any of the maverick bosses in the game, including Sigma, and Vile, who will be returning in this game. Multiplayer matches can be two to four players, meaning that two armies could go up against two other armies. You can have X and Zero armies up against Sigma and Vile armies. Youíll pick your battlefields which will be based on the ones from the campaign as well as some extra maps derived from the Mega Man X seriesí past. Leaderboards and rewards can be unlocked from victories and various challenges met during the battle and the armor and special weapons available to you in the campaign will carry over into the multiplayer. There will also be a map editor for those who want to design their own battlefields, as well as various other customizable options.
So thatís my idea. What do you think? Would you like to see a new Mega Man X title? Would you like it to be like the previous games or something new like what Iím proposing? Maybe both? Leave a comment below and let me know what you think.[left]