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This is going to be a short post because I only have something to say on one aspect of the game this time. I finally got a chance to play Borderlands co-op with two other people online. However, it was with two random people online. It was cool working with other people (one was a hunter, the other was a siren, like me) and the connection was perfect, with no lag whatsoever. However, the entire time I played, no one was sure what we were doing, no one was using a mic so communication was limited, and enemies because bullet sponges.
I think the online play is only fun if you have friends to play with. I did once play Borderlands on the 360 with my friend Rick and I vaguely remember it being a good time. Unfortunately, I don’t have a lot of friends with the PC version of Borderlands with all the DLC and microphones. I don’t know if I’ll be able to go into a lot of depth with the online functionality. Other than that, that’s everything to update with my Borderlands playthrough / review. I’m pretty sure I’ve seen everything this game has to offer me from a gameplay standpoint and I’m basically getting bored. The next update will probably not be until I beat the main game but before I move on to the DLC.
Two weeks ago, I wrote a blog discussing my issues with the Legend of Zelda series. I said that while I really liked A Link Between Worlds, I found Wind Waker, Twilight Princess, and even Ocarina of Time (which I completed and enjoyed) to ultimately be devoid of interesting things to do. I got a lot of comments telling me that I was being too harsh on these games, specifically The Wind Waker. So I decided to give it another try. Wind Waker was the game I focused on the most in my argument and I wasn’t sure how I would feel about coming back to it for what would be the fourth or fifth time.
Playing through it again, a lot of my complaints were realized. A lot of the things out in the open sea were not interesting and it still took too long to sail anywhere. At one point, I set sail for my destination, put the gamepad down, got up, got something to drink, looked at the kitchen sink, washed a plate left there from before, dried my hands and came back to the game only to find that I was only half way there. However, I know that my completionist tendencies have sometimes prevented me in finishing games in the past. So I did something I thought I shouldn’t do in a Zelda game: I stopped exploring.
I stopped sailing to every square on the map and stayed on the main path. Only when I grew tired of the main story or saw something interesting on my way to my next destination would I engage with the optional content in Wind Waker. For example, I checked out the auctions and got the swift sail, I got a few heart containers, and I fed bait to every fish I ran into to fill out the section of the map I was in. Playing this way, I found that I was enjoying the game a lot more. I was able to see the strengths of the game rather than the weaknesses.
The combat in Wind Waker is really good. There’s a lot of dodging and moves to do in different combinations. The four hit combo can play out in a lot of different ways. The story actually ended up pulling me in despite the obvious components (Ganon’s the main bad guy, Zelda gets kidnapped) being present. A lot of the dungeons are fun to play through. I grew to like having the items and map on the touch screen ready at any time. Finally, I really liked the ending and the ambiguity yet hopefulness it brings. Yes, I actually finished the game finally!
I did have some new complaints. Ganon is basically bad because he kidnapped your sister by accident and everyone said so. I wish there were more temples as it feels like parts of the game were originally intended to be dungeons rather than one off sections. Also, fuck the Earth Temple. That temple was just annoying and Medli was more irritating to use than helpful. However, I really because enraptured by this little dude in green going out to save the land.
I pretty much when crazy with Zelda after that. I started researching Zelda online all the time, watching videos about the lore of Zelda on YouTube and when I got some money, I bought myself a new wallet with the Zelda emblem on it and several Zelda games. I got the original Legend of Zelda, Zelda II: The Adventures of Link, and The Minish Cap on the Wii U, Link’s Awakening DX on the 3DS, and Twilight Princess on the Wii. Am I a Zelda superfan now? It depends on how much I like these games but I’ve enjoyed Minish Cap so far and Twilight Princess has me intrigued.
I have come to the realization that the 3D Zelda games excel more in giving an experience rather than giving a world to explore. While I do enjoy the exploration of the 2D games more, I now enjoy the scope of the 3D games. I was approaching the 3D Zelda games the same way I would a 2D one and I don’t think that’s not understandable. However, Zelda has changed over the years and the focus is different from before. It’s not like I didn’t want to like the Zelda series but I now know I needed to see that they’re great in a different way. I said I would give Zelda another try and I’m glad I did.
HD remasters and re-releases are all the rage in video games right now. Remember Ratchet & Clank: Going Commando? You can play that game on your PS3 in HD now. You don’t need the original PS2 version. How about Golden Axe? You can get that and a bunch of other awesome games from the Sega Genesis on the Sonic’s Ultimate Genesis Collection? What about Final Fantasy IV? FOOL! You can get that on your phone or on the computer, with extra content and brand new graphics! Hell, they’re re-releasing games on the new consoles that are only a couple of years old. Sleeping Dogs is coming to the PS4 and X1 next week. So pretty much any game that you like from the past you can now play on the current generation of consoles, right? WRONG! Despite the video game industry’s best efforts, there are still great games that have yet to be ported even once! For that reason, here are 5ive Games That Have Never Been Ported.
With all of the fighting game ports that Capcom has done (Marvel vs. Capcom Origins, Street Fighter III: Third Strike Online, Darkstalkers Resurrection), I’m surprised that they haven’t touched the Street Fighter EX series. The polygonal series of Street Fighter, EX plus α had 23 characters, including some that have yet to be feature in another Street Fighter series. The gameplay resembled the Alpha series and was heavy on the cancelling. It featured a lot of modes, including a Practice mode that would teach you the moves of the characters as well as some basic and advance combos that would be featured in Marvel vs. Capcom 3 as well as a lot of the aforementioned ports. Add in a kickass soundtrack (I could listen to Sakura’s level music all the time) and Street Fighter EX Plus α is a game that deserves to be played again. Too bad you can only play it on the original PlayStation.
Dark, creepy, and infinitely intriguing, Shadow Hearts was an RPG that differentiated itself from the pack. It could be described as being a more mature take on the JRPG style as there are many instances of violence and gruesome enemy designs that only more adult minded people can see and understand. Shadow Hearts takes place in the year 1913 but in an alternative timeline. You play as Yuri, who has a mysterious voice in his head guiding his actions. You are out to save Alice, who’s father has been murdered. The story continues on and Alice’s importance becomes revealed as the two battle demons and the occult. The most tantalizing aspect to this game is the Judgment Ring. Battles are random and turn based like most JRPGs but the Judgment Ring allows for more or powerful attacks, or increased effects of items. This makes the battles more involved and can make for some great comeback moments. This game was published by Midway in the US so that’s probably why this game is only available on the PlayStation 2.
A little bit out of the way but a great game nonetheless, Dark Savior is one of the more unique games out there. This game is not just one genre of game but three. It’s an isometric platformer, a fighting game and a puzzle-adventure title. A lot of the game will have you jumping around, solving puzzles, and exploring the area. However, when you face an enemy, the game changes into a 3D fighter. What’s more is there’s actually four different ways to play through the game. Depending on whether you reach the end of the first part of the game in a certain time, the rest of the game will now play out in a different way. That means you need to play the game multiple times to see not only all the endings but all of the stories the game has to tell. One of the games that perfectly encapsulate what made the Sega Saturn so interesting, Dark Savior remains a Sega Saturn exclusive and deserves another look.
The sad thing about licensed games is they rarely get ported to new consoles because the license is usually temporary. Such is the case with the bunch of awesome wrestling games that were on the Nintendo 64. One of the best however was the system exclusive WCW/nWo Revenge. Arguably the wrestling game that put the genre on the map, Revenge allowed up to four players to wrestle on one screen. The simple mechanics had been tuned from the previous World Tour game and more moves were now available to the wrestlers. Besides all of the famous WCW wrestlers at the time, you could also create a character for you to play. That was one of the greatest features of the game: the customizability. Even the WCW wrestlers of the game could be changed to suit your needs and it was rare that you would fight against a wrestler who looked like you. The last great wrestling game from the WCW brand, this game was only released on the Nintendo 64 and because the WCW is no more, it doesn’t look like they will be porting this game anytime soon.
Another example of licensed games, this game based on the popular TV show is a 3D beat-em-up with puzzle elements. The story takes place during the third season of the show and features mainstays of that season such as the Master and a villainous Spike. Levels take place in familiar locals such as Sunnyvale High and the cast of the show reprise their roles for the game, except for Sarah Michelle Gellar. Like the show, you will spend most of your time as Buffy beating up vampires and finishing them off with wooden stakes or other sharp items that you can utilize. What makes this game so fun is the controls are simple enough for casual games to pick up and enjoy but awesome special attacks and maneuvers for the more advance players to use are included as well. The voice actors play their parts well and the story is up to the show’s quality. People who aren’t big fans of the show will still be able to get into the game because it works as it’s own product and doesn’t require you to know the show to enjoy it. Unfortunately, if you want to play it, you can only get it on the original Xbox.
And there you have it! 5ive games that will make you want to kick yourself for getting rid of your old consoles for some random new hotness. What are your thoughts on these games? Got any ideas for games that could be included on this list? Maybe just ideas for topics for future lists? Let me know in the comments. 5ive is a new idea for me so feedback is always appreciated. Thanks for reading! Peace and Love, gamers and players! Colorwind out!
I did not grow up with The Legend of Zelda. Blame my local rental stores who never had it available. I grew up on the SNES and I played Super Mario World, Donkey Kong Country, and other Nintendo classics. However, The Legend of Zelda: A Link to the Past was never around. The first Zelda game I played was Ocarina of Time and at first I didn’t like it. The lack of a jump button really bothered me. However, several years later, I tried the original on the NES via an emulator and loved it. So I went back and tried Ocarina of Time again and enjoyed it. However, I never thought it was an amazing game.
Flash forward to the release of Wind Waker and I tried out a friend’s copy. I got bored during the second dungeon. I bought Twilight Princess around the launch of the Wii game and I couldn’t even get past the intro area. It’s entirely possible that I’m not really a fan of Zelda games and I shouldn’t try anymore since it’s probably just not for me. However, I feel the need to keep giving these games a try. I bought the 3DS version of Ocarina of Time and still haven’t finished it because I got bored. I got the Wii U HD remake of Wind Waker and although I’ve gotten much further than before, I haven’t finished it and didn’t really enjoy my time playing it.
However, last December, I rented and then bought The Legend of Zelda: A Link Between Worlds and fell in love with it. I finished that game 100% really quickly because I just couldn’t stop playing it. A Link Between Worlds is easily my favorite Zelda game and it made me realize what my problem is with the other Zelda games.
A lot of the Zelda games, at least since Ocarina of Time, have been really linear. They go from one dungeon to the next with objectives to move the story along in between. However, they do have a field, an ocean, something for you to explore. Usually, this place in question looks really nice and inviting so you run around seeing what’s there. This is the point where I find there’s nothing. There’s no secret areas, not that many hidden missions, and the collectables that are there are usually tedious. Wind Waker is probably the best example of this and there’s nothing but blue ocean everywhere with the occasional enemy tower and cannons. Oddly enough, that is how the ocean is so you could say that it’s accurate.
Another problem is what is out in the field isn’t really that interesting or fun. Giant squid battle? Fun the first time but the fights never change. Treasure Charts? That’s a whole lot of effort to go through just for some rupees. And don’t even get me started on the gold skulltulas. A lot of these items are often hard to find too because it rarely occurs to me that I should be looking at them. Everything in Hyrule Field in Ocarina of Time looks bland a farm here, a few entrances there, and then just green floor with a dirt path everywhere. Compared to A Link Between Worlds, there’s weeds to cut, cracked walls to blow up, rivers to swim through. Look! There’s an alcove that I can’t reach! How do I get there? I want to be there!
Something that it seems the 3D Zelda games have trouble with is giving you that desire to explore and to reward that exploration. The wonderment of being in an adventurous land like Hyrule hasn’t been translated well in a lot of recent games. If you think about a game like Assassin’s Creed II, you have cities like Venice or Forli, with all of the people and vendors and guards and buildings and artworks and waterways and etcetera, etcetera. I’m not saying Zelda needs to do the same thing but it does need stuff in its world. Multiple shops, people, enemies, wildlife, various paths, different land elevations, interactable items, and so on.
Apparently, I’m not alone with this complaint. Nintendo has said that they’re going to try different stuff with the Zelda series and some open world concepts are said to be integrated in the upcoming title on the Wii U. I’m interested to see what they do if anything but in the meantime, I’ll still give Zelda a try. I’ve been watching a playthrough of Twilight Princess on the YouTube channel YoVideogames. Watching that has inspired both this blog and for me to buy Twilight Princess again and give it another shot. Wish me luck.
Thanks for reading! Do you have similar complaints? Do you disagree? Are you a super Zelda fan and think you can explain the appeal of Zelda games? Should I just stop trying to play a series I don’t like and play something I enjoy? Leave me a comment and let me know. I’d love to hear your take on my thoughts and issues with the Zelda series. Peace and love, gamers and players! Colorwind out!
I have now played Borderlands for 14 hours. I’m at level 23 and I just entered New Haven. I looked up online about how far I’m into the game and apparently, I’m somewhere around half way. This worries me because the story has been essentially non-existent. I don’t want to say much because I don’t want to spoil anything and I want to go in depth in my actual review but essentially, I am looking for this secret vault and am doing favors for the locals to gain their trust / get clues on where the vault might be. There have been some messages of some people telling me to stop searching but that’s about it. The story hasn’t changed since I’ve started playing.
A lot of the characters in the game have something that makes them interesting to hear from, such as a cripple with a shotgun or a redneck mechanic, and a lot of this comes from the good voice acting. However, you don’t spend enough time with these characters to really grow to love them. Also, since most of your interactions with these characters is through voice messages, it makes the few interactions even less impactful.
The gameplay hasn’t changed at all since I last wrote about it. However, while before I found myself not like certain weapon categories like the shotgun, I have found uses for them now. I’ve realized that one of the reasons the shooting feels so good is because each category of weapon offers a different kind of satisfying feel. Snipers can kill enemies in one well placed shot, shotguns can make enemies recoil, and SMGs can whittle away life quickly if you have a strong enough gun. I’m still haven’t trouble finding a good use of assault rifles but I like how each gun type truly doesn’t have a use for certain situations.
Another reason the shooting’s great is the guns themselves. The design of the guns in my opinion aren’t as varied and cool looking as maybe they’re supposed to be. However, they are cool when you aim. The designs of the aiming reticles are more inventive and varied than most games. Aiming lets you see through the gun’s sights or through the scope and it’s really satisfying to have someone in your line of fire. You shoot, see the flashes coming from the gun and then see the numbers pop up above the enemy’s head. That’s the other thing too. Having that hit confirmation of hit points removed show up as you shoot enemies is really satisfying. It feels that OCD side of me that wants to do things exact and efficiently.
In terms of progressing, I’ve noticed that the skill points you earn each time you level up actually don’t help you that much. The real upgrades come from just the base stats being updated from leveling up as well as the new weapons you earn. I’ve been more experimental with the weapons I keep and elemental effects can really make a difference. Reload rate is also one that’s really important and I wish it was a statistic that the game listed flat out.
Unfortunately, repetition is really starting to set in. At this point, I HAVE to listen to something else to continue having fun with the game and I can’t play too much before having to stop. The missions, though rewarding, are just not varied enough. The fact that the environments all kind of look the same also doesn’t help. I’ve actually taken a couple of days off and have started playing another game (Assassin’s Creed: Brotherhood) to break up the repetition. Borderlands feels like a game that you grind on and play when you need a break from the main game that you’re playing.
Those are my thoughts now of Borderlands. I haven’t had a chance to play multiplayer so that is what I want to do next. If anyone wants to play Borderlands on Steam, my username is Colorwind. Remember that I’m level 23 right now so I would like to play with someone the same level as me. However, I do want to play with someone a lower level than me and a higher level than me so I can see what the game does with that. Until next time, peace and love, gamers and players!
So I’ve played Borderlands now for several hours. I’ve gotten to level 18 and I’m about to go after Sledge. I’ve played Borderlands in the past on my 360 and even got to the second area. So I’ve played further than this. However, as I’m sticking to the PC version now, I’ll focus on that.
When I first started the game, I noticed some screen tearing and blurry cut scenes. I went into the menu to see if I can fix it and was unable to. So then I searched online for a solution and found out there are some graphical settings that aren’t in the in-game menu. You need to go into the config file and screw with that in order to turn on things like Vsync and disable mouse smoothing. So Borderlands leaves something to be desired in terms of PC options.
Once I fixed all of that though, the game ran pretty well. Using Bandicam, I saw that the game ran at a consistent 60 frames per second. I have noticed that when stuff gets crazy sometimes, the frame rate suffers. However, it doesn’t last long. I’ve also seen some blurry textures here and there (grass and weeds don’t look good close up) but overall, Borderlands runs great and looks great too, especially for a now five year old game.
The controls in Borderlands feel really good. Moving around and shooting with a mouse and keyboard feels really good, better than my time with the game on a Xbox 360 controller. I like the different effects some of the guns have on enemies, such as exploding on contact or setting them on fire. However, the models themselves are nothing amazing as far as I have seen so far. So far, the only thing that looks vaguely cool is when a gun is a pretty shade of blue that I like. Of course this is subjective but I mostly just keep the gun that’s more powerful and I keep one gun per gun category.
A quick thing I want to mention is the inventory menu. Sorting items and scrolling through text boxes is done with the Page Up and Page Down buttons. It’s awkward and I don’t see an option to change this. I did manage to go into the input files and allow the mouse scroll wheel to scroll through text boxes but I still can’t change the sort function.
So what about the gameplay? So far I’m enjoying myself but I have some caveats. First off, I haven’t played with someone else in co-op yet and I picked the Siren class. Magic classes always appeal to me. The game essentially assigns you missions and you do them in whatever order you want (past the first 10 or so missions). A lot of them are collect these parts, kill this person or reach this area. Along the way, you’ll have to fight the wildlife or bandits in the area. Shooting things feels good. I especially like it when you shoot something in the head and get a critical hit or even better, when you kill them with a critical hit to the head and their head explodes.
However, the gameplay doesn’t really change and it gets repetitive rather quickly. However, it doesn’t get so repetitive that it doesn’t feel rewarding. You just need something to break up the same feeling. At this point, I’ll bring up that while the sound effects of the guns and the animals are well done, the music, or lack thereof, is boring. It doesn’t help the repetitive nature of the game. So I’ve been muting the game and listening to music and podcasts while playing and it’s helped things move along. I’ve played most of this game while listening to something else and I’ve been really enjoying myself doing that. It’s that kind of game.
One last thing I’ll mention is I did run into what I’m sure is a glitch. In the hideout where you get the key to Sledge’s place, I ran into one grunt who was clearly overpowered. I had already gotten the key and defeated the boss in the area and was just trying to get out of the area and there was this one henchmen that kept killing me over and over. He was the same level as me and I was able to take out the other henchmen in the area with little problem but this guy killed me over 20 times before I got lucky and killed him right before I died again. It hasn’t happened since so I’m deeming it a glitch.
So those are my thoughts so far. I’ll write a 2nd Impressions piece when I’ve played enough to write something substantial. Eventually, when I’ve played through the game and the DLC (maybe) 100%, I’ll write a comprehensive review of the game with a mind for not only the quality of the game but from the perspective of a completionist and a consumer.