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I enjoy writing, drawing, reading, and video games. I play too much video games, though I occasionally stop doing that long enough to read a good book. The last game I played that I really loved was Elder Scrolls: Morrowind. I am 27 years old, unemployed, and a huge nerd.
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Square Enix's Big Decision on Final Fantasy XIII
EricBlair | 1:30 PM on 03.17.2010 9 comments


First of all, Final Fantasy XIII does not look like a fun time to me. Now, I've been a big, HUGE, fan of Final Fantasy games for about 12 years and for the first time in my life a Final Fantasy game does not entice me. It honestly looks awfully juvenile and quite bland. Of course, I could easily write it off and claim that's because it is the worst RPG ever, is terrible, horribly designed, and so forth, but I want to take a moment to look deeper than simply tossing insults.

Aside from looking abhorrent to me, FFXIII is in many ways absolutely genius.

Wait, what?!

SE has made a bold and gusty move with this game because they know more than we do. Or at least for the purpose of this article I'm willing to give them the benefit of the doubt. The current RPG scene is essentially, JRPG, WRPG, and MMOs, this is more the case now than it ever was. Never before have western RPGs had such a large chunk of the market. These games essentially represent everything that SE is not and they know this or at least I hope they do. These western games are open ended with an emphasis on role playing and classic European inspired medieval settings - Fall Out not withstanding.

Square Enix essentially had to make a choice, chase the WRPG market and strive for something of the same feel or appease the people who really have no interest in WRPGs in the first place. The people who are likely to say, "I only play RPGs for the story." These people don't want to wander around some cave for hours, strike out on their own to save some village that has nothing to do with the main plot, or do anything of that sort. They want an in-depth story hard and fast and sooner rather than later. If there isn't a good bit of story or rambling exposition somewhere in the near future, they're likely to get bored.

So, the choice was obvious for SE. Take the classic FF formula, strip it down to it's bones, make it a strictly story driven RPG, for the people who have been buying their games since FFX came out. I can assure you it is likely these people who love it the most.

This is another point I want to make. SE is absolutely NOT making RPGs for those who played FFVI any longer. It is quite clear by now that they are focusing on a new audience or those who started with FFX and have no inkling of the "good old days". Some companies attempt to grow with their market but I think SE has taken a different road. I think their market is strictly 12-18, give or take a few years, and it is with these ages that their aesthetic and story telling most resonates.

So I suppose the genius is really in understanding their market.

So, to read some particularly scathing reviews, it's hard not to say, "Well this game wasn't made for you anyway," because really, it wasn't, and yes, that sounds horribly elitist, but I don't really mean it that way. I mean that SE gave their core fans what they want in this release, and that core does not consist of people who loved FFVI or people who enjoy WRPGs, or towns, or well designed dungeons, decisions being made by the player, immersion, or battle systems that involve actual strategic think - oh, there I go.

Um, yeah, I'll just end it here.



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9 comments | showing # 1 to 9
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RenegadePanda's Avatar - Comment posted on 03/17/2010 14:18
RenegadePanda
As a Final Fantasy hater for...well, ever...I like 13 because it feels completely different than any FF game before it. I like it because it's new, straightforward. The game doesn't get lost in hours of mindless wandering (which I enjoy to an extent) or generic fetch quests. It has a point, you know how to get there, and you never really get lost or wonder what to do next. That's me though, and I'm a Lv. 1 RPG player to be sure, but I'm getting into 13 slowly. I can see why Lv. 50+ players would be turned off by that.
Occams electric toothbrush's Avatar - Comment posted on 03/17/2010 14:30
Occams electric toothbrush
Having not played the game but having beaten every other Final Fantasy console release I am torn. On one hand, some of the things I've read and people I've talked to indicate many elements of this game that sound boring and even frustrating to me.

On the other hand, it's Final Fantasy.

Oh, I'll just pick it up for $20 in a year or so.
Dv8thwonder's Avatar - Comment posted on 03/17/2010 16:52
Dv8thwonder
The fantasy is dead.
Occams electric toothbrush's Avatar - Comment posted on 03/17/2010 17:16
Occams electric toothbrush
Long live the fantasy?
socialnorms's Avatar - Comment posted on 03/18/2010 09:59
socialnorms
So you're saying that THIS Final Fantasy is for a more immature, narcissistic, ADD generation that can barely tolerate any semblance of self-sufficiency? That's fine. There will be new companies with better games.
Lunacy's Avatar - Comment posted on 03/18/2010 11:14
Lunacy
I find the battle system pretty strategic, overall, though there's no more need for strategy in random battles than there ever has been. Fighting a couple of wimpy wolves? Mash X and maybe switch paradigms once. At least I had to press L1, too.

It's no strategy RPG, and it's not like you're going to lose because you used the wrong roles for a specific fight. It's just going to take you longer, you'll get a crappy rating for the battle, and then you move on. Picking up the little strategies to beat enemies in FF XIII is as fun and interesting to me as doing the same thing in Shin Megami Tensei games, only with a hell of a lot less work and micromanagement.

I love me some good demon fusion and all that jazz, but I have never, ever, ever fused a perfect demon or spent an hour reloading to get the right skills, and not needing to do that kind of stuff is a part of why I really like FF XIII.
EricBlair's Avatar - Comment posted on 03/18/2010 16:30
EricBlair
@socialnorms: LOL I won't say you're wrong but just to be safe I can't agree with you either. ;)
EricBlair's Avatar - Comment posted on 03/18/2010 16:36
EricBlair
@Lunacy: Indeed there are some people who absolutely love stressing over they typical RPG minutiae, like details of correct party set up, skill usage, ability combination's, choosing the right skills for a character, and so forth, and then there are those who would rather not waste time with such things and SE was very conscientious of that crowd in this game. Or at least for the first 35 hours or so. Heh. I have to wonder why they didn't just make FFXIII a really kick ass action game with RPG elements. I mean if they really wanted to go for that FFVII: AC feel it seems obvious that an action game would be the way to do it.
Lunacy's Avatar - Comment posted on 03/18/2010 19:08
Lunacy
@EricBlair: Oddly enough, that's what I thought Versus XIII was going to be up until recently. Somehow I got it into my head that it was a fighting game.

I've never really had to delve deep into the inner workings of an FF game before, so I guess I don't see much difference between the incredible party member AI (it's like the Gambit system but automated, and it's like Persona 3's AI but it doesn't suck) vs having to press attack or choose my best spell. If nothing else, the combat is streamlined and saves a big chunk of the time you would have spent waiting for bars to fill in older games. I wonder how quickly some of the older games could be finished if the ATB was as fast as it is in FF XIII...
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