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"Doom" Creator talks about developing for the Xbox 360 and the PS3.
Eric M | 11:09 PM on 08.04.2008 6 comments




John Carmack wieghed in recently on the Xbox 360 and the Playstation 3 at Quakecon 2008. If you don't feel like watching John get his geek on I'll recap briefly his points on each system.

John blabs about Megatextures and how he came up with the game.

John says its easier to develop for the Xbox 360's architecture. John thinks it sucks that Microsoft will not require a hard drive for thier game as it may cause graphics glitches, and mentions possible quality sacrifices for the system if they can't use 2 or more DVDs for the game.

John finds the specialized cell architecture of the PS3 annoying. John likes Blue Ray as it has the space to allow them to present the game in the quality and compression ratios for the game. John mentions that PS3 works well for the big games.

And thats about it. If you want to hear it from the horses mouth watch the video.

Also if you are a fanboi of either system feel free to use the comments section conveniently located below this as your battleground. :)

Laters

Eric



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6 comments | showing # 1 to 6

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RJG's Destructoid Blog
It still sounds like Cell was built slowly to satisfy Sony's e-peen, and not for any actual gaming applications. Of course, they got most everything else right, but if the CPU is an autistic savant monkey that knows excellent maths but can't communicate, you're in a bit of a pickle.
RJG's Destructoid Blog
That should be solely. Damn typing malpropisms.
Aurvantoid's Destructoid Blog
@RJB - It "can" communicate and does a damn fine job of it. The reason why some developers complain about it is because "waahhh it's too hard!".
dephect's Destructoid Blog
I dont know about such things... I do know that my PS3 plays games... and... THEY ARE FUN! GASP!
brainderailment's Destructoid Blog
Video games are for gays!


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