You seem to have something important to say, but you've made it very hard to read. Try making a few more paragraphs here and there, please. Different ideas deserve new paragraphs.
In MMORPGs, buffs can be too powerful. Jobs like Bard, for example tend to gain to much leverage even in light of their deficiencies. In FFXI, for example, Bard buffs are too consistent and too powerful, to the point where what starts out as a fun job quickly becomes a tedious, dehumanizing role. People would not learn my character's name, they'd just yap "BRD" at me all the time and eventually I just said, "Fuck it, I'm gonna be a Corsair."
Corsairs were party buffers, too, but also much more viable melee and ranged fighters. They buffed parties, but in the form of a blackjack minigame where the only penalties were placed on the Corsair themselves. if they went bust. Otherwise the results of their various buffs were varied, but often still powerful. And since Corsair wasn't as consistent and more expensive to play than Bard, it wasn't as in-demand or commonly pursued, but all the same the moment I started looking for a party I could get one.
Buffs in main series Final Fantasy are mildly important, but enfeebling spells often become a joke in boss encounters. Dragon Quest often likes to let you do things your own way, allowing buffs to be as important as you want them to be, just like anything else in the game.
SMT makes buffs and debeffs quite important. Matador is a bitch if you don't know how to take advantage of status and buffs. Akihiko is a debuffing god in Persona 3.
Tentarafoo still sucks, though. Not very useful.
In MMORPGs, buffs can be too powerful. Jobs like Bard, for example tend to gain to much leverage even in light of their deficiencies. In FFXI, for example, Bard buffs are too consistent and too powerful, to the point where what starts out as a fun job quickly becomes a tedious, dehumanizing role. People would not learn my character's name, they'd just yap "BRD" at me all the time and eventually I just said, "Fuck it, I'm gonna be a Corsair."
Corsairs were party buffers, too, but also much more viable melee and ranged fighters. They buffed parties, but in the form of a blackjack minigame where the only penalties were placed on the Corsair themselves. if they went bust. Otherwise the results of their various buffs were varied, but often still powerful. And since Corsair wasn't as consistent and more expensive to play than Bard, it wasn't as in-demand or commonly pursued, but all the same the moment I started looking for a party I could get one.
Buffs in main series Final Fantasy are mildly important, but enfeebling spells often become a joke in boss encounters. Dragon Quest often likes to let you do things your own way, allowing buffs to be as important as you want them to be, just like anything else in the game.
SMT makes buffs and debeffs quite important. Matador is a bitch if you don't know how to take advantage of status and buffs. Akihiko is a debuffing god in Persona 3.
Tentarafoo still sucks, though. Not very useful.
You have a point on the paragraphs. Wrote this on my laptop in Notepad, so as you can imagine I didn't bother much about paragraphs. Should be fixed now, though.
I like what you say here. I think there are some types of buffs that are more useful than others, for instance haste. I tend to prefer buffs to debuffs as buffs affect your party positively and you don't have to worry about them taking effect, whereas debuffs depend on the enemies resistances to them and don't always work. My last big example of buffs/debuffs was FFXIII. My party always had an enhancer to cast haste as soon as the battle started.
Buffs... I realize their importance but I detest using them... I tend towards the tank class myself so it's always a secondary character I have to manage who does the buffs... or else it's a potion buff and having to do the usual inventory juggling to ensure I use it at the right time.
Actually I think I prefer the potion buffs to the cast buffs.. not sure why. An interesting read!
Actually I think I prefer the potion buffs to the cast buffs.. not sure why. An interesting read!
I tend to use buffs every now and then, but in the RPGs I play, I feel like debuffs are next to useless. Bosses are always immune to status effects so why bother?
I've been playing Shadow Hearts II and I got to the end of the first disc with buffing my party only twice. I enhanced my agility, and in this case it was a time where that did make a difference. I got twice as many turns as the boss, and it allowed me to easily string together 4 person combos.
Still in that game debuffs are useless. You can have add-on effects to your attacks but they never seem to trigger. Maybe later in the game you get effects with higher chances of triggering, but I haven't gotten that far yet.
I've been playing Shadow Hearts II and I got to the end of the first disc with buffing my party only twice. I enhanced my agility, and in this case it was a time where that did make a difference. I got twice as many turns as the boss, and it allowed me to easily string together 4 person combos.
Still in that game debuffs are useless. You can have add-on effects to your attacks but they never seem to trigger. Maybe later in the game you get effects with higher chances of triggering, but I haven't gotten that far yet.
Literally all of my experience with buffs comes from Sonny 2 from Armor Games. Best. Flash RPG. EVAR.
it depends. a big game that uses buffs and debuffs is pokemon. pokemon not only relies on stats but buffs and debuffs. debuffs are pritty useful in this game and its well balanced. the ff series and other similer titles are the ones that debuffs are useless on.

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