This is probably the worst idea ever.
Rayman Origins. GOTY 2011, obviously. It does everything right, which makes it a perfect game in every way and form. So, Ubisoft Montepiller are just in their offices, with Michel Ancel sitting in his chair made of valuable leathers from the Disney animator offices wearing a necklace of Bugs Bunny's tail. Just sitting there. Thinking. How can they make the best platforming game even better? I mean, they can't just copy/paste levels and call it 'Rayman Origins 2' and add online. While awesome, that'd make it way to easy. No no no, they need something better, something that not just represents Rayman, but the legacy (whether it be good or bad, and for the record DRM sucks ass, Ubisoft.) that Ubi left for 25+ years. So, what if we have a Rayman game, but with multiple Ubisoft stars?
We have Rayman and Friends.
The Story
About say, a week after the events of Rayman 3: Hoodlum Havoc and before Raving Rabbids, The Bubble Dreamer decides to host a party in celebration of Rayman defeating Andre the Hoodlum and Reflux. (for the record, they're all speaking in Gibberish and pig-latin in this game.) They're all having fun, eating cake and whatnot, while in the background, The Bubble Dreamer is blowing quite peculiar bubbles. Some that's showing portals into different worlds even. One specific bubble floats away, landing into the hands of a new, unnamed antagonist that is only known as "The Chaos." He grabs the bubble, and opens it up to release an evil plague of darkness that engulfing the glade of dreams.
Ahriman from Prince of Persia 2008.
Then, the Glade of Dreams begins to freak the hell out, so to speak. Red lums changing into hoodlums, Hot Mama AND Mr. Dark are back, and to make it all worse, the Teensies are enslaved again along with the Darktoons. Naturally, Rayman and his bro Globox wants to go save the Glades. But they're two people short. Remember those bubbles with different worlds I was talking about? Well, those worlds are different Ubisoft titles. Assassin's Creed II, Beyond Good and Evil, PoP 2008, Splinter Cell, etc. Rayman needs the assistance to go stop "The Chaos." So him and Globox, along with the aid of Murfy and Betilla, head off into these new uncharted worlds to gather heroes like Desmond, Jade & Pey'J, Prince & Elika, etc.
How would it look>?
The UbiArt Framework engine would still be the main powerhouse for the game, seeing as it is still a 2D platformer. The Rayman characters will still have their offbeat and goofy designs and looks, so generally the only ideal new designs would be the other newer levels. I was imaging for the first world, the Assassin's Creed II stage, of a sorta formalized and colourful version of a bustling Florence, Italy, probably a year after the events of ACII and before ACBrotherhood. The characters would have great interaction with the worlds. Running through thick crowds of people would gain individual reactions from the background like confused looks and frightening glares. This is easily possible with UbiArt. As with Origins, jumping from different worlds will give great changes, like sneaking and jumping in dark corridors in the Splinter Cell world, to riding the winds and sand in Prince of Persia.
Gameplay?
In Origins, every character was the same. Same punches, same kicks, same jumps, etc. In Rayman and Friends, I want to see the characters with different abilities, which opens up newer ways to traverse levels. Example: Ezio. Ezio is a high flying and acrobatic assassin. He'd be a faster character than Rayman, and gets more momentum when jumping off of a standing platform, eventually sending him skyrocketing into the air. He has a few key weapons, like his hidden blades, his hidden pistol, and the hook-blade from Assassin's Creed Brotherhood. He can approach an enemy and--in a comedic fashion, of course--stab someone until they explode into a giant bubble. In the levels, there'd be different elements in the game that could allow Ezio climb/jump/hook-blade to, revealing an Eagle Vision perch. Activating his eagle vision, it's gives him the opportunity to spot more Skull Coins and other hidden Teensy cages that are permanently marked on screen. Then followed by a jump into a hay-barrel full of lums.
Then we have the Idea of companion characters, like Prince and Elika. They'd still act as one character, but they both have individual traits. Prince handles combat, Elika handles special platforming, and all of that can be controlled by simply pushing a face button. For isntance, since Ahriman is infecting the Glades, some stuff from PoP 2008 will return like the Ormazd plates. Elika can channel her energy into the plates, sending the duo flying to another part of the level--sometimes even fighting more enemies. As with 2008, If the prince were to fall, Elika can save him from death. Unlike their game, she only has three chances to do so. Again, we have another acrobatic character with Prince. He can jump over enemies gracefully, use his claw to wallrun over hazards, and his comedic stature returns as well. Of course, this is only the beginning. New ideas like Rayman getting his can abilites from Rayman 3 is one, Globox with his plum juice, and SAM FISHER CHOKING PEOPLE IN MIDAIR are a few as well.
This is the sequel to an amazing game that i've been dreaming of. It's virtually impossible for Ubi to do this, but if Origins is the long term seller that they say it is, then maybe the future is bright for this dream.