You know what's awesome? Casually tossing about derogatory terms. Stay classy.
The game looks like fun, but the 'free to play' progress gating and DLC strategy is a major turn-off. All the more-so in this case as GCI forgoes the usual 'get the client free' part of the deal.
The game looks like fun, but the 'free to play' progress gating and DLC strategy is a major turn-off. All the more-so in this case as GCI forgoes the usual 'get the client free' part of the deal.
I thought it was really unfair for IGN to say "is this a game anyone wanted to play?" citing the lack of Batman as being a deal breaker for Batman fans.
Personally, I thought it was a really cool concept, one that played well on the advent of vigilantism that was portrayed in The Dark Knight. Wouldn't be my cup of tea ultimately, but it is nice to see people night going for the run of the mill concept, and trying something a little different.
Personally, I thought it was a really cool concept, one that played well on the advent of vigilantism that was portrayed in The Dark Knight. Wouldn't be my cup of tea ultimately, but it is nice to see people night going for the run of the mill concept, and trying something a little different.
I was initially interested in this game, but a lot of the perks seem very gimmicky and from what I've read, a lot of them are overpowered. Apparently the shooting aspect is well done though... it's too bad that they didn't have a mode where perks are disabled... some of them sound very frustrating to deal with. :(
@Elsa perks or gadgets. The 'fun facts' only empower your personal choice in gameplay. The gadgets, like grapple gun, determine how you play. In which case, I won't fault you for thinking a tool that allows you to cover half the map in a matter of seconds is OP. Really, I think that's the underlying theme of the game. Everything is OP in its own way and it's up to you to choose which OP tool you want to use.
Still haven't made up my mind whether or not to pick this one up. I want to like this game because it seems like they've tried to bring something new to the table with the assortment of gadgets. Let me ask you one question Epic, which will likely determine whether or not I buy the game.
Are class selection and strategic teamwork as vital for success in GCI as they are in TF2?
Are class selection and strategic teamwork as vital for success in GCI as they are in TF2?
OH SHIT TOPSAUCE?! MY FIRST TOPSAUCE! HHHHNNNGGGH!
@ScottyG
God, I want that Office Bat mascot.
@Stahlbrand
Edited. :)
@TheManchild
Its silly, the whole IGN Review thing. They /knew/ beforehand that Batman wasn't gonna be in the game (all the more reason they named it Gotham City Imposters, and removed the Batman name)
@Elsa
Granted, some perks like Kinda Bulletproof are OP'd, but the rest are actually well balanced imo. I think you' love this game a lot.
@Gareth
Didn't you buy it on the wrong console? ROLF.
@StriderHoang
<3
@KwikPwn
In Psych Warfare (the mode where you plug a battery into a generatore & hold that generator down), I think the team aspect really shines in it. Other than one Generator in Amusement Mile, the others are strategically placed in points where the cooperation shines. I've seen teams that went to only kill, but when their generator was up, /everyone/ ran to it and held that shit down.
Of course, these are all from my experiences.
@ScottyG
God, I want that Office Bat mascot.
@Stahlbrand
Edited. :)
@TheManchild
Its silly, the whole IGN Review thing. They /knew/ beforehand that Batman wasn't gonna be in the game (all the more reason they named it Gotham City Imposters, and removed the Batman name)
@Elsa
Granted, some perks like Kinda Bulletproof are OP'd, but the rest are actually well balanced imo. I think you' love this game a lot.
@Gareth
Didn't you buy it on the wrong console? ROLF.
@StriderHoang
<3
@KwikPwn
In Psych Warfare (the mode where you plug a battery into a generatore & hold that generator down), I think the team aspect really shines in it. Other than one Generator in Amusement Mile, the others are strategically placed in points where the cooperation shines. I've seen teams that went to only kill, but when their generator was up, /everyone/ ran to it and held that shit down.
Of course, these are all from my experiences.

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