Over the duration of the past two weeks I played a trial account of World of Warcraft. I made a point to play at least one hour a day, made note of things I liked and disliked within, and have formulated an opinion on the game based on my short time with it. I understand that there is a massive wealth of content that I was unable to experience due to limitations put on my trial account and a general lack of time; I suggest that anyone reading take my opinion with a grain of salt.
After waiting a day for the World of Warcraft client to download, install, and update I dove right into playing one of the most popular games of all time. I picked a server whose name interested me, Firetree, and set about choosing my faction, race, and class. I ended up with a relatively sexy Night Elf Huntress by the name of Amaranthine, her allegiance pledged to the Alliance for what would be a short life.
As I adjusted to the interface and controls, something that took hardly anytime at all, I got a taste for the depth of the lore on display. Over the duration of my playtime I never felt particularly immersed, but I did feel that the world was crafted masterfully. NPC’s existed for the sole purpose of being scenery, different exotic creatures populated every nook and cranny, and famous heroes from Warcraft lore stood proud at the thrones of their respected cities.
While I never felt that the gameplay was necessarily compelling. I did enjoy experimenting with new abilities and tactics. It’s obvious that a large portion of the game was designed to steal my time, and in turn my money had I been paying, there were moments of enjoyment pocketed throughout. While the goal remained the same throughout my entire stay in Azeroth, level up, I did see glimpses of more interesting goals in the form of dungeons and epic loot.
The different players I met were a varied sort. Many seemed to be adolescents who were taking refuge in World of Warcraft as a means to escape the horrors of middle and high school, others were regular people who enjoyed the escapism that World of Warcraft offered. By the time my trial account was up, I had met dozens of different personality types and creeds. The stereotype that hardcore World of Warcraft players are all basement dwelling losers whose only friends are their custom figurines is nothing but a myth. Below I’ve outlined the reasons I believe WoW remains so popular, and while most are obvious, I hope that at least few are insightful.
Escapism
Much in the same way that the adults featured in
Darkon created a mythical kingdom in their respective tired towns, certain World of Warcraft players have found a refuge in the realm of Azeroth. While their hobby is certainly less extreme, the basic principles remain the same. Everyday life has a tendency to be boring, full of rote tasks that are far from fulfilling. World of Warcraft provides a world where you can make an impact, or at least appear to. Azeroth is a world where your actions lead to the slaying of mighty foes, as opposed to the payment on your apartments utilities.
Do not misunderstand me, this isn’t at all a bad thing, unless taken to the utter extreme. Video games by their very nature are forms of escapism. World of Warcraft simply takes this to the next level, providing players with a persistent world; one that is influenced by the actions of those who would populate it.
Achievement
Even before the recently added achievement system was put in place, a large part of what has made World of Warcraft popular was it’s lure of “one more thing”. The idea that if I complete just one more raid I might obtain a mythical and rare weapon or piece of armor, something that few other players on my server has accomplished. In the end these accomplishments amount to nothing outside the realm of Azeroth, but going back to my point of escapism, to the average WoW player that hardly matters.
Ever since the addition of a tangible achievement system with in game rewards, that addictive quality has quadrupled. Friends of mine will spend days of their lives grinding for achievements in order to obtain a new mount or pet. I find this to be unfortunate and detrimental to the average WoW player. Instead of allowing them to decide what is a noteworthy accomplishment and what isn’t, they are now being told what they must to do to have a sense of worth.
Social Relationships
Many people struggle with approaching their fellow human beings. That doesn’t make them total shut-ins who refuse human contact and fear sunlight, it simply means their shy. World of Warcraft provides people like this with a mask to hide behind. Making relationships isn’t nearly as scary as it once was when you’re Kelmdor, the first of few to slay the Lich King on your server. As our resident community blogger Zodiac Eclipse is proof of, it’s entirely possible to cultivate a meaningful relationship through something like World of Warcraft.
Some people may look down on those who shun reality and instead choose to make intangible internet friends, but Destructoid itself is proof that lifelong relationships can be birthed through anonymity with ease and grace.
As a video game, World of Warcraft is a decent foray into the RPG grind with solid art direction and inspired quests. As an experience, World of Warcraft is phenomenal, so long as you’re the type of person it caters to. I’d suggest that anyone who hasn’t tried it does so, you may find it to be something you’ll love. Just be wary that your new life in Azeroth doesn’t begin to take precedence over your life on Earth. You may regret where that time went someday.
And this picture is just awesome.
I'm waiting on some of the PS3 MMO's that are upcoming (The Agency, FF, etc.) and if they don't have a monthly fee I may give them a try... and just try to keep things under control by ensuring I play other games. If I didn't have a PS3 I could easily see myself just playing WoW and being happy with both the game and social aspects.
... but I'm glad I get to experience a broader variety of games, because I do love FPS shooter games... though the social aspects are quite different! :)
That's incredibly interesting to me. I feel that I got my fill from the trial and that what WoW had to offer wasn't enough to keep me interested. The fact that this simple evaluation has persuaded you is astounding to me.
Fascinating, really.
I wasn't aware of a rising trend of World of Warcraft blogs. This blog was inspired by the recent fall of a dear friend into addiction, something that her, her boyfriend, and her parents all share. I didn't understand the appeal, and my two weeks with the trial was my attempt to crack the code.
I think I accomplished my goal, to some extent.
Seriously, last year, I was in a 4 day a week raiding guild, was the top Priest theorycrafter (IE crunching numbers a few hours a day + spreadsheets to maximize damage/efficiency), and absolutely loved the game. I literally quit because my wife and I were planning our wedding and we were moving 4 states away a week after.
I think you hit the nail on the head with the social aspect. If you talk to top raiders, 9/10 will tell you "I made good friends in WoW, and since I only talk to them IN the game, really, I would miss them if I quit".
Nice job!
I've got my own jerkish opinions on that topic, but that's a whole stupid conversation in itself that I've batted around these blogs before...
But, I will say that, so far as addiction goes, the game is designed for capturing and holding your time, mind and emotions, and an addictive personality is certainly vulnerable to experience something *at least similar* to addiction. At most, sure enough, its full blown addiction...
I would say that you've hit the points of that very well, but I think achievement plays a larger role than the other two, personally. By the shear amount of time required for achievement, the escapism is often over stated, and is sometimes assigned too much gravity as an arguing point from uninformed loved ones.
While someone goes into WoW to do "just one thing", it ends up taking them hours. Not for any rift with life proper, but for the fact that this "one thing" requires hours of time while seeming fairly straightforward. You stepped in to walk to the mail box. Its seems like a few reasonable minutes, but to someone looking at you, it looks like you're enraptured. Couple that with the fact that you can't pause WoW, and you've got a harmless play session that mimics these tell tale signs of harmful addictive behavior.
Again, not to say anyone's addiction isn't real. Its just that the mechanics of the thing bolsters the diagnosis.
With WoW, I've tried a few times (mainly at a friend's request) to get into the game. The farthest I've ever gotten was in the mid-fifties before I got bored. For me, the older MMOs like UO or EQ sparked a closer community due to having to work together to reach anything beyond the starting area with some amount of efficiency. While it can be applied to WoW, it's not the same as the game is solo-friendly until you get to the parts that require a party (raids, heroics, etc).
From all I've seen, WoW is a race to get to the end-level to grind the end-game. That's fine for a majority of people, but it does little to invoke a growing community that I felt with older MMOs due to not being nowhere near as accessible as MMOs are today. While I've seen a few RP guilds in action in WoW, the game itself doesn't really push its own lore around. The world will remain the same no matter what the players do. I guess that's what I appreciated in Asheron's Call the most is that the players effected their world and the world was always changing.
I'm getting way off the subject. WoW succeeds because it caters to the casual and hardcore, but it doesn't appeal for those in between I'd wager.
Addiction may have been too strong of a word, as World of Warcraft is obviously a personal choice that they very much have control over. Obsession is a far better word. I would agree that achievements are the main driving force behind their obsession, and that the other two factors are simply what pulled them into the game in the first place. The achievements is what made it stick.
I would agree with your statements for vanilla and Burning Crusade WoW, no doubt. Lich King, though, feels a little different to me. I've been meaning to draw up a blog about this very subject myself.
Of course, it may be just me, since Lich King has found me guildless and mostly soloing and PUGing. But there's something about the quality of the quests and quest structure now.
I'll get around to that article one day.
Personally, I play it for the lore and the RPG-ishness of it. No, I don't "role-play" in game, but I do like to get into the head of my character, much like you would in a game like Fallout 3 or KOTOR or even Half-Life.
Good read man. Good read.
First things first, god dammit Amaranth...
I hate you so much right now...
I quit WoW 2 years ago. Went cold tukey. Second hardest thing to do aside from quitting smoking (I still smoke). I played for 2 years 5 hours everyday minimum.
I have felt the urge to play that game every single freaking day since I left. My old clan buddies email me to come back (I was their main tank).
My girlfriend and every single one of my real life friends and my mom all know that I love that game to death.
Sigh...
I hate you because after reading this article, I REALLY want to play it again.
Screw it, I'm reading up on the most current raid.
Also, FOR THE HORDE!
I played WoW for about 3 hours one time, just to see what it was like. Wasn't my cup of tea, but talking with other players, and reading stuff like this, makes me see the appeal of it.
Anyway, not a bad post, but I think you would've made your points stronger if you had actually asked people you were playing with why they kept playing then quoted them.
Some parts of this read like when the news media tries to talk about how not all video games are evil(but most are). You had a basic idea of what you would say then just played the game so you could say you've tried it, but without ever really being a "WoW player".The ideas were okay, but your logic behind them was kinda flawed. It would've made your points much stronger to use examples that actually applied to the game you were talking about.
The actual review parts of the game were good, but the whole foray into "why do people keep playing" started to rub me the wrong way.
Also, next time ask before you use someone's name, this was so awkward.
That being said, this is still a well-written defense.
With that said, I absolutely loved WoW. It never took over my life as I am way to ambitious of a person to let it detract from my family, career, MBA, etc. However, while the grind was tedious, it was the game that I dreamed about as a kid when I played board games like Hero Quest and D&D.
Really, the addiction comes less from the world and more from your character. You put so much time and effort into your character and it becomes a part of you.
Anyways, I quit WoW partly because I got over it after 2 1/2 years but also because I got tired of the community and social status tree. Being as busy as I am (and since I didn't allow WoW to take over my life) I was constantly behind in the arms race to get the newest epic armor, weapons, etc.
Since WoW is the most popular MMO out there, it's filled with a lot of bad/annoying/etc people that make it the worst MMO community by far. After a while, I just got sick of the arrogant attitudes that were found on the game that I didn't find in other MMOs like LOTRO or WAR.
With that said, I'm not done playing MMOs. In fact, I plan on jumping back onto LOTRO soon. WoW, however, is officially retired with me.
"While someone goes into WoW to do "just one thing", it ends up taking them hours. Not for any rift with life proper, but for the fact that this "one thing" requires hours of time while seeming fairly straightforward."
Ive been playing WoW for several years, and that statement I find untrue. WoW is just about the only MMO that I have played that you can log on for 15-30 minutes and get something accomplished and just log off without any hesitation. This is gaming from a serious raider in my days, where I was raiding 4-5 nights a week for couple of hours, not so much anymore, I used to log on just to raid at one point and wouldn't touch the game except at those designated raid times. It really depends on the person, and how much you let the game take control of you. Sure it is meant to be addictive aka FUN and hence why it is the best MMO on the market (Best formed by sales and amount of players not opinion).
Anyways pretty much depends on your personality and your own weaknesses to so called "Addiction". Me I don't have that problem, heck I play 2 MMOs and work and still find time to do anything else I want to, Currently Playing WoW, Final Fantasy 11 and other online games.
"While someone goes into WoW to do "just one thing", it ends up taking them hours. Not for any rift with life proper, but for the fact that this "one thing" requires hours of time while seeming fairly straightforward."
Ive been playing WoW for several years, and that statement I find untrue. WoW is just about the only MMO that I have played that you can log on for 15-30 minutes and get something accomplished and just log off without any hesitation. This is gaming from a serious raider in my days, where I was raiding 4-5 nights a week for couple of hours, not so much anymore, I used to log on just to raid at one point and wouldn't touch the game except at those designated raid times. It really depends on the person, and how much you let the game take control of you. Sure it is meant to be addictive aka FUN and hence why it is the best MMO on the market (Best formed by sales and amount of players not opinion).
Anyways pretty much depends on your personality and your own weaknesses to so called "Addiction". Me I don't have that problem, heck I play 2 MMOs and work and still find time to do anything else I want to, Currently Playing WoW, Final Fantasy 11 and other online games.
First I want to say, this was a really well formatted blog, superb :]
Secondly, you make me want to trial WoW. However I feel I would get addicted. I may trial it one day. And my friend's really want me to try it as well, not sure though yet.