There is also the fact that 1080p vs 720p is almost indistinguishable if your farther away then 5 feet. And that's with a big screen tv.
I actually bought a 1080p hdtv during black friday. It was actually cheaper then their cheapest 720p hdtv of the same size... My first HDTV, WHOooo!
Anyhow, another problem is the fact that, although everyone says something "uses" 1080p, in most cases its just unscaled 720p as well. Actual 3d rendering will always tromp just a better resolution.
Although I understand the point you made with the images, its not really a fair test in that regard. Of course an image of an actual woman will look better then an in game model of a character. We haven't gotten through the uncanny valley just yet.
I actually bought a 1080p hdtv during black friday. It was actually cheaper then their cheapest 720p hdtv of the same size... My first HDTV, WHOooo!
Anyhow, another problem is the fact that, although everyone says something "uses" 1080p, in most cases its just unscaled 720p as well. Actual 3d rendering will always tromp just a better resolution.
Although I understand the point you made with the images, its not really a fair test in that regard. Of course an image of an actual woman will look better then an in game model of a character. We haven't gotten through the uncanny valley just yet.
You're right about the unfairness of the comparison, but I just wanted to emphasize that if a game looked as good as the real thing, I wouldn't mind it having less resolution.
e.g. I'd rather Gran Turismo 5 had real tree geometry in 720p instead of billboarded trees at 1080p. Not that reduction in resolution would guarantee such a thing but I am sure they could stuff more things into the screen if they had gone for a lower res.
e.g. I'd rather Gran Turismo 5 had real tree geometry in 720p instead of billboarded trees at 1080p. Not that reduction in resolution would guarantee such a thing but I am sure they could stuff more things into the screen if they had gone for a lower res.
Your confusion between in game qualities (texture resolution, model quality, in game "real time" rendering) and pixel depth/native resolution of a game makes your argument hard to follow. The comparison between the two images it also flawed in that the realistic quality of a game has nothing to do with resolution. If you want to make a real comparison take a 480p image and upscale it to 1080p, because that's whats happening with almost every video game console game right now. I'm not disagreeing with you, and I understand what you're trying to say, but stick to your main argument, don't try to make that type of comparison. Also, did you know that MGS4 is rendered at 1024x768, then upscaled to your set PS3 output res? (which is still technically 720p) Crazy shit.

surf dtoid with 






Rising (10+)
People you follow













send message
follow
followers


