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I've never been a real fan of the Call of Duty Series. I've played the campaigns for most of the recent games and particularly enjoyed the Modern Warfare series, but I've just never enjoyed the online play. I tend to like team based shooters where people talk about the objectives, enemy movements and try to coordinate and work as a team. I enjoy the social aspects of shooter games... the social aspects that aren't full of little kids asking me what my nipples look like. Call of Duty tends to move too fast for any real team based chat to be effective. I didn't like jumping into a game and getting killed over and over and over and over again. The graphics were beautiful, the guns feel effective and are responsive... but the game seemed to lack soul. Modern Warfare 3 is the first time I've actually stuck with Call of Duty and achieved a rank higher than 10. I like the support killstreaks. No matter how bad I am, I do tend to get a couple of these in a game because killstreaks don't reset upon death. I like that I get to experience the fun of actually having some form of "killstreak" reward without the need to sit and camp for kills. Ranking up also brings all the usual rewards of better guns, better perks, better scopes... better everything. Again, this rewarding good players has always been a negative for me in the series. I almost feel bad killing some n00b with a basic gun and few if any decent perks. I definitely do feel bad when I get killed by a high level player with a really good gun... and I get to see the replay and want that gun so at least I would have a fighting chance! Still... last week I reached the tipping point. I'm a level 59 and I unlocked the thermal scope on the GC36 assault rifle... and I was actually excited that I unlocked it! I now tend to place in the middle of the pack in most games. I often place last on my team, but usually I'm just sitting there near the bottom and on a few wonderous occasions I've actually placed first on my team (usually because everyone else has dumped for the game or else because I've had a really good run with the recon drone!). I don't tend to use my mic at all in Call of Duty... I have it on, but generally have myself muted because I don't like the sound of others talking coming through the TV. The tipping point came when I unlocked that scope and realized that I like this game. It's a rather mindless game... just jump in with any group and simply play. The game is very much based on "first shoot, first kill" but after awhile you tend to know the usual camping spots on many of the maps and check them before blindly running anywhere.
(WTF? How did he manage to see me to shoot me?? I say this a lot in COD!) There is strategy in the game, but it's strictly a personal strategy... and there is a wide range of strategies to use. The game does rock, paper, sissors quite well. Having a shotgun or close range weapon is lethal up close, but useless at a longer distance. Sniping is often a one shot kill, but anywhere you can snipe from generally has multiple entrances that are difficult to guard, so being knifed in the back becomes part of choosing to be a sniper. Each of the perks serves a purpose and tends to counter some of the other unlocks given. The restriction of only 3 perks generally means that you will have a weakness somewhere. The number of guns, unlocks, perks, etc. can be rather overwhelming and confusing but it does add some depth to the game and allows people to change their playing styles. I've not reached the level yet where I can prestige and don't know much about choosing that option... but again, this does seem designed to again add depth to the game for those that play a lot... or too much I guess! I don't even know that I would call the game "fun" for me... but since hitting that tipping point, I find I want to play it... pretty much all the time, too much, and more than is good for me. I want to try out the different guns, I want to rank up a better gun and unlock the scopes I like. I want to try some of the other perks or even try different killstreaks. I want to play some of the game modes I haven't tried yet. I've reached a zen state where dying rarely bothers me now... I almost zone out while playing and in some respects it's like playing a game with annoying bots rather than real people (especially since the voice chat quality is very poor when compared to a game like MAG where it's crystal clear). This "tipping point" has occured in other games. I didn't initially like MAG and found it confusing... but at one point I looked around while playing the 256 player Domination mode and that tipping point was reached... I was addicted and to date I have over 1400 hours in the game. With single player games I tend to find the tipping point more quickly... I just started Skyrim and I KNOW this is a game I will love. With multiplayer games it often seems to take much longer. With Call of Duty it took a lot longer and I'm actually a bit surprised that I even reached it. With some games I never reach that tipping point, or I give up long before it's reached. I like Uncharted. I've played UC1 and 2 and have played a bit of the online for 3 (and will play the campaign later). I don't think it matters how much or how long I play Uncharted, I'll never reach that tipping point where I want to play the game constantly. It just doesn't hold that addictive factor for me. I'm not even sure if this tipping point is personal taste or design. I started Skyrim and was immediately there - full blown addiction, I can't put the game down. It seems that others too feel this same response. MAG and Warhawk took a bit longer but there are others too that obviously feel this addiction because both games still have active online communities years after the game's release. Call of Duty has a fanatical online following so it seems that those that have reached this tipping point into a love for the game are quite willing to transfer this adoration to each new game in the series to a some extent. The online gameplay is similar enough, yet different enough to retain those that love this game - and this is surely purposeful design. This tipping point... it's a cash cow. If developers can achieve it, it not only seems to assure sales of the game, but can also assure sales of the next game. The Oblivion, Final Fantasy and Call of Duty series point to this.
The odd thing is, is that this tipping point is a different thing for me in each game. In Call of Duty it's the fact that I am not playing with a group. It's a solitary experience where I can just zone out and play. With MAG and Warhawk it was the opposite - it was the group experience of playing with friends and being inter-reliant on them. The early SOCOM games relied on this social aspect as well... with large clans that formed to regularly play the game and not just socialize, but work on the game as a unit that worked well together. With Skyrim, it's the exploration... on my way to one location I come across a cave... this constant input of newly discovered locations keeps me constantly going in the game (regardless of the glitches and other annoying aspects). I'm sure that devs did wish that there was one answer to what the tipping point is, but I guess fortunately for us gamers, there is no one answer. This means that devs will keep looking and will continue to bring us a variety of different games in the hopes that the game will have that elusive addictive factor that can assure sales. In the meantime, my addictions are piling up! Skyrim... or Modern Warfare 3... or MAG... or trying the Starhawk beta again because I'm pretty sure I'm close to reaching the tipping point there. I need more time... I need... ugh, I need to get a life and quit spending so much time gaming. Meh... I'll get back to real life right after I check out that new town I haven't been to yet in Skyrim... the one I've been heading towards for the last couple of days but keep getting sidetracked! ... just like real life. (though it should be noted for those fearing I have a gaming addiction, that while I game a lot and can occassionally lose track of time while playing a game, I have no problem turning off the console to spend time with my husband, friends or family. My housework gets done, dinner gets made and I find time to write blogs and read Destructoid. Gaming mostly replaces TV watching or other leisure activities... and being retired, I do have a lot of leisure time!)
(and is it a bad thing that when I see this picture I think of the Arkaden mall map in Modern Warfare 3?)
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I will say that addictive factor varies greatly in every game. For me, the main games that tend to have it are Street Fighter games, and for a while back in the day, Quake 3. These days, I play mostly for the social aspect or the ingenuity, like co-op in Portal 2, or the novelty of multi in Demon's Souls.
But that said, there are times I'll look at the CoD games on Youtube or somesuch and feel an inkling like I'm missing something. There has to be a reason they are so popular. I wonder if I devoted the time to it if I would find a tipping point on them as well.
Anyway, glad you are liking the Skyrim! Its crazy good. I haven't even progressed into the main quest much and its provided me with hour after hour of entertainment.
I had few tipping points in the games that i played. It happened to me with Dead Space 2, after the first part it was addictive and I didn't wanted to play the game too fast because I wanted to feel the game and be side to side with the game storytelling, but it was helpless and I finished the in one week (And that is a lot for me, because I don't game that much, I usually read about games, see games but playing is not too frequent).
Other game that I had this was BF: Bad Company 2,after I reached rank 20 on the multiplayer I was hooked with the game and was playing non stop, being the most played game on my Steam account. The feel of being in the battlefield doing your part was something that never experienced before. And of course Skyrim for the same reasons that you are hooked with.
I think that the "tipping point" is different for each people and for each game. And I think the reason for this is because it is for the most lacking thing that a person do on the real world, if a person like to be a team player but don't have the chance in the real world, they will escape by playing Battlefield. In the end is all about the escapism and what makes you brain tick for that experience.
I played 22-26 days of MW2, and while I feel I like MW3 enough to get close to that in the long run (but not match, nor surpass), I'm having trouble separating myself from the PC, and all the $2.50 games I've been buying in the holiday sales, during my gaming time.
Also, Skyrim on PS3? If so I don't know if they fixed the slowdown after your saved game reaches a certain size, but it might be worth looking into that so it doesn't ruin your experience if you get to that point before it's fixed.
I used to play the COD games as my multiplayer goto choice because it's all my friends played but to me the only compelling part was the competition in who had the better stats between our group. Eventually this stopped being enough and I decided to branch out and play more team based multiplayer games. Sure I miss out on playing with friends I've met in real life, but now I've met new people online that share the same tastes as mine.
Then again, UT2004 was love at first sight, haha.
(and the addictive factor varies in games for me too.. I enjoyed the Fallout series, but for some reason it doesn't have the same hold that Oblivion and now Skyrim have for me)
Henriquegds.... yeah, not wanting to play too fast is definitely an issue once that tipping point is reached. Some games I just never want them to end... and luckily with COD and Skyrim, I guess they sort of never do! :)
(and being part of a team is such an addicting feeling... I wish more MP games would focus on that aspect!)
@karutomaru... I think a lot of people found that point in earlier COD games and not having enjoyed any of the earlier games I was speculating on them reaching that same point with newer games in a series... but I guess that may not actually be true (though it's likely that they'll at least buy the game even if they end up going back to an earlier game to actually play... like so many people that still play MW2!)
@AliD... yeah, on a PS3. Oh, and for Skyrim, I disabled the autosave function when entering new areas and it runs really well so far (though I have to remember to manually save more often!)
@randombullseye... furries in real life... kids in COD, glitches like bunnies underwater in Skyrim... meh... life is annoying - real or virtual! :)
@Enkido... awesome point!! So many people mention those games and how one minute they hate it, then the next minute the love it! The devs certainly found a new "tipping point" concept with that series!
Zwooosh... I have to admit to more than a few games that I absolutely hated (Army of 2 being of them... what a pile of crap that game was! Played for about 30 minutes and hated it so much I traded it back in). Regarding COD, my preference is definitely still for team based games, but there are times when it's definitely nice to just zone out and play something like COD. I can now see some of the reason why people like the online so much.
Well, I just bought high end headphones, so I can at least sound whore.
I think I've reached the tipping point with the Starhawk beta....well depending on what the latest patch nerfs I guess, but for the most part I seem to love it. I was planning on picking up MW3 weeks ago but that never happened after I got some quality hands-on time with the beta (still plan on getting it....though now I have the PS Move w/ R3 & KZ3 bundle in my sights). I know I'll be hooked on the final product but still not sure how many hours I'll get out of it.
Sorry, that's my overriding thought here :P I so wish Skyrim had some option where you could, I dunno, ride a dragon around WoW-style or something, just so I didn't have to walk five miles to get to the other side of a 100m chunk of rocks. (Fuckin' Winterhold.) I've actually been playing Skyrim wrong - too much walking, not enough 'pick direction, find sidequest, complete sidequest, immolate questgiver and laugh'.
Ha!
@Elsa
Great blog! I've never been a huge fan of the CoD multiplayer games either, but I totally get the tipping point idea. Like Ali D, one of the first games I experienced this with was Team Fortress 2; it's a wondrous thing to behold!
@Strider... yeah, it's mindless in the sense of it being a reactionary game and thought processes are fluid to what's happening. With games like MAG or BF, I can be more proactive and actually coordinate with other people to put up a specific plan for offense or defence.
@Red... if enough people get MW3 we can have private games... and the new game mode of dogtag collecting means less camping.
@Celica... I usually give up on those types of games... too many other shiny new objects to capture my interest if a game just doesn't do it... and we'll miss you again on Friday if you can't be there for Starhawk! :(
@Son of Makuta... yeah, at least 1400 hours... I have my main character and also an alt that I use. Then again I played the game most every night for over 2 years (and that 1400 hours doesn't include the 4 months of beta play either! LOL). I do find the time for other games too... so yeah, I game a lot. Being retired is nice!
In Skyrim you can use horses... but they're not very fast and I tend to lose my companion... often permanently. I keep killing them off. :(
@Kaggen... I think if more Dtoiders played the PS3 version of MW3 I would have reached the tipping point much, much sooner! I find it odd to have reached it when I'm mostly just playing with randoms.
@Scotty... true enough!
@Andy... yeah, I think most of us feel that "tipping point" and the concept just clarified for me when I hit it with MW3... reaching that point was a genuine surprise for me.
I've actually been a huge fan of Unreal since I was 10. The only two I haven't enjoyed are Unreal 2 and UT3. It's weird, but both are just departures from the super fast nature and exquisite level design philosophies that the rest of the series holds.
@KingSigy... yeah, a friend of mine is a huge UT fan and doesn't even consider UT3 to be part of the same series! LOL!
I must be doing something wrong then T~T
For serious though, hehe, I kinda found the opposite true with Modern Warfare multiplayer for me. I loved it all through the first one... but then 2 hit and I played it for a bit, and starting over and all that... and then I realized that I didn't like it as much. League(of Legends) was something I kinda had a similar curve you did with MW though. I played it for a couple of months, and thought it was ok. Wasn't until roughly half a year later when I played it in a group with the #Skypetoid crew that I became a die-hard for it. It really is dependent on the person and the game, ain' it?
Side Note: God damnit... I've been away from the C-blogs for far too long.
I however seem to have a unique outlook on online games...I do not expect to win...I do not base my enjoyment on having twice as many kills as deaths. I see some people who simply go NUTZ unless they are winning - they bitch, curse and whine unless every encounter ends with someone else dead. I curse when I am killed, but it is typically me bitching at my own stupidity. My typical response is "Son of a bitch..." which is typically directed at the universe not at the person who killed me. For me all games are friendly games where my score isn't as important to me as simply feeling things were fair. Unfair isn't me being dead, but rather what I saw and the kill cam showing the same thing. Sometimes with MW3 you can see that the kill came is showing something else, but I leave such rooms or my group does after the game is over in such cases.
I think many people who don’t like to play CoD or MW are the folks who don’t branch out to play the other MP modes. When I go into MW3 I always look for friends, but if I don’t see anyone I load up a room of “Confirmed Kill” or “Domination”. I also like Ground War since it switche up the modes between Team DM, Confirmed Kill and Domination with big teams. A few rounds of Ground War is never boring.