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About Me
I'm 50 years old, I'm female, I'm happily married, I'm retired from the work force... and I spend way too much time gaming. I enjoy long walks on the beach, with a gun, often with my husband - shooting n00bs. We can currently be found shooting random people in MAG or Killzone 3, but we also like to travel and are looking forward to an upcoming adventure in space with Dust 514.
I not only like to shoot people, I also enjoy cooking and crafting. Mostly I make my own armor in games like Skyrim and cook my own potions after a busy day of hacking and slashing my way through various critters, guards and bandits in most any WRPG game.

If you're into a threesome or foursome with a mature couple, then come join us - only be sure to bring a med kit. We're old, sometimes we fall down and can't get back up without some help!


PSN: Elsa
XBL: Elssa62
Playstation Gamer Advisory Panel Member (GAP)

Currently Playing:
PS3:
Uncharted 3
Modern Warfare 3
MAG (mostly Valor, though I have a Raven and SVER alt)
... and occasionally Warhawk, Resistance 2 co-op or Killzone 3!


Xbox:
Two Worlds
(I don't currently have gold and only use my Xbox for the occasional older WRPG single player game)

iOS (iPad and iPod Touch)
mostly casual word games... I do love my word games!


Recent Favorites:
WARHAWK!!
UT3
Portal 1&2
Sacred 2
Bioshock series
Elder Scrolls Series (Oblivion and Skyrim)
Fallout series
Dragon Age: Origins
Resistance series
Killzone
Left 4 Dead 2

Can't wait for:
Dust 514!!!
Diablo 3 on PS3!





Some blogs I wrote that I like:
Girls with Guns
Guess the Gender
A Girl's Guide to FPS Gaming
Me and My Chainmail Bikini...
Adopt a Troll!
Fanboy Wars - the game!

Promoted C-Blogs:
Undies and a Knife
He dumped me! That Bastard!
Love/Hate: Being a Girl Gamer
The Future: The Year is 2029
My Expertise: Leader of Men
The Great Escape: From Physical Pain
More than Just Noise: Boom Headshot!
2010 Sucked: Game Addiction Issues
Technical Difficulties: He teabagged me!


Email: exrecruiter.at.msn.com




































































































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Steam:
Battle:
PSN: Elsa
Mii:
Gamertag: Elssa62
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real men don't need maps!
Elsa | 2:39 PM on 11.09.2011 28 comments




... but this woman does! I love playing open world WRPG games and recently completed Fallout: New Vegas and I'm just currently finishing Divinity 2. Both games have shitty maps. I spent many frustrating hours in Fallout, heading for a map location only to find that it was apparently in the middle of a mountain that wasn't climbable, so I would have to slowly make my way around the entire mountain (or mountain range) looking for a path or way into the center of this inaccessible area. Yes, I often discovered new things along the way and would get sidetracked... but only to go back to circling that mountain range once again (often to discover that the only way to the marker was to take a cave entrance located elsewhere... crap!). I do love those helpful NPC's who offer to "let me mark this on your map for you"... but really, couldn't they offer a little more information about how to get there! At least in Fallout there is that perk you can take that shows all the locations on the map... so many little distractions, with many turning out to be very unimpressive tourist stops... yeah, the equivalent to seeing the World's Largest Ball of String.


That "El Dorado Dry Lake" ... not really a good tourist stop!

In Divinity 2 it's even worse. Rarely does anything appear on your map until you actually find it. In particular, when you are in your dragon form there are loads of cliffs with small areas and you have to land on to see if there is anything of actual interest at that location. I spent a lot of time morphing in and out of Dragon form and becoming anal retentive about examining each location where I could land (and there were a LOT of them). There were few if any quest markers on the map and once again they tended to be a very vague pointer in the general direction with little in the way of specifics. Worst yet was that quest givers weren't noted on the map so trying to turn in a quest and get your reward often entailed visiting tons of old locations to try and remember where in hell that NPC who wanted you to recover his dead Mamma's earrings was!

Designing maps for large open world games is an art form. Putting everything on the map with easy directions destroys the sense of exploration, however on the other hand, putting a location on the map with no obvious way to get to it can lead to frustration. Having too many locations on a map can lead to being overwhelmed, while too few things on the map means why even bother with a damn map? On looking at Skyrim's new 3D mapping system I think that hopefully they've got it right. When one of those helpful NPC's marks your map, you'll at least be able to see a possible path of how to get there... taking a long or short route is up to you, but finding a location should no longer be a frustrating quest of uselessly wandering around and around the bottom of a mountain range.



The ideal situation is being able to see what you want to see on a map. I like games that give you options... little tick boxes of what you want to see. Do you want to see towns... voila! Quest locations... there ya go! Everything and anything... that too. If you only want the main quest location and leave everything else to exploration, then that option should be there too. I also like the option of seeing what locations I've already been too... and which one's I haven't been to. It's too easy to forget where you've been and what you've done.

Maps are important in games, not just in open world RPG games, but also in shooter games. In MAG I find I am continually keeping an eye on my mini-map, but additionally I flip to the full map to see enemy/ally movements. When first playing MAG, using the full map was truly essential in learning the basic map layouts and in many shooter games, this is a good habit to acquire because it gives a more overall sense of what is happening in the game and can allow for better strategic decisions in addition to better seeing where objectives might be.


Kill the red dots!

Minimaps are also essential. In both RPG's and shooter games they often give indications of enemies in the area. Gamers that play shooter games generally become reliant on their minimap and often end up saving their ass by seeing that sneaky little enemy coming up behind them on the mini-map. One thing I dislike about shooter games though is that often the minimap is not well defined in terms of what shows up and what doesn't. In some games you show up if you are firing a weapon, in others if you are running. In MAG I still have no idea if I appear on an enemies minimap when I'm running or firing a silenced weapon while wearing a fully perked out sensor jammer. The minimap in shooters is such an essential tool that somewhere it should be clearly defined what and when marks show up on the minimap!

I admit it. I've become a bit map-addicted. A great map makes me squeal with girlish delight at how awesome a tool it is. A bad map generally has me haunting the internet looking up locations I need to find. I think that people read maps differently though. I NEVER use the North, South, East, West thing but instead use left or right (or straight or behind me), so a triangle marker showing the direction I'm facing is crucial. I use landmarks a lot and tend to remember where something is in relation to something else. I rather wish that noticeable land marks were more often noted on maps and I think this is something that Fallout tried to incorporate, but they should have just noted the location as a landmark rather than an actual "location" - thus avoiding the tourist syndrome of disappointment on reaching the location to find virtually nothing there. In shooter maps it would be nice if buildings were noted... so I can see I have to go left at the church... or so that I can better tell my teammates that there is a sniper somewhere to the left of the church. Sometimes the buildings are nondescript and they need a descriptor so that everyone can see the location and know which building you are talking about! This is particularly maddening in shooter games where on the map all the buildings rather look the same and descriptions started to get convoluted... and men start to sound like women and saying things like "it's that dusty building with the patio facing our spawn that has a hole in the wall between the two rooms and has that room with the linoleum floor... but the guy was up on the area that has the wood floors". Really? Wouldn't it just be easier if it was called "building A" on a map!


So... describe where that sniper is!

After playing with the terrible map on Divinity, I can't wait to luxuriate in the awesomeness of the new Skyrim 3D map - though I hope more locations are actually labeled than what is shown! I do wish that devs would include those wonderful fold-out maps in game cases again - I miss those. Alternatively, putting downloadable maps on their websites would be a nice option - especially given the increased use of tablets like the iPad that can be tucked beside the chair as easy reference while I'm gaming.

Maps... love them or hate them, they are an intrinsic part of gaming - even for men.



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28 comments | showing # 1 to 28
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Mr Andy Dixon's Avatar - Comment posted on 11/09/2011 15:14
Mr Andy Dixon
Great blog! I forget how much I rely on in-game maps until I'm forced to use a shitty one :)
Handy's Avatar - Comment posted on 11/09/2011 15:44
Handy
I just got an email from Amazon saying that Skyrim will now come with a “Premium Map” in the box since I pre-ordered it, so hey, best of both worlds!
bbain's Avatar - Comment posted on 11/09/2011 15:49
bbain
I spent many frustrating hours in Fallout, heading for a map location only to find that it was apparently in the middle of a mountain that wasn't climbable, so I would have to slowly make my way around the entire mountain (or mountain range) looking for a path or way into the center of this inaccessible area.

I hate that! I did stuff like that all the time when playing World of Warcraft. The dot marking the place I needed to be would always be so close! Like a few steps, according to the map. But instead, I'd have to trek around the entire mountain looking for a path up or a cave entrance, all the while wondering if the spot was underground or on top of the mountain. Thanks for all the help, stupid map!
Occams electric toothbrush's Avatar - Comment posted on 11/09/2011 16:18
Occams electric toothbrush
I need maps. Badly. In the waking world when someone asks me to point north, I point up. So in video games, a map becomes essential. A good map is something that I am so grateful for in a game yet I seem to forget about it when I list features I want to see in upcoming games. Always a treat reading your words Elsa.
Jaded's Avatar - Comment posted on 11/09/2011 16:30
Jaded
SO MANY times I've wandered around looking for a damn NPC I was completing a quest for! Having the location you need to take an item, or complete a quest should be a standard in any RPG!

But yeah, my sense of direction in a big game can sometimes be a little whack, and I often forget where I've been and where I've yet to go, as well. I'm really hoping Skyrim's mapping lives up to my expectations. (and I've done that making my way around a damn mountain that's not climbable countless times!)

I don't find myself using the map in COD as much as I use to, (mainly just use the mini map on the HUD) but I remember it made learning quite easier when I first started playing the game. To be honest, I'm not sure you can even pull up a larger image of the map anymore?

Excellent blog, per usual, Elsa!
Alasdair Duncan's Avatar - Comment posted on 11/09/2011 16:46
Alasdair Duncan
@Bbain: yeah, I was playing New Vegas a while ago and I was trying to climb up this hill that just wouldn't let me past. It was super frustrating but eventually I realised there was a path behind the hill I could get at. Again, some clearer maps would've helped so much.
The Random One's Avatar - Comment posted on 11/09/2011 16:56
The Random One
From my experience, even when devs go out of their way to mark buildings as 'Building A' (or even actual names such as 'Church') in FPS maps players will still refer to them as 'that one building with the round thing on top, with the large bit and the dark floor, with the big windows, come on you're looking the other way damn noob!'

I remember when a friend mentioned an area in a game in which there was 'water that pulls you'. It took me some thinking to realize he meant a river with rushing water.
Jaded's Avatar - Comment posted on 11/09/2011 17:12
Jaded
@The Random One - LOL I had a person in COD4 screaming at me to take out the sniper in the second building on Countdown.... he kept saying, "It's across from the silo!" There are two hangers on the north, two hangers on the south, and 6 damn silos! >< Btw, they are numbered...which would have helped me immensely. lol
Elsa's Avatar - Comment posted on 11/09/2011 17:26
Elsa
@Jaded and The Random One... that made me laugh! Yeah, having named landmarks (and using them!!) would be extremely helpful in shooter games. MAG is pretty good because we tend to use the objectives as markers (the hill to the left of Anti Air) but I hate it when we all have to get descriptive in our attempts to communicate a location. I guess a lot of gamers don't refer to their maps all that often, so tend to rely on descriptive elements.. though I think if there were GOOD maps in shooters, then teamwork might be a whole different thing and people might actually use the maps. Generally the overhead map views are only good for initially learning the general layout and we tend to use the minimap more... but a really good overhead layout (accessible from ingame) should really be a standard on any teamwork based game.

@Ali... apparently we've all had that same experience in Fallout! LOL!

@Jaded, in some cases I've even not bothered turning in a quest because I just wanted to get on with the game and not revisit every location for the paltry stats boost the minor quest would likely give me... a good map would allieviate that frustration.
I'd be surprised if the maps weren't available somewhere in COD... though I guess if they are small areas it might not really be needed.

@Occams... yeah, I guess we should appreciate the good maps when we get them... I bet devs don't hear about their maps too much, yet they make a huge difference to a game!

@bbain... I especially hated trecking around and around the mountain only to later discover the hidden cave entrance located elsewhere... just point to the damn cave as the quest marker! (height is also an issue because you're right, sometimes it's a map marker below rather than on top of something!)

@Handy... awesome!! I still have my Baldur's Gate map of the world. They were such a handy reference! Nice to see that Skyrim is keeping to that tradition.

@Andy... yeah, I started writing this blog because of frustration with Divinity 2's map... and started to realize how intrinsic maps in general are to my gaming experiences!
smurfee mcgee's Avatar - Comment posted on 11/09/2011 17:50
smurfee mcgee
Some stuff, you just need maps. Unfortunately, I can't remember the last map I was actually impressed with.
KingSigy's Avatar - Comment posted on 11/09/2011 18:13
KingSigy
For shooters, I find studying a map does absolutely nothing for me. The levels have depth and verticality that cannot be properly displayed on a 2D map. My memory is so based in pictures and photos that I have a much easier time playing through a level and making a mental note.

In RPGs, though, I actually prefer the static maps you so abhor. That sense of wonder when you finally locate the correct path is awesome. While I do agree that NPCs should give better directions, I wouldn't want my maps any other way.

Now Invisible War, on the other hand, has some of the worst maps I've ever seen.
Caitlin Cooke's Avatar - Comment posted on 11/09/2011 18:15
Caitlin Cooke
I'm also pretty addicted to maps. I especially love when a game comes with a REAL map in the box like NWN. So crazy awesome.
CelicaCrazed's Avatar - Comment posted on 11/09/2011 18:31
CelicaCrazed
This blog pleases the geography-nerd in me. I have maps hanging on my wall haha!! Just like in real-life, the quality of a map makes a huge difference. You don't really notice a good map but a crappy map will ruin your day.

Since games are already digitized, incorporating GIS & spatial analysis techniques really should be pretty simple. A digital elevation model or even contour lines would have alleviated a lot of the problems with Fallout's navigation, though I guess that comes at the cost that most "hidden" mountain paths would be revealed. Shooters would work well if their maps where in a grid system, with the cell coordinates of the object your crosshairs are pointing at being shown on your HUD (though determining the grid cell size becomes a bit of an issue then). One of the most annoying games for navigation is Borderlands, which I've been playing again. No minimap is a huge pain in the ass which is made worse by the fact that you can't even set up waypoints on the way to your destination.
pedrovay2003's Avatar - Comment posted on 11/09/2011 18:43
pedrovay2003
I actually beole down and bought the guide for Dark Souls JUST FOR the maps. I'm weak. :-P
Atlas's Avatar - Comment posted on 11/09/2011 19:32
Atlas
I remember back in the good old days before maps, you had just one choice and you were happy that you had it: move right.
randombullseye's Avatar - Comment posted on 11/09/2011 19:40
randombullseye
Next you'll tell me to stop and ask directions! Men don't like doing that.
StriderHoang's Avatar - Comment posted on 11/09/2011 19:43
StriderHoang
One of my favorite map-related experiences was trying to find and get to the top of the highest mountain in GTA: San Andreas. 15 minutes of bike pedaling, all for one epic ramp.
Elsa's Avatar - Comment posted on 11/09/2011 20:11
Elsa
@pedrovay... I bought the guide for Warhawk for the maps... when I started playing they were so HUGE and the maps in the guide showed where all the pickups were. This was especially useful for flying because I'm not the greatest pilot in the game. :)

@Celica.. maps really are works of art!... also... everything you said!! :)

@Caitlin... NeverWinter Nights... such an AWESOME game!! I too may still have my map around here some place!

@KingSigy... as noted, I bought the maps for Warhawk because of the pickups... but I also looked up the maps for Killzone 2 to find out exactly where the objectives spawned... for me it just helped. I do agree that 2D maps aren't very useful in a 3D world, but they do help me. Regarding RPG's, I really do think they should be customizable. I don't like to see EVERYTHING... but I do like to see the quest objective and other important locations.

@Smurfee... yeah, a lot of the maps do suck. :(

@Atlas... LOL! I remember Zork and how everything was North, South, East, West, etc and you had to type it all... I also remember drawing my own maps so I would know where stuff was! I probably spent as much time making my map as playing the game! (and this was before the "move right" thing!)

@randombullseye... yeah, the whole thing of men not looking at maps - I don't think it's really true, but the asking for directions thing... there might be some truth in that! :)

@Strider... yeah, sometimes seeing something on a map and trying to get to it is awesome!! (unless it's the actual objective and you don't want to do the tourist thing). I bet the ramp was epic though and well worth it!
Kaggen's Avatar - Comment posted on 11/10/2011 01:10
Kaggen
When you described your eploration ways in fallout it felt as you where discribing me , this is how it usually goes - well i need to go here , but wait! Whats that funny looking thing over there? Then i find myself 3 hours later sommewhere entierly different. Great blog!
Stevil's Avatar - Comment posted on 11/10/2011 07:56
Stevil
The worst map I've ever used is in Forbidden Siren.

It moves around in the direction you're facing, so when you're trying to triangulate your position with landmarks, you sort of have to stand in one place, memorise the landscape, then try and figure out which bit matches up best.

I suppose the point of that was to show how completely lost all of your characters were, but you really needed a crash course in orientation if you wanted to survive. I swear, 15 of the 20 hours I put into that game was just me wandering around, Blair Witch style.

That said, I love a game where the map is integral to planning, like Rainbow Six, because despite knowing the floorplan, it's a whole different ball game when you're on the ground. I love those moments where someone says, "Oh, this is an out of date map we've found" and you're relying on your wits and the scraps you know to get you through safely. "Rug pulling" is such a great gaming device that needs to be used more.
Lenigod's Avatar - Comment posted on 11/10/2011 11:59
Lenigod
Land marks are much more prudent in my mind then a mini-map or map.For instance, playing chataue on Uncharted 3, the map is split into different call outs that me and my friend use. The shitty spot, the stairs, the car, the alley, top house, bottom house. It makes it more easily identifiable then "north of A" or "he's in A3 on the grid on the map". Being forced to learn a map via the absence of a mini map is a great thing, and it' really helps me personally learn maps quicker.
Henriquegds's Avatar - Comment posted on 11/10/2011 14:43
Henriquegds
i love maps, i used a lot on Fallout 3, even thou i hated when i wanted to go to some point and the freaking map takes me to a whole different place, i feel for you Elsa :/.
knutaf's Avatar - Comment posted on 11/10/2011 14:54
knutaf
Have you played the Metroid Prime series? Possibly the best execution of a 3D map that I've seen in games. It is pretty swell.

I almost (almost!) hate to beat the Dark Souls horse further, but I have come to really like its total lack of any kind of map. The world is pretty large, and after playing a while I now have a mental roadmap of pretty much every inch of the place. It kind of forces that on the player, and it has a certain satisfaction to it. My wife of course is like, "god how do you know where you're going?!"
Epic-Kx's Avatar - Comment posted on 11/10/2011 15:20
Epic-Kx
Wait,
They don't love you like i love you,
Wait,
They don't love you like i love you,
Maaaaaaaaaaaaaaaaaaaapps wait,



Great blawg
manasteel88's Avatar - Comment posted on 11/10/2011 16:56
manasteel88
When first playing MAG, using the full map was truly essential in learning the basic map layouts and in many shooter games, this is a good habit to acquire because it gives a more overall sense of what is happening in the game and can allow for better strategic decisions in addition to better seeing where objectives might be.

So that's why I failed at MAG my first outing. I was following Elsa's directions instead of looking at the map.

Joking...well mostly joking. I really should have been paying a lot more attention to the map.
Elsa's Avatar - Comment posted on 11/10/2011 20:04
Elsa
@manasteel... yeah, you can almost just find a safe spot to camp and watch the entire game unfold on the CNI map... but it does show where the action is, where a weak spot might be... as well as key targets like the anti air, the bunkers, mortars, etc.
... you did fantastic on your first outing... especially since we immediately dumped you into Domination mode!! It can be really overwhelming at first.

@Epic... :)

@Knutaf... in looking for maps on the interwebs for pics for this blog I saw a lot of maps for Dark Souls... so apparently some people like maps for that game! LOL!

@Henriquegds... yeah, it seems that lots of people seem to agree with me regarding the general dreckitude of Fallout's maps! :)

@Lenigod.... I too love landmarks, but where all the buildings tend to look the same it would be nice if they named a few of them to give us those landmarks... otherwise I guess we all tend ot get into that verbal shorthand that only our friend's understand and simply leave others scratching their heads! (like the "shitty spot"!) Even if they made some of the buildings more obvious and had signs right on them... bakery.... or whatever, then it would negate the sameness of them all.

@Stevil.... yeah, bad maps mean a lot of wasted time... and I love the idea of the "wrong map"! :)

@Kaggen... yeah, I do love the exploring part and finding new locations... but after wandering around a mountain range several times and seeing the same locations... and still no way to get to the marker....ARRRRRGHHHH!
mistic's Avatar - Comment posted on 11/11/2011 17:43
mistic
@Elsa,

so what do you think of Divinity 2? ( except for the shitty map :p )

It's made by a Belgian company, I love it ( though as you say the map is horrible, divinity-wiki to the rescue for me often just to find out to whom a certain quest belongs :-) ) I really like the battletower-concept and of course the whole turning into a firespitting-dragon thing as well :p

I have to say though, in Fallout 3 ( haven't played Vegas yet ) I really like the 'local' maps and how they incorporate the quest-pointer with the red/green-arrow depending on how many doors are between you and the target.
MonkeyKing1969's Avatar - Comment posted on 11/12/2011 09:53
MonkeyKing1969
You know I don't really like the map for Skyrim. I see what they were trying to do, and how it made making the map so much simpler to just fly 1,500 feet above the game world to take a snapshot. Yet, in the end, the map isn't HELPFUL like a true map that is symbolic rather than literal

What Bethesda made is a fun technical trick, but not very useful map.
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