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About
I'm 50 years old, I'm female, I'm happily married, I'm retired from the work force... and I spend way too much time gaming. I enjoy long walks on the beach, with a gun, sometimes with my husband - shooting n00bs.
I not only like to shoot people, I also enjoy cooking and crafting. Mostly I make my own armor in games like Skyrim and cook my own potions after a busy day of hacking and slashing my way through various critters, guards and bandits in most any WRPG game.

If you're into a threesome or foursome with a mature couple, then come join us - only be sure to bring a med kit. We're old, sometimes we fall down and can't get back up without some help!


PSN: Elsa
XBL: Elssa62
Playstation Gamer Advisory Panel Member (GAP)

Currently Playing:
PS3:
Dark Souls
Borderlands 2
Black Ops 2
Battlefield 3
MAG (mostly Valor, though I have a Raven and SVER alt)
... and occasionally Warhawk, Starhawk, Resistance 2 co-op or Killzone 3!


Xbox:
Two Worlds
(I don't currently have gold and only use my Xbox for the occasional older WRPG single player game)

iOS (iPad and iPod Touch)
mostly casual word games... I do love my word games!


Recent Favorites:
WARHAWK!!
Dragon's Dogma
UT3
Portal 1&2
Sacred 2
Bioshock series
Elder Scrolls Series (Oblivion and Skyrim)
Fallout series
Dragon Age series
Resistance series
Killzone Series
Left 4 Dead 2







Some blogs I wrote that I like:
Girls with Guns
Guess the Gender
A Girl's Guide to FPS Gaming
Me and My Chainmail Bikini...
Adopt a Troll!
Fanboy Wars - the game!

Promoted C-Blogs:
Undies and a Knife
He dumped me! That Bastard!
Love/Hate: Being a Girl Gamer
The Future: The Year is 2029
My Expertise: Leader of Men
The Great Escape: From Physical Pain
More than Just Noise: Boom Headshot!
2010 Sucked: Game Addiction Issues
Technical Difficulties: He teabagged me!


Email: exrecruiter.at.msn.com




































































































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Player Profile
Xbox LIVE:Elssa62
PSN ID:Elsa
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Elsa's adventures in gaming... Or how I accidentally killed an entire town.



So I'm on a typical quest... find the lost person in the temple. The temple is filled with some pretty high level Serpent type bad guys, but with some smart play style (it's called "run away, buff stats, refill health, go back") I manage to work my way slowly through the temple. I get to the end and there's this altar with a thing on it. Nothing says what it is and the only option is to take the thing or not take it. I do what most anyone would do, I take it... and promptly see that I have failed about 4 quests I was currently working on. WTF?? I leave the temple and the town is now overrun with orcs and well... everybody, and I mean EVERYBODY is dead. Crap... apparently I took that thing they were all babbling on about that protected the town from the orc hordes. Ah well, let me slay all these orcs and then figure out what to do. Hmmm.... all those dead bodies still have crap on them to loot. I can also lockpick and enter all their houses and steal all their shit... and there are no guards to bother me about it. Ok, no re-loading a save I made an hour ago... I'm just gonna kill some orcs and loot this entire town.

So yeah, I accidentally killed an entire town... but the loot! I made more money than I'll likely need and I also now have some pretty baddass awesome armour and weapons. I can no longer get the quests in this town, but I don't really care because the game is so awful, that the extra quests won't be missed. Half the time I can't actually figure out what quest I'm on anyway because the game is set up so badly. It shows a marker for where I got the quest - but not for where I'm supposed to go to do the quest. In fact, I don't think I've even started the main quest yet. I just take all the quests I can, then simply wander around killing stuff and getting all the lovely loot. With this entire town to pillage now, I've even set up a home base next to the town's teleport. I've taken over the Mayor's house and am storing some armour sets I might want or some weapons I'm not leveled enough to use yet. I'm also storing all my alchemy ingredients, which opens up more room in my knapsack for ... yes, you guessed it... more loot! Forsooth, I verily be a loot-whore!

The game is the original Two Worlds (those that played the game likely guessed it by the preceding line and the cheesy ancient English the game uses). I loved skyrim, and previous to that I've enjoyed many other WRPG's , including two worlds 2 on the ps3. When I saw the original Xbox game on sale for $9.99 I quickly bought it and brought it home. The game is awful though... more than bad... but there is a certain addiction in just trying to figure the game out. The quest structure is laid out so badly that I missed an early quest to get the teleporters operating, and if I hadn't finally turned to the internet about some type of fast travel system, I would well and truly have been stuck. My character is a guy who says the most inane and stupid things that he's unintentionally funny. Forsooth, I verily chuckled aloud at my guy's droll "I am alive" line every time he respawns... though the "well met" greetings do get old after a short while. The inventory system is a total mess, the mage abilities restrict to only 3 active spells, the game is glitchy and often has a frame rate that rivals hand drawn flip cards. My horse won't go down hills... hills that I can walk down or that other animals have no problems chasing me down, so I keep losing my horses.

It's odd that I'm enjoying this crappy game, yet I'm half way through L.A. Noire and just can't stand this much more highly rated game. While both are repetitious, I think the difference is that in Two Worlds, the devs aren't holding my hand. I can wander around, I can try and figure out where the hell I'm supposed to go on a quest, I can kill entire towns by accident - and while I"m often frustrated by the lack of an auto save system when I have an Xbox freeze or when I get stuck on my horse who is stuck on a campfire and neither of us can move - I'm not bored. In L.A. Noire the devs held my hand way too much. There was some limited freedom, but the game was very much "go here, do this". If you didn't "do this" appropriately, the game made you go back and if you failed an action sequence because you were screwing around, the game actually gave you the option to skip the entire action sequence. The game babysat me. It's at the point where I want to mess with the game just out of spite. I leave my partner behind when I drive off, I crash into every light pole I can find, I'm even trying to run over civilians... but dammit, the game just won't let me kill the entire town!



Reviews are an interesting guideline that seem to take into account who the developer was (Rockstar seems to get automatic bonus points if their name is on the cover). Reviewers also seem to like it when a game tries something different (like LA Noire's facial animations) and they account for general game quality (graphics/sound/framerate, etc). What is missing is the gamer's sense of adventure... which is a personal thing. I'm sure that I may later find out that killing this town in Two Worlds was actually part of the game, but for now it's one of those WTF moments that I enjoy in a bad game. The thing is... with a bad, glitchy game, we all have our stories to tell, but with something like LA Noire - the stories we'll tell are all pretty much the same. For me the biggest sin of a game is boredom... so I guess for the next while I'll be trying to get my horse unstuck from that rock it's glitched into, rather than taking on more vice desk stories from L.A. Noire.



Ride on Sparky! (yeah, my horse is named Sparky after the "getting stuck in the campfire" incident!).
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Legacy Comments (will be imported soon)


Sometimes I want to play Two Worlds, then things like this happen. Also, sorry for the blank post above.
This... actually makes me want to play this game :)
@Andy and CrimeMinister... the game is old and it shows... and it's also incredibly bad, but if you just want to wander around and aren't a completionist type of person regarding quests, then the game has a certain charm. I would also suggest doing a lot of manual saves because I've never had Xbox freezes before, but I get them all the time in this game (not to mention all the "help, I'm stuck in the environment and I can't stand up" type issues). The glitches are half the fun though... much more difficult to overcome than the enemy types (especially now that I have some pretty baddass armour and weapons!). I also think that just forgetting about the quests for the first hour or two and wandering around the map really helps - because half the quests refer to places not found yet, but once found they do appear on the map making questing someone sane. :)
Yea I had a very similar experience with LA noir and gave up on the Arson desk. After spending 30 minutes looking at a burnt blotch trying to find the one damn spot that it wants me to stand in and press a button I decided I just wasnt having fun :/ Maybe a more traditional point and click adventure approach would have alleviated my frustrations?
“I can no longer get the quests in this town, but I don't really care because the game is so awful”

We gamers are a paradoxical bunch aren’t we?
I think your horse may be traumatized. Oh and whoever is left from that town too. Unless you actually went genocide on them!

I agree that games that give you personal stories shouldn't be discarded that easily to the side if they have technical issues. I love that there's an origin story behind your horse's name! I mean how often does that happen.

I'll pick up Two Worlds 2 one day, it looks so pretty and I still can't believe it was made and published (even the engine) by an entirely independent european studio! I mean props to those guys.
Oh and also Elsa I wrote a cool feature but not on Dtoid and I'd love if you would read it :D can I send you the link on twitter or something? I dont wanna hijack your comment thread lol
@Isshak... the best way to reach me is to use the email in my sidebar - exrecruiter@msn.com (I used to be a recruiter in my working life, though I'm a retired housewife now!) Sure, I'd be happy to help out in any way I can.
Oh, and this game is the original Two Worlds... I did play Two Worlds 2 and the devs improved a LOT! The second game is well worth playing if you enjoy WRPG games. Reality Pump learned a lot from that first (bad) game and the second game was miles ahead!

@Handy... yeah, it's odd, but some games are still enjoyable glitchfest bad games... while other fairly "good" games are just not enjoyable.

@Browneye... I'm on the vice desk right now and there is just very little enjoyment in the game... it's like I'm just trying to get through it (and I unfortunately have the "complete edition" with all the extra missions). It's a sad feeling to just be just trying to finish the damn thing. No game should feel like that. :(
Yeah, LA Noire always looked like one of those games that would just bore me. Not my type of game either. I doubt I could force myself to play through this game even just for the giggles (I still have Deadly Premonition to beat first for that), but I did remember I wanted to play Two Worlds II at one time. Anyways great blog!
It's funny because i'm playing through Two Worlds II, and it's so funny because I hate it, until I start playing it and then I love its ridiculousness. It's nice to see they kept that spirit.

I wonder what happens at their studio.

2 year development time:

1 and 3/4 years spent mucking about and smoking funny things and having naked cuddle parties

last quarter spent frantically rushing a game about before returning to their burrows to hibernate
Oh my... I LOVE bad games. Haze comes to mind. I had a splendid time playing that train wreck in co-op. I don't think glitches are very funny but a clean game designed buy some drunkard is usually a lot of fun to play. Either way, I have fonder memories of Haze than of Grand Theft Auto VI (torn to pieces vs near perfect scores).
I remember buying the PC version because the back said something similar to, "An RPG with an actual focus on roleplaying!" and the visuals looked spectacular. I loaded up the game expecting a video game version of Dungeons and Dragons, only to get well... you've played the game. I found the single-player too horrible to actually play, but I had some interesting experiences with the multiplayer. I went in, only to find everyone at extremely high levels. I told everyone I was new, and an admin took me to some high level monster areas. He then killed enough high level monsters while making me hide somewhere to get me at the same high level as everyone else, pretty much at endgame. I really think that's one of the weirdest gaming experiences I've had, an admin power-leveling me up for the hell of it, because even he knew the game was bad.
"The thing is... with a bad, glitchy game, we all have our stories to tell, but with something like LA Noire - the stories we'll tell are all pretty much the same. For me the biggest sin of a game is boredom"

This is truth. I've adored some "bad" games that had a odd sort of charm to them. I wonder if sometimes it's kind of liberating for a developer, like "ok, so the game we're making isn't working out. Let's at least do some weird shit with it!" I suppose the ur example would be Deadly Premonition.
Way too funny! But you're right - since you accidentally wiped out the town then why not profit from it? Everyone loves collecting a ton of loot! Some of my best gaming moments have been from bad games, or just glitches in general.

Like in Fable 2. In that one arena you go to and have to endure rounds of enemies spawning to move to the next round, my character glitched and remained with her arms out to her side and her body spinning around. If I used the attack button, she'd attack, but she'd also kill everything just by the rapid spinning she was doing.

So my entire time in the arena consisted of my character spinning like a helicopter blade, taking out everything round after round, while we all sat laughing over how silly it looked. The co-op seemed to have several issues for me, as well. But I don't think I would have enjoyed the game if not for all that.

I have a bad time with horses... my horse in Red Dead ended up on a rooftop and remained there for quite sometime just going back and forth. I'm still not sure how it got there. I went inside and when I came back out of the building I heard clicking noises. After looking around for 5 minutes trying to figure out where the heck it was coming from, I noticed my horse on the roof. In Skyrim I left my original horse in town, only to find as I was fighting a dragon, a bear, and something else, that the something else was actually my horse, who apparently followed me, or magically showed up to battle with me. I accidentally killed it before realizing it was my horse. Several quests later (and a new horse) my old dead horse suddenly shows up while fighting random thieves. :/
@Celica... yeah, I thought LA Noire might not be my kind of game... and I guess I was right! (I got it as a Christmas gift).

@PK943... yeah, there is a ridiculousness about the game that is just simply fun! (and I like your dev timeline! LOL!)

@Takeshi... I too absolutely loved HAZE (way more than GTA4!). The multiplayer was especially fun. The first time I spawned with my hands tied up in the dark and had to use my Chuck Norris kick of death to fight off the other team I just about lost it I was laughing so hard! The game took itself almost too seriously which actually turned out to be hilarious.

@TheWhiteRose... by all accounts the PC version was actually much better than the Xbox version... it was apparently ported from the PC. The menus in particular just don't work on the Xbox and the map is so small it's hard to see anything. I also had a similar experience with Two Worlds 2 online... same issue of people being overpowered and some really nice guys took me to a higher level where I hid out until I mega-levelled. Very odd... but I have to say that many of the people in the online community were really nice!

@Wrenchfarm... I don't know that the developers were actually trying for this... I think they were actually trying too hard to do an Oblivion clone... only it turned out to be more of a parody! :)

@Jaded... EXACTLY! Those are the fun and original stories we get to tell with glitchy games. While they are maddening at times, they are also hilarious (and it seems that horses in particular must be hard to program because a lot of us seem to have bad horse stories! LOL!)
In the first para or two I was wondering what game you were playing, but I knew it was Two Worlds before the reveal. Ah Two Worlds, a handy punchline for a while in there.

It is interesting though, when you get sucked into games you know are objectively not-good, but there is something that keeps you coming back and investing more and more time in them anyways.
Lovely! What?! You can skip action sequences in LA noire? That seems like the "let's try to cater to everyone-mentality" that I generaly disslike in my games, anyways , i'm with you Elsa , less handholding and more adventure! I love when a game manage to surprise you, like yesterday in earhbound when my whole crew was almost wiped out because a female did a prayer and the scolding coffee cup I was facing showered me in hot coffee. Now that's what I'm going to talk about with my friends! Great and concise blog. (writing this on)
on a phone and thanks to the buggy comment field I have to fill the row to be able to post my comment
Tenchu Z on the 360 is a crappy game I love. Even though I hadn't played an impressive game in the series since Tenchu 2, I couldn't help but be excited for a next-gen Tenchu game. It turned out to be buggy, unpolished mess, but that's part of the charm. Characters are hideous. The graphics are muddy. The AI is awful but playing around with it is a lot of fun. In one level there's this dog that will glitch its way on top of roofs while trying to catch you. Humans are actually supposed to follow you up there but they rarely try. It's wonderful.
I did enjoy LA Noire but it was really strict and mechanical. I suppose that's a sacrifice that was made for the benefit of the story, but I like my games to have flexibility. Hence my love of the Deus Ex games; they gave you a clear objective but let you achieve it on your own terms. I much prefer that sort of experience.
God, I remember doing something similar in Fallout 3. I rescued some people and took them back to their hometown, where I was supposed to train them to fight the Super Mutants.

Instead, I got distracted by something in the distance, wandered off, promising to teach the town to fight back (having already unlocked the quest achievement). I went back a day later...and the place was a ghost town. Everybody had been captured.

Er...oops.
I think LA Noire is a good game, but it over stays it welcome. There should have been only three desks: Traffic, Homicide, and Vice. And even with three desks they should have removed a case or two. The game is good, but that last act drags and I was already done when I was in the last bit of the vice section. I can appreciate the desire to show the "real-estate side of California in the late 1940s, but it was too much.

I only played a few hours of Two Worlds II, I liked it…but it was a bit confusing. It did have so neat ideas, but it was hard to get started.

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