Your piece made me think of why this phrase gets thrown around a lot which is also address by how it's usually passer-by viewers who use the phrase. FPS games probably get picked on a lot for this trope because FPS games are by and large the most mainstream and marketable genre right now.
So we're constantly seeing the same commercials, ads, previews, reviews, and articles about FPS games, creating the illusion that all FPS games are the same, when in reality, we have terms like Mario clone and Zelda clone.
Quite the conundrum really. I admit though, I feel a bit burned by the COD franchise, but I really shouldn't judge other shooters because of that.
This all coming from a fighting game fan which can just as easily be accused of everything above as well.
So we're constantly seeing the same commercials, ads, previews, reviews, and articles about FPS games, creating the illusion that all FPS games are the same, when in reality, we have terms like Mario clone and Zelda clone.
Quite the conundrum really. I admit though, I feel a bit burned by the COD franchise, but I really shouldn't judge other shooters because of that.
This all coming from a fighting game fan which can just as easily be accused of everything above as well.
Same as Hollywood, and both sell well somehow. I was watching a new war game being played today and I was like, well, there's a shitty dusty map and a gun taking out people. I thought about how I've been playing that game for some 20 years now, and tuned out a few moments later.
Hey, Niero, why the fuck isn't Elsa hired?
Id rather dudebro it up with my bros in an FPS than talk shop about JRPGs.
Fantastic Blog!
Id rather dudebro it up with my bros in an FPS than talk shop about JRPGs.
Fantastic Blog!
Completely agree with you. I feel that FPS games need to make changes if they want to draw in new fans.
Pretty much any genre can be boiled down to something that can then be used to say all games of this genre are the same. I think what differentiates the good ones from the clones is how the game addresses those cliches. To me the single most important part of FPS games is your gun you always see it and it is your most important tool for getting around the game. The problem I have with modern war games more than any other is that all the guns of a given class (AR, shotgun, pistol etc.) feel the same. Yes they have subtle differences but at the end of the day it isnt immediately obvious which gun kills enemies the fastest. By comparisson games like Borderlands and Bioshock make your weapons each feel unique and different whether through having unique weapon types like Bioshock or through different abilities on most of your guns like Borderlands. There's other cliches that good games address properly but I dont want this to get rambly.
One trend I am hoping goes away for good and has already started is getting rid of the maximum number of guns you can carry with you and Im very happy to hear that Resistance 3 is leading the charge in that regard
One trend I am hoping goes away for good and has already started is getting rid of the maximum number of guns you can carry with you and Im very happy to hear that Resistance 3 is leading the charge in that regard
Very good read and one that i will be bringing up with some off my friends next time we all get together
@StriderHoang... yeah, most any genre has similarities and it bothers me when people seem to think that "FPS games are all the same" when that could be said about any genre. :(
@Andy... yeah, I guess the single soldier thing makes some sort of sense and I'm sure that there is a bit of a marketing thing in trying to create somewhat similar boxart to a well selling game.
@DimmJed... war never changes... and neither do RPG's or fighting games, etc. etc. :)
@Niero... they sell for a reason though and I think a lot of the reason is to do with being a social experience. Hollywood boxoffice hits are movies most people see because they're usually "fun" experiences. They may not be deep or have social impact, but when you go with a group of friends, the fun is the more important part. Same goes for FPS games - it's a social experience where people often gather with the same people each night to play a constantly varying game. The games may all sort of look the same, but the nuances are there - which is why some sell well... and others bomb.
@Dimmujed... I just got my Xbox this year, so I haven't played Shadowrun. :(
@Randombullseye... LOL! I'm not sure if you liked the blog or didn't read it and just wanted to say something nice! :)
@de5gravity... yeah, when I was doing the blog and looking for pictures I started to notice a trend! It was pretty funny when I was arguing that FPS games are not all the same - but I guess I can concede that the box art tends toward that sameness!
@Epic... a lot of the front page writers don't get paid... and frankly, if I'm gonna write for free then I would just as soon be a bit of a lazy writer and write in the c-blogs and not worry so much about that grammar, punctuation and writing stuff! :)
In terms of "FPS talk" though, I have to admit that very few if any websites seem to do proper reviews of FPS games. The infrastructure is just as important as the graphics or sound. The clan or group functions, the voice chat (team chat, squad chat), the server structure (matchmaking or server browser), the team balancing... sometimes these issues are touched on, but often don't really arise until after a game is out for a week or two. New FPS games almost need a "releaseview".. a review done after the game is out.
@zombieNinja... FPS games are changing... the co-op aspect is relatively new and games like Homefront changed up how vehicles are acquired/used. There are similarities, but the FPS genre is actually quite diverse and it's continuing to grow and evolve.
@mada7... it's difficult in modern warfare games to differentiate known weapons too much, which is why there are FPS games like Resistance which have some fantastically fun weapons! Increasingly they seem to be using perks/rank ups to allow people to customize/change their guns, though for the same of "realism" there will always be some restricitons.
@Andy... yeah, I guess the single soldier thing makes some sort of sense and I'm sure that there is a bit of a marketing thing in trying to create somewhat similar boxart to a well selling game.
@DimmJed... war never changes... and neither do RPG's or fighting games, etc. etc. :)
@Niero... they sell for a reason though and I think a lot of the reason is to do with being a social experience. Hollywood boxoffice hits are movies most people see because they're usually "fun" experiences. They may not be deep or have social impact, but when you go with a group of friends, the fun is the more important part. Same goes for FPS games - it's a social experience where people often gather with the same people each night to play a constantly varying game. The games may all sort of look the same, but the nuances are there - which is why some sell well... and others bomb.
@Dimmujed... I just got my Xbox this year, so I haven't played Shadowrun. :(
@Randombullseye... LOL! I'm not sure if you liked the blog or didn't read it and just wanted to say something nice! :)
@de5gravity... yeah, when I was doing the blog and looking for pictures I started to notice a trend! It was pretty funny when I was arguing that FPS games are not all the same - but I guess I can concede that the box art tends toward that sameness!
@Epic... a lot of the front page writers don't get paid... and frankly, if I'm gonna write for free then I would just as soon be a bit of a lazy writer and write in the c-blogs and not worry so much about that grammar, punctuation and writing stuff! :)
In terms of "FPS talk" though, I have to admit that very few if any websites seem to do proper reviews of FPS games. The infrastructure is just as important as the graphics or sound. The clan or group functions, the voice chat (team chat, squad chat), the server structure (matchmaking or server browser), the team balancing... sometimes these issues are touched on, but often don't really arise until after a game is out for a week or two. New FPS games almost need a "releaseview".. a review done after the game is out.
@zombieNinja... FPS games are changing... the co-op aspect is relatively new and games like Homefront changed up how vehicles are acquired/used. There are similarities, but the FPS genre is actually quite diverse and it's continuing to grow and evolve.
@mada7... it's difficult in modern warfare games to differentiate known weapons too much, which is why there are FPS games like Resistance which have some fantastically fun weapons! Increasingly they seem to be using perks/rank ups to allow people to customize/change their guns, though for the same of "realism" there will always be some restricitons.
I kinda feel that this devotion a lot of games have to realism sucks quite a bit of the fun out of them and why I vastly prefer science fictiony shooters to realistic ones I find it has gotten to the point with realistic shooters that seeing a game like Halo come out feels refreshing despite how copied and ripped off it is. Resistance has definitely been one of the most underrated shooters out there and is a game I wish more shooters would emulate
Sorry Elsa. They're still unimaginative drecks.
In an industry where so much more could be done with games, FPS are the lowest form of games now.
The moronic fanbase isn't helping either.
This seems personal after being harrassed by idiot clerks, bro gamers and seeing good games
overtaken and sell badly to these FPS games.
In an industry where so much more could be done with games, FPS are the lowest form of games now.
The moronic fanbase isn't helping either.
This seems personal after being harrassed by idiot clerks, bro gamers and seeing good games
overtaken and sell badly to these FPS games.
awesome writing!
And don't forget the horror FPS genre that is starting to getting bigger, with Metro 2033 and Amnesia: The Dark Descent... and the freaking head crab village part from Half life 2, god dammit i hated that part!
And don't forget the horror FPS genre that is starting to getting bigger, with Metro 2033 and Amnesia: The Dark Descent... and the freaking head crab village part from Half life 2, god dammit i hated that part!
The main reason I don't really like these games is because the subject of war has never really interested me in any sort of narrative form or topic of conversation. The only war-related piece of media that I've ever enjoyed was the first half of Full Metal Jacket (I felt like the movie should have ended halfway through).
But that's just me, obviously. I do like FPS games, such as Borderlands and Team Fortress 2. I just don't care about the ones that deal exclusively with war, which happens to be a lot of them. War is one of my least favorite aspects of humanity, so I'm usually immediately turned off by the topic, and it's definitely not something that I would like to occupy my free time with, even if it's just a game.
But that's just me, obviously. I do like FPS games, such as Borderlands and Team Fortress 2. I just don't care about the ones that deal exclusively with war, which happens to be a lot of them. War is one of my least favorite aspects of humanity, so I'm usually immediately turned off by the topic, and it's definitely not something that I would like to occupy my free time with, even if it's just a game.
Funnily enough, I feel exactly like that "all the same" statement about current indie games.
Oh wow, another retro platformer. There's so much else to plunder from the 90's but indie devs go for the easily indentifiable nostalgia aspect, sold on post-modern irony. Cynically, its unprogressive and cheap. I don't think it helps that gaming blogs push these games like they were second comings, either (and giving a voice to some undeserving people in the process).
That said, yeah, I am a little tired of looking down the iron sights. I think it all went wrong when they simulated war, but stripped the tactics from it. There's some really game breaking when you're required to play soldier in a scripted event, but end up standing in all the wrong spots.
Once the tactics of SWAT3 & 4 and Rainbow Six 1-3 went out, in favour of "by the hand" cinematic setpieces, the genre hit a capitalist/creative dead end. Nothing wrong with creating set-pieces, but without the casual interest, you're up shit creek without a paddle. It is rather depressing how money is dominating design decisions nowadays on both ends of the spectrum.
Developers really need to make more games like Operation Flashpoint more prominent. The die-hards hate the Codemaster sequels, Dragon Rising and Red River, but they were decent introductions into a deeper approach to FPS gaming. Ubisoft seem to have the right idea with the Tom Clancy franchise, but they never live up to expectations.
Hell, I don't even think Half Life 2 really lived up to the original and its expansions, but that's a whole different story.
Oh wow, another retro platformer. There's so much else to plunder from the 90's but indie devs go for the easily indentifiable nostalgia aspect, sold on post-modern irony. Cynically, its unprogressive and cheap. I don't think it helps that gaming blogs push these games like they were second comings, either (and giving a voice to some undeserving people in the process).
That said, yeah, I am a little tired of looking down the iron sights. I think it all went wrong when they simulated war, but stripped the tactics from it. There's some really game breaking when you're required to play soldier in a scripted event, but end up standing in all the wrong spots.
Once the tactics of SWAT3 & 4 and Rainbow Six 1-3 went out, in favour of "by the hand" cinematic setpieces, the genre hit a capitalist/creative dead end. Nothing wrong with creating set-pieces, but without the casual interest, you're up shit creek without a paddle. It is rather depressing how money is dominating design decisions nowadays on both ends of the spectrum.
Developers really need to make more games like Operation Flashpoint more prominent. The die-hards hate the Codemaster sequels, Dragon Rising and Red River, but they were decent introductions into a deeper approach to FPS gaming. Ubisoft seem to have the right idea with the Tom Clancy franchise, but they never live up to expectations.
Hell, I don't even think Half Life 2 really lived up to the original and its expansions, but that's a whole different story.
Yeah Elsa you're quite right. I need to snap myself out of this way of thinking as I tend to do the same thing to shooters while in the same motion playing and enjoying almost any hack-n-slash or beat-em-up game I can get my hands on.
Also, the relatively new guy Coincidental Irony needs to read this. I'm starting to think he has a vendetta against shooters.
Also, the relatively new guy Coincidental Irony needs to read this. I'm starting to think he has a vendetta against shooters.
Well, he seems to have posted as I was making my comment. Like I thought, still hates shooters. Well, can't please them all.
I think that the main problem right now is that there are simply too many of them. Because of that, all the eerily similar ones are drowning out the ones that actually attempt something different.
You say that all the "Zelda clones", RGP's, etc. are similar as well. That is true. But how many Zelda clones have come out recently? I can think of one that's going to be released in just a while, but that happens to be an actual Zelda game.
If you compare that too FPS's (and you may narrow it down to war-based shooters) there is simply a lot more coming out around the same time. That causes me, and probably others too, to respond "What, again!?"
I remember just a couple of years ago. Modern Warfare came out, and was followed up by World at War and Modern Warfare 2. I literally missed any and all coverage of World at War, because before I realized that it was out MW2 was already well on it's way. Compare that to the wait between Zelda games, and I think it's easy to understand why people get tired of shooters, but not RPGs or other games.
But I admit that I am biased, because I don't really have any interest in such games to begin with. I'm with bbain on this one. The overly serious war-based shooter I'll pass by without a second thought. Shooters I liked were Team Fortress, Portal (which I wouldn't count as pure FPS, but you seem to, so there you go :P), Painkiller and others that don't take themselves so seriously. Those are the ones that, to me, stand out from the crowd and manage to grab my interest. Others...not so much.
You say that all the "Zelda clones", RGP's, etc. are similar as well. That is true. But how many Zelda clones have come out recently? I can think of one that's going to be released in just a while, but that happens to be an actual Zelda game.
If you compare that too FPS's (and you may narrow it down to war-based shooters) there is simply a lot more coming out around the same time. That causes me, and probably others too, to respond "What, again!?"
I remember just a couple of years ago. Modern Warfare came out, and was followed up by World at War and Modern Warfare 2. I literally missed any and all coverage of World at War, because before I realized that it was out MW2 was already well on it's way. Compare that to the wait between Zelda games, and I think it's easy to understand why people get tired of shooters, but not RPGs or other games.
But I admit that I am biased, because I don't really have any interest in such games to begin with. I'm with bbain on this one. The overly serious war-based shooter I'll pass by without a second thought. Shooters I liked were Team Fortress, Portal (which I wouldn't count as pure FPS, but you seem to, so there you go :P), Painkiller and others that don't take themselves so seriously. Those are the ones that, to me, stand out from the crowd and manage to grab my interest. Others...not so much.
That’s the problem with Elsa’s blogs, I find myself agreeing so much I have nothing of value to add to the comments!
I’m not mad about FPS games but I’d never write them all off, that would be incredibly close minded. The core mechanics don’t really do much for me, I’ve got no interest in RAGE and I’m going to pass on Battlefield and MW3, but I can’t wait for Bioshock Infinite, basically if it does anything besides just shooting people I’m game.
I’m not mad about FPS games but I’d never write them all off, that would be incredibly close minded. The core mechanics don’t really do much for me, I’ve got no interest in RAGE and I’m going to pass on Battlefield and MW3, but I can’t wait for Bioshock Infinite, basically if it does anything besides just shooting people I’m game.
As a fan of FPS games I have to agree, though I'm more a fan of great single player FPS games like Half-Life 2 and the COD campaigns.
That said, I still wish we could more original backdrops to most FPS games rather than just WAR/Post Apocalyptic setting. I want more stuff like XII and Red Steel 2.
That said, I still wish we could more original backdrops to most FPS games rather than just WAR/Post Apocalyptic setting. I want more stuff like XII and Red Steel 2.
I really only play the games that try to differentiate themselves from the war shooters. No offense to the sub genre, but they are pushing to offer a more addicting experience and not pushing for visual representation of said experience. That just doesn't play well with me as I'm a content over quantity person.
I understand what these shooters are doing to innovate in gameplay, but it takes a concerned effort on the player to bring them to that point. Booting up a copy of MW3/BF3/SOCOM won't give players an immediate sense of differentiation. They are like onions. You just keep peeling and there always is new onion to find until you've peeled it and the next onion comes for you to start peeling.
Now I don't lump all shooters in together as the same because that's asinine. These developers create vastly different product that's noticeable even in the way your character walks and shoots. However, people seem to shed military shooters like Madden players do. New gimmicks seem to propel people to the new iteration and the last is forgotten.
This is something we only see in these select few genres and I think it rubs people the wrong way. Fighting fans may shed their game of choice, but if Street Fighter 2 HD Remix, Marvel vs Capcom 2 and other games in the genre have proved, there is always a special place for people to keep coming back to said game.
I can only say that of 2 games in the FPS world. Counter-Strike and Team Fortress 2 (and that's mostly Valves masterful manipulation of it). That's it. FPS war games seem to replace themselves without a look back. They are a hot then not industry and it's very healthy as it's consumer base is always able to gravitate to something new. However, I might lump them all together as one big blur of shooter.
It's almost the exact opposite of the original shooters like Space Invaders and the like. Gradius today will still be remembered with great inflection. You can't really say that with many of the FPS games now. Though now that I look at it, everybody lumps shmups together in the same way.
These games aren't a huge part of me, so I'm not able to gauge the games well. This is just an outsiders opinion. I think the all shooters are the same mentality might be more of a conditioned response from the love em and leave em attitude of many within the genre.
I understand what these shooters are doing to innovate in gameplay, but it takes a concerned effort on the player to bring them to that point. Booting up a copy of MW3/BF3/SOCOM won't give players an immediate sense of differentiation. They are like onions. You just keep peeling and there always is new onion to find until you've peeled it and the next onion comes for you to start peeling.
Now I don't lump all shooters in together as the same because that's asinine. These developers create vastly different product that's noticeable even in the way your character walks and shoots. However, people seem to shed military shooters like Madden players do. New gimmicks seem to propel people to the new iteration and the last is forgotten.
This is something we only see in these select few genres and I think it rubs people the wrong way. Fighting fans may shed their game of choice, but if Street Fighter 2 HD Remix, Marvel vs Capcom 2 and other games in the genre have proved, there is always a special place for people to keep coming back to said game.
I can only say that of 2 games in the FPS world. Counter-Strike and Team Fortress 2 (and that's mostly Valves masterful manipulation of it). That's it. FPS war games seem to replace themselves without a look back. They are a hot then not industry and it's very healthy as it's consumer base is always able to gravitate to something new. However, I might lump them all together as one big blur of shooter.
It's almost the exact opposite of the original shooters like Space Invaders and the like. Gradius today will still be remembered with great inflection. You can't really say that with many of the FPS games now. Though now that I look at it, everybody lumps shmups together in the same way.
These games aren't a huge part of me, so I'm not able to gauge the games well. This is just an outsiders opinion. I think the all shooters are the same mentality might be more of a conditioned response from the love em and leave em attitude of many within the genre.
As usual, Elsa, you're right when you suggest that to say ALL games in the genre are the same is a ridiculous over-generalisation. However, there is a strong majority of war-themed, brown and grey FPS' in the marketplace right now, or games that take many of their cues from COD - even if their aesthetics are a bit more vibrant, or some of the mechanics slightly altered - that it can feel oversaturated. Even with the variations between them, coming across one aspect of a game which is immediately recognisable and overfamiliar can sometimes overwhelm some of the game's more distinctive qualities by sheer force of exhaustion alone.
I see it as when people claim that there are no good, traditional Wii games: in reality there are loads, but when all people see on the shelves is shovelware and mini-game collections (and most of what is covered in the press is downports or spin-offs), I can understand how it feels like there's nothing else, even when that's far from the case.
I see it as when people claim that there are no good, traditional Wii games: in reality there are loads, but when all people see on the shelves is shovelware and mini-game collections (and most of what is covered in the press is downports or spin-offs), I can understand how it feels like there's nothing else, even when that's far from the case.
I could go for a good plat former without shooting right about now. The last one I played was Bit Trip Runner I think.
I have to get into a mood for shooters, but I really dig them when I'm feeling that mood. I used to be realyl snobby about war FPS, but my wonderful wife ended up getting me Modern Warfare with my 360 back when I first got it. It was a surprise, so she wasn't going to ask me which games to get or anything. As it turned out, I really enjoyed it and started to really appreciate the multiplayer. Aside from the rare snide remark about bro-gaming, I can't discount them as generally awesome gaming experiences.
"In terms of "FPS talk" though, I have to admit that very few if any websites seem to do proper reviews of FPS games. The infrastructure is just as important as the graphics or sound. The clan or group functions, the voice chat (team chat, squad chat), the server structure (matchmaking or server browser), the team balancing... sometimes these issues are touched on, but often don't really arise until after a game is out for a week or two. New FPS games almost need a "releaseview".. a review done after the game is out.
Bang on. The UI of an FPS can make or break it. I've been bagging on BF3 for a bit now and a large potion of the bile is because of the games terrible UI. Its too difficult to change settings, teams, gear, get in squads with friends, ect. It is a real deal breaker, and it is a point that should be focused on more in reviews.
Incidentally, I've wanted to see post-launch reviews for awhile now. Like a month after an FPS, MMO, or even a fighting game has been release. Just a little update on the game, how the community is going, balance issues, sever issues, ect. Granted, I can understand why most outlets wouldn't bother. Why waste time/money on a point of interest review on a game that isn't super-hot anymore? It would make for a great C-Blog series though.
Bang on. The UI of an FPS can make or break it. I've been bagging on BF3 for a bit now and a large potion of the bile is because of the games terrible UI. Its too difficult to change settings, teams, gear, get in squads with friends, ect. It is a real deal breaker, and it is a point that should be focused on more in reviews.
Incidentally, I've wanted to see post-launch reviews for awhile now. Like a month after an FPS, MMO, or even a fighting game has been release. Just a little update on the game, how the community is going, balance issues, sever issues, ect. Granted, I can understand why most outlets wouldn't bother. Why waste time/money on a point of interest review on a game that isn't super-hot anymore? It would make for a great C-Blog series though.
HOLY FUCK ELSA. JUST... HOLY FUCK!
[size=1](hopefully that comes out, if it doesn't, imagine SlowClap.gif)[size]
[size=1](hopefully that comes out, if it doesn't, imagine SlowClap.gif)[size]@Master Snake
I dislike shooters because they're really nothing special. Shoot the other guy or die.
Like Jonathan Holmes said, they're lacking imagination where there's a lot can be had
in gaming. And for some insane reason its popular. Everyone is playing them.
People who aren't gamers are into them. And as a result, we have a generation of gamers weaned
on FPS and that's all they'll ever play. They won't care about a new and innovative title,
just the next regurgitated release of COD or whatever.
This kills me as a gamer because it will become the standard and creativity will be sidelined
All for that blockbuster gaming dollar.
I dislike shooters because they're really nothing special. Shoot the other guy or die.
Like Jonathan Holmes said, they're lacking imagination where there's a lot can be had
in gaming. And for some insane reason its popular. Everyone is playing them.
People who aren't gamers are into them. And as a result, we have a generation of gamers weaned
on FPS and that's all they'll ever play. They won't care about a new and innovative title,
just the next regurgitated release of COD or whatever.
This kills me as a gamer because it will become the standard and creativity will be sidelined
All for that blockbuster gaming dollar.
Great blog as always
Handy and bbain already said what I would have said. I'll just add that the Metroid Prime series, Half-Life 2, and Red Steel 2 are some of my favorites. Also I played a ton of the co-op Halo 1 & 2 campaign. I've never been one for death-match (because I suck), but I'm always up for a game of local co-op in story mode.
Handy and bbain already said what I would have said. I'll just add that the Metroid Prime series, Half-Life 2, and Red Steel 2 are some of my favorites. Also I played a ton of the co-op Halo 1 & 2 campaign. I've never been one for death-match (because I suck), but I'm always up for a game of local co-op in story mode.
I dislike many FPS but I recognize their differences - and I delight when something fresh comes out. Oh and of course MAG ;]
@Caitlin... yeah, Monday Night Combat is also an FPS I believe... though I did try to restrict myself to realistic military shooters... but the genre of FPS is actually extremely broad.
Sissors... yeah, a LOT of great single player games in the genre. I have a weakness for the co-op campaign of the first Resistance game because of the awesome fun weapons... especially the sapper which shoots toxic bubbles... I used to love leading enemies to a bubble trap!
@Coincidental Irony... if you think FPS games are "shoot the other guy or die" then you're most definitely playing them wrong. I've gotten MVP status in MAG (top 3 in a platoon of 128 players) without a single kill - mostly repairing and reviviing teammates. In Homefront I loved getting spotter points with my little parrot helicopter bot. In Warhawk (a third person shooter) I loved sneaking past the enemy and taking the objective for huge points - without killing anyone. In many shooter games, killing the other players is an option and there are often strategic alternatives. You're the type of person I wrote this for... you don't seem to have played a lot of recent FPS games... or you're simply playing them wrong if you're playing them all the same. Simply put, you look silly when you say that "FPS games are all the same" and you look uneducated - as a gamer.
@Ramm... awesome slow clap gif!!!
@Wrenchfarm... post launch reviews... yeah, I would love to see more of these and the c-blogs may well be the place to do them.
@Tubatic.. COD really did get a lot of stuff right. I'm not personally a fan of the online play, but they did make it easy to either just jump into a game or alternatively play a game with a group of friends. The infrasture was basic, but very solid. I wish more games had copied that aspect rather than the actual gameplay aspects!
@Red... LMAO!! Red Faction did it FIRST!!! (and he's even got the arm pump thing going on!)
@zozmal... it's good to get away from any genre after awhile. I tend to play a WRPG game on the side of whatever shooter game I might be playing and after playing Two Worlds 2, then Fallout: New Vegas and now Divinity 2 - really, it's pretty clear that most any genre has it's strong similarities!
@Xander... yeah, it's the over generalizations. Right now there is a lot of copying of COD's esthetics, but that's still confined to only a small number of games, but unfortunately they are the ones that get all the press and hype.
@manasteel... FPS war games do tend to have fairly short lives, but that's mostly the marketing... there are still people that play the earlier games and in fact some people still prefer to play some of the earlier COD games for online play rather than the newest iteration. MAG is over 2 years old now and I still play it, and Warhawk must be over 4 years old now and people definitely still play Warhawk. I tend to think of shmups as being pretty much all the same, but that's because I don't play them much... which goes to my argument that for fans of a genre there are differences that they can see because they play the games. The same holds true for FPS games.
@Wolfy-Boey... yeah, there are actually some really great single player FPS games - the fallout series and Borderlands being two of my favorites because of the mix of FPS and RPG elements. The COD campaigns are also quite good.. with various gaming elements mixed in. I think that the Resistance series with it's alternative history/sci fi background was a fun game to play for the campaigns.
@Handy... Bioshock Infinite... YES! I'm also super anticipating Starhawk which is a third person shooter, but the RTS elements have me quite excited!
@Shadeof light... there are a fair number of them and only a handful seem to get a ton of hype - and they are all similar (COD/Battlefield in particular) but the genre is popular for a reason... mostly that people get their money's worth for a game (hundreds of hours as opposed to a 10 hour game) and the social aspect is also a big draw. If a game... any game... can build up a solid online community, people will often stay with the game because of the people. Maybe this is the lesson more developers should take from the success of FPS games. Two worlds 2 did have a fun online element and it could have built up a really solid community, but it was under-realized and still a bit of a tacked on affair.
@Master Snake... yeah, he is one of those annoying "FPS games are all the same" people... but as I noted, he just looks uneducated when he says that.
@Stevil... yeah, the retro platformer thing seems over done to me too, but then again I've never been a fan of platformers. From the outside looking in, any genre does often seem like they are "all the same". In regards to war games... I think that Starhawk with the RTS elements looks like it will be strongly tactical. Mag is also that way but the unfortunate thing about both games is that they have a fairly high learning curve. I think that for single player FPS games, the MMO/RPG leanings may eventually take it in a new and different direction - one I would be excited to see.
@bbain... the subject of war is unfortunately fraught with so many political ramifications that it has to be watered down to fantasy scenarios involving russians or terrorists. It's a shame that deeper issues can't be examined in games, but a game where we played as any opposing view to the current government propoganda would likely never see the light of day. Just as with movies, "good" war based plots are hard to pull off, but it would eventually be nice to see someone try.
@Henriquegds... excellent point!! Yeah, the horror FPS genre is another whole subset... and an exciting and fun one!
@Coincidental Irony ... again... good games?... like Bioshock or Portal or Borderlands?
@mada... I too tend to prefer games that slide away from the "realism" aspect and incorporate a little more of the "fun" aspect. Resistance was a start and hopefully more games will come along to build on that basis.
@Red... Oh noes!! Fist pump has been done! LOL!
Thanks all for the comments!
Sissors... yeah, a LOT of great single player games in the genre. I have a weakness for the co-op campaign of the first Resistance game because of the awesome fun weapons... especially the sapper which shoots toxic bubbles... I used to love leading enemies to a bubble trap!
@Coincidental Irony... if you think FPS games are "shoot the other guy or die" then you're most definitely playing them wrong. I've gotten MVP status in MAG (top 3 in a platoon of 128 players) without a single kill - mostly repairing and reviviing teammates. In Homefront I loved getting spotter points with my little parrot helicopter bot. In Warhawk (a third person shooter) I loved sneaking past the enemy and taking the objective for huge points - without killing anyone. In many shooter games, killing the other players is an option and there are often strategic alternatives. You're the type of person I wrote this for... you don't seem to have played a lot of recent FPS games... or you're simply playing them wrong if you're playing them all the same. Simply put, you look silly when you say that "FPS games are all the same" and you look uneducated - as a gamer.
@Ramm... awesome slow clap gif!!!
@Wrenchfarm... post launch reviews... yeah, I would love to see more of these and the c-blogs may well be the place to do them.
@Tubatic.. COD really did get a lot of stuff right. I'm not personally a fan of the online play, but they did make it easy to either just jump into a game or alternatively play a game with a group of friends. The infrasture was basic, but very solid. I wish more games had copied that aspect rather than the actual gameplay aspects!
@Red... LMAO!! Red Faction did it FIRST!!! (and he's even got the arm pump thing going on!)
@zozmal... it's good to get away from any genre after awhile. I tend to play a WRPG game on the side of whatever shooter game I might be playing and after playing Two Worlds 2, then Fallout: New Vegas and now Divinity 2 - really, it's pretty clear that most any genre has it's strong similarities!
@Xander... yeah, it's the over generalizations. Right now there is a lot of copying of COD's esthetics, but that's still confined to only a small number of games, but unfortunately they are the ones that get all the press and hype.
@manasteel... FPS war games do tend to have fairly short lives, but that's mostly the marketing... there are still people that play the earlier games and in fact some people still prefer to play some of the earlier COD games for online play rather than the newest iteration. MAG is over 2 years old now and I still play it, and Warhawk must be over 4 years old now and people definitely still play Warhawk. I tend to think of shmups as being pretty much all the same, but that's because I don't play them much... which goes to my argument that for fans of a genre there are differences that they can see because they play the games. The same holds true for FPS games.
@Wolfy-Boey... yeah, there are actually some really great single player FPS games - the fallout series and Borderlands being two of my favorites because of the mix of FPS and RPG elements. The COD campaigns are also quite good.. with various gaming elements mixed in. I think that the Resistance series with it's alternative history/sci fi background was a fun game to play for the campaigns.
@Handy... Bioshock Infinite... YES! I'm also super anticipating Starhawk which is a third person shooter, but the RTS elements have me quite excited!
@Shadeof light... there are a fair number of them and only a handful seem to get a ton of hype - and they are all similar (COD/Battlefield in particular) but the genre is popular for a reason... mostly that people get their money's worth for a game (hundreds of hours as opposed to a 10 hour game) and the social aspect is also a big draw. If a game... any game... can build up a solid online community, people will often stay with the game because of the people. Maybe this is the lesson more developers should take from the success of FPS games. Two worlds 2 did have a fun online element and it could have built up a really solid community, but it was under-realized and still a bit of a tacked on affair.
@Master Snake... yeah, he is one of those annoying "FPS games are all the same" people... but as I noted, he just looks uneducated when he says that.
@Stevil... yeah, the retro platformer thing seems over done to me too, but then again I've never been a fan of platformers. From the outside looking in, any genre does often seem like they are "all the same". In regards to war games... I think that Starhawk with the RTS elements looks like it will be strongly tactical. Mag is also that way but the unfortunate thing about both games is that they have a fairly high learning curve. I think that for single player FPS games, the MMO/RPG leanings may eventually take it in a new and different direction - one I would be excited to see.
@bbain... the subject of war is unfortunately fraught with so many political ramifications that it has to be watered down to fantasy scenarios involving russians or terrorists. It's a shame that deeper issues can't be examined in games, but a game where we played as any opposing view to the current government propoganda would likely never see the light of day. Just as with movies, "good" war based plots are hard to pull off, but it would eventually be nice to see someone try.
@Henriquegds... excellent point!! Yeah, the horror FPS genre is another whole subset... and an exciting and fun one!
@Coincidental Irony ... again... good games?... like Bioshock or Portal or Borderlands?
@mada... I too tend to prefer games that slide away from the "realism" aspect and incorporate a little more of the "fun" aspect. Resistance was a start and hopefully more games will come along to build on that basis.
@Red... Oh noes!! Fist pump has been done! LOL!
Thanks all for the comments!
I think the new trend should be a three-year child squatting with an AK-47 while smoking a cigarette.
OR
An 'obviously western culture' mother dressed in frumpy clothing scowling with her hands on her hips with a skeptical frown on here face.
OR
An 'obviously western culture' mother dressed in frumpy clothing scowling with her hands on her hips with a skeptical frown on here face.
I, personally am not a massive fan of military shooters (although I'm more interested in the large map games like MAG and Battlefield 3). However I LOVE some first person shooters(e.g. Bioshock, Left 4 Dead, Counter Strike 1.6 [arguably my favourite game, I remember all the matches I played with my friends at a local gaming cafe], Portal series etc.), some of them being my all-time favourites.
You're right about the social aspect though - I love playing Team Fortress 2 or Black Ops (especially Zombies) with my high school friends.
You're right about the social aspect though - I love playing Team Fortress 2 or Black Ops (especially Zombies) with my high school friends.
I think there's enough variety out there for anyone to find an FPS they could play and enjoy, overly realistic? Go play Red Orchestra. Somewhat more strategic? Play a Rainbow Six. More of the puzzle type? Play a Portal game. All about playing with friends? Play something co-op like L4D or Killing Floor. Want an Arcade feeling? There's Xotic. All about creativity and randomness? Try The Stanly Parable or any crazy mod out there. Want to punch people? Get Zeno Clash. More into tower defense? There's Sanctum for that. Can't keep away from RTS games? Savage, Nuclear Dawn or Natural Selection are there for you.
And this is without even getting into stories and preference in that.
@Elsa
I loved using the Parrot in Homefront, my favorite thing to do was get enough kp for parrot and uav, then go around detecting and annoying people. I was kicked of a game once "for hacking" because I kept spotting three snipers looking out of a window that never bothered to look above them.
And this is without even getting into stories and preference in that.
@Elsa
I loved using the Parrot in Homefront, my favorite thing to do was get enough kp for parrot and uav, then go around detecting and annoying people. I was kicked of a game once "for hacking" because I kept spotting three snipers looking out of a window that never bothered to look above them.
@elsa
Uneducated? I think not. I have been playing more classic and vintage games in addition to
modern games, so i really have to disagree with you there. You probably
saying that because FPS shooters are your favorite genre.
I find it unappealing and bland. Even Japan, the mecca for gaming has not
embraced FPS and for good reason. It isn't allowing the developers to be creative
and imaginative with the genre.
Jonathan Holmes recently made a blog about how he doesn't like the FPS genre.
Would you call him an uneducated and silly gamer?
Uneducated? I think not. I have been playing more classic and vintage games in addition to
modern games, so i really have to disagree with you there. You probably
saying that because FPS shooters are your favorite genre.
I find it unappealing and bland. Even Japan, the mecca for gaming has not
embraced FPS and for good reason. It isn't allowing the developers to be creative
and imaginative with the genre.
Jonathan Holmes recently made a blog about how he doesn't like the FPS genre.
Would you call him an uneducated and silly gamer?
@coincidental irony...the difference between you and Jonathan is that I doubt Jonathan would infer that I'm not a "real" gamer because I enjoy FPS games... if he tried to say that FPS games were all the same, ruining the industry or that people who played them weren't real gamers - then yes, I would definitely call him uneducated and probably a lot worse than merely silly! :)
It's fine that you don't like the genre... I don't like classic or vintage games. I'm 49 years old and played many of those those games when they were new and I just don't have a desire to re-play them again. In another 10 or 20 years COD: Modern Warfare will likely be regarded as a classic game. I still likely won't re-play the game.
I have no issue with you not liking the genre, we all dislike particular genres - it's that you infer that the genre itself is bad in some way and that the people who like the genre aren't "real" gamers. We are lucky to live in a time where there are so many genres and so many games that we are all lucky enough to find something we can like. It's not uneducated to dislike a genre, but it IS uneducated to infer someone who does like the genre is not a gamer.
(and in regard to Japanese gamers, they just recently are discovering FPS games. We often play with them on MAG where there are a couple of big Japanese clans and many of them are very, very good! It's still something a bit new for them, but give it a few years and if you get up very early in the morning and log on to an FPS game, you'll likely find more and more Japanese gamers there.)
@Knivy... wonderfully said! So many great games you mentioned (and Homefront had so many great ideas... the parrot was indeed totally awesome!)
@naveenwf... playing with friends really does make a game so much more fun. For me, most of my love of FPS games comes from the social aspect of meeting people and finding a great group of friends to play with.
@Kaggen... yeah, I laughed like hell when I started seeing all the similarities in the cover art! :)
@monkey... LOL! I vote for the mom cover!
It's fine that you don't like the genre... I don't like classic or vintage games. I'm 49 years old and played many of those those games when they were new and I just don't have a desire to re-play them again. In another 10 or 20 years COD: Modern Warfare will likely be regarded as a classic game. I still likely won't re-play the game.
I have no issue with you not liking the genre, we all dislike particular genres - it's that you infer that the genre itself is bad in some way and that the people who like the genre aren't "real" gamers. We are lucky to live in a time where there are so many genres and so many games that we are all lucky enough to find something we can like. It's not uneducated to dislike a genre, but it IS uneducated to infer someone who does like the genre is not a gamer.
(and in regard to Japanese gamers, they just recently are discovering FPS games. We often play with them on MAG where there are a couple of big Japanese clans and many of them are very, very good! It's still something a bit new for them, but give it a few years and if you get up very early in the morning and log on to an FPS game, you'll likely find more and more Japanese gamers there.)
@Knivy... wonderfully said! So many great games you mentioned (and Homefront had so many great ideas... the parrot was indeed totally awesome!)
@naveenwf... playing with friends really does make a game so much more fun. For me, most of my love of FPS games comes from the social aspect of meeting people and finding a great group of friends to play with.
@Kaggen... yeah, I laughed like hell when I started seeing all the similarities in the cover art! :)
@monkey... LOL! I vote for the mom cover!
@Coincidental Irony
I find it funny that you criticize the FPS "moronic fanbase" for focusing their attention on the MWs and BFs and ignoring other games, when you're doing the same by judging the entire genre just based on the popular ones.
I find it funny that you criticize the FPS "moronic fanbase" for focusing their attention on the MWs and BFs and ignoring other games, when you're doing the same by judging the entire genre just based on the popular ones.
Great blog Elsa!!
I can see where FPS detractors might have a case when looking solely at the setting these games takes place and between who the fight is happening, but yeah, there is just some much variety among shooters now that you can easily find one to match your tastes no matter the gamer. Developers do need to have more confidence to try and make their games stand out a bit more but I'm totally fine with the games I'm playing right now. Also, first person shooters have been found to [ur=http://www.parentcentral.ca/parent/familyhealth/article/933710--violent-videogames-may-boost-brain-power-say-researchers]boost brain activity (among several other benefits)[/url] more than any other type of video game, including those brain training games that people were eating up, so suck it haters!! :P
And I never realized how similar the boxarts were! That's hilarious!!
I can see where FPS detractors might have a case when looking solely at the setting these games takes place and between who the fight is happening, but yeah, there is just some much variety among shooters now that you can easily find one to match your tastes no matter the gamer. Developers do need to have more confidence to try and make their games stand out a bit more but I'm totally fine with the games I'm playing right now. Also, first person shooters have been found to [ur=http://www.parentcentral.ca/parent/familyhealth/article/933710--violent-videogames-may-boost-brain-power-say-researchers]boost brain activity (among several other benefits)[/url] more than any other type of video game, including those brain training games that people were eating up, so suck it haters!! :P
And I never realized how similar the boxarts were! That's hilarious!!
"Also, first person shooters have been found to boost brain activity (among several other benefits) more than any other type of video game, including those brain training games that people were eating up, so suck it haters!! :P"
Man, it's been awhile since I've BBCode-failed haha!!
Man, it's been awhile since I've BBCode-failed haha!!
Great blog. Recently i realized how many fps i'm actually really excited for. I was never a shooter guy. In the upcoming months i really want the darkness 2, quad wielding and comic book aesthetic, prey 2, so much awesomeness i don't know where to start, syndicate, love the aesthetic and the puzzle like elements really interest me, bioshock infinite, never played a bioshock but the ps3 version is supposed to come with the first, metro last light, never played the first but the new one looks amazing, and xcom, didn't play the original so i lack the fan rage and i love the "1950s situation room" vibe and the mechanics look great.
If you take a look at a game like prey 2 and even the syndicate trailer, it sort of makes you realize how far the fps has come, due to first person melee games, and THE first person platformer. I recommend everyone give prey 2 a look.
I never considered myself a big fps fan, but the genre is doing great things right now, so what if i'm not crazy into battlefield or cod(though i think i could enjoy battlefield if i gave it a shot), when do you ever like every game in a genre?
If you take a look at a game like prey 2 and even the syndicate trailer, it sort of makes you realize how far the fps has come, due to first person melee games, and THE first person platformer. I recommend everyone give prey 2 a look.
I never considered myself a big fps fan, but the genre is doing great things right now, so what if i'm not crazy into battlefield or cod(though i think i could enjoy battlefield if i gave it a shot), when do you ever like every game in a genre?
@Celica... wow... very interesting stuff in that link! Thanks for including that!
@Fr33Kye... yeah, there are lots of really great games in the genre... the modern military shooter really makes up only a very small number of the games and there are so many other different and great games out there (I too really enjoy the Bioshock series and can't wait for Infinite!)
@Fr33Kye... yeah, there are lots of really great games in the genre... the modern military shooter really makes up only a very small number of the games and there are so many other different and great games out there (I too really enjoy the Bioshock series and can't wait for Infinite!)
I really like FPS games, but then again I see a 'child at play' aspect to them.
The most simplistic game is "pow pow I got you first, so now you lie down and die really good." You don't need gripping narrative or emotional ressonance for that to work, the whole point that kids have been playing the same game for 5,000 years means it is DAMN GOOD game play. That is why it works for video games too. Strip away what we THINK we need for a fps shooter to what it REALLY needs and you find it is pure & simple: A system that says, "Who got who first, and how cool can you play dead"...repeat ad-nuasuium.
The most simplistic game is "pow pow I got you first, so now you lie down and die really good." You don't need gripping narrative or emotional ressonance for that to work, the whole point that kids have been playing the same game for 5,000 years means it is DAMN GOOD game play. That is why it works for video games too. Strip away what we THINK we need for a fps shooter to what it REALLY needs and you find it is pure & simple: A system that says, "Who got who first, and how cool can you play dead"...repeat ad-nuasuium.

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