Curious to see what other Dtoiders use as their favorite custom classes for the CoD4 beta. I'll post my 3 favorites: the other two are a generic sniper and a generic MP5 that I don't use that often.
"Frontline"
Pretty much a generic M4 setup, but I really like scopes. I've begun to favor Juggernaut over Stopping Power because headshots don't discriminate, and I've gotten pretty good at them.
I use this a bit more than the M4 above because I love the M16 so damn much. Juggernaut again because Stopping Power is a total waste with this gun.
Primary: M16 + ACOG scope
Secondary: M9
Grenade: Stun/Smoke (I need to play with smoke more... I like it a bit better for Overgrown, but stun is still really, really good)
Perk 1: RPG
Perk 2: Juggernaut
Perk 3: Deep Impact
"Silent"
This is a fun one. You'll never, ever show up on the map. I built it as a gimmick, but I've come to really enjoy it. I've wrecked entire teams with flanks in TD, and I got my best killstreak in an FFA with it (24). Not nearly as good in straight up fights, so I switched RPG's out for grenades to even the odds in those situations. I'd LOVE to outfit a whole team with a setup similar to this for Team Deathmach for giggles.
Primary: M4 + Silencer
Secondary: USP + Silencer
Grenade: Stun x3
Perk 1: Special Grenades (Gives extra stun grenades above)
Perk 2: UAV Jammer
Perk 3: Last Stand
Yeah, my last (and first) post was me whining about how the beta entry process sucked. I still think the first-come-first-serve system is terrible, but Infinity Ward proved they cared about the community when they opened up registrations for 24 hours and proceeded to distribute keys at random. Lucky me, I got mine today!
After playing for a while, hitting rank 10 (max is currently 11) and discovering I'm pretty good, I've got a couple of thoughts.
1. I'm either gross with the M16 or it's grossly overpowered.
The stopping power on this thing combined with using the iron sights for 99% of my kills has served me very, very well. the mp5 is pretty terrible from what I've seen of people using it, and the M4 feels like the spray version of the M16 in a lot of ways. It's definitely designed as a medium/long range weapon, but the stopping power of the gun makes it a decent close range gun as well. When you start getting into short enough ranges that you can't use the m16 effectively, the knife gets the job done.
2. The shotguns don't feel as cheesy as Rainbow Six: Vegas.
If you played Vegas online on your 360 at all, you know that the shotguns in the game were a bit cheesy. In some cases, it turned games into a "my connection is bigger than yours" event. Not to mention the overwhelming advantage a host shotgun user had over a non-host shotty. I didn't host any games in the span I was playing, but I definitely didn't feel like a host was shotgunning all over the map like they tend to do in Vegas. Furthermore, the shotgun plays its role better now. You get one, maybe two shots with your shotty against a good player. Any more than that, and you're dead, easily. Even if you can get someone in one shot regularly, superior positioning can still win out easily. I had a lot easier of a time beating shotguns with my rifle in CoD4 than I did in Vegas.
3. Hit detection done right.
This is kind of an overflow from the topic above, but the hit detection in Call of Duty 4 is amazing. That's it.
4. God I hate unlock systems.
Infinity Ward has stated that they want CoD4 to be the number 1 competitive console FPS. I really hope they accomplish their goal, and this definitely feels like a skill based FPS right now. I could see the round system on the 4th playlist being used in a competitive tournament easily. However, if they want that to happen, please, please, please don't let the XBL unlock system spill onto System Link games. Let us use everything on LAN. Please?
I'm loving this beta so far. If any other destructoid readers have it, feel free to post your GT in the comments. Mine is Ellipson - I still keep about 10-15 slots open, and I'm way overdue for a clearing out of the friends list.
If the latest sitecrashing is any indication, the CoD4 beta has followed in a long line of betas, demos, and other such things that have suffered a website crash at the appointed time. When will folks finally realize that unless you have a huge server backing you up, all you've accomplished is a lot of angry fanboys spamming your site.
If you don't know what I'm talking about, Call of Duty 4 beta tokens were handed out today at 12 PST. Instead of people wasting 2-3 minutes of their time trying to be one of the lucky few, a bunch of folks wasted about 20-25 minutes due to server issues.
Can we take a new approach to this beta thing already? Nevermind the fact that it's going to simply be an early shot to play the game, but people actually interested in bending the rules and finding bugs that can fixed for release are getting locked out by random folks with no real interest in the game.
Maybe these issues can't be fixed on the front end like this, but can we start kicking people out who aren't submitting notes about it? That's why it's a beta, right? Say, if you don't submit some sort of ticket every couple of weeks with substance to it, say goodbye to your beta access.
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