games  anime  |  toys
This is a Dtoid readers's blog. For staff blogs click here. Confused? read this Create you own!  |   Members: Login now





Personal Thoughts on TNA IMPACT!
ElToine | 1:09 PM on 09.20.2008 3 comments




Being a wrestling fan, I behooves me to say something about the TNA game. Now the
IRL show is a hilarious train wreck. But it use to be good, until about 2007 I really liked
it. It was innovative and different, but now it's become a sad WWE-lite. So with this
game I was hopeful it would be the former and not the latter. At least it's somewhere in
the middle.

On the plus side, It's freaking beautiful. Midway really put a lot in the graphics, and it's
flat out the best looking sports game this generation. The animations are smooth,
thanks to most of the wrestlers mo-cap their maneuvers. The storyline is in a so bad it's
good vein, at least in my opinion. But that's all for the good.

The decent stuff is that the grappling system is the tried and true Aki style system with
just small tweaks, solid but I wish someone would make a better system, but no
complaints on it. And it was the only respectable thing about Smackdown v. Raw, the
right stick stuff was a decent if failed attempt. And this brings me to it's downfalls.

Here's the crap. First, it just doesn't have enough stuff in it. Not a lot of moves, you can
only do about 5 or 6 same moves from everyone besides their finisher. There wasn't a
lot of gimmick matches, this is TNA's whole thing, as begrudgingly as want to say that,
considering it's part of the reason I started to hate them. But they only have the
Ultimate X. No King of the Mountain, no Lethal Lockdown, that's all they really needed
to add considering their TNA's signature matches. The AI is either dumb or cheap, and
the commentary is garbage.

All in all, it's a decent start, they got two really important things really right. I wouldn't
buy this game, but I would consider buying the next version, hopefully when they
improve on the crap. Rent only



Attached photos:

Photo

  related blogs:
 

Is this post awesome? Vote it up!

0


Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

3 comments | showing # 1 to 3

prev next

Nick Chester's Destructoid Blog
I'd agree with this. I had a lot of fun during all of my short, hands-on previews of the game. I especially got a kick out of the Ultimate X, although it seemed to drag on a bit longer than I wanted ... and ended up with me yelling at other people quite a bit.

It's a good start for them, definitely. Clearly, they knew they couldn't compete feature for feature with Smackdown; maybe next year.
Scrixx's Destructoid Blog
It's definitely the skate. of wrestling games.

Except this is decent while skate. was superb.
Kif 's Destructoid Blog
I agree with this. Sometimes the game feels cheap. I can dominate a match for a good 10 minutes, then the computer gets a finisher out of nowhere and I'm done.

For what it is, it's good, but compared to most modern wrestling games, it's missing a lot.


prev next


Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

Comments policy

Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?

Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!

 about me

Hello boys, girls, and robots. The name is Anthony Girardi, aspiring game designer and programmer, currently jobless but I keep hustling. I graduated Full Sail University in 2007 in their Game Development program. I love fighting games, any RPG that doesn't have MMO in front of it, most fps that aren't Halo, and Destructoid. I've been reading the site since the early days, just haven't been big on the c-blog because I suck at blogging. As per not gaming stuff, I'm a big wrestling fan, hockey, mma, golf, and a little bit of paintballing. Just here to have fun. By the way you can just call me Toine, all my friends do, the el is only for formal occasions and enemies.


 xbox 360 gamertag
 friends' updates
Brad Nicholson's Profile Brad Nicholson
Microsoft giving away Chocobos
Colette Bennett's Profile Colette Bennett
The Whispered World gets lucky at German Game Dev Awards
Conrad Zimmerman's Profile Conrad Zimmerman
Dale North psyched about Fallout 3 360 Avatar items
Dale North's Profile Dale North
New Shiren the Wanderer trailer looks awesome
DtoidNewYork's Profile DtoidNewYork
The Dtoid NY Secret Santa at Blipfest and a Podcast?
Hamza CTZ Aziz's Profile Hamza CTZ Aziz
The Daily Hotness: Gift Guide 09
Jim Sterling's Profile Jim Sterling
Church attacks Resident Evil, Capcom fights back
Nick Chester's Profile Nick Chester
This happened: High Voltage trademarks Immortal Warriors
Niero's Profile Niero
Join Destructoid at the University of Miami's Launchpad
Topher Cantler's Profile Topher Cantler
Maximo creator's concept art vindicates your childhood


 

 
  get involved

register or login
post a blog
post a forum
enter a contest
contribute a news tip
suggest a feature
be a guest editor
support

new member's guide
login assistance
tech support
report abuse
email our editors
read our dev blog
nuclear crisis?
keep in touch

RSS feed
Twitter
Facebook
Myspace
Flickr
Game nights
Meetup+play online
seriously

about Destructoid
advertising
terms of use
privacy policy
jobs at MM
buy our crap
our network

Tomopop
Japanator
Despingation?




Destructoid is an independently-run publication forged by our love of video games and the gaming community's need of accountable enthusiast press
living the dream since March 16, 2006