Why A Link Between Worlds Stands Out - Destructoid

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The Legend of Zelda is known for its excellence. Lately though, it has felt like there has been a large focus on trying to prove what Nintendo’s hardware is all about instead of focusing on trying to make the game the best that it can be. Skyward Sword got a lot of love from critics but it was lacking in the gameplay department.  The same goes for the DS Zelda games.  It was all about proving why the hardware exists.

The Legend of Zelda: A Link Between Worlds very quickly became one of my favorite games in the series. This was the first Zelda game that wasn’t trying to prove why the hardware exists. You could play the whole game without the 3D on. It was all about the gameplay.

The game does not bore you with any lengthy intros, instead opting to throw you right into the action. Five minutes in and you are already off on your mission. It is the first Zelda game in a while that lets you roam free in the world. They give you dungeons and let you go wherever you want.  It may not be a new world to explore since we did see it in A Link Between Worlds but the dungeons are completely different and the charm is still there.

All that is fine and dandy but the main reason A Link Between Worlds has become one of my favorites in the series is because the new ability to merge to the wall. Recently I was playing The Legend of Zelda: Wind Waker HD and without realizing, attempted to merge on to the wall. That is what I call revolutionary! This is the first new feature that I want to be in all the future games.

The game is a lot of fun and has changed the series forever with the ability to merge with the wall.

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