Into the vast galaxy we go-Metroid Prime. It is incredible to see such a creative and masterful space game that neither needs nor uses a story as a crutch to propel the game forward. This game is all about the gameplay, no lame hand holding here! The evolution from 2d to 3d playing field also worked better than I thought it would.
The first thing that grabbed me was the music. The soundtrack heavily lends itself to the futuristic tone of the game. It made me feel like I was in a world where Tron and The Matrix were interwoven. Definitely a match made in heaven.
Then, there is the fantastic pacing of the game. You get this great feeling of progression as you open up new areas that were previously unreachable. This leads to a great discussion point, backtracking. Is it a problem? Maybe. Personally there were a few times where it did feel like a hassle but for the most part it felt like a perfect marriage between backtracking and new exploration. I would have appreciated a quicker way to bounce around the map.
The level design is another fantastic part of the game. It is done in such a way that it makes the world you are exploring feel a lot larger than it is. The level of detail is also something to marvel at. I did experience some crazy, holy moly moments strictly based on the attention to detail. There was a point where my facemask fogged up and what did I see? SAMUS’ REFLECTION! Who thinks these things up? It blew my mind and this amount of attention to detail is the reason why the game has aged so well.
I have always had a grudge against the wagfest that is the Wii remote but using it is the way to go on this one. It made the game so much more enjoyable. I could look around and move around during battles much more efficiently, taking away frustrating moments.
If you haven’t figured it out yet, I did absolutely love this game. It is a great start to my New Year Resolution and Metroid Prime has now climbed onto my list of of the greatest games of all time.