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A space bounty hunter is sent to a remote deserted planet, a place void of hospitality, filled with all kinds of dangers and crawling with enemies so great that the galactic federation has not been able too much to deal with them. Against all odds this lone warrior infiltrates this incredibly dangerous zone, takes out their high ranks and escapes triumphantly after barely surviving the battle with their leader. This is the simple plot that spawned one of the most successful franchises in videogames. The game? Metroid. The bounty hunter’s name? Samus Aran. Its gender? Female. Would the mentioned game have enjoyed the same success if players knew they were incarnating a woman from the start during the mentioned journey instead of said fact be revealed in the game’s ending? unlikely. A former elite force police officer turned special anti bio terrorism agent heads to Africa to investigate the signs of the resurrection of an organization that he has pursued for ten years for its crimes against humanity, destroying his once peaceful life and to avenge the death of his partner. Once there he is forced to engage in combat against locals that have been infected with mind controlling parasites and other monstrosities created by one remaining agent of the aforementioned organization. The game? Resident Evil 5. the mainstream media response to the game announcement trailer? negative. What was the reason of said response? allegations of racism. An special covert agent is sent to infiltrate a terrorist group, to keep his cover he is forced to actively participate in terrorist acts that cause the deaths of innocent civilians or at the very least do absolutely nothing to prevent said actions, all this under the guise of achieving the greater goal against terrorism. The game? Call of Duty: Modern Warfare 2. The mainstream media critic’s response? From disappointment about the depiction of such scenes to overwhelmingly negative What links all previous stories is public opinion or to be more specific the way it was handled, in Metroid’s case Samus gender was kept secret in order to prevent a negative perception from gamers to a main female protagonist, something quite rare in games back in the 80’s. In RE5’s case it was Capcom’s error was trusting that all people have at least a little common sense, after all when you think about fighting human enemies in Africa you know that at the very minimum a part of them will be black people, not doing so would be similar to imagining a kung fu beat-em-up set in the heart of China and expect not to see/fight a few Asians. Now in the MW2 case things reach IMHO even greater levels of hypocrisy as people, defense groups and most media personalities seem incredibly outraged by the events depicted in the game while completely overlook that those very events (an agent incurring in terrorism for an alleged greater good) might have happened (or are still be happening) in real life, what they focus on is not that a fellow compatriot and soldier trained to protect the innocent might be doing the exact opposite by orders of a government agency, no, what bothers them is that people are getting to feel that experience through a video game, even when similar plots where a character steps over the line for the mission sake has been used before in other games, movies and tv long before.
Samus, failing? unthinkable today, a real posibility 20 years ago The key difference between the first and the last two examples presented is the situation and age they were released in, in Metroid’s case hiding the characters gender was a logical step to an environment where straying too much from established conventions was could bring doom even if the product quality was the best, where gaming journalism was beginning to crawl and where old somewhat misogynist values, word of mouth or simply looking at the cover art of a game had more weight on purchase decision than a full review (mostly due to the scarcity of said reviews). In the cases of RE5 and MW2 the situation is completely different, we live in an age where information runs (mostly) free, for better or worse, where a simple blogger has as much of a chance to be heard as the most respected writer or newscaster, where interracial couples can be together without causing major outrage and gay marriage is starting to be acknowledged, and if so, why listen to the concern of a few archaic minded so sunk in their ancient vision of the world and neurosis that see demon worshiping in Halloween costumes and potential killer dogs in puppies?. All of the above causes won their recognition not by abiding to the rules set by those in power, but by doing the exact opposite and pushing the envelope, by bravely standing and opposing them, by seeking options away from the established parameters and by assuming the risks and going against the established traditions. This principle can be applied to almost every aspect of human history. When conventions based on tradition and “how it’s always been done” are scrapped for new ideas based on wise thinking, the results tend to be 90% positive, this in turn sets a precedent that becomes the first step for the change of the old rules. Game developers shouldn’t have to prostrate to the empty political correctness cries of “insert-cause-here advocates”; they don’t like your product? Who cares, they are not your customers, and it’s them that you should keep in mind not the whining defense groups. Most of the times these associations have taken their once noble ideals to the extreme of the irrational or ludicrous, take PETA for example with their sea kittens campaign or the Christians associations against Harry Potter . How about overzealous censors? Don’t publish your product in their country; you as a developer are doing much more for change of outdated censorship laws by making potential customers feel the burn of not being able to enjoy your product thanks to a stubborn few than by butchering your carefully crafted work in order to make people feel better about their bad parenting, their obsolete values or inability to accept change. If a developer still wants to release a game in a censorship-full country at least make a little math to see if it’s worth it.
No one winks if this happens in movies, but heaven forbid if happens in a videogame The level of harshness the mainstream media shows the video game industry’s evolution is rarely seen against any other industry, why is that?, we have seen greater displays of senseless violence, foul language and sexual situations in music, tv or movies in mainstream media than most video games. The reason is simply that it’s much easier to bash and demonize a raising industry that has still to gain true mainstream acceptance, especially when said industry keeps allowing it by accepting and kneeling to the critics every complaint. Some of the news as of the time of this writing seem to give glimmers of hope for a change, Sega deciding not to publish Aliens vs Predator in Germany rather than having to completely alter the game to comply to the strict laws that country is famous for seems a like a bold and brave move aimed at making people aware to the need for better, updated laws. Australia’s only man holding back the creation of a 18+ rating seems to be facing an imminent firing from his position thanks to voters tired of putting up with the constant deprivation of quality games aimed at adults, getting a watered down version or paying extra money to import a non-censored version on account of said man’s near sighted opinion. Even the display of common sense by England’s Labour MP Tom Watson in response to Keith Vaz’s distortion of the truth (something rarely seen in the world of politics) is incredibly encouraging. Video games truly began shedding the “gamez r 4 kidz lol” image quite a while ago. The release of IPs like God of War which features an unapologetic violent and dark main character that is clearly aimed at an adult public, the upcoming Heavy Rain which promises a whole new level of maturity in storytelling and even the Wii’s influence in bringing gaming to previously apathetic or even opposing crowds (soccer moms and senior people) has created a really positive atmosphere for the acceptance of gaming as the art form and powerful narrative medium it IS.
One of the internet’s pearls of wisdom is “don’t feed the troll”, following that same idea, publishers MUST stop feeding the shallow political correctness and scapegoating seen so often in politicians, defense groups and so called professionals journalists, the first step to do that is stop being submissive and running to make excuses about your design decisions every time one of the aforementioned feels like getting a little ego boost or support from people by using populist attacks against your work. Bad parenting, unscrupulous salesmen that sell kids adult material and politicians low approval rates are not your responsibility, proper mechanisms to control the distribution of games to their intended audience have been created already and the fact that they are poorly or not enforced ant all it’s not your fault, so stop apologizing and taking the blame for it. Make us proud to be your followers and customers, take the brave first step by disregarding ignorance when spewed at you or if you feel truly bold simply answer “FUCK OFF!” and we’ll be right there to support you. Note: i took the liberty of using an image from an old post from this site, if there is a problem with that let me know and i'll nuke it.
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Though I feel everything needs to go total NSFW and politically incorrect to move on.
But in the end: don't like it? Don't buy it.
Also, I highly doubt Samus' gender was kept secret to avert scrutiny otherwise I think the fact that she was revealed to be a chick only at the end would've made it a much bigger deal. No I think it was just meant to be a badass twist. People would tell other people if you beat Metroid you find out Samus is a chick and they'd be like "No way." Mind you by the time we've gotten to Metroid we've been through the exploitation film era of subculture where female protagonist were glorified and idolizied as sexy beast.
Also I believe that devs and publishers shouldn't explicitly try to tip toe around political correctness but I also believe there shouldn't be pushing the envelope for the sake of envelope pushing. If there's a point to it than okay. And clearly we've shown in the majority of the world we can get away with that with MW2.
Then that bring up the universally panned moral stance of Manhunt. There's envelope pushing for the sake of it. It didn't need to be so gruesome. It was for shock. Do I think that's bad? For quality yes but you have to remember that game neared release with the consent of the publishers and devs. It was the public who denounced it.
And of course women can be a touchy subject but look at the power we give women instead of the power we take away. Look at crazy rape chick in ME2. She a female rapist. That's incredibly opposite political correctness.
FABLE 1 SPOILER:
And in Fable they cut your fucking sisters eyes out. And you can kill her. That's...that's fucked up.
1) Red head Samus was ok, i have no trouble with her blond bombshell current self though. However i still believe that the way Nintendo handled Samus's gender was one of the few ways female heroines were able to be introduced in a believable way to a mostly "girls can't be main characters" crowd from back then.
2) I've never said anything about shocking for shocks sake, just not holding back a good idea on account of "what people will say" specially when the people we are talking about are ancient minded and not your clients.
3)Manhunt was mostly bashed by groups, not gamers and even if so, i still consider it a step ahead that opened doors for a lot of mature content on games nowadays.
4)Pardon my ignorance, but what is ME2?
5)Yeah, that's fucked up, and even then i still find it nice to have the choice of killing or not someone that you are supposed to care about in a game, then again i'm very messed up =/ .
Also the shock value thing might have just been the hyproduct of my rantiness.
I'm not trying to fight your blog or even disagree but I think there's a big of loathing and pessimism in here. It's very well written, laid out, and thought out. I think this is kind of an issue art will always be fighting an uphill battle against. Like LGBT being represented accurately in film. It's a minor thing in comparison (depending on who you are) but film is an age old industry. It's gone through it's phases and shit. Video games just aren't there yet in societies eyes.
But, this was also before gaming became a boys club, in an aggressive sense. Tech always skews male, but the gaming scene in the 80's arcade days wasn't even about heavily pandering to a male demographic.
Its worth noting also that RE5 wasn't, if you believe developer interviews, about introducing a social paradigm to the series: a bunch of japanese dudes just thought it would be cool to set it in Africa. The interesting discussion of racial associations was unintended, and didn't seem to break their stride, considering the meaty, stereotypical "tribal" section of that game (so I hear).
Now "No Russian"? *That's* purposeful! Its reasonable to know enough about your audience to prepare them for a shock, especially if you're trying to take them somewhere with a story. Despite being a mash up of action movie ideas, MW2 goes on to tell an ultimately bleak story, with what sounds like an effective and weighty tone-setter near the onset.
I guess I'd want to say with all that, is that the industry, even years back, runs the gamut of brave to ignorant in consideration of social issues. While I'd generally want the industry to handle subjects responsibly and thoughtfully, I don't think anyone with intent to push an envelope is having a real problem expressing themselves meaningfully because of tangible or potential commentary.
Well structured article though. You can tell you put some great effort in! Respect.
Aside from that, I do agree with this blog... but I also think that some levels of "political correctness" also reflect society and what society will accept, and more importantly buy. I think that if a game had children who were killed for sport, women who are raped or homosexuals being lynched... the game would simply not sell. Not only would it not sell to the general public, but the gaming public also has a fairly long memory and may not buy other products from that developer/publisher.
The developer/publisher has to weight "artistic license" with political correctness... but generally they also want to make money, so they have to ensure the appeal is to a fairly broad base unless they are making a "niche" game that is only meant to appeal to a very select crowd.
TLDR: know your audience, don't cut short an adult game experience to appease shallow minded crusaders.
I think Zork was in the 80's... cause that's when I got my first computer (a Tandy!)... and I was the protagonist in Zork... and I'm female! I guess that so many of the main characters were either non-existent in those early games or were animals (and thus gender-neutral). You're right though... aside from Ms. Pacman, I can't think of any others that were specifically female. (though I was also the female pilot of my Asteroids space ship!)
:)