ArkCo Weekly News #11 - Networking!
The key word here at ArkCo this week is definitely networking, both in terms of Edge of Space, and in the community! Following Monday's huge feature patch, it's back to fine tuning the game to continue to improve performance. The next patch will be less visible to the users, but the introduction of features such as exposure,outposts generating in the world, armor with exposure defense stats, and atmosphere generators has pushed the game closer to a sense of progression. No longer is it possible to jump off the edge of a planetoid and freefall to the lower layers of the world. We are happy with the more challenging feel coming into the game, as it presents you with more reason to spend time playing.
This has also been an exciting week for us on the social side, as we have had an opportunity to reach out and meet many other indie game developers. We are especially excited to have met "Grim" Gary Blauvelt, developer of project Epica Rex, currently in it's InideGoGo campaign. Tonight's livestream will be a treat to fans of both Epica Rex and Edge of Space, as Gary joins us to talk about his game, and spend some time playing Edge of Space. The ability to reach out to fellow developers, and work together to support each other is one of the most enriching aspects of the indie development community. It is wonderful to see the Epica Rex community, as well as others, joining us on the irc.indieirc.net network and helping to make it a true home for indie gamers!
This week, we pulled lead developer Jake Crane away from his work briefly, to ask him our first question of the week, something we will include in the newsletter each week!
Q: What is one feature of Edge of Space that people can look forward to seeing in the next couple of patches? Can you tell us a bit about it?
A: Jacob: The next patches will be focused on further battle hardening, networking and making sure everything is stable while moving in more content for testing.We moved in a lot of systems with the two week patch, so we want to ensure that everything is ship shape before we start doing the large content implementations. We're also working on a something special behind the scenes that should be exciting when we release it.
What would an indie game studio be without secrets? Be sure to keep an eye on the community for announcements. Our forums are always open, and updated often!
Thanks for reading, and stay awesome!