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9:38 AM on 04.13.2013

ArkCo News #16 - Staying busy!



Hey ArkCoNauts! Another busy week is behind us, and we continue to work on the next big patch to the game. So much work is going into it, but it will definitely pay off, and we look forward to getting it into the hands of players in a few weeks. We want the game to look at feel a lot more polished, and be set up for more of the upcoming features, even if it means a couple more quiet weeks on the development side of things. It will be one of our longer patch cycles, but the community is always wonderfully patient, and eager to see what's next for the game. We are very excited about the features we are getting in this time as well! The response to the current build has been very positive, and it is definitely starting to show more balance for new players. Making early crafting easier was absolutely the way to go, and players seem pleased with that, as well as the addition of basic torches and a tutorial in game.

We are 4 days from the next Greenlight pull on April 17th, so we really want to encourage supporters to get out there and vote, and get others to vote! We need to keep the pressure on so we can make it through. Once we're on Steam, we have a special surprise planned for the community to thank everyone for their ongoing help and getting us to where we are today. We're almost there, just keep up the good work! To get people even more excited, we have released a brand new teaser trailer. Get out there and share it, it's awesome!


http://www.youtube.com/watch?v=E-TxCEw_bYE&list=FLkvWr4axxM9f8R2M-5TnFSA&index=1



On the community side things are quite the opposite of quiet. We have already announced our big Spring Showdown gaming event, and opened signups! Get in there and join the fun! That's not all we've got up our sleeves. We have also just revealed a massive expansion to the Divisions experience and we can't wait to see the reaction to that. Ever want to level up in a community, and
earn special rewards and privileges? Ever want to JOIN the corporations involved in the game's back story? Then you've come to the right place! Things are definitely going to get interesting around here. Show us what you've got, ArkCoNauts!

We are looking forward to a busy but rewarding rest of the month, and we hope everyone will be
along for the ride. Stay awesome, and we'll see you next week for the ArkCo Weekly News!   read


3:52 PM on 03.30.2013

ArkCo Weekly News #15 - Back To Business!

With PAX in the rearview mirror, it's back to business here at ArkCo. We had an amazing time, met so many great people, and most importantly, it was a tremendous learning experience. The most important lesson a developer can learn, is that you can never be afraid to go back and rework something to make it even better. Watching people interact with the game, and enjoy it was awesome, one of those moments where it really hits you that you've made a GAME. Since getting home, we already deployed another massive patch to the game. While a bit later than we had hoped, it is already proving popular with the community.

Since the beginning, we have been adamant about spending time with the community, and listening to their feedback. This patch definitely shows that in action. Many players felt that the learning curve was too steep, and we came to realize that they were right. While still embracing how far we want people to be able to GO in our "scaling difficulty" systems, we brought the beginner level aspects down to a far more reasonable level. In crafting this means that early schematics now use raw materials, pushing the need to refine to tier 2 schematics. You now craft a refining kit when you need to start using it, rather than being confronted with refining and random stats right out of the gate. Our power system will be getting an overhaul as well, bringing in simple torches that people can use to explore, rather than the more advanced means of lighting. As you progress, you will find that there are added benefits to powering things through the grid, but those will be opt-in benefits to the player willing to go the extra mile and delve into what PIOS can do. Chests are now scattered through the world in place of the pet eggs, which offer not only pet drops, but also rare loot, cosmetic gear, and materials.



On the community side, we're gearing up for a Spring event in April, and will be releasing details on that very soon. We look forward to some great gaming, and the chance to toss some fun prizes at the winners! Additionally, our Divisions will be getting a big push, and the chance for community members to actually rank up on the forums and in the community! Dedicated members will be able to shoot for a coveted Division Leader title, which will gain them rights to helping select games for future events and much more! We're really excited to see where this goes, and we hope that it's something people have a great time with.

The upcoming month will be a busier and more quite one on the dev side of things, as the team implements the framework for many of the game's features. We found that some of the code we were pleased with before is now actually holding us back, so back to the drawing board we go. While the next patch will be several weeks away, we look forward to a much more stable and solid build for us to keep pouring in the features we have planned in the future.

We want to thank everyone again for the awesome support and the many Greenlight votes and comments that our fans have left. Please keep up the good work, keep spreading the word, and we will make it to Steam soon! We want to give a special shoutout this week to King Foom and the D-toid community, who have really embraced the game, and the team, and have shown tremendous support for us all around. We are truly blessed to have such a fantastic following! Stay awesome and we'll see you next week for the ArkCo Weekly News!   read


11:00 AM on 03.16.2013

ArkCo Weekly News #14 - Space Madness!



This week is all about PAX. The team is bordering on space madness as we enter the final 4 days before leaving. We are jamming tons of new content and features into the game, as well as preparing on the community side. We are so excited to meet fans in person, and we will have some goodies to hand out at the booth, so if you’re attending, be sure to come and find us! We do have a few things to share before diving back into work this week.

Tonight we will be livestreaming, after a 2 week hiatus. We’ve had to focus quite a bit harder, and so we want to be sure to bring fans up to date on the state of the game and what’s coming as we head off to PAX. We should have plenty of fun things to show, assuming nothing blows up before going live. If anyone spots a zombie on cam this evening, rest assured, it’s only Jake! We’ll be starting at 7PM EST, on our Twitch channel. You can find us here:

http://www.twitch.tv/edgeofspace/new

We are thrilled with how many votes are pouring into Greenlight now, and we want to thank everyone for the continued support. Please keep up the amazing work! We can make this happen, and Jake’s hair is on the line! Remember, if we make the next pull, he will be appearing on livestream with Destructoid to shave it all! Spread the word, haunt your family and friends, and help us make the next round.

http://steamcommunity.com/sharedfiles/filedetails/?id=92913728

Lastly, this week we want to encourage everyone to keep a close eye on the forums and community as we bring out more exciting news. The community team is hard at work to bring more fun to the forum experience, and laying the groundwork for an upcoming event in the near future! Be sure to watch for details on that in the next couple of weeks. This is definitely an exciting time for us here at ArkCo, and we are happy that so many people are joining the community every day! As always, thanks for reading, and stay awesome!   read


3:51 PM on 03.09.2013

ArkCo Weekly News #13 - Crunch Time!

ArkCo Weekly News #13 - Crunch Time!!





This week has been absolutely staggering in terms of growth for the community, and as a team we are tremendously grateful for the outpouring of support and love for the game! Starting with our brand new game trailer coming out this week, it has been a non-stop flood of new faces throughout the community, and all of our sites. It has been amazing to see so many rally behind Edge of Space and throw their support behind Greenlight. The madness hasn't stopped there! Earlier this week we also put out a new patch, which introduced a re-structuring of crafting including schematics that don't require refined materials. We felt that this would give new players a much more balanced and gradual introduction to how crafting works, and allow them to get established in the game world before moving on to higher tier schematics. We have also put in place the background systems for MANY new aspects of the game which will be implemented in the near future.

This weekend we are also launching the first test of our 3 day beta key system. Players can snag a 3 day test key, and enjoy the game for free for the weekend! Along with this comes a very much anticipated announcement: We WILL be offering Steam keys to our pre-order customers if and when we get through Greenlight! We are thrilled to let everyone know that it's safe to buy now, and that they don't have to worry about having to purchase again if/when Edge of Space goes to Steam.

There is already so much excitement here at ArkCo, and we have only scratched the surface in terms of how much is coming ahead of and during PAX! We are eagerly looking forward to meeting our fellow game devs, and tons of awesome fans. If all goes to plan, we hope to get in one final livestream next weekend before the team hits the road, and we promise it will be worth the 2 week hiatus! So much work is being poured into the game, and there will be more than plenty to show off.

We see this as just the beginning of great things to come, and once again we want to thank the many, many fans and supporters who have been pouring votes into Greenlight and bringing us that much closer to our goal. Please keep up the amazing work getting the word out! This is definitely a month to keep an eye on the forums and the community for the many upcoming announcements we will be sharing soon!   read


5:17 PM on 03.01.2013

ArkCo News Special Update!



To say that March is going to be crazy for us here at ArkCo is an understatement! We are gearing up for our appearance at PAX, as well as ramping up development on Edge of Space. At our livestream with Destructoid last week, we had a big announcement in the form of a challenge to the community: If Edge of Space can get through the next pull for Greenlight, lead developer Jacob Crane will shave his hair, and his beard! No more shaggy for "Lord Shaggy!" King Foom immediately jumped at the opportunity, and snatched up the right to livestream the shaving, should the goal be met! We need everyone out spreading the word, to get the challenge out there and help us finally push over the top and get on Steam!

We are also very happy to announce our first Test Key Weekend next weekend! We are going to invite anyone that wants to test the game for a weekend to come and join us March 8th-10th to experience the game for the weekend, FREE! While the game doesn't lend itself to making a demo, because of the very rapid development, we felt this was a great solution, and will allow people to see how the game plays for them!

The madness doesn't even stop there, far from it! We have also just announced our first ArkCoNaut of the Month, thanking a special fan each month for their contributions to our community. Winners will be granted a special forum tag, as well as a Collectors' Edition copy of Edge of Space. We want to recognize our amazing fans, out there every day helping make the community the wonderful experience it is. It was not easy to pick one from so many, and we feel truly blessed to have such great people around us.

There is so much coming up that we can't even share yet, but suffice it to say that it's going to be VERY exciting! This is a very good time for everyone to get in and sign up for our forums, to be the first to hear everything that's coming.

http://www.playedgeofspace.com/community/index.php



With everything getting so very busy, Jake wanted to take the time to share the following with the community:

Jake:

Hey everyone! It has been a crazy couple of weeks and things have been progressing well. We are now getting our heads down into the nitty gritty for PAX. For those of you who do not know, it's a big deal and we will be there with our own shiny booth showing off EoS!

So we have announced that we are going to not do the stream this week. This is because of all the preparations for a really hard push for PAX are being made. March is going to be a really focused time and that means you might see less of the crew around as we are tucking in to really push forward.

As it stands we might still stream next Saturday, but patches and patch schedules are going to be as soon as we feel it's ready. Keep your eyes out as various patches will be coming through.

We are going to be putting in all of our might to make all ArkCo recruits proud during PAX showing. During this time we are going to need YOUR help. Since we can not get out as much, we need you
making videos, getting active, and getting others active. It's going to be a tough few weeks for us and we ask you to bear with us as we work our brains dead!

ATMOSPHERE DOES NOT MAKE ITSELF!!!


Thanks for reading our somewhat extended version of the news, and stay awesome!! See you guys in space!   read


2:38 PM on 02.23.2013

ArkCo Weekly News #12 - Holopets, At Your Service!

ArkCo Weekly News #12


At ArkCo, we definitely love our surprises! Just two days ago we rolled out our newest patch, which was primarily increasing the performance of the game through Paul's coding wizardry. Still, we couldn't resist sneaking in a few goodies, such as a brand new spawn animation, spawn pod, and even the first 3 holopets that have abilities beyond just looking cute! The "firefox" pet has already become a community favorite, lighting the way in dark places and helping ArkCoNauts venture deeper into the dark caves where resources are more likely to hide. Along with him come our nurse cat, who heals you along the way, and our beetle, who keeps you charged with plenty of energy as you explore. They are just a glimpse into some of the ways pets will help their masters.

For our question of the week, we asked Jake to talk about what else we might see from Edge of Space's little companions.

Q:Can you tell us a bit more about the pets, and what players might
see from them in the future?

A: Jake: Holopets will come with a variety of slight bonuses to help the player along. As seen, we currently have 3 test pets out that actually serve purposes. Other kinds of purpose that they can offer could be buffing various stats on the player, procing effects, group buffs, ect. Holopets are meant to be supportive but not necessarily crazy powerful additions. They are an extension of a utility, because sometimes its nice to get that little extra bit of energy/health/light/exposure resistance etc, when you need it.




On the community side this week, we are gearing up for a special livestream event Monday night at 7PM EST, when we appear on Destructoid's livestream! We have cooked up a wonderful surprise to show off, and we also have a very special announcement that will be made during the stream. Both should prove to be very interesting, and more than a little crazy, but that's the Handyman way!

This week we want to take time to remind everyone about Steam Greenlight. Please don't forget about it! This battle is far from over, and every single vote counts. We're gaining momentum, but we have to rise to the challenge and hold that level of interest. Vote, get your family and friends to vote, and don't let up! We need the community behind us now more than ever. You can find the Greenlight page here:

http://steamcommunity.com/sharedfiles/filedetails/?id=92913728


Keep your eye on the community this next week, as several big announcements come your way! Thanks for reading, and stay awesome!   read


3:34 PM on 02.16.2013

ArkCo Weekly News #11 - Networking!

ArkCo Weekly News #11 - Networking!

The key word here at ArkCo this week is definitely networking, both in terms of Edge of Space, and in the community! Following Monday's huge feature patch, it's back to fine tuning the game to continue to improve performance. The next patch will be less visible to the users, but the introduction of features such as exposure,outposts generating in the world, armor with exposure defense stats, and atmosphere generators has pushed the game closer to a sense of progression. No longer is it possible to jump off the edge of a planetoid and freefall to the lower layers of the world. We are happy with the more challenging feel coming into the game, as it presents you with more reason to spend time playing.




This has also been an exciting week for us on the social side, as we have had an opportunity to reach out and meet many other indie game developers. We are especially excited to have met "Grim" Gary Blauvelt, developer of project Epica Rex, currently in it's InideGoGo campaign. Tonight's livestream will be a treat to fans of both Epica Rex and Edge of Space, as Gary joins us to talk about his game, and spend some time playing Edge of Space. The ability to reach out to fellow developers, and work together to support each other is one of the most enriching aspects of the indie development community. It is wonderful to see the Epica Rex community, as well as others, joining us on the irc.indieirc.net network and helping to make it a true home for indie gamers!

This week, we pulled lead developer Jake Crane away from his work briefly, to ask him our first question of the week, something we will include in the newsletter each week!

Q: What is one feature of Edge of Space that people can look forward to seeing in the next couple of patches? Can you tell us a bit about it?

A: Jacob: The next patches will be focused on further battle hardening, networking and making sure everything is stable while moving in more content for testing.We moved in a lot of systems with the two week patch, so we want to ensure that everything is ship shape before we start doing the large content implementations. We're also working on a something special behind the scenes that should be exciting when we release it.

What would an indie game studio be without secrets? Be sure to keep an eye on the community for announcements. Our forums are always open, and updated often!


http://www.playedgeofspace.com/community/index.php

Thanks for reading, and stay awesome!   read


12:24 PM on 02.09.2013

ArkCo Weekly News #10 - Gaining Momentum!

ArkCo Weekly News #10

Wow! ArkCo news #10 already! Hard to believe we've been writing that long, but it's pretty exciting. What started out as a recap to things we posted during the week, has evolved into a chance to talk with players and newcomers alike, and present the ever changing picture of Edge of Space, and where it's going. The game is coming together so well now, it's surprising even to us! We've mentioned before that sometimes things just flow together so well, even better than expected, and that's absolutely been the case over the last couple of weeks. The frameworks that we put in place as the foundations for the core features are really paying off. Lead designer/CEO Jake even remarked, "Things are coming together TOO well!" It's been a question of where to stop for the next patch, trying not to include so much that players would be overwhelmed. It's a great position to be in as a developer, not worried about having enough content, but instead having so much to choose from.


This week we're very excited to show players the new UI! The community has been awaiting a much more organized crafting menu, as well as a system that is more than a placeholder. We are very happy with the look and feel of it, and look forward to hearing everyone's thoughts as they get hands on time with it. Barring any explosions in the labs, we hope to have our beta players in game with this earlynext week. It will definitely be a different experience this time around, with the game taking on so much more of it's own personality, and moving closer to our vision for the launch version. We won't give too much away here, but this patch will have quite a bit more to talk about!




Never satisfied with just the announced patch features, we are extremely excited for the weekly livestream tonight. We have plenty of secrets and surprises to unveil tonight! Not only will we be streaming tonight, but Tuesday, February 12th, we will be joining Ariablarg on Twitch TV for plenty of fun with Edge of Space. It's always a pleasure to spend time with other communities and meet new people! It's an amazing feeling to have interest in the game on the rise, and to see so many people enjoying it now. We feel very blessed to have the community that we do, and all the support that we get every day.

Our virtual doors are always open, and we want to remind you all that you're always welcome to come chat with us at irc.indieirc.net #edgeofspace, or visit our forums to see what else we're up to!

http://www.playedgeofspace.com/community/index.php

Stay awesome, and we'll see you in space! Thanks for reading!   read


1:39 PM on 02.02.2013

ArkCo Weekly News #9 - Working Hard!

ArkCo Weekly News #9

If there is one thing you can say about indie game development, it's that there is never a dull moment. Even when things appear quiet to the public, behind the scenes, things are as busy as can be. Last week, we rolled out one of our bigger patches, putting our weapons, pets glass walls, chests, and even some drastic visual changes into the hands of players. This has allowed us to go back and buckle down to work on the next patch, to update the games UI. This will bring drastic visual and performance updates to the game, making the menus and interfaces that much easier to use.

With another week ahead of us before patch day, there is more than enough going on to keep everyone, especially our community, busy and happy! Starting Monday, we will start looking for our first Fan Spotlight build, to feature the amazing things our players are doing in game. We have been delighted so many times already by the creativity and incredible patience some of our ArkCoNauts have poured into the game. We have even had players build functional binary adders in the power grid! Talk about dedication! It's a great feeling to see everyone having such a great time with Edge of Space, and we can't wait to recognize our fans and their hard work!



This week brought changes to our IRC network as well, as they re-branded from Icedawn, to IndieIRC. What might seem a small change also presents a great opportunity. The indie spirit has always been about indie devs sticking together, and doing what they can to learn from and support one another. We hope that a network made for indie communities will become a gathering place for meeting other devs and giving all of us a chance to meet new people! The more gaming communities we can link into the network, the more gamers will get a chance to learn about games they otherwise might not have. We're definitely happy with our IRC home!

In addition to our other happenings, we're replacing tonight's livestream with a live Q&A session with Jake, hosted by our new friends at GlobalGamers. We're hoping for a good, and very inquisitive crowd, and we're happy for a chance to answer plenty of questions about the game, it's development, our community, and all things Edge of Space. Excited fans are also flocking to our Facebook page, as our publisher, Reverb, has launched an incredible sweepstakes to toss free copies of the game at fans, every 100 likes! We're happy to be getting so many new faces in the community, and we can't wait to welcome our new players!


As always, we want to encourage everyone to keep up with us during the week, between updates,
and come hang out with us! Our forums are always open, and so is our live chat, so don't be shy!

http://www.playedgeofspace.com/community/index.php

Thanks for reading, and stay awesome, ArkCoNauts!   read


11:14 AM on 01.26.2013

ArkCo Weekly News #8 - More Features!

ArkCo Weekly News #8

It has been a tremendously busy week for us at ArkCo! Development has really picked up, and Edge of Space is coming together very well. In some ways it's been BETTER than expected. We are finding that the extra time we spent earlier on, ensuring our core features were working the best that they could be, is translating to a much easier time implementing the more advanced systems. This week's upcoming patch is a prime example. As we worked on the game's new modular weapons system, the team got a bit distracted by discovering that the "holopet" system would be easier to put in than we had anticipated. Since we know that travels in space can be a lonely line of work, we dove right in and got the pet system functioning in time to go in with the weapons patch today, provided nothing blows up on us! We look forward to seeing our ArkCoNauts meeting new friends throughout the world as they explore! Here is a picture of our core engineer, Paul, with his Dice Droid "Blinky":



Quite the odd little fellow, isn't he? You never know what you will find out there in the far reaches of space! The observant viewer will notice something else drastically different in the above screen: a drastic overhaul of the game's tile graphics and blending. For quite some time we had heard community members and critics alike decrying the "blocky" look of the tiles in Edge of Space. The feeling we were trying to convey, of the biome's properties "overtaking" the terrain, seemed to be translating into a more grid-like appearance to the world. With this feedback in mind, we revisited the system, and looked for a better, more well-blended approach. The answer we settled on was to remove the effects that were biome specific, except on the surface layer of the area. The effect has beaten our expectations for how much better the game could look, and we look forward to seeing the community's response to the new style.


On the Community side of things, our growth has definitely been more visible as well. New members have been flocking to the IRC, forums, and other social sites. To celebrate this, we wanted to give a much more involved feeling to our forums in particular. For that we introduced our new ArkCo Divisions. Users can now opt-in to a position within ArkCo, giving them not only a fun forum title for roleplay, but also opening the door to fun possibilities down the road, such as competitive gameplay, chances to design something for the game, and many surprises to come that will make the role you choose come into play. Our community team has definitely been busy putting it all into place.

As if the patch hadn't kept the team busy enough, we also introduced our Edge of Space Wiki last week. No longer will players have to scour the internet in search of help for any of the game's features. We felt it was high time to bring out a one-stop site for guides, FAQ's and tutorials. As it evolves, it will also feature lists of the creatures, items, weapons, armor and more. Many players have already expressed their thanks for having a wiki to get them through the learning curve. You can check it out here:

http://playedgeofspace.com/wiki/m/index.php?title=Main_Page



Today will be a busy one to be sure, as patch days always are, but we look forward to taking a step back tonight to enjoy gameplay with the community on our livestream. As a developer there is nothing more satisfying than seeing first hand the enjoyment your game is bringing to its players. We have included a surprise in the patch that we think will make everyone very happy! As we get back to work, we just want to say as always that everyone is welcome to stop by our forums between blogs, to keep up to date with what's been going on and what's to come.

http://www.playedgeofspace.com/community/index.php

Thanks for reading, and we'll see you next week for the ArkCo Weekly News!   read


1:08 PM on 01.19.2013

ArkCo Weekly News #7 - Changes!

ArkCO Weekly News #7

What a week! Following all the massive publicity last week, things have most definitely kicked into high gear for us. We didn't waste any time to dive right back into the thick of things and roll out our next patch, featuring more upgrades to the "PIOS" or Power Input Output System. The public server has seen a surge in new users as well as the amount of time spent there, as they explore the possibilities. With the new functionality of the most recent patch, it is now possible to create binary calculators, and users are rising to the challenge, creating puzzles and intricate wiring systems to stretch the limits of what the system can do.




This week we also unveiled our new musician, Composer Jens Kiilstofte. Jens is known for the work he does with his brother at MachinimaSound.Com. His talent has brought waves of compliments and has our community more excited than ever for the game's soundtrack, which will be given to Kickstarter and Collectors' Edition pre-order backers. Jens has already been an integral part of the team for several months, and is a regular on our IRC. We feel truly blessed to have him on board!
To celebrate our announcement, we have posted the opening theme song by Jens on our game's Greenlight page, to thank everyone for their votes and support. We hope that everyone will take advantage of the chance to get a taste of the beautiful musical score for Edge of Space. You can find the download here:

http://steamcommunity.com/sharedfiles/filedetails/updates/92913728/1358528919

In spite of the wonderful success of the power grid, and the positive reviews Edge of Space is already gathering, we still feel that the best is yet to come. Behind closed doors at Handyman, Jake and Paul are continuing to pack more amazing features into the game. The next wave of ArkCo tech to be revealed may come as soon as tonight, with our weekly livestream, provided it is ready. It is safe to say there is never a dull moment where this team is concerned, and we are very excited to see where development takes us next. The deeper we get, the more things seem to fall into place on the coding end, leaving many exciting possibilities open that had previously been tabled or overlooked. We are very happy to have more ArkCoNauts than ever before to share the journey! As always, if you want to keep up with us in between newsletters, feel free to check out the forums at

http://www.playedgeofspace.com/community/index.php

Thanks for reading, and we'll see you next week for the ArkCo Weekly news! Stay awesome!   read


10:12 AM on 01.12.2013

Progress!

ArkCo Weekly News #6

This week has truly been an amazing one for us as a team, and for our community. In game development, you learn very quickly that you work continuously, sometimes with very little noticeable outcome. Then one day something clicks, and you feel that your game has finally broken through that invisible barrier from unknown to known. New people stream into your community and you realize how incredible a feeling it really is. Only time will tell if we have TRULY reached that mark, but something has definitely changed.

The turning point for us was finding out that one of our biggest inspirations, Andrew "Redigit" Spinks, was going to support our game. The creator of Terraria, the man himself, liked what he saw in Edge of Space! It was one of those surreal moments when we had to stop and say "Did that just really happen? Did he really just tweet for the first time in almost a year, for US?" We couldn't let the happiness throw us for a loop, and we followed the next day with a critical patch for Edge of Space.

The power grid system is one of the features we feel really makes Edge of Space what it is. It's a feature that will allow players to show what they can do, anywhere from the most basic, to intricate
wiring systems. As more circuit types, switches, and mechanisms are introduced, the system will gain more depth, and players will be able to advance their technology accordingly. One thing is certain, the game is taking on a more well-rounded feel. A player can spawn into a new world, begin gather resources, refine them, craft with them, and build a base. Crafting lights and then powering them, crafting armor and then wearing it. The sense of not having a direction yet is a thing of the past, and players can definitely feel the need to build a safe place and make it their own. The large increase in creatures makes safety a need rather than a luxury. While other core mechanics such as exposure rating are yet to come, Edge of Space is quickly becoming a game that the community spends much more time in.

The one-two punch of Redigit's support and the power grid patch were followed up by another surprise from our friends at RockPaperShotgun, when they featured Edge of Space on their site. The response was tremendous, and immediate. We have vaulted to #4 on Desura's Popular page at the time of this writing, with thousands of gamers checking out the game after reading the article. We're seeing many new faces around the community, and we couldn't be happier!

In closing this week, we would just like to send a heartfelt thanks to all of our backers and supporters, not only Redigit, and media giants like RPS, but every person that has voted for us on Greenlight, joined our forums, liked us, tweeted us, and been a part of the journey getting here. Stay awesome, ArkCoNauts!

If you want to catch up with us before next week's newsletter, you're always welcome to check out our forums at: http://www.playedgeofspace.com/community/index.php

Thanks for reading and we'll see you next week!

  read





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