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About
Who is Super Edco?
Since back from the retro days of yore, anytime a game would let you create a character and name it yourself, I've been using EDCO. It came about as an amalgam of my own names and the fact that an unusual number of games in those days only let you use four characters.

Videogames are a big part of my life. I've been playing and making videogames just about since there was such a thing to be done. My favorite games are Fighters, RPGs, and action adventures, and the rest of that list is pretty long.

deviantArt:
SuperEdco on dA

My Sketchblog:
Super Edco
Lots of my sketches, doodles, and stuff

Group Sketchblog:
Cup Doodle
Now retired, but an archive with TONS of art from me and my buds.



Gamey Stuff:
E3 2005 photos
E3 2006 photos
Player Profile
PSN ID:Super_Edco
Steam ID:Super Edco
BattleNET:Edco
Apple ID:Super Edco
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Google+:Link
DeviantArt:SuperEdco
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Like many, many gamers, I have a distinct love for Mario. I'm old enough to remember playing the original Mario Bros. in the arcade, and it remains one of my favorites of the series. Super Mario Bros. as well, where you had to wait in line to play and there were no guarantees you would get a turn before your parents came back for you. But of course Nintendo home consoles came along giving whole new life and a lot more meaning to Mario games. Super Mario Bros. frustrates me in a lot of ways, and Super Mario 2 I remember for its quirkiness, but never really got attached to it. Mario 3 is where the series sunk its hooks in, and it has had me ever since through all of its many incarnations. But there is still one game I always go back to, each time with a renewed fondness and enthusiasm.

Super Mario World.

It is hard to pinpoint why I am attached to it like I am. Over the years I've played it though so many times I can't focus on any specific thing. Not long ago I put it in just because I wanted to hear the music. Next thing I know I was 30 levels deep! Long ago when the game first arrived, I remember bragging to a friend that I'd almost beat the game and he asked how many levels I'd gone through. I said fifty something and he scoffed at me and said, "Dude there's like 80." My mind was blown. I went back to it and it was like playing a whole new game. This is way before the ubiquitous internets, secrets were pretty much word of mouth. As years went on, after enthusiastically attacking new Mario games, playing with awe and wonder as Mario 64 brought 3D into play, it's still Super Mario World that defines the series for me. I love the Switch Palaces, Donut Plains, Ghost Houses, secret exits, feathers, Forrest of Illusion, and of course... Yoshi. But there's another element to Mario's world that always itches my brain, and that is Mario's view of the world himself.

Which brings me to my art piece, "Memories of Star Road." In all the games, in all the levels he's traversed, I can't help but wonder if Mario ever stops to realize what he's been doing. Imagine he's been travelling across all these bizzarre locales and then finds the first warp exit to Star World. Hey, just another level right? Later on Mario takes another path and he gets a good look at where he's been, up in the clouds. Overwhelmed by his trials, he takes repose for the first time and wonders, "What is this crazy shit?"

That was the inspiration for this piece, a little love note to a game that has brought me so much fun and joy. No doubt it will continue to for a long time to come.







Nothing out of the ordinary for the art process. Rough idea in sketchbook, digital pencils and inks in Manga Studio, colors/paint in Photoshop. It was a mellow art experience and I'm happy to share it with you all.
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I don't need to lay out the events that lead me to visit Benson, Nebraska this past weekend. What I need to do is share the mindblowing win that was found on a small-town wall as my gf and I took a walk down Maple Street after breakfast. We both saw it unexpectedly from about half a block away, and by the time we reached the corner, our jaws we on the floor. I believe our exact words were "WHAAAAAAAT???"















Look, I don't know what Beercade is, where it came from, or what it is doing in Nebraska. But I am so very happy I was able to see this mural in person. We were able to glean some information from a local: The owners of a neighborhood cigar shop are purchasing vintage arcade machines in a slow but steady effort to open a wonderful establishment that will clearly contain beer and an arcade. The mural was painted ahead of time in preparation, so all I can say is more power to them and God Speed.

I vaguely recall reading about this or something very similar, maybe even here at Destructoid? Briefly searching online, I've yet to find anything about this specific locale. If any d-toiders or c-bloggers know more, please post a link in the comments! Until then, I took as many pictures as I could. Here are some of the better ones, they don't really do it justice, but they should let you see some of the gamer love that's going down outside of Omaha. And to the artist: Rock on, man.

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Maybe you have, but I just wanted to take some cool pictures :-)

I did a double take when I saw these at the checkout in Bed, Bath & Beyond of all places. At first glance I thought they were cheap knockoffs-- but they are actually really nice quality tins! Sure enough, there is a sanctioned Nintendo seal on the bottom.

In addition to the 1-UP they've got a red mushroom and a ? box.

The candy is probably secondary here, but it is tasty, a little like Sweet Tarts. This was also surprising, 'cause if you've ever sampled some of the toy-wrapped treats the Far East usually has to offer, the candy is not far removed from chalk.

At three bucks, these Super Mario Bros. tins are a steal as far as collectibles go!







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A Wizard World convention was in Austin this past weekend... It was pretty cool to be in Artist Alley during the show, and even cooler to meet a few D-toid community members who were able to come by and say hello (thanks guys!!).

But on a whim, the gf and I brought our DS's to the show and popped in a copy of Dragon Quest IX. We hopped into the Stornway Inn and set the mode to "Canvas for Guests." sure enough, by the end of the weekend we had no less than seven new guests!

Not only is that a cool feature for the game that works great in public gatherings (one can only imagine the crowds amassed at something like PAX), but I think it's super cool that there are perfect strangers out there who also got my own character to show up in their game. So if any of you out there have a couple new guests by the name of Edco and Vinx, thanks for the canvas!
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Edco
10:54 PM on 11.05.2010

UPDATE: This post got kinda jacked during the whole Destructoid changeover and subsequent un-changeover. Looks like the comments were lost :-( and the pic layout changed. oh well.

In my fleeting spare time I like to work on sprites. Sometimes they get into a game, sometimes they don't. The fate of this little lass is uncertain at the moment, but I'm working on it.

The character concept started with some sketches. It's not always easy to translate into pixels, but I'm pretty pleased so far :-)


In my fleeting spare time I like to work on sprites. Sometimes they get into a game, sometimes they don't. The fate of this little lass is uncertain at the moment, but I'm working on it.



The character concept started with some sketches. It's not always easy to translate into pixels, but I'm pretty pleased so far :-)



 

 
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ModNation Racers Career Mode frustrates me to no end, but all I really want to do is make cars-- so here's the Destructoid racecar I just finished!

-- 100% sticker limit!
-- kickass rocket engine!
-- Florida plates, yo!



I think it came out pretty good :-) It should be shared and available if you've got ModNation Racers, the car is simply called "DESTRUCTOID." If it helps searching, my PSN name is Super_Edco.



BUT HEY! Maybe you want to make your own Destructoid car. In that case, I've posted a second car with just the base stickers to do with as you please. It's called "Destructoid STICKER SET." I do have to warn you the stickers add up quick, but if you know your way around the creator, you can ungroup some things and take out some of the finer details that are really only for the larger sizes.



If you make any cars be sure and let me know!
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