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Who is Super Edco?
Since back from the retro days of yore, anytime a game would let you create a character and name it yourself, I've been using EDCO. It came about as an amalgam of my own names and the fact that an unusual number of games in those days only let you use four characters.

Videogames are a big part of my life. I've been playing and making videogames just about since there was such a thing to be done. My favorite games are Fighters, RPGs, and action adventures, and the rest of that list is pretty long.

SuperEdco on dA

My Sketchblog:
Super Edco
Lots of my sketches, doodles, and stuff

Group Sketchblog:
Cup Doodle
Now retired, but an archive with TONS of art from me and my buds.

Gamey Stuff:
E3 2005 photos
E3 2006 photos
Player Profile
PSN ID:Super_Edco
Steam ID:Super Edco
Apple ID:Super Edco
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6:07 PM on 06.07.2012

It has been many years since I last crossed the floors of E3. Much of it was as expected, peppered with a few little surprises. It remains a spectacle, a glorious exercise in the excess, a marketing sledgehammer wielded to force you to think something is cool. The best things don't have to convince you of course, as cool cannot be dictated. Below are some thoughts of this year's offerings.

Strangest: NBA Baller Beats. This is, um, Guitar Hero with basketballs. Really. And I can't even knock it because it looked fun, and any basketball coach of any age team would love this as much as the players.

Most cohesive: World of Tanks/Warplanes/Battleships. They are setting some high goals and look to hit them all. This looks like an amazing gaming community to belong to if these games are your genre of choice. Or not-- they certainly got me interested and I'm not that into wargames.

Most boring: Electronic Arts

Best looking: Ni No Kuni. OMG I cannot wait for this game. There are vids and screenshots aplenty, but actually seeing it up and running is a sight to behold. It's gorgeous. Rayman Legends is a close second, it was what I'd have thought platform games would have evolved to a long time ago.

Best booth: Going to have to say Namco, with that gargantuan screen playing Tekken Tag 2. It was a rare wow moment of the show to round the corner and see that monster.

Best Trailer: Tomb Raider. Not at all what I, nor I assume many fans, expected in tone or presentation. That was some crazy stuff. I don't even know why they chose to keep the Tomb Raider moniker, because it easily had the strength to stand on its own as a new IP.

UPDATE: Wow, I never could have guessed the reaction to this game which has made itself readily apparent. When I watched the trailer I saw it as a rough take on the character, brutal even, and while there were certain implications of darker areas, to me they were just that, naively thinking no game would ever go beyond what a deliberately constructed trailer might lead some people believe. Now I read (with info from the developers themselves) that darker, controversial implications are anything but, and that's unsettling. The deeper issues continue to express themselves, noted in many other posts around the internet

Most diverse: Square Enix. They had a really great slate of games, and look to be making some fine choices as a publisher outside of their own games.

Biggest disappointment: Nintendo. Seriously, why would I ever want to get a Wii U? Maybe its jaded, grumpy old man syndrome, but there was not a single thing shown by Nintendo that excited me. Nintendoland speaks to an audience I am not a part of. Pikmin is just too niche for me. Even New Super Mario Bros. U was... unimpressive. The HD sharpness was definitely there, but I didn't see any of the love or artistic magic that had gone into previous games. Considering the strides that were taken to push the art styles of far more limited systems, finally being given the resolution and processing power of the Wii U did not seem to inspire the Mario team. I hope-- I dearly, truly hope-- I am wrong about this and as the game gets closer the beauty and artistry will be revealed.

UPDATE: I've now seen the official trailer, including footage of the "Van Gogh Level," which is closer to ideas I had hoped to see. More, please!

The Wii U tablet was cumbersome to me, I didn't find it to enhance the game experience. It was strange to decide what screen to look at, the tablet or the monitor. True, the pro controller was much more natural and seeing games like Arkham City and Dead or Alive 5 make things a little more palatable, but nowhere near enough for me to desire the Wii U as a system.

Biggest surprise: 1313. I was extremely fortunate to have been invited to the closed door demo, and man was it a treat. LucasArt's presentation was elaborate, with a clever "staging set" that provided the illusion you were being brought deep into Courscant. You could tell they were really proud of what they were showing. The game itself looks to be Uncharted Star Wars, but that wasn't what stood out. The character models were unlike anything I've seen in gaming to date. For brief seconds I could have been told it was a live action shot, all while being reminded this was in-game engine. The lip-syncing alone was uncanny, and not in the detrimental way. It pretty much puts to shame any character work being done in other games, and especially going back to the show floor and seeing the likes of Sleeping Dogs, there was no comparison. I guess that's what you get when ILM helps you make a game, I truly hope 1313 will live up to the potential shown.

My game of show: Gameglobe. Not a game, per se, but a game maker. Akin to the creation modes of Little Big Planet and Mod Nation Racers and totally browser based. I watched the full demo presentation and immediately signed up in hopes of being accepted into the closed beta. The demo was really impressive, with tools and features that look as fun to use as they are creative. I don't know if they were pulling any tricks but it ran at an amazing speed for what it looked like it was handling, they surely must have a formidable cloud infrastructure not only for storage but for processing. I've sampled just about every consumer-based creator there is, alongside my work in professional game development. Game globe looks to be the best bridge between the two, with its own style and possibilities. And much like Minecraft, I was filled with excitement for the possibilities not only of what I could do with it, but what the community it generates will bring.

Best booth babe: Nina Williams. Not because she's a pretty blonde, but because she played the part. Her costume was the most detailed, though possibly not as suitable for fighting or extended movement as one would be lead to believe. The model took it all in stride and did all the stances and posed with all the fans. That has got to be a tough gig and she should be commended.

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Like many, many gamers, I have a distinct love for Mario. I'm old enough to remember playing the original Mario Bros. in the arcade, and it remains one of my favorites of the series. Super Mario Bros. as well, where you had to wait in line to play and there were no guarantees you would get a turn before your parents came back for you. But of course Nintendo home consoles came along giving whole new life and a lot more meaning to Mario games. Super Mario Bros. frustrates me in a lot of ways, and Super Mario 2 I remember for its quirkiness, but never really got attached to it. Mario 3 is where the series sunk its hooks in, and it has had me ever since through all of its many incarnations. But there is still one game I always go back to, each time with a renewed fondness and enthusiasm.

Super Mario World.

It is hard to pinpoint why I am attached to it like I am. Over the years I've played it though so many times I can't focus on any specific thing. Not long ago I put it in just because I wanted to hear the music. Next thing I know I was 30 levels deep! Long ago when the game first arrived, I remember bragging to a friend that I'd almost beat the game and he asked how many levels I'd gone through. I said fifty something and he scoffed at me and said, "Dude there's like 80." My mind was blown. I went back to it and it was like playing a whole new game. This is way before the ubiquitous internets, secrets were pretty much word of mouth. As years went on, after enthusiastically attacking new Mario games, playing with awe and wonder as Mario 64 brought 3D into play, it's still Super Mario World that defines the series for me. I love the Switch Palaces, Donut Plains, Ghost Houses, secret exits, feathers, Forrest of Illusion, and of course... Yoshi. But there's another element to Mario's world that always itches my brain, and that is Mario's view of the world himself.

Which brings me to my art piece, "Memories of Star Road." In all the games, in all the levels he's traversed, I can't help but wonder if Mario ever stops to realize what he's been doing. Imagine he's been travelling across all these bizzarre locales and then finds the first warp exit to Star World. Hey, just another level right? Later on Mario takes another path and he gets a good look at where he's been, up in the clouds. Overwhelmed by his trials, he takes repose for the first time and wonders, "What is this crazy shit?"

That was the inspiration for this piece, a little love note to a game that has brought me so much fun and joy. No doubt it will continue to for a long time to come.

Nothing out of the ordinary for the art process. Rough idea in sketchbook, digital pencils and inks in Manga Studio, colors/paint in Photoshop. It was a mellow art experience and I'm happy to share it with you all.
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I don't need to lay out the events that lead me to visit Benson, Nebraska this past weekend. What I need to do is share the mindblowing win that was found on a small-town wall as my gf and I took a walk down Maple Street after breakfast. We both saw it unexpectedly from about half a block away, and by the time we reached the corner, our jaws we on the floor. I believe our exact words were "WHAAAAAAAT???"

Look, I don't know what Beercade is, where it came from, or what it is doing in Nebraska. But I am so very happy I was able to see this mural in person. We were able to glean some information from a local: The owners of a neighborhood cigar shop are purchasing vintage arcade machines in a slow but steady effort to open a wonderful establishment that will clearly contain beer and an arcade. The mural was painted ahead of time in preparation, so all I can say is more power to them and God Speed.

I vaguely recall reading about this or something very similar, maybe even here at Destructoid? Briefly searching online, I've yet to find anything about this specific locale. If any d-toiders or c-bloggers know more, please post a link in the comments! Until then, I took as many pictures as I could. Here are some of the better ones, they don't really do it justice, but they should let you see some of the gamer love that's going down outside of Omaha. And to the artist: Rock on, man.

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Maybe you have, but I just wanted to take some cool pictures :-)

I did a double take when I saw these at the checkout in Bed, Bath & Beyond of all places. At first glance I thought they were cheap knockoffs-- but they are actually really nice quality tins! Sure enough, there is a sanctioned Nintendo seal on the bottom.

In addition to the 1-UP they've got a red mushroom and a ? box.

The candy is probably secondary here, but it is tasty, a little like Sweet Tarts. This was also surprising, 'cause if you've ever sampled some of the toy-wrapped treats the Far East usually has to offer, the candy is not far removed from chalk.

At three bucks, these Super Mario Bros. tins are a steal as far as collectibles go!

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A Wizard World convention was in Austin this past weekend... It was pretty cool to be in Artist Alley during the show, and even cooler to meet a few D-toid community members who were able to come by and say hello (thanks guys!!).

But on a whim, the gf and I brought our DS's to the show and popped in a copy of Dragon Quest IX. We hopped into the Stornway Inn and set the mode to "Canvas for Guests." sure enough, by the end of the weekend we had no less than seven new guests!

Not only is that a cool feature for the game that works great in public gatherings (one can only imagine the crowds amassed at something like PAX), but I think it's super cool that there are perfect strangers out there who also got my own character to show up in their game. So if any of you out there have a couple new guests by the name of Edco and Vinx, thanks for the canvas!

ModNation Racers Career Mode frustrates me to no end, but all I really want to do is make cars-- so here's the Destructoid racecar I just finished!

-- 100% sticker limit!
-- kickass rocket engine!
-- Florida plates, yo!

I think it came out pretty good :-) It should be shared and available if you've got ModNation Racers, the car is simply called "DESTRUCTOID." If it helps searching, my PSN name is Super_Edco.

BUT HEY! Maybe you want to make your own Destructoid car. In that case, I've posted a second car with just the base stickers to do with as you please. It's called "Destructoid STICKER SET." I do have to warn you the stickers add up quick, but if you know your way around the creator, you can ungroup some things and take out some of the finer details that are really only for the larger sizes.

If you make any cars be sure and let me know!
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