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Who is Super Edco?
Since back from the retro days of yore, anytime a game would let you create a character and name it yourself, I've been using EDCO. It came about as an amalgam of my own names and the fact that an unusual number of games in those days only let you use four characters.

Videogames are a big part of my life. I've been playing and making videogames just about since there was such a thing to be done. My favorite games are Fighters, RPGs, and action adventures, and the rest of that list is pretty long.

SuperEdco on dA

My Sketchblog:
Super Edco
Lots of my sketches, doodles, and stuff

Group Sketchblog:
Cup Doodle
Now retired, but an archive with TONS of art from me and my buds.

Gamey Stuff:
E3 2005 photos
E3 2006 photos
Player Profile
PSN ID:Super_Edco
Steam ID:Super Edco
Apple ID:Super Edco
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Following (9)  

A lot of fun was to be had in the 2014 game scene. For me the year was off to a good start as I accomplished one of my greatest gaming feats by obtaining a platinum trophy in Soul Caliber 5. While that one in particular was a while in the works, it something I’m proud of and stands as a symbol of my dedication to these magical things we call video games. Many more hours were spent on games since then, some were a blast, others not as much. Here, though, are my top three pics which I based on the overall “experience” I had with each.


Bravely Default

This was the most fun I’ve had with an RPG in a long, long time. I don’t dislike modern Final Fantasy games, but there is something about what can only be described as the “classic formula” of the early FF games that Bravely Default nailed with a golden hammer. Improved upon, as well, somehow magically transforming tedious tasks like grinding and item collecting into exciting sequences I could play for hours.


It’s an interesting enough story as far as the genre goes, but it kept its hooks in me with different things. The graphics blew me away on the 3Ds, and it’s one of the so-few games whose 3D effect is something I want to show off to other people. They just got it right, and it’s amazing to see and -want- to see after so many games where the 3D effect is unnecessary. Still it’s the overall art direction that kept drawing me in. Great looking, stylized characters, wonderful costume designs, fantastic backgrounds, and super cool enemies and bosses. Those are some damn fine RPG bosses in look and in play.


All I can say about the gameplay is its dastardly addictive quality. Setting the game speed to whiz through battles? Genius, and I wish all games had it. And it looks awesome to boot! Yet being able to crank it back down for a more strategic play is exactly what it needs to be. I found larger battles, especially bosses, just the right amount of tricky, needing to adjust to certain strategies that made sense. There were only a few times where I had to hit the web for a better strategy when mine wasn’t cutting it. Between grinding, bosses, filling out the job classes (maxed them all, thank you), town growing, and side quests… to these squinty RPG eyes Bravely Default is damn near perfect.


Mercenary Kings

Oh how I waited and waited with anticipation from the Kickstarter to release, and I was not disappointed. Coming off as some crazy Contra/Megaman/Metal Slug hybrid, my love for the game was instant. Even in the early stages when frustration was high due to the difficulty, I could just feeeel there was so much more waiting. Yes, that hump is there, but getting over that hump is totally worth it. I read many were turned off because they didn’t bother to stick with it just enough to make their first "good gun” (or even bothered to investigate weapon customization), but man does it get ten times as fun. It’s barely even a couple hours play to get to that point, too, but i guess patience is a virtue. 


Gun building was a little tedious at times but the mechanic played right into my obsessive-compulsive stat-reading ways, and once finding “my build” I was even more free to enjoy the game as it played out mission by mission. This game is no slouch, either, it favors the dedicated and some of those missions can be damn tough. Some required (me) skipping and a revisit down the road when my weapon had jacked up a notch or two. Ultimately I feel like completing the game upped my personal gamer cred and remind me what a load of noodletown bullshit a lot of “modern" gaming is.


Graphically the game is right in my pixel-loving wheelhouse, lovingly rendered and animated by top-notch artists in the field. The story is funny and with purpose, the crew at Tribute games created a solid world and attitude around it. Level design is brutal, even relentless at times, but infinitely playable. Even after finishing the game I went back to play levels for speed runs and to try out new weapon loads. All of this and more sets Mercenary Kings as my most rewarding Kickstarter contribution to date, by far.


Shantae and the Pirate’s Curse

My love for this game is still soaring high, having been my most recent playthrough. It’s the best of the Shantae series, and one of the best platformers I’ve ever played, period. The WayForward team on this Shantae upped their game in every aspect. There is no love lost for what I think is its spiritual competitor this year, Shovel Knight, but Shantae just seemed to ring every bell there was and I can’t say enough good things about it.


The art is glorious, perfectly suited to the 3DS platform, and full of surprises. Like Bravely Default, it’s one of the precious few where the 3D effect is an advantage and impressive to look at, even on the (outstanding) character art. The sprites are just sooooo damn great in every way, and the backgrounds lovingly crafted and layered as to be a paragon of the genre. What I’m trying to say is I really like the art.


As much as I rave over the art, the standout here is the platformer gameplay. It takes everything you love about platformers and metroidvanias and pulls it of with finesse and precision. You know the kind: when you mess up, it’s your fault, not the game’s. It has its aggravations to be sure, and more than its share of devilishly cruel level design (Mud Bog Island WTF evil), but that is outweighed by the get-in-and-play fun that permeates the entire game. Near the end when you have all the powers and start blazing through past areas, it really shines how streamlined the whole design is. Lastly I have to note the story for it’s wackiness and humor, and unashamed self-reference/fanservice/absurdity. The game is so overflowing with personality there are even NPCs I want to see have their own game. If the upcoming Kickstarter-backed Shantae 1/2 Genie Hero is even half as fun as Pirate’s Curse, it will be worth it.


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10:41 PM on 09.27.2014

Game-Art-HQ is at it again, this time with a collection of Mario's baddest baddies- Mario's Blacklist! Just like Link's Blacklist, each artist took on the task of interperting one of Mario's many meanies, from across the entire catalog of Mario games. I dare say this is one of the best galleries yet, some of my new favorite Mario fan-arts have debuted here.

Oh, and when you get to Mega Mole, that's by me :-)


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3:22 PM on 04.17.2014

Perhaps you've been lead to Link's Blacklist right here on DToid, or perhaps you made your way there thru [url=http://www.deviantart.com/?qh=§ion=&global=1&q=Link's+Blacklist]deviantArt[/url] or Game-Art-HQ.

My latest contribution is to 'Round Four,' which has seen a ton of fantastic new entries. Mine is a particular enemy event that's happened to the best of us, an unlucky strike on a Buzzblob in A Link to the Past. ALTTP is one of my all time favorite games -AHEM- yes we've heard it all before, such great memories, nostalgia, awesome, etc. Truly, it is on of my fondest gaming experiences.

Link's Blacklist is an epic art project with some amazing artists giving it their best-- Zelda fans and game art fans need to check it out!

PS, my first contribution was during 'Round Three' with Desbreko, from Majora's Mask.

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Last week my wife and I attended Final Fantasy: Distant Worlds at the Holland Center in Omaha. We were very fortunate (and surprised) that the show came to Omaha and knew we couldn't miss a chance to see music from Final Fantasy performed by a live orchestra.

It was fantastic.

In addition to choice selections from Final Fantasy games, a full-on chorus was on stage taking part in FF's more ambitious selections. If that wasn't enough, one of the show's closers was the Opera scene from Final Fantasy VI, with vocal soloists! Amazing!

While the music played there was a large screen showing game footage of the representative FF games. This ranged from old-school 8 and 16-bit gameplay to the fully-rendered cutscenes from later games and even clips from FFVII: Advent Children. Personally I would have liked to see even more game footage and battles with some of the epic bosses, but with the music soaring alongside it was pretty hard to be picky about it. The music selections were great, I was surprised to see several selections from Final Fantasy VIII (but not really because that game rocks). There were a couple personal favorites I would have like to have heard but they were pretty much made up for by the show's choices as a whole. I mean there was even a section of just battle themes, how cool is that?

The night's show had an extra special treat-- series composer Nobuo Uematsu was in attendance! And holy crap, it was his birthday! The orchestra played some extra pieces in his honor, and had him on stage for a cake. This culminated with the whole audience singing Happy Birthday to Nobuo-san, which to my wife and I was a very special moment for game culture. Because let me tell you something: when you head out to a live performance of Final Fantasy music, you are surrounded by those who want to be there just as much as you do. You are "among your people." Coupled with the night's bonus celebrations, it was a very special evening indeed.

Having Nobuo Uematsu available to liven the crowd added a whole new layer of fun, and for his birthday wish he asked the orchestra to perform "Requiem" from Final Fantasy XI. Near the end of the show he was goaded into singing something himself as an encore, for which he simply whistled the Battle Victory theme much to the crowd's enjoyment. Egged further, he asked the audience to join in for one last performance by way of a single word-- he then ran over to the chorus and squeaked out in a high pitched voice... "SEPH-I-ROTH!" And so the show closed with Sephiroth's theme, the projection screen awash in flames over the image of FF's darkest enemy. Fucking. Awesome.

Conductor Arnie Roth, who has been with the touring show from the beginning, was a great host who offered fun conversation for both first-time listeners and long time fans. The music choices have changed over time, and new pieces appear to be rotated in on a regular basis. This makes the show a great opportunity to see whenever you have the chance. Tickets are a bit pricey-- we were in the upper balcony at $50 a pop-- but if there was ever a game-related event to save up for and attend, this has got to be a top pick. I encourage fans of music, game music, and of course Final Fantasy to find a concert showing in or near your city!

Below is a full list of music we heard at the show:

Final Fantasy VIII
Liberi Fatali (with chorus!)

Final Fantasy I-III
Medley 2010

Final FantasyV
Main Theme

Final Fantasy X

Final Fantasy VII

Final Fantasy V
Dear Friends (with guitar soloist!)

Final Fantasy IX
Vamo' alla Flamenco (with guitar soloist!)

Final Fantasy IV
Theme of Love

Final Fantasy VIII
The Man with the Machine Gun

Final Fantasy
Swing de Chocobo (Sweeeeet!)

:: Intermission ::

Special Performance
Final Fantasy XI

Final Fantasy VII
Opening + Bombing Mission

Final Fantasy VIII
Fisherman's Horizon

Final Fantasy
Battle + Victory Theme Medley

Final Fantasy XI:

Final Fantasy VII
Aerith's Theme

Final Fantasy XIII
Blinded by Light

Final Fantasy VIII
Don't be Afraid

Final Fantasy VI
Opera "Maria and Draco" (with soloists!)

Final Fantasy VI
Terras Theme

Special Performance
Final Fantasy VII
Sephiroth (with chorus!)

Final Fantasy: Distant Worlds Website

PS, so inspired by the show (and already an FF fan), my wife was compelled to pop in FF7 and play all weekend :-)
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I really dig the Etrian Odyssey series. Not only do I like a good dungeon crawl, but Etrian feeds my near-insatiable lust for... cartography! Any game that includes mapmaking as part of the adventure is aces in my book. I'm really looking forward to EOIV if and when I can get my grubby little grid-filling hands on it.

Thusly I present my above image for the Destructoid Etrian Odyssey IV contest. I prefer swordsmen(women) in my party more often than not-- damned if "landsknecht" isn't one of the coolest class names I've ever heard-- and inspiration struck. If you don't see my shout out to Destructoid, it's right under your feet! (um, and represented more obviously below)

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This started as just a little doodle in my sketchbook. But then after watching "Thank God for Me: The Jimquisition Story," I was suddenly... inspired? Is that the word? Perhaps by something... divine???

I like Jim-- really-- sincerely there is no vein of (cruel) mockery intended as hard as that may be for some to believe. Mainly because Jim takes care of that on his own in such fine regard he may in fact be mock-proof.

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