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About
Who is Super Edco?
Since back from the retro days of yore, anytime a game would let you create a character and name it yourself, I've been using EDCO. It came about as an amalgam of my own names and the fact that an unusual number of games in those days only let you use four characters.

Videogames are a big part of my life. I've been playing and making videogames just about since there was such a thing to be done. My favorite games are Fighters, RPGs, and action adventures, and the rest of that list is pretty long.

deviantArt:
SuperEdco on dA

My Sketchblog:
Super Edco
Lots of my sketches, doodles, and stuff

Group Sketchblog:
Cup Doodle
Now retired, but an archive with TONS of art from me and my buds.



Gamey Stuff:
E3 2005 photos
E3 2006 photos
Player Profile
PSN ID:Super_Edco
Steam ID:Super Edco
BattleNET:Edco
Apple ID:Super Edco
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Edco
3:22 PM on 04.17.2014



Perhaps you've been lead to Link's Blacklist right here on DToid, or perhaps you made your way there thru [url=http://www.deviantart.com/?qh=§ion=&global=1&q=Link's+Blacklist]deviantArt[/url] or Game-Art-HQ.

My latest contribution is to 'Round Four,' which has seen a ton of fantastic new entries. Mine is a particular enemy event that's happened to the best of us, an unlucky strike on a Buzzblob in A Link to the Past. ALTTP is one of my all time favorite games -AHEM- yes we've heard it all before, such great memories, nostalgia, awesome, etc. Truly, it is on of my fondest gaming experiences.

Link's Blacklist is an epic art project with some amazing artists giving it their best-- Zelda fans and game art fans need to check it out!

PS, my first contribution was during 'Round Three' with Desbreko, from Majora's Mask.

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Last week my wife and I attended Final Fantasy: Distant Worlds at the Holland Center in Omaha. We were very fortunate (and surprised) that the show came to Omaha and knew we couldn't miss a chance to see music from Final Fantasy performed by a live orchestra.

It was fantastic.

In addition to choice selections from Final Fantasy games, a full-on chorus was on stage taking part in FF's more ambitious selections. If that wasn't enough, one of the show's closers was the Opera scene from Final Fantasy VI, with vocal soloists! Amazing!



While the music played there was a large screen showing game footage of the representative FF games. This ranged from old-school 8 and 16-bit gameplay to the fully-rendered cutscenes from later games and even clips from FFVII: Advent Children. Personally I would have liked to see even more game footage and battles with some of the epic bosses, but with the music soaring alongside it was pretty hard to be picky about it. The music selections were great, I was surprised to see several selections from Final Fantasy VIII (but not really because that game rocks). There were a couple personal favorites I would have like to have heard but they were pretty much made up for by the show's choices as a whole. I mean there was even a section of just battle themes, how cool is that?

The night's show had an extra special treat-- series composer Nobuo Uematsu was in attendance! And holy crap, it was his birthday! The orchestra played some extra pieces in his honor, and had him on stage for a cake. This culminated with the whole audience singing Happy Birthday to Nobuo-san, which to my wife and I was a very special moment for game culture. Because let me tell you something: when you head out to a live performance of Final Fantasy music, you are surrounded by those who want to be there just as much as you do. You are "among your people." Coupled with the night's bonus celebrations, it was a very special evening indeed.



Having Nobuo Uematsu available to liven the crowd added a whole new layer of fun, and for his birthday wish he asked the orchestra to perform "Requiem" from Final Fantasy XI. Near the end of the show he was goaded into singing something himself as an encore, for which he simply whistled the Battle Victory theme much to the crowd's enjoyment. Egged further, he asked the audience to join in for one last performance by way of a single word-- he then ran over to the chorus and squeaked out in a high pitched voice... "SEPH-I-ROTH!" And so the show closed with Sephiroth's theme, the projection screen awash in flames over the image of FF's darkest enemy. Fucking. Awesome.



Conductor Arnie Roth, who has been with the touring show from the beginning, was a great host who offered fun conversation for both first-time listeners and long time fans. The music choices have changed over time, and new pieces appear to be rotated in on a regular basis. This makes the show a great opportunity to see whenever you have the chance. Tickets are a bit pricey-- we were in the upper balcony at $50 a pop-- but if there was ever a game-related event to save up for and attend, this has got to be a top pick. I encourage fans of music, game music, and of course Final Fantasy to find a concert showing in or near your city!

Below is a full list of music we heard at the show:

[center]Final Fantasy VIII
Liberi Fatali (with chorus!)

Final Fantasy I-III
Medley 2010

Final FantasyV
Main Theme

Final Fantasy X
Zanarkand

Final Fantasy VII
JENOVA

Final Fantasy V
Dear Friends (with guitar soloist!)

Final Fantasy IX
Vamo' alla Flamenco (with guitar soloist!)

Final Fantasy IV
Theme of Love

Final Fantasy VIII
The Man with the Machine Gun

Final Fantasy
Swing de Chocobo (Sweeeeet!)

:: Intermission ::

Special Performance
Final Fantasy XI
Requiem

Final Fantasy VII
Opening + Bombing Mission

Final Fantasy VIII
Fisherman's Horizon

Final Fantasy
Battle + Victory Theme Medley

Final Fantasy XI:
Ronafaure

Final Fantasy VII
Aerith's Theme

Final Fantasy XIII
Blinded by Light

Final Fantasy VIII
Don't be Afraid

Final Fantasy VI
Opera "Maria and Draco" (with soloists!)

Final Fantasy VI
Terras Theme

Special Performance
Final Fantasy VII
Sephiroth (with chorus!)[/center]

Final Fantasy: Distant Worlds Website

PS, so inspired by the show (and already an FF fan), my wife was compelled to pop in FF7 and play all weekend :-)
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I really dig the Etrian Odyssey series. Not only do I like a good dungeon crawl, but Etrian feeds my near-insatiable lust for... cartography! Any game that includes mapmaking as part of the adventure is aces in my book. I'm really looking forward to EOIV if and when I can get my grubby little grid-filling hands on it.

Thusly I present my above image for the Destructoid Etrian Odyssey IV contest. I prefer swordsmen(women) in my party more often than not-- damned if "landsknecht" isn't one of the coolest class names I've ever heard-- and inspiration struck. If you don't see my shout out to Destructoid, it's right under your feet! (um, and represented more obviously below)

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This started as just a little doodle in my sketchbook. But then after watching "Thank God for Me: The Jimquisition Story," I was suddenly... inspired? Is that the word? Perhaps by something... divine???

I like Jim-- really-- sincerely there is no vein of (cruel) mockery intended as hard as that may be for some to believe. Mainly because Jim takes care of that on his own in such fine regard he may in fact be mock-proof.

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Edco
6:07 PM on 06.07.2012



It has been many years since I last crossed the floors of E3. Much of it was as expected, peppered with a few little surprises. It remains a spectacle, a glorious exercise in the excess, a marketing sledgehammer wielded to force you to think something is cool. The best things don't have to convince you of course, as cool cannot be dictated. Below are some thoughts of this year's offerings.

Strangest: NBA Baller Beats. This is, um, Guitar Hero with basketballs. Really. And I can't even knock it because it looked fun, and any basketball coach of any age team would love this as much as the players.

Most cohesive: World of Tanks/Warplanes/Battleships. They are setting some high goals and look to hit them all. This looks like an amazing gaming community to belong to if these games are your genre of choice. Or not-- they certainly got me interested and I'm not that into wargames.

Most boring: Electronic Arts

Best looking: Ni No Kuni. OMG I cannot wait for this game. There are vids and screenshots aplenty, but actually seeing it up and running is a sight to behold. It's gorgeous. Rayman Legends is a close second, it was what I'd have thought platform games would have evolved to a long time ago.



Best booth: Going to have to say Namco, with that gargantuan screen playing Tekken Tag 2. It was a rare wow moment of the show to round the corner and see that monster.

Best Trailer: Tomb Raider. Not at all what I, nor I assume many fans, expected in tone or presentation. That was some crazy stuff. I don't even know why they chose to keep the Tomb Raider moniker, because it easily had the strength to stand on its own as a new IP.

UPDATE: Wow, I never could have guessed the reaction to this game which has made itself readily apparent. When I watched the trailer I saw it as a rough take on the character, brutal even, and while there were certain implications of darker areas, to me they were just that, naively thinking no game would ever go beyond what a deliberately constructed trailer might lead some people believe. Now I read (with info from the developers themselves) that darker, controversial implications are anything but, and that's unsettling. The deeper issues continue to express themselves, noted in many other posts around the internet

Most diverse: Square Enix. They had a really great slate of games, and look to be making some fine choices as a publisher outside of their own games.



Biggest disappointment: Nintendo. Seriously, why would I ever want to get a Wii U? Maybe its jaded, grumpy old man syndrome, but there was not a single thing shown by Nintendo that excited me. Nintendoland speaks to an audience I am not a part of. Pikmin is just too niche for me. Even New Super Mario Bros. U was... unimpressive. The HD sharpness was definitely there, but I didn't see any of the love or artistic magic that had gone into previous games. Considering the strides that were taken to push the art styles of far more limited systems, finally being given the resolution and processing power of the Wii U did not seem to inspire the Mario team. I hope-- I dearly, truly hope-- I am wrong about this and as the game gets closer the beauty and artistry will be revealed.

UPDATE: I've now seen the official trailer, including footage of the "Van Gogh Level," which is closer to ideas I had hoped to see. More, please!

The Wii U tablet was cumbersome to me, I didn't find it to enhance the game experience. It was strange to decide what screen to look at, the tablet or the monitor. True, the pro controller was much more natural and seeing games like Arkham City and Dead or Alive 5 make things a little more palatable, but nowhere near enough for me to desire the Wii U as a system.

Biggest surprise: 1313. I was extremely fortunate to have been invited to the closed door demo, and man was it a treat. LucasArt's presentation was elaborate, with a clever "staging set" that provided the illusion you were being brought deep into Courscant. You could tell they were really proud of what they were showing. The game itself looks to be Uncharted Star Wars, but that wasn't what stood out. The character models were unlike anything I've seen in gaming to date. For brief seconds I could have been told it was a live action shot, all while being reminded this was in-game engine. The lip-syncing alone was uncanny, and not in the detrimental way. It pretty much puts to shame any character work being done in other games, and especially going back to the show floor and seeing the likes of Sleeping Dogs, there was no comparison. I guess that's what you get when ILM helps you make a game, I truly hope 1313 will live up to the potential shown.



My game of show: Gameglobe. Not a game, per se, but a game maker. Akin to the creation modes of Little Big Planet and Mod Nation Racers and totally browser based. I watched the full demo presentation and immediately signed up in hopes of being accepted into the closed beta. The demo was really impressive, with tools and features that look as fun to use as they are creative. I don't know if they were pulling any tricks but it ran at an amazing speed for what it looked like it was handling, they surely must have a formidable cloud infrastructure not only for storage but for processing. I've sampled just about every consumer-based creator there is, alongside my work in professional game development. Game globe looks to be the best bridge between the two, with its own style and possibilities. And much like Minecraft, I was filled with excitement for the possibilities not only of what I could do with it, but what the community it generates will bring.
http://www.youtube.com/watch?v=mkpzgLz8aOE

Best booth babe: Nina Williams. Not because she's a pretty blonde, but because she played the part. Her costume was the most detailed, though possibly not as suitable for fighting or extended movement as one would be lead to believe. The model took it all in stride and did all the stances and posed with all the fans. That has got to be a tough gig and she should be commended.

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Like many, many gamers, I have a distinct love for Mario. I'm old enough to remember playing the original Mario Bros. in the arcade, and it remains one of my favorites of the series. Super Mario Bros. as well, where you had to wait in line to play and there were no guarantees you would get a turn before your parents came back for you. But of course Nintendo home consoles came along giving whole new life and a lot more meaning to Mario games. Super Mario Bros. frustrates me in a lot of ways, and Super Mario 2 I remember for its quirkiness, but never really got attached to it. Mario 3 is where the series sunk its hooks in, and it has had me ever since through all of its many incarnations. But there is still one game I always go back to, each time with a renewed fondness and enthusiasm.

Super Mario World.

It is hard to pinpoint why I am attached to it like I am. Over the years I've played it though so many times I can't focus on any specific thing. Not long ago I put it in just because I wanted to hear the music. Next thing I know I was 30 levels deep! Long ago when the game first arrived, I remember bragging to a friend that I'd almost beat the game and he asked how many levels I'd gone through. I said fifty something and he scoffed at me and said, "Dude there's like 80." My mind was blown. I went back to it and it was like playing a whole new game. This is way before the ubiquitous internets, secrets were pretty much word of mouth. As years went on, after enthusiastically attacking new Mario games, playing with awe and wonder as Mario 64 brought 3D into play, it's still Super Mario World that defines the series for me. I love the Switch Palaces, Donut Plains, Ghost Houses, secret exits, feathers, Forrest of Illusion, and of course... Yoshi. But there's another element to Mario's world that always itches my brain, and that is Mario's view of the world himself.

Which brings me to my art piece, "Memories of Star Road." In all the games, in all the levels he's traversed, I can't help but wonder if Mario ever stops to realize what he's been doing. Imagine he's been travelling across all these bizzarre locales and then finds the first warp exit to Star World. Hey, just another level right? Later on Mario takes another path and he gets a good look at where he's been, up in the clouds. Overwhelmed by his trials, he takes repose for the first time and wonders, "What is this crazy shit?"

That was the inspiration for this piece, a little love note to a game that has brought me so much fun and joy. No doubt it will continue to for a long time to come.







Nothing out of the ordinary for the art process. Rough idea in sketchbook, digital pencils and inks in Manga Studio, colors/paint in Photoshop. It was a mellow art experience and I'm happy to share it with you all.
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