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About Me
Steam: 1UpYours
Battle.net: ProperHardcore

Systems I own:
Gamecube
Dreamcast
Nintendo 64
Nintendo Wii
Nintendo DS
Game Boy Advance
Game Boy Color
A crappy PC

Some stuff about me:
To start off with, my very first video game was Madden '97 for the PSX, (Samit Sarkar, you are welcome). I was about 4-years old when I would play the game for a couple of quick matches with my Dad. Everything interested me. To the way I could press triangle when I made a touchdown (which happened rarely, thanks to my lacking gaming skills), to running towards my endzone just to see what would happen. Also, it was fun to play with someone and have that interaction. Other than that, I had a Super Demo disc, that contained different demos of about 100 different games, and watching my Dad play Duke Nukem and Unreal Tournament. I also got my first Game Boy, and my first game: Space Invaders.

Well, when I was five, I was sent to a foster home by Child Protection Services. At the foster home, my love for video games grew even stronger. It was there I was introduced to the NES, Super NES, and N64. Of course, being 5 years old, the part of Mario 64 where the Princess Peach picture turns into Bowser sacred the ever-living shit out of me, but I was fine with Turok and other "bloody" games.

I also was introduced to the platformer and the RPG there. Some girls that helped with the foster home would occasionally bring the SNES out and we would play Super Mario World or Final Fantasy with me. I also went to other houses with people and I would get even more exposure to the PC world of gaming.

At around 6 years-old, I started to live with my new parents, who I love and appreciate. However, coming here was a big shock for me. Though my new brother had an N64, and we played Goldeneye like nothing else, my parents weren't too convinced about video games.

Until very recently, I was the socially awkward kid who had trouble making friends at school and fitting in. As a result of this, I got a GameCube and played a lot of single-player games. Favorites include Super Mario Sunshine and OMG IT'S POKEMON! Because I didn't do very well in the social aspect of school, my parents grew even more apprehensive than ever. And then the final nail in the coffin was hammered:

I was diagnosed with Asperger's syndrome.

It doesn't seem like a big deal, but to my parents, they were rushing for answers and support groups. and of course, every therapist I talked to believed video games were the cause. I didn't believe it. I got my video games put away for a half year! But all that came to pass and many struggles later, I got everything back.

After that fiasco, I met my first friend, united by a shared love of video games. He let me borrow 2 games: Counter-Strike and Metal Gear Solid: The Twin Snakes. The Twin Snakes was the best. So many great moments. Gameplay I've never even experienced before. And Psycho Mantis. He shook my conscious like a baby shakes a rattle.

Counter-Strike was by far my oddest experience. Here I was, not even in my teens yet, and I'm getting subjected to constant homophobic threats, racism, and cuss words, all placed upon a background of guns and blood. I think that was what ruined my innocence.

Yet, through the discovery of Counter-Strike, I also discovered the internet. How amazing it was! So many games! So much to learn! And all the time in the world to do it! It changed my life.

So, recently, I've been reconnecting with the games I knew from my childhood: Duke Nukem, Metal Gear Solid, Super Mario Bros. I just want to know what is was like when I was young and ignorant. I think I still have that old copy of Space Inavders.

__________________________________________________ ______________
SUMMARY: I am a varied and exploratory gamer. I'm a male high schooler. I was born with a controller in my hand. I actually know shit about games. Yes, I still love Pokemon.
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More Games Need to be Based Off of Literature
Eaten by a Grue | 11:10 PM on 10.25.2009 5 comments


Short and sweet: There aren't enough videogames based off of books

You could say that the movie of a book counts, but I'm talking about a real labor of love from the developer's part, not some cheap cash-in. And if any ambitious team of videogame wizards wants to make that game, here are a few ideas for them.

1. Make the plot an alternate plot
If we were to take the Inkworld series for example, wouldn't be so much more interesting to be a resident of Inkworld, than to just be Meggie and her friends fighting countless enemies from the book? It could even be a half prequel, where the first half you are living the events of the Inkworld as normal citizen, then by the next half, Meggie Is transported to the Inkworld, and the plot parallels from there. On that note...

2. Make the world seem living. Since books are half exposistion anyway, try not to make the world feel as though it was built for your story. Give everyone a purpose to be there, and a world that reacts to you appropiately. This also means not making the book's protaganist's story the only thing that seems important. Don't make every NPC talk about the evil lord or the hero and all that. I mean, that should be a general rule for all videogames.

3. Finally, don't screw with the world. Many developers always talk about how when they get licensed properties that they want to add their own touch to it. It almost always goes horribly wrong, like some freak experiment that caused some normal guy to have a big "kick me" on his head, and everybody, trying not to say something about it. If you need help, ask the author, but don't do anything stupid like try to turn the "annoying bitch" character into something good, which usually just turns into an even MORE annoying bitch than before.

Well, that's all for now. No pictures or heavy organization, because I'm typing on my iPod. I'm getting a headache just from trying to not fuck up the spelling.



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5 comments | showing # 1 to 5
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RonBurgandy2010's Avatar - Comment posted on 10/26/2009 06:49
RonBurgandy2010
The problem I find with basing games on books is that many (or must books in my experience) would not make good source material because they don't have enough action to supplement gameplay. Sure, there may be some exceptions, but I'm not really sure. Comics are probably a safer bet.
Eaten by a Grue's Avatar - Comment posted on 10/26/2009 07:57
Eaten by a Grue
That's why the game needs to be a parallel. If the main book itself creates the world, and you are a character of that world, there is no forced need to amp the action. You can do it with a different character than just the main character.
Oncomouse's Avatar - Comment posted on 10/26/2009 13:46
Oncomouse
I'd rather see more interesting original concepts in games, personally, but I know where you're coming from. I always thought Stephen King's Dark Tower series would be a great setting for a Bioware-style RPG. Take a cue from Knights of the Old Republic and make a prequel that tells its own story in that universe.
double2's Avatar - Comment posted on 10/26/2009 14:12
double2
THIS

I totally agree with you Mr. "by a grue" - there is no reason for this to not be happening already. And what's more is that this will probably start happening within the next decade as the games industry is as we speak, already by some people's views, larger than the film industry.

Movies based on books, famous bands making title music to games and simultaneously releasing it as a single, more episodic content with longer seasons, lower prices - all things to look forwards to in the beautiful future of vidja games.
the guy with the hat's Avatar - Comment posted on 10/26/2009 21:41
the guy with the hat
thankyou grue for a nice BLOG keep 'em coming
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