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About
Hey there I'm EAPidgeon, I don't have much to say here I like games, and I prefer gameplay > over graphics. Catch me streaming on twitch.tv/eapidgeon.

Oh and apparently I now have a twitter.
https://twitter.com/EAPidgeon
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Steam Greenlight? Is that a new hipster website?

Just a minor foreword, but this is half speculation and the other opinion, take it with a grain of salt
As some of you may have noticed, although it largely seems to have gone under the radar for a deal of the month, Steam Greenlight is a thing, and it finally released, however is Greenlight truly capable of prime-time? For those of you unfamiliar with Steam Greenlight it's Valve's newest attempt at giving users a real say for games which get on Steam, without Steam requiring interviews with the developers and a stack of legal papers for both sides to fill.

What's the Danger?
At the moment, I won't say Steam Greenlight is a danger, more or less it feels Valve has sent a open beta for allowing games on Steam. what could be considered scary, is the fact "anyone" can submit a game, regardless of who they are, while this is one of the most fantastic things to happen in a long time, I feel it's not a long-shot to also call it one of the more risky. While Valve is doing a observably good job of preventing false games and projects from appearing on Greenlight, or taking them down swiftly, it still holds to the fact, Greenlight isn't presently what could be called a professional part of steam, it's the steam workshop of the steam store. And with this workshop, there holds one large, and noticeable flaw, the amount of users vs the amount of actually finished content.


Yes I know it seemed like a good idea at the time

Is Mob Mentality Ready for Gaming
I don't wish to invoke a incredible degree of hate by saying this, but frequently and because of different interests, it's hard for gamers as a whole to agree on many subjects without starting a few arguments, when the results of these arguments settle however, sometimes, the results aren't always what we may necessarily want, and when it comes to gaming, the minority does in fact have just as much say as the majority.


Sometimes, small groups aren't our friends

This is the problem I have with fully embracing Steam Greenlight, while I love what I see, and I love indie games just as much (if not more) then the next guy, Greenlight could potentially pose problems, noticeably is the fact a good deal of the games on Greenlight are not even necessarily games, as much as demos. While I welcome indie dev's to put their games on Steam, I fear that unless Steam manages to keep a good handle on the flux of games, we may soon find that the steam store is full of games which may never be finished, never started, or, end up canceled, and at the moment with Steams user-base capable of breaking 5 million daily, but only an estimated 500000 positive votes needed to get a game approved, there's a good chance every game will have a certifiable minority to back it up getting on steam.

The Issue, Quantity vs Quality
While Steam itself has an already fantastic selection of games, Steam Greenlight itself is already proving to be no slouch in this category, with a present rate of this writing of almost 15-30 games an hour, it's rather intimidating to individually review all of them for just a single user, even if that user is a steam power-user. The second point, the Steam Store itself can already prove overwhelming in choice, and while the addition of more never hurts, the addition of games which may have a distinguishably lower quality is a concern of mine, while Steam is definitely with this attempt pushing the industry out of stagnation, (for that you get a cake Valve, and it's not a lie) I am concerned we may have an issue from this push for more originality, more similarity.

Stop!Sheath your sword steam!
Every game on steam was picked to be on steam for a reason, and with Greenlight games can be picked without a necessary reason at all. While I would love to play window washing simulator, and dry cleaning simulator all day, I don't want the steam store being filled with games if almost each game is the same amateur indie dev style, I love indie games, but they're like the fine wine of gaming. Binge-drinking indie games, will not end well, for you, myself, or steam.
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I think there needs to be some kind of screening process before they are put up and also a sorting system. This morning, it was great. I rampages through and voted up and down, quite a few games. Man a few hours later though? What a hot mess. I truly think thisis something steam needs, but it needs to be policed.
@Phil
Yeah, one of my big beefs with the system is a game that theoretically only has a few pages of concept art could technically be accepted under this system, while it may be acceptable for a big publisher, it's going to get out of hand real quick with greenlight.

As for organization.... I think I vomited a little.
Sorry to burst your bubble but there are a ton of bad games on steam already.

Best place to find out which games are good, is just to do research on the interwebz. After that use steam to purchase if it's the best price.

But yea I guarantee some of the games Greenlight accepts, will be good, and that in and of itself makes steam a better experience.

Just ignore all the horrible games on Steam. I already have to do that, so greenlight won't change that.
@ImmortalPhoenix
A bubble would imply I was ignoring the fact steam has bad-games, of course it has bad-games such as Postal 3 and that one (or maybe 2) craptastic flat-out games, and lets not forget Rogue Warrior, the difference is those were at least made by what you could consider a semi-professional developer, what we're looking at here is the steam store getting spammed by my MSPaint adventure and Flash Game Tuts 101, while I would love to spend all day looking at 300+ games where half are uninspired, plagiarized, or just plain bad, I would prefer if we could make this something worth looking at.

At the current rate I wouldn't be surprised for out of those 1500 games which will probably propogate Greenlight at this rate in the next 2-5 days, only 30 are worth publishing, but you know how many people need to find those 30 games in this 1500 games worth of dribble? 500,000.
I see that you can not only vote up a game,but you can also vote it down.
I'd like to add to your points yet another one though: Trolls. Internet trolls.
Perhaps there will be situations where some people will vote up or down certain games not for a serious reason,but for trolling.
I think Steam should look at Apple and iTunes and make a similar publication system. iTunes ask from musicians that their music has some specific standards,and if these standards are met,Apple doesn't care more about the content,they just ask for some money from the artist for putting his songs in their hard drive so people can download them.
My point is that I might not like many games from those I see in Steam Greenlight, but other people might do,and I shouldn't be responsible for not allowing people to play games they like,or having a developer not publish his/their game.
@Stavros
In this case we would really just be talking about the steam store, which while valve has a few standards is rather open. But a good deal of games get accepted if they allow a paycut and do some paperwork, Greenlight however was intended for games to show they have a fan-base which valve likely decided for various reasons wasn't worth hosting. For example such games as La Mulana, Escape Goat, and Project Zomboid.

P.S: I did consider including internet trolls briefly in writing this, but I felt it overlapped a bit too much with the point of most players of certain games are a minority of the genre and the game appeals to them in such a fashion they play it, creating a games user-base. I did slightly allude to it however with my reference to the Cobra Kai, although I probably could have done better with explaining that part.
Nicely said!

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