"...the golden age of gaming which has evolved into what it is now. The era of gamecube, PS2, and Xbox."
Wut
Wut
Ah sorry about that, thanks for catching it, it might have been a bit unclear as I was a bit pressed for time when I had finished writing this and proof-reading had to be near-virtually thrown out the window.
Personally I think the decline in gaming came when developers realized that they could release a broken game.... use paying customers to beta test it, and then patch it to sort of fix it.
DLC is still generally optional (though yeah, recently it's becoming more part of the actual game and might even include the real ending), but the patching issue means that I can actually buy an online game that simply doesn't work. Sometimes the matchmaking/server systems don't work and people simply can't get into a game (looking at you Homefront!). Six months later the game might be playable... or it might not. Bethesda must have known about the PS3 memory issues for Skyrim...but they still released a game that once players reached a certain number of hours, the game would lag to the extent that it was completely unplayable.
There seems to be a complete lack of quality control (even something as simple as ensuring voice chat work in online games) and instead there is an attitude of release now, fix later.
Personally I hate this attitude far more than the DLC issue of planned monetization of consumers... and a continual ripping them off after purchase. For the most part, DLC is still optional and I rarely if ever bother with it.
DLC is still generally optional (though yeah, recently it's becoming more part of the actual game and might even include the real ending), but the patching issue means that I can actually buy an online game that simply doesn't work. Sometimes the matchmaking/server systems don't work and people simply can't get into a game (looking at you Homefront!). Six months later the game might be playable... or it might not. Bethesda must have known about the PS3 memory issues for Skyrim...but they still released a game that once players reached a certain number of hours, the game would lag to the extent that it was completely unplayable.
There seems to be a complete lack of quality control (even something as simple as ensuring voice chat work in online games) and instead there is an attitude of release now, fix later.
Personally I hate this attitude far more than the DLC issue of planned monetization of consumers... and a continual ripping them off after purchase. For the most part, DLC is still optional and I rarely if ever bother with it.
Thanks for the comment Elsa and to be honest I agree with you wholeheartedly, however my opinion is DLC and these, improvements after release are what has caused this general acceptance among developers that nearly finished baking is good enough even when that one raw part could completely ruin the meal
Also apologies for the poor grammar in this comment I'm on my phone at the moment.
Also apologies for the poor grammar in this comment I'm on my phone at the moment.
Thanks for the comment Elsa and to be honest I agree with you wholeheartedly, however my opinion is DLC and these, improvements after release are what has caused this general acceptance among developers that nearly finished baking is good enough even when that one raw part could completely ruin the meal
Also apologies for the poor grammar in this comment I'm on my phone at the moment.
Also apologies for the poor grammar in this comment I'm on my phone at the moment.
What Elsa said.
Patches at release is bad and you can only patch up a broken boat so well. Someone should just make a better boat without any holes in it and then we can go rowing merrily. Skyrim is full of this attitude and it saddens me because to get the game we were told was gonna happen we HAVE to get all the new content in their DLC. Spears, crossbows, dragon riding, werebears, more gear, non-Nordic children clones, and maybe just maybe they might add Bosmer and Khajiit to the marriage roster.
Also, there are only about 750-800 steps going to the Throat of the World, not 7000 like Todd said there would be. Pathetic really.
Patches at release is bad and you can only patch up a broken boat so well. Someone should just make a better boat without any holes in it and then we can go rowing merrily. Skyrim is full of this attitude and it saddens me because to get the game we were told was gonna happen we HAVE to get all the new content in their DLC. Spears, crossbows, dragon riding, werebears, more gear, non-Nordic children clones, and maybe just maybe they might add Bosmer and Khajiit to the marriage roster.
Also, there are only about 750-800 steps going to the Throat of the World, not 7000 like Todd said there would be. Pathetic really.
Elsa hit the nail on the head. Premature patching is even worse, before we even know what needs fixing, especially when we have nerf-happy crybabies whining to the developers all the time.
Yes glitchmaster, I agree I do feel Skyrim is hated upon a bit much for the PS3 fiasco but worry not, I have a article hear almost finished which addresses this mentality as if late as well.
Also on a side note for you glitch you can understand building a boat with a few wholes if your company is funding dry as a desert island, but for companies like Bethseda I can understand, its ridiculous.
"still on a phone".
Also on a side note for you glitch you can understand building a boat with a few wholes if your company is funding dry as a desert island, but for companies like Bethseda I can understand, its ridiculous.
"still on a phone".
I don't hate Bethesda but my love for the Elder Scrolls series is what drives my passion for quality control. I could say the same for most of the games I like. I understand that money controls a lot of what happens but when fans of a game mod the game and it is better than anything the devs do, I feel like the devs aren't even trying all that hard. How can 1-5 people do better work than 10-20? They shouldn't be able to yet they do sometimes.

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