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About
Hey there I'm EAPidgeon, I don't have much to say here I like games, and I prefer gameplay > over graphics. Catch me streaming on twitch.tv/eapidgeon.

Oh and apparently I now have a twitter.
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EAPidgeon
5:40 PM on 04.29.2012

It's simply aggravating in this day and age that as far back as 2007, certain game companies had begun letting go on the silver mantle that once hid the ugly side of game development. However today I aim to satisfy both a personal rant, and yet at the same time one which largely embodies a greater albeit, probably biased (from my side) public opinion. First however let me begin by talking, about the good that's happened with the greater freedom of information and leaks we have about game information today.

In the past, games were developed with an intention of satisfaction = sales, I'm sure everyone here as well as I remembers the golden age of gaming unlike which it has evolved into what it is now, this was the era of gamecube, PS2, and Xbox. The reason has been obvious to anyone who has been paying attention to gaming as of now. But back in the day, the crime, the deceit, all of this went on behind the curtains, except now. This crime in gaming I speak of which such disgust is known as DLC.

The most hated and recent underground, mob-like change in gaming has begun ever since the invention of the rumble pack or the red 'expansion pack' for the nintendo 64. However these were small things and, well, you could actually have something physical you could sell, or return if you didn't like it right? As we know this isn't true when it comes to DLC.

At first DLC seemed to be something nice, a developer didn't quite want to let go on the reins of their successful game and felt they could still improve it. But, why would they want to keep the fans waiting, so naturally digital DLC was born. The birth of DLC is in this way, the pandora's box of gaming.
Developers and companies were curious as to how this new creature, DLC would perform on the market. To their surprise it performed far better then they ever had expected. However with the surprisingly strong sales of DLC it's ironic the companies we loved most caused this snowball of cheapness of the wrong cents.
The indie developers, the cash strung heroes of gaming, saw DLC as the way it was meant to be as a efficient way to coast off a success and fortunately it allowed them both to earn a bit more cash, and not go crazy in the process. Yet, as we all know it's the indie developers ideas, which made DLC worthwhile, which are most often robbed from them, and mangled beyond any recognition.

It's because this crime happened, that videogames themselves, are suffering from a dangerous virus. No this isn't T-Virus, but it's not entirely far off from the truth. If one looks around they can see the cheapening of videogames, the decline of attention, the cutting off of the oh so delicious fat in videogames, us gamers enjoy just to be served under a heavier price tag, because there was a cheaper meat which served the same purpose. The better meat of gaming, isn't being lovingly packaged with a beautiful instruction manual anymore, it's being locked behind a cage, and instead we pay for what's scraped off the floor.

When I see a game that chooses to go the path of the 'extra' DLC or the 'bonus' DLC I always think 'sellout'. One shouldn't have to pay 5$ to use an img in this blogpost should they, did you have to pay 5$ to view this blogpost? I don't think so. Something the developers spent time laboring on and even at times feeling impressed about, shouldn't be forced to be choked out as the slow or deceptive crawl that DLC has. Developers, Designers, Programmers, all should be free to choose how they let you play their game and what you can have in your game, it's why now gaming and gamers need to make a stand, a stand against DLC and the Disrespectful Large Companies which are choking creativity with it.



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"...the golden age of gaming which has evolved into what it is now. The era of gamecube, PS2, and Xbox."

Wut
Ah sorry about that, thanks for catching it, it might have been a bit unclear as I was a bit pressed for time when I had finished writing this and proof-reading had to be near-virtually thrown out the window.
Personally I think the decline in gaming came when developers realized that they could release a broken game.... use paying customers to beta test it, and then patch it to sort of fix it.

DLC is still generally optional (though yeah, recently it's becoming more part of the actual game and might even include the real ending), but the patching issue means that I can actually buy an online game that simply doesn't work. Sometimes the matchmaking/server systems don't work and people simply can't get into a game (looking at you Homefront!). Six months later the game might be playable... or it might not. Bethesda must have known about the PS3 memory issues for Skyrim...but they still released a game that once players reached a certain number of hours, the game would lag to the extent that it was completely unplayable.

There seems to be a complete lack of quality control (even something as simple as ensuring voice chat work in online games) and instead there is an attitude of release now, fix later.

Personally I hate this attitude far more than the DLC issue of planned monetization of consumers... and a continual ripping them off after purchase. For the most part, DLC is still optional and I rarely if ever bother with it.
Thanks for the comment Elsa and to be honest I agree with you wholeheartedly, however my opinion is DLC and these, improvements after release are what has caused this general acceptance among developers that nearly finished baking is good enough even when that one raw part could completely ruin the meal

Also apologies for the poor grammar in this comment I'm on my phone at the moment.
Thanks for the comment Elsa and to be honest I agree with you wholeheartedly, however my opinion is DLC and these, improvements after release are what has caused this general acceptance among developers that nearly finished baking is good enough even when that one raw part could completely ruin the meal

Also apologies for the poor grammar in this comment I'm on my phone at the moment.
What Elsa said.

Patches at release is bad and you can only patch up a broken boat so well. Someone should just make a better boat without any holes in it and then we can go rowing merrily. Skyrim is full of this attitude and it saddens me because to get the game we were told was gonna happen we HAVE to get all the new content in their DLC. Spears, crossbows, dragon riding, werebears, more gear, non-Nordic children clones, and maybe just maybe they might add Bosmer and Khajiit to the marriage roster.

Also, there are only about 750-800 steps going to the Throat of the World, not 7000 like Todd said there would be. Pathetic really.
Elsa hit the nail on the head. Premature patching is even worse, before we even know what needs fixing, especially when we have nerf-happy crybabies whining to the developers all the time.
Yes glitchmaster, I agree I do feel Skyrim is hated upon a bit much for the PS3 fiasco but worry not, I have a article hear almost finished which addresses this mentality as if late as well.

Also on a side note for you glitch you can understand building a boat with a few wholes if your company is funding dry as a desert island, but for companies like Bethseda I can understand, its ridiculous.

"still on a phone".
I don't hate Bethesda but my love for the Elder Scrolls series is what drives my passion for quality control. I could say the same for most of the games I like. I understand that money controls a lot of what happens but when fans of a game mod the game and it is better than anything the devs do, I feel like the devs aren't even trying all that hard. How can 1-5 people do better work than 10-20? They shouldn't be able to yet they do sometimes.

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