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Community Discussion: Blog by EAPidgeon | PC, Valve, and Steam: Is digital retail forcing console's hand?Destructoid
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About
Hey there I'm EAPidgeon, I don't have much to say here I like games, and I prefer gameplay > over graphics. Catch me streaming on twitch.tv/eapidgeon.

Oh and apparently I now have a twitter.
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Corruption or Desperation
It's no question that console gaming and its policy choices have come under a great deal of flak lately.
Yet what caused the inspiration for this post was the article by Jim Sterling, and what Iwata of Nintendo said, proposing price matching for digital and the retail pricing for games. Despite Nintendo being both a trendsetter, it is also still backwards, but this isn't important. The questions are, is console gaming beginning to feel its old age, are consoles unable to meet the challenge of the next generation, and if so, where do we go from here? (sweet child o mine :P)

Stumbling Giants
With the current console generation at its limits or reaching them in the next year or so, one must beg the question are consoles ready yet for the next generation. With mobile devices already becoming capable of running console classics like Dead Space and FFT(Final Fantasy Tactics) it's clear consoles need to act. The question is, how? Consoles each iteration near always employ casino like tricks to keep system purchase prices down and usually the -assets per system (pulling a guess here) run close to at least 150$. So how can consoles still go positive, it's the casino tricks, but it may come as a shock to the next generation of would be buyers, unless a new casino trick can be found, consoles won't be cheap.

The Next Trick?
Being mainly human beings, and having some level of functioning right or wrong, we can tell when something isn't right, and with games we aren't any time soon putting down a fresh green benjamin for just 1 game when it only cost 50$ last year. We like to feel what we're paying for is worth its value, even if its not, but with a need for stronger hardware and a new console, the next generation is being rushed into existence and to some executives dislike, too soon to use the same tricks.

Remember the argument over the attempts to prevent used copies from being played again on a different system? This is the next generations scheme to keep prices down, there's just one little problem, the retailers who rely on a used games for a large amount of their profits, the ones who sell these consoles new games, they aren't going to like it, and probably won't even let it happen.

Killing the Messenger
Now that we've come nearly full circle it's time to explain why Steam may be forcing consoles to reveal their tricks, for if consoles must survive by going digital, steam is the behemoth they'll have to face.
And now after taking you through these hopefully poetic thoughts, I must go as I am out of time but I leave the question, if consoles are between two hard places, Steam and Time, can they survive, and if so, where do we go from here?

Written on a phone, forgive the spelling/grammar.



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There are VERY few games I'd buy on Steam over a console, since consoles don't have any DRM. That being said, Steam is going to look like the Second Coming if the rumors about Sony's and Microsoft's new consoles are true. I'd MUCH rather buy a game through Steam than on a console that outright tells me I can't play used games and that I MUST be online to play anything I do buy.

I'm in the retail disc camp, though -- You'll have to pry my retail games from my cold, dead hands if you want me to give them up. The ONLY digital service I've been 100% okay with is Good Old Games. In every other situation, I'd rather buy a retail disc, even if it's more expensive.
@pedrovay2003

Can't blame you there, in fact I pretty much agree with you, I can understand loving a physical copy if you only need to play off one medium, since I frequently however access my games off a laptop, steam is a godsend, especially the prices. More or less though i'm more excited to see exactly how many 'secrets' we're going to see exposed in the coming months, or if something new and highly original is going to appear, but we'll see.

And yeh I've heard good things about GOG never really bothered checking it out though as steam is also a pretty effective IM for me.

I can also understand if you don't mind paying a bit more, but... seeing as consoles are trying to go downloadable media, with DRM, based off what we've heard and the fact Iwata is trying to price match, (Iwata is really just talking out the A but anyway) this is the most likely thing going on and what will probably happen based off what I've connected as logically as I can.

Being honest since I'm also a PC Gamer, I'm not a huge fan of retail since you often require the product key to enter the game again, and well usually after a year or two I've lost the instruction manual.
I'm with Pedro, I do not like the concept of digital distribution as I don't feel I own anything, I merely rent it.
@Kyousuke

Even GOG games have that pesky EULA that say we're just licensees. If I feel enough like I own it, though, I'm game. I downloaded The Witcher 2: Enhanced Edition from there, and I don't have a single problem with it.

Sometimes you get lucky with Steam, too: Through GamersGate.com this week, everything SEGA is on sale. I downloaded Sonic 4 Episode 1, and to my surprise, you don't need to run Steam to play it, even though it's a Steam code that you have to redeem. I zipped the installed folder and brought it to a friend's computer that NEVER had Steam installed on it, and Sonic 4 ran straight from my USB flash drive without any issues. Super Meat Boy did the same thing. In those cases, I'm 100% fine with Steam, too.
Steam is the only DRM that I don't mind. Why? Because I trust Valve. I ONLY trust Valve.
I have long since accepted there will come a day where I outlive my games in one form or another. I consider possibilities such as one day all of my devices that are compatible with my games will die or go the way of the dinosaurs. Even my games can be taken away from me in an instant by a house fire, tornado, or theft. I love the feeling of a physical copy as much as the next guy, but I understand the claim I lay over it is ephemeral. Hell there might even be a day I move on myself, even before my games are rendered unplayable.

My point here is many of the things we feel we "own" are not permanent fixtures in our lives. Having accepted that, I am okay with digital copies of games. Sure I do not get the same "physical" feel and joy of that experience, but I also no longer I have to get that feeling to enjoy my games as they are. Sure, if I can get a physical copy of a game over a digital copy, I will usually go for the former.

This is easier for myself to accept than others since I have had two incidences where stuff was stolen from me, games and game systems. I have also had a time in my life where I sold every single game related thing I had and took a break. Between these two experiences, I understand the urge to feel like I "own" something is usually due to wanting to have something tangible I can point to and say "see, that is my game". The other consideration, is had I had digital copies of these games that were stolen and the other games I sold, then chances are likely that I would still have them today.

Anyway, I completely understand other people's position on DRM, particularly Steam. In honesty, people are justified in feeling the ways they do towards Steam, but as for myself, I have just come to a point where as long as I get to play the game and I enjoy it, then at the end of the day I do not care at all where/how/why it came to me.
Sweet Child o' Mine was "Where do we go now."

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