This cost me a lot of coins in the days that I played arcade games. I would put a couple quarters into the Marvel Vs. Capcom 2 cabinet, beat a stage or two, and then get destroyed by someone who randomly came up and decided to hop into the fray. I'd put in another set of coins, possibly two depending on how good the person was, and end up beating him by less than an inch of the health bar.
This is what I'm best at, being persistent. I don't really excel at any one type of game, I am more of a 'Jack of All Trades'. I can play a racing game pretty decently, but the walls and other cars always take a bit of damage. I can also play RTS games, but I always lose the first round and make a slight comeback during the second. There's one common variable that comes into play, though, and that's interaction with another player. Playing a game against a computer is just something I do to waste time, but I value the competitive spirit that comes with opposing another human player.
There is also another thing that I've always been interested in and that thing would be psychology. I want to know what another person is thinking; what they are going to do next. While a computer may just do random inputs to counter what you input, a person does not always think that way; the person thinks for his/her self. People usually have a play pattern that they are comfortable with; one that they will almost always follow. I like to learn others' play patterns and try to mold mine around that so I can win. Of course to do that I would have to play against them or watch them first. In terms of the former, I would almost always lose.
If you would bring these two mindsets together, you would get the essence of what has come to be my favorite video game genre: the fighting game. When being serious about them in a competitive sense, fighting games have you select a favored character and learn all of the match ups for said character. That means that you would have to learn the character's moves, combos, and how to use them expertly against every other character in the game's roster. After doing all of that, you still aren't completely ready to feel like you are on the top of the world, because a ton of other people know the same things that you do. This is when it's time to take on the world and learn a lot of real-life skills. Each opponent will always have a technique that you would need to adapt to and sometimes those techniques are always changing.
There's another great example of my role of an underdog. Since it was announced, Demon's Souls skyrocketed to my 'Most Wanted' list. After hearing of its daunting difficulty, I was a little swayed, but it continued to stay at the top of my 'Most Wanted' list. Excitedly, I picked it up on the day of its release, went home, and died. I, like many others died hundreds of times. But, that didn't stop me. I memorized every enemy and little pathway there was. I was doing so well and felt on top of the world! Then, I got to a point where memorizing things wouldn't help a lot. I got to the Flamelurker boss. I can honestly say that I died at this boss at least 50 times. I had a feeling that I wasn't ready for it and should go on to another level, but I didn't. I tried and tried until I finally got the killing blow on him, got resurrected, and proceeded to die again. I ended up beating the game in less than a month after I bought it, but it was because I was addicted. I love the challenge of playing extremely difficult games. Beating them just makes it so much more of a gratifying win.
But all of this began on a Super Nintendo Entertainment System in a lowly American living room in the 90s. It was me and my brother playing a usual match of Street Fighter II. My brother would always pick either Vega (Claw) or Zangief while, being too young to really comprehend the moves, I chose Ryu. To me Ryu was just some amazing guy who had the ability to shoot out balls of fire and also turn into a helicopter. Even though he was so amazing, I would always lose. How could a guy who could shoot out fire be beaten by someone who could just climb fences or a brute? I could not answer that. Then one day I decided to actually watch what he was doing. I started to learn what he would always do and how to use Ryu's moves. Then I started beating him time after time because he always had the same game plan. I then started to use this against my friends and my eyes were open. Everyone had their own mindset and I had to learn it to win.It has continued since then and progressed into something that just comes naturally to me.
I might not get you the first couple of times, but watch out, I'm right behind you.
Have you, your loved one, or your parents ever make an amazing brownie? Did you ask for another batch and got a treat that left a bittersweet flavor in your mouth? Well, this is how I, and many others, felt after playing The King of Fighters XII.
The King of Fighters XII simply felt like it was a rushed game when it comes to gameplay. The Arcade Mode simply leads you through three versus three team matches in which you try to beat the opposing team in the least time possible giving you one retry per match. It consists of five rounds and adds up your time in the end. What do you get for beating Arcade Mode within a set time? Nothing but Achievements/Trophies. There isn't even a story to get out of it, no secret characters, no special bosses, nothing; so the Arcade Mode is basically an average Time Trial. But, I like Time Trials, they make me feel as if I'm getting better if I get a better time. I mean, damn, there's an Achievement/Trophy for beating Arcade Mode within 3 minutes and 30 seconds. I'm not that good yet, but I'll strive to one day get that Trophy.
One thing that people rant about when the topic of The King of Fighters XII comes up is not just the lack of characters, but the lack of fan favorites. The King of Fighters XI boosted over 40 characters (and a color edit mode), while The King of Fighters only features a mere 22 playable characters. With many of the series' usuals such as Mai and K', people were/are disgruntled. This doesn't really bother me, personally, but I do miss Rock Howard; I usually main him. /cry.
As any King of Fighters game, there is one definite upside: it's easy as pie to just jump in and fight. There isn't anything special about the fighting system in the King of Fighters series, which makes it perfect for anyone to just pick up and play. It's relatively easy to get used to and fun to play around with.
King of Fighters XII's online mode is decent at best, but nearly unplayable for me. I've only played a couple matches but the imput lag was horrible compared to the no lag I get from Arcade Mode. I'll stick to local Versus until I get that cleared up. As for the Online Mode setup, it's nothing to baffle over. It just rates average in my book.
Iori - Flames = :'[
Now, to the gem of The King of Fighters XII: the sprites. The sprites are just works of art in themselves, giving depth to the characters and all of their being. They are beautifully designed and the animations are smooth. There's not much more to say about it, but I was left in awe when I first saw them. The backgrounds are very well designed, too, but there aren't many of them.
Fighting games aren't always supposed to offer much, but there is a certain limit to the minimum a game can give. I think the King of Fighters XII upholds this limit. I highly enjoy the smoothness of the game and the eye candy that comes along with it, but like any other candy, the taste becomes all too familiar and leaves me wanting something more.
The brownies might not taste as good this time around, but c'mon, they're f!@#ing brownies.
I decided to make a little column where I upload my art for a well deserving community. At the rate that I've been drawing lately, I hope to have one of these at least once a month, and hopefully more than that some day.
Anyway, today I have three pictures to bring to you. Two of them are digitally colored; the last only shaded (not-so-well) with a pencil.
The first is a sketch of Professor Layton. I posted this on my Introduction thread on the forums when Bulkmailer asked me not to hold out on the art. Of course, I haven't really kept up since then, but I'll hope to prove my value now. As you can see, it isn't great, it isn't amazing, it's just a quick sketch done in a few minutes.
The second is a Prinny. For those of you who don't know (and should pick up a Disgaea game for your own sake), a Prinny is created when a human who has led a worthless life or committed a mortal sin in life dies, leading to the soul being sewn into the body of a Prinny. They're basically the servants of the underworld's inhabitants (see: Etna), blablahblah. I was just a little bored and on a Disgaea 3 / Prinny: Can I Really Be A Hero? Binge. Obsession? Nah. Love? Maybe. This is my first drawing in which I used Photoshop to color/lineart.
The third is my most recent, and it's of Zero (the protagonist of the Mega Man Zero series). I decided to do this one because I just haven't done anything in quite a while and I simply love the Mega Man/Mega Man Zero series. I wanted to see if I still had it, and I guess that I do. This is the second picture that I used Photoshop to color/lineart for, and, from the looks of it, It seems I'm getting a little better.
I guess it's time that I do a proper introduction blog since I've been here for a few months.
I'm Chester, I turn eighteen this November, I've been around the D-toid blogs reading and commenting, and I've been gaming since I was born (basically). I started up on the SNES on The Legend of Zelda: A Link to The Past and Mega Man 7. This started my adoration of video games and two of my favorite game series. As I grew up, I have owned a SNES, Sega Genesis, Playstation, Nintendo 64, Gamecube, Sega Dreamcast, PS2, XBOX, XB360, Wii, and PS3. In that order, of course. As for handhelds I've owned a GameBoy, GBC, GBA, DS, DSLite, PSP, and DSi. I also like to play dance rhythm games at times, my favorite being the Pump it Up series. I play Pump it Up at the Arcades a few times a week. It's kind of like an exercise regimen. And it works.
(Took this part from my forum intro and edited a bit, heh.)
I'm currently mostly into RPGs, some FPSs, Adventure games, and Fighters. I haven't played Fighting games in quite a while, though, due to my lack of owning a Fightstick. I'll probably pick up a Street Fighter IV TE stick and a couple fighting games whenever I get the money, then I'll join in on some PS3 FNF when I have the time. As for my fighting game of choice, I don't really have one. Simply, I love them all. I've still yet to even play King of Fighters XII yet, but I'm itching to get my hands on it.
I've recently gone through all of my games and decided that I don't really have a favorite game, and barely a favorite game list. I find myself playing my DSi and Dreamcast most, but this might be because of my lack of PS3 games.
I own a DSi, Dreamcast, Nintendo 64, Playstation 3, and a Super Nintendo (As of tomorrow).
I rarely play games competitively, just mostly for fun. But, when I do play competitively, I'm no sore loser. I tend to lose a lot and just accepted that. I guess it's a side affect of having a brother that's nine years older than you teaching you to play Street Fighter II.