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DwightDL. I've been into gaming for a while. This is my blog.

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Graphics: Can they ever beat realism?
DwightDL | 9:06 PM on 11.26.2009 19 comments


Graphics are a big deal, and don't act like they aren't. They are what have defined each generation of gaming, and especially for more casual gamers, they can be what define great games. Obviously, each generation tops itself in terms of graphics. There have been some major steps in graphics, such as the leap from the Super Nintendo to the Nintendo 64, and there have been some fairly insignificant steps, such as Gamecube to the Wii. I remember when I was little, I always talked to my friends about how awesome it would be when graphics could match realism. Well we're almost at that point today.



With games like Fight Night, Uncharted 2, Crysis, and Call of Duty: Modern Warfare 2 out on the market, it is safe to say that we are getting pretty damn close to achieving realism in our games. I wouldn't be surprised if realism is a standard on certain consoles next generation.

My point being that with realistic graphics right around the corner, what is there to expect after that? Can graphics ever surpass realism?

In my opinion, I'm going to have to say no. It's impossible for me to imagine a game that looks better than real life.

But I want to hear what you think.

Also, on a side note, this is my first CBlog, and I would love to get some input :)



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17 comments | showing # 1 to 17
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Mike Moran's Avatar - Comment posted on 11/26/2009 21:53
Mike Moran
Well, welcome to Destructoid but I'm going to have to say that graphics only matter on a shallow level. It's what you use to impress the masses who don't actually appreciate the games themselves. It's what will help make video games more acceptable to the general public.

In the same way that utterly pointless movies with poor stories get by with good special effects, so will video games get a pass from people looking for at nothing more than the surface of the product. Personally I'm not a fan of realistic trends. I find very little to appreciate as opposed to if somebody had added some sort of artistic flair to the game. Something that felt unique and distinct.

Realistic graphics are setting games up to become more bland than they already are, as gritty realism becomes the popular trend and video games start following the summer blockbuster formula that movies have taken. Mind you summer blockbuster is essentially another way of saying shallow and profitable.

Mind you I think realistic graphics could be used well. I remember a time when Half-Life 2 almost seemed to bring a science fiction story to life, I just don't think the trends are really sending us in that direction.
SephirothX's Avatar - Comment posted on 11/26/2009 22:11
SephirothX
Graphics are a big deal and while they certainly won't make a game, they can certainly break a game. Wry Guy I think totally missed the point on what this blog was about, I interpreted this as video games substituting the real thing (fake vs live action). All I can say is "time will tell".

But, looking at this from Wry's point of view, I'd strongly disagree with what he says. Mainly because I like to think the video game community in general is at least a tad bit smarter than the movie community. The gaming community doesn't get wowed by pretty graphics and let that get by, a boring game is still a boring game regardless if it's pretty or not. Making a game look extremely realistic and/or jaw droopingly pretty is one part of an entire formula, as the consumers will quickly drop a game if its gameplay and storyline are absolute crap even if it's the prettiest thing ever.
Mike Moran's Avatar - Comment posted on 11/26/2009 22:44
Mike Moran
Mind you I repeatedly referred to the general public, not the gaming community. The sort of people who fuel blockbuster movies aren't generally considered the movie community. They're random people without interest in a genuinely compelling experience, just looking to be entertained and not having any real interest in the medium beyond that.

The new Twilight movie is making ridiculous amounts of money right now, even though the movie community at large thinks it's garbage. That's my point.
Jonathan Holmes's Avatar - Comment posted on 11/26/2009 22:44
Jonathan Holmes
@ SephirothX- I wish that were the case, but I don't think it is. Assassin's Creed 2 already sold, what, 1.6 million copies? My guess is that the game's mainstream accessible, "serious" and high-end graphics had a lot to do with that.

I think DwightDL said it well- "They (graphics) are what have defined each generation of gaming, and especially for more casual gamers."

Just as a causal movie goer would rather see 2012 than the Road, most casual gamers would rather play Assassin's Creed 2 than something like Borderlands or No More Heroes: Hero's Paradise. People think they can tell how good something is on the inside by how flashy and expensive it looks on the outside. I wish this wasn't true, but it is.

Oh, and welcome DwightDL! Good to have you around!
pedrovay2003's Avatar - Comment posted on 11/26/2009 23:14
pedrovay2003
@SephirothX

Actually, a TON of people in the gaming community, especially here, are all about graphics. A game can be a steaming pile of crap, but if it looks good, they'll argue that it's an okay game until they're blue in the face.

As for the blog, I don't think good graphics, no matter how good they are, will EVER beat realism. Graphics and visual effects may advance and advance, and AI may do the same, but nothing that starts out fake can ever truly be real.
D-roy's Avatar - Comment posted on 11/26/2009 23:28
D-roy
Call of Duty: Modern Warfare 2 is so last-gen graphics. And it's not the graphics that makes something look real, it's the animations.
DwightDL's Avatar - Comment posted on 11/26/2009 23:51
DwightDL
Thanks for the comments guys :)
Don't get me wrong, there many games that I love that are ugly as hell, but it is still really interesting to see how the gaming industry is progressing in terms of graphics every few years.
phantomile's Avatar - Comment posted on 11/27/2009 00:01
phantomile
Depends on what you mean by "surpass".

No, no game will ever look "more realistic than real life". That isn't possible.

But, from an artistic standpoint, I'd rather look at something like TLoZ: Wind Waker or Okami than most things in reality. In that sense, games may have already surpassed reality.
Xzyliac's Avatar - Comment posted on 11/27/2009 00:36
Xzyliac
Graphics are important but not for realism and I think that's the next step. Eventually we're gonna exhaust this realism schtick and it's gonna be how artsy your game can look. It's happening in film right now. We've pushed HD nearly to the limit and now it's less about feeling like you're there and more about using interesting cinematography to actually almost make you feel like you're not there but rather being taken for a cinematic visualgasm ride. Especially in indie films like Juno and 500 Days of Summer.

So the next step is art imitating art and not art imitating life. Simple answer is simple.

Also, welcome.
Avalon's Avatar - Comment posted on 11/27/2009 09:17
Avalon
When the camera was invented, many artists stopped striving for realism and took a more stylised approach to their craft. And it looks so much more awesome, just look at Gustav Klimt.

Same shit applies, cel shading and sprites look better than realism.
Elsa's Avatar - Comment posted on 11/27/2009 09:44
Elsa
I have to say that the art direction of COD: MW2 made me gasp in places because of the beauty of the art being so close to realistic... it created an incredible sense of immersion. It's very difficult to create a game world that looks realistic, while still being quite obviously art and not film. It really depends on the game though... some benefit from this "realistic" art direction and the ensuing sense of immersion, while other games benefit from a different art direction. TF2 has a sense of immediate fun because of the wonderful cartoon type graphics and Okami uses the art of the game as an actual gameplay mechanic.

I guess the next step I would like to see is taking the "realistic" art of something like MW2 and applying it to a fantastical world. So far RPG's have come close, but haven't yet succeeded in making me feel like I'm truly in a different world. Oblivion was very good with some of the towns and vistas - but it wasn't quite "different" enough from our world, Heavenly Sword had beautifully rendered cut scenes but the ingame play still kept me feeling it was a game without the same sense of immersion (though it was also 3rd person and not 1st).
Pencoin's Avatar - Comment posted on 11/27/2009 11:19
Pencoin
Can you reach photo-realism with graphics? Sure, when we get the technology that renders every each individual atom. (Not sarcastic, I'm being honest) Can we suprass it? I think in a way we can by making photo realstic things that aren't actually possible.
Cowboy TTop's Avatar - Comment posted on 11/27/2009 15:44
Cowboy TTop
Graphics have their place, but with their peak drawing ever closer, things will indeed go to either more stylised or less. A game needs more that just a pretty dress to be good and entertaining, though.

A good example of this is Borderlands. This game flew under everyones radar with its cel shaded gritty stylised graphics, but was plenty awesome. As a result, its kind of a sleeper hit of 09.

I guess art direction, will shape what kind of game gets created. For every Fight Night or Heavy Rain, there will be others games, that buck other trends to suit their vision. Such decisions will matter more, especially if you are an indie outfit, whereas larger devs can afford to try any part of a creative visual spectrum.

When we do hit that visual peak, graphics will still have to wait for AI to catch up, anyway.
SnatchTease's Avatar - Comment posted on 11/27/2009 16:20
SnatchTease
In visual terms, nothing could ever beat 'realism'. You could trick your brain with a head full of acid, even playing super mario kart. The only way I could foresee 'beating realism' would be getting giant spider eye implants.
Michael Brown's Avatar - Comment posted on 11/27/2009 17:19
Michael Brown
I think graphics do play a role in games, of course. But I didn't play System Shock or Deus Ex for flashy effects. While I do hope developers continue to push the envelope I hope they still remember games are games.
SnatchTease's Avatar - Comment posted on 11/27/2009 18:28
SnatchTease
When I go back and look at the doodoo graphics i use to enjoy, I think 'maybe I had more imagination back then'. I heard in a podtoid a quote along the lines of 'in a world where every thing is perfect, no one will be content'. I think 'yeah'.
Excel-2011's Avatar - Comment posted on 11/28/2009 09:57
Excel-2011
I play plenty of games with an anime or retro aesthetic. They make no attempt to be "realistic" in a graphical sense but that doesn't seem to bother me.

Graphics do matter, no matter what some people say. They're the first thing most people notice about a game. Beyond that, graphics are one part of a game's presentation, which to me is the most important component of a game next to gameplay. I hope that makes sense.
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