Quantcast
Destructoid - Durga AI's Community Blog




About Me
Hey Destructoid, my name's Martin. Uni student. I write stuff.

Console Owned
Xbox 360
Nintendo Wii
PlayStation 3
Dreamcast
Sega Saturn
Gameboy Advance x 2 (one with Afterburner)
Nintendo DSi
Gameboy Light

Console Owned but sold like an idiot
Nintendo Gamecube
Original Gameboy
Sega Mega Drive
Sony Playstation
Xbox

Fav Game: Super Mario Land 2


Happy Reading!
[img]http://avatar.xboxlive.com/avatar/Durga AI/avatar-body.png[/img]
Gamer Profile
3DS friend code:
Steam: Durga AI
Battle:
PSN: Durga-AI
Mii: Does it matter? They're different each game.
Gamertag: Durga Ai
Following (4)
Anthony Burch
DtoidUK
Monodi
Super Saiyan 18
My opinions on why video game stories don’t work as films...
Durga AI | 4:28 PM on 05.17.2009 16 comments


Hey guys, I'm new to Destructoid so don't flame me or anything please! Anyway, this is a essay I wrote for Uni, I thought I'd throw something about video games in to my film theory work, so here it is....



First off, I am a giant video games player, I am what some people would call a diehard gamer, I love games and everything about them, the feel, the stories and of course the gameplay. Now over the many years I have been playing games I have been very, very disappointed with the terrible video game adaption’s that the film industry have been churning out, the stories and visuals seem to change so much that they hardly resemble the game or source material anymore and some film makers even seem to just attach the name of a game to the film to sell more tickets. Super Mario Bros, Max Payne, House of the Dead, the list is endless.

Like I said earlier they just don’t work, to me the biggest part of a film that has to be just right is the script, it has to have dialogue and a story that doesn’t “go over the top” and when it comes to an adaption it has to stay close to the source material.

Recently I had the displeasure of watching a film called “In The Name of the King: A Dungeon Siege Tale” by the notorious director, producer and scriptwriter Uwe Boll. I’ll admit I had never seen any of his movies until then, only watching a couple of his trailers on the internet, but immediately declared him as a terrible director and had trouble with whether I should give up 2 hours and 7 minutes of my life to watch this film, I did and even now I wish I had not.

What amazed me about this film was that I actually had a $60,000,000 budget and on some parts it looked like a low budget made-for-TV film. Granted some of the CGI work is quite good but the costumes are terrible and the visuals look like they have been copied from Lord of the Rings. Quoting Kit Bowen of Hollywood.com, “I suppose Boll has his own obsession with Lord of the Rings (or he wants to channel director Peter Jackson), stealing shot after shot from that glorious fantasy-adventure trilogy. The Krugs look like Orcs; Gallian’s domain looks like Mordor; female forest warriors are oddly reminiscent of LOTR Elves, and so forth. There’s even a shot of the protagonists walking on a mountain range, for heaven’s sakes. Nothing about this movie is original.”

Finally the worst part of the film for me was the acting and actors, Uwe Boll actually managed to cast Jason Statham, star of films such as Lock, Stock and Two Smoking Barrels and The Transporter, and the brilliant Ron Perlman but it included some of the worst acting I have ever seen. Claire Forlani and Ray Liotta ruined any hope the film had of being acceptable, their acting was overdone and unbelievable, and when compared to performance by Statham and Perlman (who were both not giving their full potential) they seemed to be very amateurish. Quoting Wesley Morris of the Boston Globe, “Liotta is painfully less funny. Some of his scenes require him to gesticulate so that it looks like electricity is flying out of his hands while the camera spins around him. In the rest, he chooses to yell dialogue that doesn't suit him. ("You wish to accelerate things? Fine! We shall accelerate!") I've never seen an actor try so hard to go over the top without getting there.”

I have concluded that Uwe Boll’s legacy as a terrible director that ruins any franchise that he can get his hands on. Of course Uwe Boll does not represent the whole industry and film makers as a whole when it comes to video game adaptions.

Recently I discovered a new fan made independent adaption of the epic video game Mega Man. As I watched the trailer I was amazed on how close it matched the story, the visual and feel of the game even though set in a world most like our own compared to the game. Mega Man the Movie is actually a independent production with no financial back from a studio or the makers of Capcom and the director, Eddie Lebron, is a big fan of the Mega Man series. This fan made production, in my opinion, is mostly likely to be one of the best video game adaptions ever due to it being made by fan of the series and no financial or script restrictions by a studio. Eddie Lebron, discusses his opinion on why he thinks he is a suitable director and also shares the same views on adaptions with me, “I’m angry with what has been done to video games in the past when translated to the big screen. Sometimes it’s the studio executives to blame, sometimes it’s the directors. Money, profit, and creative liberties will come into play and shape the film in something that’s either disrespectful to the video game it’s adapting or shape the film in a horrid mess.” ... “Surely, I want to make a film everyone can see but I want to make a film that will, first and foremost, do Megaman justice.”

Concluding, in my opinion it is usually the director that ruins a video game adaption due to their artistic view of the film not matching those of who first made the game and story or the gaming community as a whole. An example of this is of course Uwe Boll, and the directors of the Super Mario Bros film, Rocky Morton and Annabel Jankel. The star of this film Bob Hoskins seeing this as the worst film he worked on, "The worst thing I ever did? Super Mario Brothers. It was a fuckin' nightmare. The whole experience was a nightmare. It had a husband-and-wife team directing, whose arrogance had been mistaken for talent. After so many weeks their own agent told them to get off the set! Fuckin' nightmare. Fuckin' idiots."



Attached photos:

Photo

Is this post awesome? Vote it up!

0



Post a comment! You can also post a photo below:

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

14 comments | showing # 1 to 14
prev next

Daxelman's Avatar - Comment posted on 05/17/2009 18:28
Daxelman
Give Postal a chance, that movie was brilliant.
burglarize's Avatar - Comment posted on 05/17/2009 18:46
burglarize
Pretty good read but you in my opinion you don't really go deep enough in to it.

Another part of the problem is that films aren't interactive. Games are designed with this fundamental trait in mind, and when that's gone, what's left is hard to make in to a good film. Take Metal Gear for example. Everyone goes on about it being cinematic and film-like with its giant cutscenes. To me though, what makes the game amazing is the way Kojima gets through to you while you're playing and changes the way you react to and think about the game, particularly when he breaks the fourth wall.

Anyway, fuck Uwe Boll.
Chris Carter's Avatar - Comment posted on 05/17/2009 18:56
Chris Carter
If Uwe Boll couldn't steal money from German taxpayers, he wouldn't have made more than 2 movies.
Chris Carter's Avatar - Comment posted on 05/17/2009 19:06
Chris Carter
Oh shit welcome to Dtoid! I just noticed. Your first post had a fair bit of content (which isn't normal), so I didn't realize it at first.

Keep on truckin'!
norm9's Avatar - Comment posted on 05/17/2009 19:21
norm9
Nice article.

Do give Uwe Boll a chance. Postal is pretty funny. And hating on him is fuckin' passe.

In general, videogame movies don't work because movies that stick with the source material are bound to fail because games don't operate with the same time restrictions as movies, and movies that take artistic licenses with the source material are shat on because its strays from the games. Double edged sword type deal.
norm9's Avatar - Comment posted on 05/17/2009 19:23
norm9
Nice article.

Do give Uwe Boll a chance. Postal is pretty funny. And hating on him is fuckin' passe.

In general, videogame movies don't work because movies that stick with the source material are bound to fail because games don't operate with the same time restrictions as movies, and movies that take artistic licenses with the source material are shat on because its strays from the games. Double edged sword type deal.
norm9's Avatar - Comment posted on 05/17/2009 19:23
norm9
Nice article.

Do give Uwe Boll a chance. Postal is pretty funny. And hating on him is fuckin' passe.

In general, videogame movies don't work because movies that stick with the source material are bound to fail because games don't operate with the same time restrictions as movies, and movies that take artistic licenses with the source material are shat on because its strays from the games. Double edged sword type deal.
Tyler Jones's Avatar - Comment posted on 05/17/2009 19:30
Tyler Jones
You need to look up these two independent studios who both make video game movies. X-Strike Studios and Dark Maze studios both make amazingly funny low budget movies.
http://www.darkmaze.com/
http://www.x-strikestudios.com/
Doctor m3ds's Avatar - Comment posted on 05/17/2009 19:38
Doctor m3ds
You're far more optimistic about video game movies than me. I take a very similar stand to them as burglarize. I feel that directly trying to copy a games story is impossible because of the loss of interactivity. I think at best we could do movies in the same universe. By the sound of it that fan made megaman movie is on the right track.
Doctor m3ds's Avatar - Comment posted on 05/17/2009 19:41
Doctor m3ds
Oh right, also welcome to Dtoid. I'm new here as well and that's a way better first blog then I'll ever come up with. But yeah, I'm sure you'll fit right in.

(sorry for the double post)
Durga AI's Avatar - Comment posted on 05/17/2009 20:49
Durga AI
Cheers for the comments guys, I have actually watch some of Postal since writing this and like In The Name Of The King I can't stand it, I just didn't find it funny. I felt the jokes were too crude and while it was trying to be risky and satire the war on terror, it just came off as kinda too extreme to be funny.
darknil's Avatar - Comment posted on 05/18/2009 09:13
darknil
Nice read, I recommend you to look for the independent movie project of Max Payne, it looked damn good, until Fox saw that and well, the project is in hiatus i think.
TheToiletDuck's Avatar - Comment posted on 05/18/2009 13:38
TheToiletDuck
Welcome to dtoid, congrats on the first post that is actually worth reading. I think you'll fit in just fine, providing you don't mind the rape.
parsleyboots's Avatar - Comment posted on 05/19/2009 09:51
parsleyboots
Interesting read. However...

Your conclusion seems to be that films adapted from video games are bad because they don't fulfil the expectations of the games' fans, but your criticism of the Dungeon Siege movie does not follow this line of argument. I'll take your word that it is a crap, derivative film, but you do not state how its crapness derives from its failure to adhere to the source material. Would it have been a better film if Uwe Boll had made it more like the game in some way?

I don't think adaptations between media succeed or fail based on how closely they stick to their sources. In a fan's eyes this might be the case, but I don't think it's true of a general audience. I can't think of a game-to-movie example, but the James Bond books and films are quite different in style and yet both are enjoyable (and commercially successful) for what they are. You seem to believe that an adaptation should satisfy fans of the original work, but why? Is that necessarily a hallmark of success, be it on an artistic or commercial level?
prev next

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

Comments policy

Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?

Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!