games  anime  |  toys
This is a Dtoid readers's blog. For staff blogs click here. Confused? read this Create you own!  |   Members: Login now



Why the ending of MGS4 makes me CRAZY
Droll | 3:06 PM on 01.12.2009 30 comments


Warning! Mad Spoilers for the Entire Arc of the MGS series follow!

For a few years now, I’ve approached most game releases in a state of cautious optimism, hoping that the game delivers a fine experience, but trying to keep expectations neutral. Ever since I realized, much to my chagrin, that Twilight Princess, the “official sequel” to Ocarina of Time, was lifeless and boring, and the cartoony “The Wind Waker” was the more delightful game, I’ve been wary to show any kind of franchise loyalty. It’s put me in an odd position as a game player: I’ve become contemptuous of nostalgia. I turn up a nose at games like Smash Bros Brawl and Soul Calibur, sickened by the way those franchises hide behind classic gaming memories and childhood rather than actually innovating and changing their gameplay. I worry that the fanatical franchise loyalty is going to hold the industry back, cashing in on wistful players who remember that everything in the world was a whole lot nicer when there’s a SNES in front of the TV.

But, as much as I’d like to hold on to my stoic reproach of franchise allegiance, I realize that I‘m a big hypocrite. I know it because, over the past 6 months, I had been unable to play MGS4. And it was KILLING me.

I love Metal Gear Solid, but my love for the series is bizarre, almost fragmentary. I have no particular love for the stealth action gameplay, especially from the PS2 games, which put too much control emphasis on the Dual Shock’s bizarre sensitivity settings for effective stealth and combat. I enjoyed the game’s ludicrous cut scenes, but I could stand from a distance and acknowledge that the series wasn’t well written, driving the same points into the heads of the player over and over again, at times overpowering the gameplay.

No, my love of the MGS franchise stems from the moments when, out of nowhere, Hideo Kojima takes the plot and characters he’s spent 20+ hours developing in cinematic, and uses them to make an actual point about the nature of game design. While so many games were focused on entertainment, MGS had moments that were entirely self-reflective, not in terms of character development, but on the nature of the relationship between player and designer.

People love to talk about Bioshock’s sublime “twist”, but fewer people will tell you that Metal Gear Solid 2 had the EXACT same revelation six years earlier. One could easily make the argument that the “twist” is better executed in Bioshock (it’s less long winded, more elegant) but Metal Gear Solid 2’s version of the “twist” was more insane, more shocking, and, as a young gamer, more frightening. Watching those last 4 hours of cutscenes and codec exposition in MGS2 rank among my most exciting and horrifying moments in video games; to realize that one has absolutely zero impact on the progression of a game, and that one can be so easily manipulated by(to use the word from the game) “context”…..it literally changed every expectation I had of the game medium.

So…..yeah. I really like Metal Gear Solid, because I’m happy to put up with the bullshit in order to try and find what Hideo Kojima is going to say. The convoluted back story of the games was neat, but it was the way Hideo Kojima would lead the player by the nose that has always interested me the most. No other game designer is as willing to give their fanbase a middle finger and make the game THEY want to make.

As you can imagine, I was STOKED to get my hands on a PS3 just a few weeks ago. I couldn’t wait to see what Kojima had in store. I managed to stay “relatively” spoiler free over those arduous 6 months, so I was ready to leave my principles by the wayside and embrace my ridiculous love for the series.

It’s been about 2 weeks since I actually completed Metal Gear Solid 4, and when I say completed, I mean all the way completed: I collected almost all of the games secret items, purchased all the Drebin guns, seen the game’s wackier gags…..I’ve done just about everything (except play the game through Big Boss hard. Hard games are Hard!).

I’ve beaten the game. I’ve seen everything.

And I feel conflicted. I’m more confused than I’ve ever been after completing an MGS game.

It’s not a kind of logistical confusion. I certainly understand what’s going on(as most people should. I understood most of what was going on while Kojima still insisted on hammering the major plot points and information into my mind….that dude needs an editor). I wasn’t confused by the usual assortment of wacky cut scenes, enemies and bosses. And(note: this is the part where you can be SURE that I’m a straight out lunatic) I know that I like the game. I like the game! I like playing the game. I like the (admittedly less than stellar but still great) boss fights. I like the cutscenes. I like those individual moments where gameplay and cinematic merge together. I like all that! I would recommend the game to other people. More so than the past MGS games, MGS4 has the fewest barriers to entry for normal players to enjoy the game, and that is absolutely to be commended.

I like MGS4. I like it quite a lot.

I don’t love it.

And I’ve spent days trying to find out why I don’t love it.

I feel like I should. I feel like I should be singing the game’s praises from the mountain tops. I want to feel like I should stop people in the street and say, “Sir/Madam, I don’t know if you heard, but Metal Gear Solid 4 is out, and playing it could be the most important thing you do this week”. Certainly the sentiment from many people, including the editors on this site.

But, I don’t love it. I really like it.

And I think that the reason I don’t love it…..is my own damn fault.

Note how, over the course of this ridiculous blog entry, I’ve made frequent mention of Hideo Kojima, and past Metal Gear Solid games. I have made NO mention of Solid Snake. No mention of Ocelot or Liquid or Otacon or Raiden or any of the numerous wacky characters that appear in the Metal Gear Solid Series. Ultimately( and this is where I start making enemies) I don’t really CARE about any of the characters.

Sure, I like Snake, as a protagonist. I like the bizarre bosses that have defined the franchise….but I don’t love them. I don’t froth at the prospect of a Psycho Mantis cameo, and my heart doesn’t jump when Big Boss decides to join the list of characters who are tied down neither by death no plot. The character I really like from MGS…..is Hideo Kojima.

I’ve always viewed the franchise as a means for Kojima to use the current game in the franchise to say something totally bewildering about the game in question and video games as a medium. I’ve always told myself that Kojima is the driving force behind the game’s lunacy, the real puppet master( a visual image that actually manifests in Metal Gear Solid 4). More so than just about any other game maker(and perhaps more so than any single Western Designer) Hideo Kojima is the real star of his game. He’s the medium’s version of Hitchcock, leaving his personal stamp and ideas over every frame of the product.

Yes, I admired Kojima more than any other “character” in the franchise. I wanted to see Kojima flex his usual creative muscle. And he certainly does over the course of the game. It’s just that….this time, his particular story isn’t as well served by the man’s powerful presence.

Metal Gear Solid 4 SHOULD be all about Solid Snake. More so than any other game he’s worked on, Metal Gear Solid 4 DEMANDS that Kojima should take a step back, allow Snake to exist, for once, not as an avatar of the player, nor as a message about games and the state of game design, but as a man.

Kojima doesn’t allow Snake to become transcendent. Instead, Kojima takes what could have been the single greatest, most important martyrdom in the history of video games…..and ruins it.

Here’s the bottom line, ladies and gents: Solid Snake should have died.

At the end of Metal Gear Solid 4, Solid Snake should have died.

After a goddamn LIFETIME of suffering, a whole game filled with physical and mental torment, Snake should have been allowed to do the one thing that game players have prevented him doing for ten years: To die, and stay dead.

If Snake had died inside the server room, this blog wouldn’t exist.

If Snake simply laid down after his climatic fight with Liquid, and closed his eyes, I would not be here, at 1500 words, trying to explain what I find so damn frustrating about the game.

Snake could have become transcendent. His bitter life could have been summed up by the most noble sacrifice in all of gaming.

But he didn’t.

Rather, he wasn’t allowed to.

Because, as we’ve discussed, Metal Gear Solid 4 is NOT Snake’s game. It’s Kojima’s game.

It never was Snake’s story. It has never been Snake’s story.

For the first time in the history of this series, the presence of Hideo Kojima has weakened the game’s emotional resonance.

And, really, I should have realized it sooner. Every step of this convoluted path, Hideo Kojima has kept Snake from ever becoming a “character” in the series. Snake almost never says how he feels, nor does he ever have a moment of genuine self reflection. There are flashes of it, moments that seem like they could evolve into genuine moments of self reflection. But Snake is never given that chance. He has, always, had two major oppositions to ever becoming a real person.

There are moments of self reflection throughout Metal Gear, but, it seems, all of those moments seem to come from other characters TELLING Snake how they feel. Snake is kept from those moments of genuine reflection, while Kojima’s doppelgangers circle that aged serpent, telling him the proper emotions. Snake, for all of his wonderful facial expressions(god, MGS 4 must have the best character models in all of gaming) spends most of his time expressing information everyone(player included) already knows, and repeating other character’s lines as questions. Snake has always done this, and it’s easy to just say that the repetition is just one of the series “little quirks”. In actuality, these constant questions (A surveillance camera? SOP? The Patriots?) are in the script simply to inform the player of important information. The dialog is done to inform the player, rather than….well, allowing Snake to speak.

Metal Gear Solid 4 is a debate between the player and the designer. There is no avenue to allow the series main character to actually develop. Yes, our protagonist is a victim of physical violence, but we almost never have any sense of what Snake is thinking…because Snake isn’t allowed to think without the player.

Snake, as a result, never felt to me like a real character. For all of his physical sacrifice, and for all of the player’s connection to his moments of unspeakable pain, we have no insight into the man that IS Solid Snake. In Kojima’s effort to keep Snake solely the method by which the player interacts with the game, I didn’t have any special connection to Snake or his efforts.

Clearly, I’m not only insane, but a moron to boot. I’ve disparaged the game for giving me an avenue to participate in the game’s events, and would rather spend more time hearing Snake TALK then actually play the game. Maybe I should have my game license revoked.

After playing Grand Theft Auto IV earlier this year, I found that I was MORE connected to Niko Bellic and his compatriots because they felt like actual people, betraying their psychological scarring even in normal conversation. Niko’s personal strife affected me because I WANTED him to escape his cycle of violence. Solid Snake is deliberately kept aloof from the player, perhaps to keep the player convinced that they ARE Solid Snake. All that distance did for me was…well, keep me distant from the man whose life was evaporating in front of my eyes.

In fact, I finished MGS4 not in tears but in anger, as Kojima quickly stole what could have been a sublime moment in gaming, and replaced with a happy ending so awkward and false that I can’t even refer to it as Deux Ex Machina. Perhaps Deux Ex Metal Gear is more appropriate for an ending that says “Hey, everything is gonna be alright. The world is a better place! Rosemary wasn’t REALLY married to the Colonel, and Raiden got his arms back. And even Snake is going to be okay! He’s going to live his life!”

The Metal Gear Solid series has been, ever since the first game, a meditation on one question; How does one control? Is Power the means by which the world obeys? Is Information the key to controlling the masses? Does History determine the chain of events that will lead humanity to the brink? Is it Will, even just the Will of one person, that can mold the earth? With each game, Kojima has looked at those forms of control, and has, throughout, tried to determine how the player can be molded and cajoled. Metal Gear Solid 2 perhaps laid out this idea better than any other game in the series, revealing to the player how they had played through the events of the original MGS all over again, and how “context” allowed the designer to mold the player into the engine necessary to complete the game. That’s the principal relationship in the franchise: Player and Designer. Hideo Kojima and you.

But, from the first shot of Old Snake in that E3 trailer so long ago, the entire arc of the final MGS seemed to position itself around Snake himself. His rapid deterioration, the latent Foxdie virus that made Snake a walking weapon; all of these elements throughout the story seemed poised to end Snake’s life in a profoundly sad way. It would the final sacrifice of the man who had been controlled and manipulated all his life. But Kojima needs Snake alive. He needs the player’s avatar to remain, if only to get one last, preposterous monologue from the most ridiculous cameo in the game. The player needs to witness Kojima’s last words, his own final meditation on the video game medium.

Kojima takes Snake’s final moment for himself.

It was a disgusting moment, giving Snake his “happy ending” in a way so false and so out of nowhere that it robbed his sacrifices of all significance.

So, I guess what I’m trying to say is….I wish that MGS4 had more Snake and less Kojima. And I wish the game had met my original expectations for the product.

Clearly, I’m a tremendous liar, a hypocrite, and an overly wordy writer, as it took me 2500 words to say what I could sum up in 3 sentences.

So, I bet Kojima knows exactly where I'm coming from.



Is this post awesome? Vote it up!

0


Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

30 comments | showing # 1 to 30

prev next

Majora's Destructoid Blog
YET more SPOILERS




Snake did die at the end though.... It was implied during the wedding sequence by Otacon saying to sunny that "he isnt here anymore"

end spoiler..
bluexy's Destructoid Blog
@Majora... dude go beat the game again and watch past the credits.
Arttemis's Destructoid Blog
Solid Snake and Raiden should have died; both deaths could have equally become the metaphors for Kojima ending the series, and the pyrrhic nature of war itself.



Coincidentally, reading your blog reminded me most of The Bosses explanation of her actions at the end of MGS3.
bluexy's Destructoid Blog
It is a shame, a damn shame, that the characters we grew to love in Metal Gear Solid were turned into talking points for Kojima.

I never once thought Snake was going to die... Hideo alluded to it time and time again with the cigarettes. Sadly this ruined the last act for me though... Snake SHOULD be dead. The guy was microwaved, then he got up and fought Ocelot in a death match. Then Snake, the epitome of bravery and courage, waned and turned craven. He didn't kill himself, despite his future as the end of humanity.

He should be dead dead dead. I wanted to pull that last trigger myself, just because that's how the story -needed- to end.
Majora's Destructoid Blog
ah yeah the egg scene? i forgot about that lol >.< nm then well it was made out he would die soon after right or was it that foxdie would fix him.Ive only managed to watch it be played as i dont have a ps3 yet due to being a damn student ='[.
dmgi's Destructoid Blog
Interesting analysis and excellent write up. The game did leave no sense of fulfillment in me that I couldn't really grasp. And everything about your post was correct. The ending should have devastated the player, Snake should have died either after the fight or when he was going to shoot himself, he took his one real moment of free will and bent to another superior's will as he has throughout the game. Raiden should have died and then the part about Rosemary not actually marrying the colonel being revealed after the fact. That's my opinion to have actually made the game reach me as a real work of art. I'm sure many disagree and I don't think I could have done as good a job as Kojima, but I believe that is what prevented that game from reaching me emotionally rather than just the accomplishment of beating an excellent game.
Mushman's Destructoid Blog
I liked how he did'nt die, yes he 'should've' died, being microwaved but, all snake wanted at the end was a second chance at life, and he did, it was a great, uplifting end to, and addmitedly, very dark, depressing, horrible story, one full of stirfe and suffering. Kojima wanted to end it on a high point, to let Snake live put his last days as payment for putting Snake through, quite frankly, hell.


We must rememebr that we, and moreso Kojima has lived in the world of MGS for more than 10 years. It could be said that he has got very attached to the characters, Snake the most, hell I know I have. It's common for directors to end up like this, indeed Kojima did'nt want any of the main charcters to die, he cares about them too damn much, IMHO.



Also, if Snake DID die, a LOT of people whold be upset, being one of the most loved characters in gaming, I think I don't speak for myself when I say of Snake did kill himself, it would leave an everlasting bitter taste in my mouth and end the series on a dissatisyfying note. By allowing Snake to live, Kojima allowed me to feel happy and thank him for letting Old Snake FINALLY have peace after a limetime of suffering, Snake did fulfill his terrible destiny at a massive personal cost, but then had the chance to live again, for himself.


I am a big optimist, so I'm biased! :)

Also, great read, you did bring up some very valid points, would read again.
Trev's Destructoid Blog
I got it the other way.

I didn't think it was a happy ending for Snake in the conventional sense. You had a character that hated himself and was suffering through disease, only to go from being an implicit weapon (the perfect soldier) to an explicit one (a walking biological weapon). The game ended with him doomed to either deteriorate until death, or become a plague due to the second FOXDIE. There isn't a way for him to escape the war, even if everyone else does.

Kojima put the cowboy up on his horse despite fatal wounds, to set off west even though he knows he won't make it anywhere. It was a way to bow out of a world he no longer fit into, instead of a gruesome ending.
Droll's Destructoid Blog
@Trev
I WISH I had gotten the same feeling you did at the end of MGS4. I would love a sense of regret, of being trapped in a world that used him and left him to die(the worst kind of cheap date).
But the sticking point, for me, is the total lack of reflection from Snake himself. It just made Snake feel more like an Avatar for the player, a means by which Kojima can deliver his message, than the emotions of an actual character.
I would have LOVED to get your vibe from the game.
Benefactor's Destructoid Blog
Y'know what? I think you just filled that empty space I felt after I had finished the game. I still love MGS4 to death, mind you, but I think you're quite right on all your points. Kojima, the insane man that he is, made all the characters and even the players his tools in all this. Even The Patriots, the device that, in a way, represented his own role, was not left alone by his tinkering.

I really believed Snake would be dead at the end of the game, but I could not, for the life of me, catch the allusions to Kojima's control of the situation. This all stemmed from the SSS project and the proverbial puppet master, Screaming Mantis. It's all been there, and Kojima blindsided us at the end by making us "know" what was going to happen to him.

Wow, an interesting realization paired with a great write up. Thank you, sincerely.
pascuz46's Destructoid Blog
Snake will die! Why cant you be happy that Snake can FINALLY LIVE out his life now, Liquid is dead the patriots are gone and now he can truely Live. A quote from MGS1, Snake said he never feels alive until he is on the battle field, taking life. Is that not the saddest thing you ever hear in your life? Think about it, think about the shit Solid Snake put up with over the past 20 years, then think about how he had to stand strong in the face of all the bullshit and the physical and emotional pain and that is the reason why Snake never says his emotions. The tough guy never cries, never says how he feels he just kills, and that is what Snake is good at and finds solace in doing. Also Kojima and Yoji Shinkawa created these characters, they are there virtual children. Do you know how hard it is to kill off your own character espcially when you have invested so much time in designing, writing and BEING that character. You can argue that this is a selfish act of keeping them alive for the sake that they cant bare to see them die. But you can also argue that you wanting them to all die at the end of MGS4 is a selfish act as well. There is a middle ground, Snake is going to die, and according to Big boss by end of MGS4 it will be in about 6 months after the events of the game. You are not content that Snake has 6 months to live his life the way he wants too without killing someone and then finally dieing. You also said that the game is never really about snake and your right, but your also wrong. Snake is a little part in the massive war thats going on. MGS series story is on such a grandiose scale which encompasses the world not just snake and his little plite. MGS4 is perhaps the biggest large scale story in the series which involves the entire world. Snake is important to the events that happen however he is but a piece of the puzzle. I think that is obvious among the Metal Gear games. I'm very happy snake didnt die, and I'm also very happy Raiden didn't not die (Although i will say Raidens miraculous recovery is a bit much) I want to see David Hayter as Solid Snake again in the future. Wheater it be Snake replacing colonel Campbell or weather it be a prequel. But that's my rebuttal, I was satisfied with that ending and I thought it was appropriate for a series that had so much going on. Im sorry you may not share my satisfaction with the ending, but this game TO ME lived up to everything. This is my over all favorite game ever. It beat out MGS1 for ps1 but by a small margin. There's my 2 cents.
Dan CiTi's Destructoid Blog
I agree, great write up.
GamingGoddess's Destructoid Blog
*scratching head*

I think I agree with a lot of your points, but the game didn't strike me in the same way. For one thing, throughout the whole game, I was wondering how Kojima was going to 'save' Snake, since there was ten billion tons of foreshadowing that he was going to die, yet I just somehow didn't believe that it was really going to happen. Technically I think he got away with it by offing Big Boss at the end-- a Snake DID die, just not the one we were expecting. I'm not lauding that decision, so much as pointing out that it works from a writing perspective-- the gun on the mantelpiece did go off after all.

I also didn't get a cheap 'happy ending' vibe from Snake at the end. I mean, look at him: He's been aged to an old man, he's physically beaten and scarred, and the only person he seems to have left is Otacon. The best he can hope for is to have a little bit of time before he dies naturally (or FoxDIE mutates again), and I think he's earned that-- ultimately it's the same ending as if he had died, he just gets a SMALL amount of time to live in peace first, and I honestly can't begrudge the character that.

I also don't mind the lack of self-reflection from Snake so much-- Snake is a doer, not a thinker. I think the perfect soldier would be someone unwilling or unable to be self-reflective-- if anything,the series has hinted that Snake stays away from thinking about his situation as much as possible because it's too painful for him. He's always focused on the next mission, which makes the ending interesting on another level-- how is Snake going to function just as a man, without a bevy of weaponry and an objective to achieve? Not a happy ending at all.

I do completely agree about Raiden though-- not only was I sure he was dead after Act 4 (those must be some cybernetic enhancements!), but the ending with Rosemary did seem too forced and happy. It really seemed like Raiden had given up on life, far more than Snake had, and killing Raiden would have made it much clearer that Kojima was going for a bittersweet ending. IMO the Raiden ending reflects badly on Snake's ending, even though I have no problem with the latter.

I'm not sure if I love MGS4 either, but to tell you the truth, the last MGS I loved was the first one, and I don't think I ever really expected to love another one after that. The first one had the perfect mix of Kojima as puppet-master with honest-to-goodness story, character and gameplay, and every MGS since then has been a puppet-master affair-- even when I marvel at the perception of Kojima's commentary, on some level I have to resent the heavy- handedness. IMO the first game made a lot of great points about the game/player relationship while still retaining a lot of whimsy and charm, which is in short supply in the later installments.

Thanks for the article, even though I don't totally agree it was a great read.
Droll's Destructoid Blog
@ GamingGoddess
Really interesting response. Believe you me, I WANT Snake to get his deserved reward, be it a life worth living or(as I argued) a death becoming of his noble sacrifice. And, truth be told, you're right; Snake's specific ending isn't quite so "Everything is gonna be alright!" as I may have suggested in the blog. Certainly, the other plots wrap up a bit too neatly, but not specifically Snake's story.
However, I still think that Snake's overall lack of emotion is more of a result of Snake being the character's avatar, and Kojima's main connection to the player. So much of this game's buildup focused so completely on Snake's imminent death(the aging, the Foxdie mutation) that I well and truly believed Snake was going to end the game on his own terms. It was about Snake freeing himself, not just from the control of the Patriots, but also the player. Snake COULD have gone out on his own terms.
I just finished the game feeling like, for the first time, the overbearing presence of Kojima(which made MGS2 so revelatory for me) actually kept Snake from completing a full character arc.
brainderailment's Destructoid Blog
I love MGS, sorry TL:DR
Jesus H Christ's Destructoid Blog
TL; but I read it anyway. I bet if you put some pictures to separate a few paragraphs this will get front paged.

"Solid Snake is deliberately kept aloof from the player, perhaps to keep the player convinced that they ARE Solid Snake."

As I was reading through your explanations of how Snake wasn't his own man, I kept thinking back to an interview I saw with Kojima where he says that he purposefully designed Solid Snake without much color to make it easier for players to project themselves onto him. I'm glad you touched on this.

And as far as becoming his own man, that is exactly what the ending of MGS4 is all about. Snake was used his whole life. Now that he only has a few months to live he's going to spend them on his own time, being his own man. The very last scene in MGS4 is when Solid Snake transitions from being an avatar of the player into being his own man.

Also, while I agree that Snake dying at the end of MGS4 would have been an emotionally gripping ending, I don't necessarily feel that it would have been the correct one. I think too many people fall into the thinking that you have to be emotionally devastated by a conclusion of a series or game for it to be emotionally impacting.

It's easier for story writers to go that route, but what I think Kojima was trying to do was making you finally feel HAPPY for Snake for the first time ever (perhaps excepting when he sort of hooks up with Meryl at the end of MGS1). I guess it's much harder to emotionally grip someone with happiness than sadness.
Naim Master's Destructoid Blog
I only want 2 things from MGS4 ending :
1-Raiden should'nt have his hands(he needs to be happy and all , in a "f* you " way to the Raiden haters)
2-Snake dies.
Primo's Destructoid Blog
awesome write up man.

I loved MGS4 but here is a funny story on how it was ruined for me:

My friend watched me play basically the whole game. As the credits were rolling I said "wow I can't believe that's how it ends."

My friend then proceeds to tell me what happens after the credits sequence.. WHILE THE CREDITS ARE ROLLING.

So at least we both hated the ending but for different reasons :)
ghets's Destructoid Blog
i finished the game like 3 weeks ago and i barely remember then ending. i think i may have passed out half way through. So it didnt give me any sense of closure really.
TheDreadHawk's Destructoid Blog
I remember when the trailers first came out I thought it would be the most defining moment in any video game if you were given a first person perspective of Snake with his gun in his mouth, and YOU the player had to pull the trigger.

That would have been so epic I would have cried harder than I did for the normal ending. Also, yes, I am a pansy when it comes to MGS.
liam2015's Destructoid Blog
This blog was absolutely brilliant. You have completely changed my view on the game.

Front page this.
Benefactor's Destructoid Blog
Forgot to mention that this should be on the front page. It really put things into perspective for me and apparently for many others here.
Hamza CTZ Aziz's Destructoid Blog
Dammit, I'm not reading any of this you cunts.
Droll's Destructoid Blog
Wait....am....am I the cunt? I don't quite remember how this goes down.
GuitarAtomik's Destructoid Blog
Excellent write up.

Though I don't agree so much with the distance you feel from the character, I see your point and I would have liked more self reflection from Snake (at least in this game as he's feeling his mortality slip away).

I do agree that he should have died though for the very reasons you mentioned.

Also, I have to commend you for keeping my attention in such a long blog without ANY pictures. That takes skills.
ZServ's Destructoid Blog
I havent seen so much thinking in a blog for a while, this must've taken some effort. Good work, man.
Hamza CTZ Aziz's Destructoid Blog
Droll: No! You're a doll. :)
nukka jdav's Destructoid Blog
I literally just finished the game and agree completely.

I lost all sense of closure when I learned he lived.
Gilgi's Destructoid Blog
Rat...pt...01...PATRIOT!
Char Aznable's Destructoid Blog
"The Metal Gear Solid series has been, ever since the first game, a meditation on one question; How does one control? Is Power the means by which the world obeys? Is Information the key to controlling the masses? Does History determine the chain of events that will lead humanity to the brink?"

Please make an entire blog out of this discussion. I really enjoyed reading this one, and I'd be interested to see where you go with this concept.


prev next


Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

Comments policy

Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?

Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!

 

 
  get involved

register or login
post a blog
post a forum
enter a contest
contribute a news tip
suggest a feature
be a guest editor
support

new member's guide
login assistance
tech support
report abuse
email our editors
read our dev blog
nuclear crisis?
keep in touch

RSS feed
Twitter
Facebook
Myspace
Flickr
Game nights
Meetup+play online
seriously

about Destructoid
advertising
terms of use
privacy policy
jobs at MM
buy our crap
our network

Tomopop
Japanator
Despingation?




Destructoid is an independently-run publication forged by our love of video games and the gaming community's need of accountable enthusiast press
living the dream since March 16, 2006