I picked up a copy of Dead Space yesterday, and it looks like another very worthy entry into the survival-horror genre has arrived. I haven't found it pants-crappingly scary up to this point, but it has definitely been startling. And, to be fair, I was playing when it was still daylight out, or with the lights on. heh. I'm sure pretty much everyone on DToid knows the general story of Dead Space by this point, but if you don't the Reader's Digest Condensed version is: Huge mining ship, the Ishimura, becomes disabled, you and your team fly in to try and fix it, immediately, things start to go pear-shaped, and many many ooky monsters are trying to make you into an ex-person.
Dead Space has a nicely creepy feel to it, and a lot of things contribute to that feel. The Ishimura is basically deserted except for the monsters(called Necromorphs), you, your 2 surviving crew members, and so far, only a couple of the Ishimura's crew that were so psychologically shattered by whatever happened on the ship, that they're just not right. Also, the ship is damaged and decaying, and the fact that there's no one else around really lets you hear what's going on around you. From sparks, crackles, things falling down, to the sound of Necromorphs running through the vents, the sound makes you feel like things could go horribly wrong at any moment, and it often does. The many cramped environments and frequent "oh, that's a bad sound" moments really contribute to the feel and put you on your guard almost constantly.
Like I said, I'm only a couple of hours into the game so far, but I'm definitely digging it. Once you get used to the controls, they're very intuitive. Now, the combat is a little different than what I'm used to. The game talks in its ad copy about "Strategic Dismemberment". It's not just a gimmick, it's necessary to defeat the monsters. You need to blow off limbs to put them down. Unlike most games like this, just pumping them full of bullets won't get the job done. Besides, though the game has been fairly generous with ammo so far, I'm convinced that they'll change that up on me at some point, so the run and gun approach will probably turn out to be a big mistake. Anyway, to illustrate my point, here's a sample of one of the first encounters I had with the Necromorphs.
Me: *WALKING DOWN A HALLWAY* Ok, I know something is going to pop out any second. This is the perfect place for it. *CHECKS WEAPON* Ok, let's do this.
Necromorph: *CRASHES OUT OF A VENT* RRAAAARRRGGHHH!! *FLAILS AROUND, ADVANCES MENACINGLY*
Me: AH!! Ok, time for a dirt nap, Chumley. *LINES UP A HEADSHOT* *BOOM*
Necromorph: *HEAD FLIES OFF* *FLAILS AROUND*
Me: Yeah! Suck on that you- wait, he's still coming. Oh, crap. *BOOM* *BLOWS OFF A LEG* There, that oughta do it, now to-
Necromorph: *DRAGS ALONG BY AN ARM, NOW RATHER IRKED AT ME*
Me: Oh, this does NOT bode well... *BOOM*
Necromorph: *ARM FLIES OFF* Gurrrrgle...
Me: Is it dead? It dropped an item, I guess it's dead. *WALKS FORWARD SLOWLY* Yeah, it's dead. *PICKS UP THE PRECIOUS, PRECIOUS AMMO*
Necromorph #2: *CRASHES OUT OF A FLOOR VENT* RRRAAAAAAAAARRRRRGGGGGGARRRRRRRRRBBBLLLLEE!!!!
Me: Oh, crap.
Yeah, taking the head off doesn't put them down. I'm not quite sure why two arms flying off is more fatal than a head flying off, but I guess that's why I'm not a Xenobiologist.
The mechanics of the game are extremely well done. There's no HUD at all, but that isn't a bad thing at all. Your health level is displayed as a line of lights on the back of your suit, or RIG. To see how much ammo your weapon has, just raise it, and things like maps, mission objectives and even a guide to your next objective are displayed as holograms floating in front of you. It took a little bit of getting used to, but after about 10 minutes, I didn't miss the HUD at all.
Two hours is often not the best measure of a game, but if the rest keeps up like it's been going, Dead Space is a definite winner that I'll probably replay as much as I've replayed RE4, and I've lost count how many times I've done that. It's fairly straight-forward, tense, and it looks and sounds fantastic. So far, definitely worth the cash. Now, if you'll excuse me, I have to go turn the engines back on, and it's dark and creepy down there. Good thing I stocked up on fresh boxers. heh.
Carry on Smartly.
|
Nice one man,
a good read... I hear that if you shoot some of the heads off spiders and shit come out of their necks to get you.
I canny wait!
ps. Fucking floor vents!? That is NOT on!
@CLANCE: Yep, something like that did happen. At one point I found myself swarmed by the little bastards, and couldn't do anything but shake them off.
Floor vents, wall vents, ceiling vents, you name it. No vent is safe. This will only add to my irrational fear of sidewalk heating grates. heh.
Cool! Also not cool, for your real-life fear...
Hmmmm, I wonder whether I can shake my PS3 pad to shake 'em off.
So getting this tomorrow...
Don't know how they'll work it on the PS3, but on the 360, you have to mash the a button to shake things off.
Sounds kind of generic.
Well, if you break pretty much anything down far enough, it becomes generic. Is it a new kind of story? No. But the fun lies in what the developers do with that story in terms of using that type of story to make a fun game, which is the case here.
Nothing to me sounds generic about this game.
Most games are generic, but not many use sound to freak you out like this does or have enemies who don't die from head shots or no HUD or... Sounds like a generic alien movie but not game.
Well, it's like country music. If you like it, then you don't mind that it all sounds the same. If you don't like it, then you need it too be really different in order to seem appealing.
Like Dark Void. I was into that game, because it does a lot of new stuff, but that's coming from a guy who has almost no use for Gears of War or other 3D Sci-Fi games.
Tron Knotts is Wiisucks....Also, great write up. I think you may have convinced me to buy this. You had me at" many many ooky monsters are trying to make you into an ex-person. "
Lol
Well, you know. I do what I can. hehe.
Mr Wilson
You had me at "you had me". Great phrase.
Tron Knotts,
Fair enough... I think this does a bit more than Gears to be different. Give it a rent, you never know.
I will get this game after I get around to playing BioShock PS3, LittleBigPlanet, Fallout 3, and Gears 2. But it looks really interesting.
Dead Space is NOT generic. Unless you want it to be, then it is. But if you have enough smarts to challenge the games smarts, you will walk off from the challenge without a head, running fast, screaming loud just like the necromorphs.
You, know you're recollecting your stories from playing the game, all is swell and then some headless ghoul jumps in and starts yelling, "ITS NOT LIKE X, ITS NOT LIKE X!!!" or something like "THAT Y SHOULD BE A PINEAPPLE!!!" and you're all like "Oh, Crap!"
Dead Space is about a Fanatic Cult and it's obsession with the Marker that was brought to the ship because it's key crew members believe the damn thing to be holy. That's not so generic a story, or is it? I dunno.
Well Chooly, it does sort of sound like RE4 but in space.
But I'll try to be optimistic, because I love Leprechaun in Space and Jason X.
No I don't.
I'm about 2 hours in myself and I LOVE this game.
I'm five in a half hours in (just started chapter 8) and the more I play, the more I love it. While it's true that Dead Space borrows ideas from many games, in most cases it improves on the original concept greatly.
But it also brings many new things to the table too: zero gravity, the lack of a traditional HUD, the dismemberment stuff, and the best interpretation of what being in space would look and sound like that I've ever seen in a game.
Also, if anyone skips over Dead Space because it's developed by EA, you're an idiot.
I have to get this game
Whoops, I'm actually only on Ch. 7!
Dead Space is about a Fanatic Cult and it's obsession with the Marker that was brought to the ship because it's key crew members believe the damn thing to be holy. That's not so generic a story, or is it? I dunno.
Zero gravity sounds cool.
Basically, I need this game to involve more than walking around corridors and shooting aliens. It doesn't matter where you have to shoot them, it doesn't matter what the story it about. From a gameplay perspective, there needs to be more to this game than the basic 3D action game stuff.
I can't afford this game, so I need to rent it.