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Destructoid Trading Card courtesy of StriderHoang!

Well, what is there to say about me? I'm kinda like your average gamer: I like to play games, I like to talk about games, and I hope to work in the video game industry one day. I also hope to write a couple of visual novels (I'm writing out the story as a novel at the moment, but I'll probably get down to it one of these days) but I should probably get my life together first.

I do tend to enjoy videogames more than the average gamer would though: videogames have been my life for as long as I remember so it's as much a part of me as my personality. I can't imagine giving this up.

I have a wide variety of taste when it comes to games as I try to keep an open mind about everything that comes out: just because I play mainstream games Halo and Call of Duty doesn't mean I can't enjoy the underrated ones like Anarchy Reigns, Fire Emblem, and the like. I'm willing to give anything a fair shot... provided that I actually get a chance to play it.

If you want to know more about me, you can check out my contribution to the "10 things about ourselves" blog, that Mr. Andy Dixon asked us all to write as well as any other personal blogs here:

"10 Thing about Me!"

"Top 10 Favorite Videogames!

"Most Life-Changing Game"

"Top 10 Fetishes"

I am also writing blogs about videogame themed doujinshi (yes, really). I'm just starting, so there aren't many written yet, but the few that are written can be seen here. If you enjoy these, feel free to message me on any recommendations, suggestions, or if one of the images I've chosen is too naughty. :P

Part 1: Monster Hunter and Kid Icarus: Uprising

Part 2: Demons Souls and Darkstalker

Part 3: Blazblue

Part 4: Super Mario Brothers

Part 5: iDOLM@STER

Part 6: Persona 4

I don't just restrict myself to videogames though!

Two Siblings - Fela Pure

The Amazing World of Gumball (ya, really)

And just for giggles, here's a couple of blogs that I've personally enjoyed writing myself!

A Fantasy Fulfilled: Adventuring Akihabara

Short Story: Love Over Time (videogame related)

Ice Climbers fan fiction part 1: Siblings of the Summit

Ice Climbers fan fiction part 2: Siblings of the Stadium

Ice Climber fan fiction part 3: Siblings of the Subspace
Following (10)  

"What is the most life-changing game you've ever played?" That's an easy question for me to answer: Shin Megami Tensei: Persona 3. This game is at the very top of the list I made of the Top Ten Favorite Videogames for good reason: I remember always wanting to play it, always wanting to see what happens next in the story, and I became so engrossed in it that you would think I was addicted to it. Seriously, I used to be huddled up in my room, playing it with the lights turned off, staring at the screen with my jaw hanging open and drool seeping out the corner of my mouth for hours in a single day because I was just that into it (I still do that, but mostly when I watch porn).

However, there is a somber side to the story, and in a way, it's a bit tough for me to admit to you fine fellows of Destructoid. If you read the Top Ten blog I linked to above, you probably saw a small snippet of it, but to reiterate: I didn't have many friends for most of my life, so I was mostly self-contained in my own little world; I was pretty much the exaggerated stereotype "gamer" who would sit in his room devoid of sunlight playing videogames. When I went to high school, a lot of people didn't play videogames outside of things like Call of Duty and Halo, and even though I love to play that as well, we couldn't really connect because they were the type of gamers to mostly play multiplayer matches whenever they weren't too busy getting high: they wouldn't even entertain the idea of playing the campaign because they didn't care about setpieces and such as much as they did the numbers on the scoreboard (disclaimer: I got nothing against these types of gamers; I just can't connect to them).

It's not that I don't enjoy the occassional deathmatch, but not 24/7.

Because I also had virtually no interest in almost anything else, I also couldn't really connect with people in general, so for a good chunk of school, whenever it's lunchtime or whatever, I mostly sit in the corner somewhere doing my homework: might as well get it over with so I could devote more time to playing videogames at home, and that money to buy new videogames gotta come from somewhere. As you would imagine, I got lonely pretty quick; I suppose I shouldn't complain, since my school isn't exactly friendly and I wasn't ever really getting picked on despite what a target I seem to be (I even had police officers tell me that I have "that" type of face)... but that might be because a lot of people suspected that I might go crazy one day and bite someone's nose off or something. Regardless, all I could think about when I'm at school is getting home as fast as I can, wrap up any homework I didn't finish, and just sit in front of a television and let reality fade away like the bad dream that it felt like.

When I first read a preview of Persona 3 from a magazine, I knew that I was going to like it. Since I didn't really have a good source of income, I had to be picky with what games I bought, but from the mere premise of the game, I had to try it out for myself. When I bought the game and popped it in after drooled over its stylish character designs and fancy box art (FES is an insult in comparison), the first ten minutes already snagged me in and never let me go: I would play as a student transferring over to a new high school, but when weird things happen, from the moon turning a sickly green and people magically turn into standing coffins, to a fellow student taking out a gun not to aim it at me, but at the temple of her head, it appears that this isn't just some "slice-of-life" videogame that the words "school simulator" would make it out to be. However, things really escaladed when the first full moon appears, as it climaxes with me taking a gun to my head and pulling the trigger, releasing the badass Persona Orpheus inside.

Tell me: do you wanna ride tonight? Then tell me: do you wanna die tonight?

As much as I love Orpheus (not so much Thanatos), I loved the main character even more: I love his design, whether it's his blue hair or his headphones... but the idea that this is supposed to be me, whom I get to dictate not only his name, but what he says, makes me feel like I get to be him. This was even more important to me than playing as Ein in Riviera: the Promised Land because, while I got to choose what Ein says to his harem party, I didn't really feel like I was him... whereas for Decker Young (the name I gave to him because I absolutely hate my real name), not only is he enough of a blank state that I could insert myself into him (...), but I guess we're a lot alike: he doesn't talk much, mostly just going along what others are doing (even nodding his head from time to time) and since he's new to the school, he doesn't have any friends... though that quickly changes when he becomes close with Junpei, the typical slacker, and Yukari, the most popular girl in class (though my preference lies elsewhere).

As soon as I "became" Decker, I started to live out the high school life that I didn't really get a chance to experience, at least outside of studying and taking tests: I quickly made friends with the other kids in class, I joined afterschool club activites, played MMOs (I had, and still have, a shoddy computer incapable of running Runescape), and slain many monsters in many hallways stained with blood... wait, what? Yeah, so it isn't your average high-school experience, because this game also incorporates, if you hadn't figured it out already, urban fantasy, which is pretty much my favorite type of fantasy (besides fetishes): every night at midnight, there's an hour that only an exclusive bunch can experience known as the Dark Hour, and while people are protected in their conjured coffins, the few people who aren't are either hunted down or in danger of being hunted down. So, mixing in with a Power Ranger-esque "sense of duty", not only were you concerned with the daily grind of school, but you also had bigger problems to tackle in the world, even if it makes the former less desirable to dedicate yourself to.

Maybe I'm too tired from saving the world from certain doom?

Unforunately, that line of thinking kind of carried over to the real world. In some ways, it kind of opened my eyes when I made the realization that, hey: the world is in danger; why the hell am I stuck here studying? As hard as I tried in (real world) school to make and keep that A/B honor roll, I never really cared much about it in the grand scheme of things: at that point in my life, I didn't even know whether I was going to college, much less what I wanted to do in the future. When it came to prioritizing my time in the videogame, I wanted to spend less time making good grades and more time hanging out with my friends, especially when each of them are dear to me: hell, even logging into the MMO in-game to talk to "Maya" felt more important to me than school because at least I was making friends (maybe it's because I got a thing for hot teachers, but damn is that one of my favorite Social Links: that confession at the end is just frickin' priceless). In the mirrored real world, I just wanted to play more videogames because, well, it's the same thing: I get to learn about new characters and their stories, and they mean more to me than A's.

I think that's why the ending of this game (as in, big fucking spoiler inbound... though it is essential to the blog) really gets to me: the main character sacrifices himself to save the world, albeit in one of the coolest ways possible. Decker Young had to die in the game... and I kind of wanted to die in the real world. See, I don't have much direction in life, and since I've been rather lonely, I never really got to experience life: yes, many people would kill to live as long as I have, but if you spend most of your day playing videogames, shutting yourself away from the world, are you really alive? Sure, if you "waste" time doing something that you enjoy, then you aren't "wasting" time... but with the clock ticking and no motivation to make something out of myself, what was I really ever going to get out of life: a 9-to-5 job where all I do is work and play videogames? I can't even hold down a part-time job because of the type of person (you could pretty much guess) I am, and obviously I'm not gonna survive long without money. At least Decker died for his friends: if I died, no one would miss me, and those who do would have a pretty hard time coming up with a eulogy, considering how little I interacted with others.

One of the greatest videogame endings I've ever seen: truly magicial.

Yeah, that took a turn for the dark, didn't it? I've been this way for quite some time, and in a way, I never truly healed, even to this day: even though I was granted a scholarship for my good grades that pays a majority of my college tuition, I not only "lost" the scholarship by not going for 3 years (instead, all I did was work at a restaurant, which was a pretty soul-deafening experience)... but even now I'm "wasting" my parent's money by taking a bunch of classes I don't "technically" need just so I feel like I have a goal to work towards (I need 30 elective hours, but seeing as I don't have a major, I just chose any that sounds good, like computer programming). I don't like to talk about this, and even as I type, I'm trying to look past how pathetic I am (it wasn't even a full-time job!). Right now, you are probably thinking about how negative an influence Persona 3 has on me, and in a sense, you'd be right... but it is what it has also given me that, in a way, brought me back to life. You see, it isn't the graphics, the gameplay, or the (admittedly awesome) school simulator that made the game stand so much to me...

It was the narrative: all the characters you meet, the premise of the story, the Social Links, the plot twists... everything stood out and amazed me. Even though I "slacked" in those years after high school, I never stopped gaming (though, in a morbid kind of way, I kind of "had" to keep playing, considering that I had some nasty thoughts I needed to block out), and with every videogame with interesting characters and stories that I got to experience, I found myself so engrossed... no, so enchanted by it, that... that I want to make some of my own as well: I want to write videogames, create my own characters and set up my own stories that hopefully not only captures the player's attention... but to also inspire them. In some ways, Persona 3 really opens up everything my eyes eats: when I look back to older videogames I've played like Tales of Symphonia and even television shows like Boy Meets World (which taught me life lessons that are still engraved in my heart today), I feel like I can better appreciate them because I enjoyed Persona 3's cast of characters and their problems.

Burn my Dread

Unforunately, I have to admit that I really didn't want to write this blog, and I really didn't want to publish it either, especially having said what I just did: as resolute as I sound, if I fail, and considering the circumstances, realistically, chances are that I will fail... then everything might just be for naught. I only wanted to publish this if I actually managed to succeed so I could tell the world what I've been through; I don't really know why I'm writing it now: maybe it's the timing of Chris Carter's article, since it was published shortly after my "Top Ten Favorite Videogames" blog and I wanted to go in-depth for this particular game... or maybe it's that I needed to get it out of my system. Like I said, I've been pretty lonely for most of my life, so I never even found a person to talk to about all of this: it's not like this is the first time I've said these words; it's just the first time someone else listened.

However, maybe it's because I'm naive, or maybe because I'm too optimistic for my own good... but I really hope that everything does turn out alright in the end: much like how Masami Iwasawa in the anime Angel Beats became a musician after being "brought back to life" by music, I hope to one day do the same, but with stories instead. After all, one reason I chose my Dtoid handle as Dreamweaver is not just because I had dreams that I wanted to create...

But to also become the inspiration to allow others to conjure up their own.
Photo Photo Photo

A "Top Ten" list of my "Favorite Videogames of All Time" eh? Truth be told, as much as I entertained the idea, I never really wanted to make one of these: not only are there amazing games constantly coming out, but a lot of games I have enjoyed quite a lot have come and went in and out of my memories... so when I am thinking about the eligible candidates, it's hard to consider everything, especially since I can hardly remember what I had for dinner yesterday (I swear that it's leftovers... but that could also be deja vu!). Not only that, but I'm also a bit biased: I don't want all my games to be from one generation, or one system/handheld, so I feel like I need to change one game, which then ruins the integrity of my list. And that's not even considering that I believe a lot of "Top Ten" lists will come out the same... though I guess we'll know for sure when Solar Pony Django finishes his analysis of the community (major props to you!).

So, you know what, I'm making this list as my current "Top Ten Favorite Videogames of All Time", so that way, if I change my mind, then I can always make a new list... like Mass Effect's Mordin's stance on the Genophage: during Mass Effect 3, Shepard questions why Mordin, who helped created the "deadly" virus to the race of Krogans, regrets what he have done since he's also making a cure for it... to which he replies that he doesn't, because he believes the Genophage was the right decision at the time, and that now, the cure is the right decision at the moment, just like how I'm viewing this "Top Ten" list. Also, I'm fickle as fuck, so deal with it (I say this with love!).

Anyway, before I start this list off proper, I want to mention a couple of things: as a disclaimer, every game I've chosen on this list is a game that I might or might not have some kind of sentimental value towards. I say this because, while there are obviously some games that are so jaw-droppingly amazing that you would think I'm not sane enough to have played yet exclude, some games means more to me than others, and seeing as how this is my "Top Ten" list, then all the more reason that I have to tailor my list to me. That being said, there is one game I absolutely have to give an honorable mention to because, although I have never played it, I think I would absolutely love it.

Honorable mention: Akiba's Trip: Undead and Undressed (PS3)

When I first heard of the original Akiba's Trip back on the PSP, I knew that I had to import it: a game where you create yourself and run around Akihabara to strip vampires of their clothing while using wacky items to smack their resistance out of them was something of a dream of mine. While the technical aspects of the game was disappointing (the scale of the city felt too small and empty, and the loading screens are long and plentiful), and the fact that I couldn't read Japanese stopped me dead in my tracks to get any further than the first couple of missions... I love the novelty of the game. Aside from the art style and the ability to deck yourself out in dozens of clothing and dozens of weapons (ranging from umbrellas and toy swords to laptops and plasma screen TVs), the game was oozing otaku charm out of it: when you see ads for animes and companies during loading screens, and seeing anime posters plastered everywhere, really replicates all the pictures I've seen of Akiba.

I'm sure to love the second game. Not only is it in English, but there's English voice acting as well, and to me, that's a big thing. The combat looks better than before (I have a love/hate relationship with the original, where you had to fight against multiple enemies with a control scheme clearly made for 1v1 encounters) and even more frantic, with the ability to both have a partner and perform Unison Strips together (what an awesome friend)! The city looks bigger and, seeing some comparison photos, looks so close that, chances are, this is as close to Japan as I'm ever going to get. I also love games with decision-making and various paths, and I heard that one path allows you to get so close to your cute little sister that you get to take a bath together (brother-sister incest is my all-time favorite fetish... oh, don't give me that look: it's a game about stripping people in public and this is what weirds you out?)! If I ever update this list, this has to be on it.

Number 10 - The World Ends with You (DS/ iOS)

One thing I love about Feel the Magic: XX/XY (which did not make the cut) was how interesting it utilizes the Nintendo DS's full capabilities, but once I heard The World Ends with You had combat that has you control two separate characters on two separate screens, I was immediately interested: using the stylus, you would control the main character on one screen, and then control his partner with either the D-Pad or the face buttons (depending on whether you had the stylus in your left hand or right). Not only that, but it also used the microphone for certain attacks, and even use the internal clock system within the handheld itself: whenever you ate something for stats, you would need to digest it by doing battles, but you couldn't eat again until enough real-time has passed. Or, and ingenius enough, if you haven't played in a while, you get free XP to make up for lost grinding opportunities: this game thought of it all!

However, don't think gimmicks are the only reason it makes the list: the premise is interesting, as it stars a social outcast named Neku who involve a game where he must team up with a partner and succeed... or die within a week. That alone is pretty tense, but the twists and revelations throughout are pretty damn epic themselves, and some even hits directly in the feels; the nice bonus scenario that mocks the somber nature of the main game is a great epilogue as it contrasts from the main events. However, I can not talk about this game and not mention the awesome soundtrack is: a mix between English vocals and the original Japanese, the Jpop songs are catchy and fit the mood and atmosphere perfectly, and while I haven't bought the soundtrack for this game like I have with MadWorld and Anarchy Reigns, it's well worth Youtubing and downloading off of iTunes, which you can also download an iOS port of this game if it's still up.

Number 9 - Kid Icarus: Uprising (3DS)

I never played the original games, but I had to take a chance with this one: Pit was one of my go-to characters in Super Smash Brothers: Brawl, and not only did the game seem fun, but the trailers made it as one of the funniest games out there, and as a big comedy-lover (Portal 2, unforunately, does not make it on this list), I had to play it. However, and embarassingly enough, the main thing that actually pushed me over the edge to buy it was that not only was Palutena such a beauty that I was absolutely smitten upon first sight (goddesses are, like, my 7th favorite fetish), but the fact that she was voiced by Ali Hillis (Liara from Mass Effect, Lightning from Final Fantasy XIII) made me so ectastic that you would think I was paying to sleep with her... which, I'm not gonna lie, I would do. Regardless, the game ended up being one of my favorite games, and one that I talk about constantly to anyone who is considering buying a 3DS.

While most people would disagree with the ground controls, which admittedly hurts my hands before I switched the camera control to the face buttons... the air portions of the game, as brief as they are, were reminiscent of Star Fox 64, and were so much fun. The entire game was great though: with a loot-based system, you could try to hunt down the best version of your favorite weapon, or fused others to get better stats, and with varying difficulties (based on numbers, from anywhere from 1.0 to 9.9, I believe), you can make it as easy or as tough as you need. The best part of the game is the story, with legitimate plot twists I didn't see coming (I can't even tell you how many chapters there are because that would ruin one of the best gags!), to the funny jokes and jabs voiced by some of the most energetic cast I've heard since Saints Row: The Third/ IV. If they announce a sequel, I could literally die at the mention alone (so don't tease me!).

Number 8 - Uncharted 2: Among Thieves (PS3)

The first Uncharted game, Drake's Fortune, was a pretty good adventure: while it didn't do anything amazing, the characters were great (Sully and Eddy Raja stood out to me), their interactions were better, and the game featured some of the prettiest graphics early in the PS3's lifespan. However, the sequel goes way beyond its predecessor by showcasing explosive moments and spectacular set-pieces, making the game look so busy and so fast-paced that it's often touted as an interactive blockbuster movie, and for good reason: the plot may not be overly complicated, but it's simple yet twisting and turning enough to surprise you, there's plenty of poigant moments sprinkled here and there, and it's a fun rompt from start to finish. It's so much like a movie that, once you start, chances are you aren't going to stop until the credits roll: yeah, it's that damn good, and while it lasts more than 120 minutes, it's gonna feel like much less.

Not only is the single-player of some decent length, it still manages to pack the lone disc with so much content that it could only be on Blu-Ray: collectibles are abundant, and they can be used to unlock things like concept art, character skins, cheat codes (hey, remember when we didn't pay for those?), and even behind-the-scenes videos, for those who are interested in how videogames are made. As someone who occassionally likes to watch these kinds of things after movies, the comparison between this game and a film is strikingly apt! I have, on numerous occassions, recommended this game to anyone looking to buy a PS3 or a game to go with it, and while I never got to see those people again, I like to believe that they made the right choice listening to me, and that they were drooling at the thought of playing the next game in the series once they finished (which is rightly deserved, seeing as Drake's Deception is a great installment).

Number 7 - Mass Effect 3 (PS3/ Xbox 360/ PC)

There's something about the final game in a "series" (in this case, the end of Commander Shepard's story) that fills me with anticipation and a depressing longing: I'll go through the game, wondering which characters are in it and what will be their final outcome, with the sad melancholy that this might be the last time I'll see them again. The idea that your choices from previous games could be carried over is an even better way to end the trilogy, as characters would reveal the consequences of your choices and their stances on your decision (playing through it again, because I used the very-limited Genesis 2 comic included with the Wii U edition, "I" destroyed a certain side-character's data, and now one of my favorite characters openly displays his suspicions of me... and that's before learning the fate of another beloved character as a result). For these reasons alone, Mass Effect 3 has become something more than just a game: it has become an experience, shaped by the choices you make, the words you say, and the bond between your brothers and sisters (huh: I'm suddenly reminded of my love for incest).

I'd said many times now how much I love the Indoctrination Theory and the Citadel DLC, but I can't help it because these two things have greatly enhanced my enjoyment of the trilogy. The Indoctrination Theory, as convoluted as it may be, makes the ending feel so much more nuanced than it seems (let's keep your debates solely on how much you hate my list, please :P)... but Citadel DLC was not only one of the funniest sections of the game, but it was the perfect way to end the series: in case you don't want to click the link provided, in short, Citadel allowed me to say goodbye to the characters we love by hanging out with them in one big party for one last time, and every Squadmate sans Legion (seriously, dude gets no love) makes an appearance. While I certainly didn't cry, as I was too busy laughing the whole time, I did get hit in the gut with enough feels at the end when I realized just how much I'll miss my teammates.

Number 6 - Pokemon Blue/Red (Gameboy/ Gameboy Color)

Maybe it's the nostalgic kid inside me (...), but I really love the original generation of Pokemon: even though I've got new favorites and old (one day, I'll make a list), the first 151 monsters hold a special place in my heart, and have been the basis of many dreams, fan-fictions, and desires to see in every Pokemon game. I couldn't tell you how excited I was when I heard you could get not only two starters in Pokemon Y/X, but that one of them is a Kanto starter: you'd think someone had successfully created a Pokemon and were giving one to me! Hell, the Pokemon Trainer in Super Smash Brothers: Brawl gave me wet dreams for months: not only is he the representative of the original Pokemon games, but you could switch between Ivysaur, Charizard, and my personal favorite Squirtle, in battle, and their Final Smash was them working together in unison! As you can tell, his exclusion makes me very sad (Charizard is cool, but Squirtle is king). :(

As for the game itself, it was one of the first "adventure" games (and JRPGs) that I've ever played that felt like a journey instead of going through segmented levels, even if it was still structured linearly, so I felt like there was a wide world to explore... not to mention dozens of Pokemon to collect and manage. Sure, the newer entries to the series have all significantly added and improved the game (Pokemon Silver/Gold had all these fancy new mechanics and we all fondly love Secret Bases in [Sapphire/Ruby), but the original was the start of it all to many, especially me, and the fact that I've replayed it so many times means that it's practically implanted into my brain: when Twitch Plays Pokemon first started, I spent hours watching it, living in old memories like an old man looking back (...in addition to seeing all of the fabulous fan followings that spawned, such as the Helix Fossil, the False Prophet, Bloody Sunday, and more).

Number 5 - Super Mario 3D World (Wii U)

As the only Wii U game on this list, you would think, since I recently bought and played this, that I'm putting this on the list because it's still so fresh in my mind, but that's not actually the case: the reason that I'm putting this on my list is because it's still fresh in my heart. See, I grew up playing Mario games, and while I regret not having played the Gamecube/ Nintendo Wii games (long answer short: I lacked time and funds), Super Mario 3D World combines the exploration and world design of Super Mario 64 (even has some of the animations, such as the backwards jump off the top of trees, or that weird "butt spank" running jump thing) and the linearity of the 2D games, and I love it for it: it doesn't feel as constricted as the 2D games, but it doesn't have a sprawling area to explore and get lost in (which, while I love that in an RPG... for a platformer with a timer, that's actually a good thing). Plus, like Super Mario USA, you can select from the same cast of characters, plus an awesome addition very late in the game!

Speaking of old games, this game takes the very best aspects of all of the Mario games (besides the epic showdowns with Bowser where you grab his tail and spin him around like a curling ball, Koopalings... and Yoshi!) and blends them together until it feels just right: from start to finish, I was in love with this game, and I collected more coins and stars than necessary, even a few stickers here and there, because I wanted to see how much of it I could complete, and so few games nowadays actually makes me want to do that. Plus, the levels and variety always kept me on my toes, and seeing some old obstacles to jump through or old enemies to fight (this game even has the Bullies from Super Mario 64!) made me nostalgic: when I first ran through the levels and saw the tanks similar to the one in Super Mario Brothers 3, it brought about feelings of amazement... and anger, because to this day, I could never get past that segment (thankfully, that's not the case here!). I could go on and on about the fireworks that accompanies flag poles, the warp pipes that lets you skip worlds, and the Tanooki Suit...

But hey, don't take my word for it: Chris Carter gave it a 10 out of 10, and we can all trust him.

...He gave The Legend of Zelda: A Link Between Worlds a what now? (Just teasing ya :P)

Number 4 - Child of Eden (PS3/ Xbox 360)

You just did a double-take, didn't you? Couldn't believe that such a game could be on the list, especially so high up? Well, this game was so amazing to me that I couldn't not mention it: if you didn't click the link to one of the only few blogs I ever managed get promoted to front page, then know that ever since I saw it being played on E3, I knew that I have to play it, and the day it came out is the same day that I bought the Kinect for the Xbox 360; the fact that I never used the Kinect for any other game pretty much meant that I only bought the Kinect exclusively for this game. It looks so beautiful, the music sounds so entrancing, and it plays so well, that I immediately fell in love with the game, to the point that I felt like I was inside it... I felt like the world literally melted away and all there was was me and the screen, and the fact that I'm not holding a controller helped me lose myself into this dreamlike world of floating butterflies in space, or squidlike creatures of the sea.

Although motion controls can be looked at with such distain for good reason, as a lot of it is either unnecessary or boils down to pointless waggling, with few exceptions like The Legend of Zelda: Skyward Sword or Dance Central (You want to defend motion control? Go write about it!), this game singlehandedly showed me that motion controls in videogames could prove to be benefical to the experience, making you feel even more immersed in a game when you're the one playing: switching hands to change the way you shoot makes it fun and more dynamic than pushing a button, and timing your "attacks" in sync with the beat allows you to mentally mute everything but the music, which is catchy and well worth listening to. As I said in my blog: if you could play this game with the Kinect but chose a controller instead, you are cheating yourself.

Number 3 - The Ico and Shadow of the Colossus Collection (PS3)

Speaking of cheaters, yes: I did cop out and included a collection as a single game. So sue me. Anyway, if you couldn't tell by my personality, I'm something of a fantastical dreamer: I love beautiful imagery, from something surreal like a lone shooting star in the night sky, to something seen only in drawings like a girl slowly disintegrating into dozens of cherry blossom petals that get blown by the gentle breeze... so naturally, I feel drawn to games like these. Ico may take place in a dark castle, with shadow-like enemies trying to overwhelm you, but when you step outside and see the bright, glowing sun radiating off Yorda's soft, white skin as you hold her hand, the scene becomes something like a painting, and since the game utilizes no HUDs, it's much more beautiful to look at. By contrast, Shadow of the Colossus might be a little too bleak and grey, giving a heavy depressing tone (not a complaint), but when you ride your horse through a desert to jump off and land on a dragon's wing after shooting it down, there's nothing but sheer awe as it carries you through a sand storm hundreds of feet above the ground.

Even better than the imagery, which by how I made it sound, means it must be damn impressive... is the minimalist storytelling, where it's simple, yet subtle, and you're left to infer what just happened more or less on your own... so, pretty much, the videogame equalivant of indie films. Seriously though, the tale about Ico and Yorda is one of my personal favorites not because it satisfies a certain fetish of mine (coughstraightshotacough), but because the last part of the game is truly memorable (which, while I will not spoil, involves trying to get blood from stone...), and the story of Shadow of the Colossus is no slouch either, as the ending climaxes a certain gradually "change" that's been happening since the very first time you slay a colossus, and seeing the awesome twist at the end, as well as the tragedy that follows, is a heartwrenching blow. While both games originated as PS2 games, the HD collection is the best way to play (especially since it uses the PAL version of Ico) and seeing as how cheap and short it is, give it a go!

Number 2 - Grand Theft Auto V (PS3/ Xbox 360 - PS4/ Xbox One to be released)

"Grand Theft Auto V!? Boo! Hiss!" *throws chair*

Okay, you're probably wondering how Grand Theft Auto V could be anywhere near a list like this... but it deserves a spot since I spent dozens of hours in this game within the first week because I couldn't put it down: it was that awesome. Utilizing not one, not two, but three protagnists, Grand Theft Auto V manages to blow me away with its fun, silly single-player (a stark contrast to Grand Theft Auto IV's somber story) by having three different personalities come together in varying ways in other to help each other get rich. Switching between characters is simple yet amazing to look at everytime, and seeing them go about their daily lives when you're not playing as them is pretty cool: they'll sit at home and watch TV, finish eating lunch before complaining about it, or wake up in the middle of the mountains, wearing nothing but a dress, and having no mode of transportation. Speaking of views, one thing that impresses me is the draw distance: I don't know what kind of tricks they're using, but being able to fly a helicopter and see the city stretch for seemingly forever is pretty cool.

People say the best part of the game is creating havoc on the unsuspecting world, especially with cheat codes, but to me, aside from doing that odd "jump and ragdoll" thing that everyone loves to do (I'm not gonna lie, if it didn't outright kill people, I'd be doing it in real life)... the campaign had some pretty stellar moments, like shooting down gangsters and running from the cops after a drug deal gone wrong (in the Grove Street cul-de-sac, no less)! And obviously, the heists are a big attraction: sure, they're limited in both numbers and actual functionality, but the missions themselves are pretty cool to play through, and some of the later ones felt controller-gripping tense. Heck, one of heists pays tribute to the movie Heat whilst the other is a nod to the North Hollywood police shootout! The campaign impressed me so much with both its amazing setpieces, the solid satire that Rockstar is known for (I wish there was another Princess Robot Bubblegum episode), and the engaging storytelling that rarely, yet only occassionally, falls flat... that Grand Theft Auto V is one of the few games that lived up to the hype it built up, and then some.

Number 1 - Shin Megami Tensei: Persona 3 (PS2/ PSP)

I never played a Shin Megami Tensei game prior to this, so I didn't immediately rave about it by the name alone. However, when I read a preview about this one, I was immediately interested: playing as a student transferring to a new high school, you get tangled up in some dangerous affairs involving killing monsters and saving the world, which is pretty cool in itself... but the premise that you must do this and manage your daily life by going to school, keeping up with your studies, and even hanging out with friends, is a premise that I totally get behind. When I bought this game, the story has me hooked from start to "finish", and the school simulator, which has you raising stats like Academics and Charm to get good grades and become friends with other students, actually has me trying to figure out the best way to balance school life, and the fantasy life of getting strong enough to kill monsters... or even a part-time job, should I want the extra money: think of it as Final Fantasy with elements of The Sims mixed in.

While it certainly isn't perfect, and remains to be one of the most difficult games I've ever played (I actually haven't beaten it: I had to Youtube the rest, hence the "finished" part), I love everything about it: the cast of characters are cool and are well worth knowing more about (Social Links reminds me of short visual novel scenarios!), the art style is stylish enough to really stand out, the monster designs are very cool and oddly sexual-looking, and the gameplay innovates the turn-based combat with its "Once More" weakness-exploiting mechanic and the humorous but devastating "All Out Attack". The story, particularly the ending, really stands out to me: while I can't really divulge much about it without spoiling it (and since this is numero uno, I would want you all to play it unspoiled), it's something of a personal matter to me because... well, I want to actually write an entire blog about this, but this game acts like something of a "fantasy fulfillment" to me because... I was very lonely in high school, and the idea of hanging out with friends, whether we're studying for the test or going out to save the world (that also doubles as a test, I suppose), even in the virtual world, really meant a lot to me.


Well, that's my "Top Ten" list of videogames, and even if you don't agree, I hoped that I didn't bore anyone to tears! I'm aware that I'm leaving out some amazing games like The Last of Us, Metal Gear Solid: The Legacy Collection (which would've been a bigger cheat than number 3), and so much more, but with only 10 slots, I had to pick and choose from a wide set. In fact, while making this blog, I've actually written slots for several games, then deleted them to replace them with another... which, in hindsight, I should've saved those in case I ever wanted to make a list of "Top Ten games that didn't make the 'Top Ten Favorite Videogames of All Time' list".

Yeah, I'm unoriginal like that.
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When I first held Mass Effect in my hands, it costs only 20 bucks for a brand new, still sealed copy... but even then, I wasn't too sure whether I should pick this game up or not: it didn't look too fun, and my 20 bucks could be better spent. However, the one thing that caught my attention about this game, and what eventually pushed me to finally take it to the register, was the idea that, by importing save data, your choices in this game would be carried over to the next game in the trilogy, and that save onto the next. On that novelty alone, I decided to take a chance on this game, and I'm glad I did: while the gameplay didn't exactly blow me away, I loved the universe BioWare has created, and the characters, from the best friend Garrus Vakarian to the badass Urdnot Wrex, are characters that too memorable to ever forget.

I also quite enjoyed not only making my character, but also making choices that could've had reprecussions, or saving graces, in future games. Admit it: for some important decisions, some of us sat there staring at the screen, comtemplating whether the choice we were about to make are going to be the one that's right... or the one that's gonna bite us in the ass. Sure, some of us might not have cared, or having the technical knowledge, know that most of our choices are going to wind up virtually negligible... but the game mechanic made me consider the rammifications of my actions, and as a result, make me even more invested into this world. After all, if my decisions could affect characters, such as whether they'll live or die, then I want to make sure we see this trilogy through (I still can't get over a certain side-character's death because of a choice in ME2).

Mass Effect 3 is probably one of the most remembered game in the trilogy, but it's not because it has amazing setpieces, awesome graphics, emotional scenes or things like that... it's because everyone who played it, or listened to the word of mouth, believes that the ending is a complete and utter disappointment. The ending leaves a bad taste on a lot of people's mouths, and they feel like their dozens-of-hours-long journey, despite getting to meet all the characters we love or experiencing all the awesome scenes we've watched, has all been for naught. I'll admit, when I first beat the game, I may not have found it as bad as people said it was (of course, the amount of hate was pretty damn huge back then), but to say that it was a disappointment was right on the mark. However, there was one thing about the ending that I love...

And that was the birth of the Indoctrination Theory.

And Marauder Shields

Now obviously, when someone's talking about the ending of a series, there going to be some spoilers inbound. However, it's important to note that this blog is less about explaining the Indoctrination Theory as it is explaining why I love it so much. That being said, let's talk about what the Indoctrination Theory actually is: the Indoctrination Theory is this fan-generated idea that the ending of Mass Effect 3 shouldn't be taken at face value... because it's meant to be a something of a dream sequence, where the events, after a certain point in the ending, aren't really happening... but rather, it's all a figment of Commander Shepard's mind. Now, if you're as obsessed about videogames as I am, you probably already thought about the other videogame "conspiracies" out on the web, the closest comparison to this game being the whole "Squall is Dead" theory, which I will also summarize.

At end of Final Fantasy VIII's Disc 1, Squall is severely wounded and falls off a ledge. However, even though Squall is okay enough to continue his adventure on the other two remaining discs, a fan have complied evidence that Squall isn't actually alive from that point of the game forward... that instead, he is either dead or near death, and is dreaming the rest of the game. There's an article that goes in depth, but to bring up a few points of the theory: the first third of the game has been fairly realistic, and immediately after his "death", the game suddenly become much more fantasical, and Squall has some of his wishes and desires "fulfilled". Furthermore, there's also the weird ending sequence that a fan suggest is supposed to be Squall actually dying, albeit in a much more creepier fashion. You can read more of that theory here.

For Mass Effect 3's Indoctrination Theory, it runs a similar case: during the final push to break through enemy lines in a hail-mary shot to make it to the Citadel via a levitating beam, Commander Shepard is hit by a Reaper's laser, which is devastating enough to destroy buildings. However, Spehard somehow manages to "survive", and this is supposefully where the "dream" sequence starts: the rest of the game, from reaching the Citadel, having that tense standoff with Anderson and the Illusive Man, and even talking to the Catalyst, is essentially all just an illusion, an attempt for the Reaper to "indoctrinate" (influence their mind, thoughts, and behavior) the most politically powerful person in the galaxy. There's tons of evidence of why it's a dream, including a couple of hour-long documentaries, that you can check out, but in case you don't have that much free time, you can check the short, 22+ minutes video here.

I've seen this video about a half a dozen times by now... and thought about it often.

Now that you've seen the video (unless you've seen it already), whether you enjoy it or not, you could probably tell why so many people hate the theory: despite making, in my opinion, very good points, and some of the evidence being taken from the books itself, people believe that fans are just "reaching" for a hidden meaning behind the ending because they are unwilling to accept the idea that the ending just plain sucks. It's kind of how some people who invested in an expensive, fancy gadget that they hate try to overlook its flaws in order to justify that they didn't waste money on such a stupid appliance: people don't want to believe that the ending could be so... blah, and that days, weeks, or even years, they spent in this universe lead up to that point be all for naught. However, whether you believe in the Indoctrination Theory or not, there's still the most important aspect of that theory that everyone can all agree on: so what if it is true?

If Commander Shepard truly is near death at the end of the game, and hallucinates the rest of the adventure until the eventual credits roll, then what truly happens next? Keeping in mind that this is before the Extended Cut DLC, even if Commander Shepard is fighting to resist Reaper indoctrination by not falling for its mind game (the Indoctrination Theory states that choosing the Control or Synthesis ending means succumbing to its indoctrination, whereas chooing to Destroy the Reapers means you successfully reject it)... then what now: the ground forces are demolished, the remaining forces are pulling back, and all the Reapers standing guard at the beam is seemingly advancing on the retreating enemy. Furthermore, even if Shepard rejects indoctrination, or hell, even  submits to it... what's the point if the Reapers are still going to steamroll through our galactic forces? What, did they just wanted to see if the galaxy's strongest leader will break?

Speaking of the galactic forces, and a common complaint for the ending whether you believe in the theory or not, the game doesn't really take your choices into account for its ending: sure, by reaching certain points of your EMS meter, you can unlock more choices to make at the very end... but no matter how much of an alliance you have, whether it's an army of Krogans, Salarians, Turians, etc., they will all retreat after you get knocked the fuck out. If one of the biggest things the game has going for it, the sense that your choice "matters" because of the ability to import saves between games, then why does the conclusion take pretty much none of that into effect? For example, if I convince Jack to let her student support the forces with biotic shielding, I want to see them defending me, and that goes for all the alliances I've made. By now, you're probably thinking "hey, it sounds like you really do hate the ending of Mass Effect 3 like us", and you're kind of right... but like I said, the Indoctrination Theory really makes up for it.

For many fans, this was enough.

So now you're asking why am I so in love with this fan theory... Well, other than the idea of loving crazy conspiracies (we didn't land on the Moon back then!), it's also because I love the idea that Shepard's final battle isn't against the Reaper forces in the sense of a grand scale invasion, which admittedly would've been cool... but that his final battle is a personal matter that he has to get through on his own. Sure, Shepard has many friends to stand by him, and the game pretty much revolves around his connection to his squadmates... but for the final section of the game, there's no longer someone to help watch your back, and no one to turn to in case things go from bad to worse. Not only that, but the one time he should have someone with him, he doesn't: he's been blasted and injured, bleeding out of his wounds as he walks with a limp... yet he pushes on to save the rest of the galaxy knowing that every second he's not moving, dozens of more people will die: his determination to see things to the end is the sign of true strength right there.

I also find the scene with the Illusive Man and Anderson to be even more enjoyable than when I first played it (which says a lot because it was one of the few scenes, particularly Anderson's final moments, to be one of my favorite parts of the series without the Indoctrination Theory) because it wasn't a traditional "boss fight": rather than duking it out with the Illusive Man like we did Kai Leng, we simply chat with him, trying to get him to see things our way before eventually either shooting him ourselves, or convincing him that he's indoctrinated and he must do it himself. However, with the Indoctrination Theory, it adds another layer to this scene because, according to the theory, Anderson represents the part of Shepard's mind that's resilient to indoctrination (the subsconscious mind), and that the Illusive Man represents the part of the mind that is already indoctrinated to force Shepard to succumb to him. I especially like Anderson's role in this scene because, if he is Shepard's mirrored self, then the talk they had before he rests in peace is even more feels-worthy, as it's like his subconscious mind is telling Shepard that it's time to rest (Anderson is my absolute favorite side-character, and not because I want to romance Keith David).

I mean, we know how much of a badass Shepard could be: we seen him take down the toughest enemies, seen him survive the most dangerous of situations, seen him die and come back to life to continue fighting (even if Cerberus had the best scientists reviving him, his will must be pretty damn strong if he felt what death feels like and still want risk going through it again)... but the idea that the final confrontation between him and the Reapers being a battle only in his mind is a pretty cool twist, and something that the player themselves has to somewhat acknowledge and recognize (because hey, that scene isn't exactly so easy to read if it births the most convoluted theory I've ever heard for a videogame), in order to abstain from doing anything but outright destroying the Reapers. I like it when the "game" (remember that the Indoctrination Theory is a fan-based one, albeit one that could be BioWare's "original" intentions) extends across the television set and brings the player into it by asking them if they can see through the deception.

With the Indoctrination Theory, 3 choices is all I need.

For that reason, out of all the times I have played Mass Effect 3, I have not chosen any other endings but "Destroy": in my eyes, Destroy has been the only option because I want to believe that Shepard (who, in a sense, is me) did not fall for any tricks, and if my EMS is high enough, that he even has a chance to "survive" (if one counts trying to breathe with piles of rubble crushing his face "surviving"). Also... I don't like the Reapers, so why do I want to Control them or, worse yet, merge with them via Synthesis? Furthermore, even if the Indoctrination Theory doesn't provide an "ending" per se (as the hallucination starts from the moment Shepard is struck by a Reaper), that's okay with me because, in a sense, I think it's better for the game that we don't really know if we're going to win or lose: for most of the trilogy, we saw things mainly through Shepard's eyes because, as BioWare stated, this is Shepard's story, so if they went far enough to disable ME2 saves if Shepard is dead, then I like to think that the story ends when Shepard does, even before the end of the war of the races. Hell, for all we know, the Reapers won and the next entry will feature new races in a new galaxy trying to prevent the next cycle (calling it now: Liara cameo)!

I like videogames with open-ended endings because it allows players who experienced it to see it the way they want to see it (kind of like the whole "glass half-full/half-empty" thing), and while BioWare and thousands of others insist that Mass Effect 3 ended on a "that really did just happen" note, I like to believe in the Indoctrination Theory because not only did it spark quite the debate back in the day (which, from what I've seen, revolves around people who believe BioWares' staff are godly writers, and people telling them to shut the fuck up)... but because it gave me a different way to view the ending, and a different thing to take away from it: sure, many people will see Mass Effect 3 ending as the horrible, illogical, seemingly rushed conclusion that wasted their time... but the Indoctrination Theory shows me that this is truly Shepard's story, not necessarily his legacy, and that he went through eveything to either give up at the end... or stick to his guns and resist Indoctrination like Saren and the Illusive Man before him.

Now, you can say that you don't believe in the Indoctrination Theory, and you can even ridicule me for liking it, even after the DLCs that pretty much all but explicitly debunks it (I'm surprised it wasn't mentioned at all in the tongue-in-cheek Citadel DLC that I absolutely loved). However, to me, it's one of the best gaming conspiracies I have ever heard, and as far as I'm concerned, I can't unsee the ending as anything more than the Reaper's attempt to indoctrinate Shepard... nor do I want to. It gives a better context to the ending, in my opinion, and hey: if the Indoctrination Theory is what makes me enjoy a game more, then isn't that what makes it okay?
Photo Photo Photo

I know we're all going to have mixed opinions about this, but I felt that Nintendo won E3 of 2014: they not only showed a slew of games we were expecting to see like Hyrule Warriors and Super Smash Brothers, but even games like Bayonetta 2 and the new IP Splatoon made me salivate over a Wii U, so much that I've been thinking about getting the Mario Kart 8 bundle (but that's another topic). So, since I'm on that Nintendo hype train, Nintendo is all that's on my brain right now. Unforunately, sex is also on my brain (then again, it usually is anyway), so, naturally, the two are going to mix together (heck, all I needed to hear was "train" before I imagine the innuendo of a train entering a tunnel). Now, there are many franchises that we come to know from the big N, and I'm assuming that there's probably a good amount of doujinshi of them as well.

So which one am I going to choose? Well, why not just pick the one that is the most well-known to everyone, to gamers and non-gamers alike, to anyone whose mind immediately jumps to when they hear you playing Nintendo? Yep, that's right: Super Mario Brothers. Now, this franchise has been all over the place, to almost everything imaginable, ranging from TV shows and movies, to McDonald's toys and Kraft's macaroni and cheese shapes. In Japan, there's a Mario manga that gets published every month in CoroCoro Comic that's supposefully still ongoing to this day (this is the first I heard of it, and only because I read about it on the Mario wiki site, so it's not like I know that myself) that supposefully has content from the games Mario has been in, from main games like Super Mario Word, to spin-offs like Mario Party.

I'm not sure whether there's Super Mario doujinshi still being made (since I live in North America, my doujinshi database is pretty much limited to hentai sites, and though English-translated hentai manga are for sale though Amazon, these are original works whereas most doujinshi unofficially features licensed characters)... but I'm inclined to think so just because it's popular, like how we're still getting works of Metroid's Samus Aran (we might talk about that another time). However, the doujinshi that I'm going to talk about today is a blast from the past because it's at least over two decades old, and one that's actually pretty lengthy in content (hence the solo spotlight). It amused me enough that I actually read through the whole series (though that's not saying much considering how many words are just sexually charged panting... which is a lot by the way), so I think you might be interested in it.

"It was a dark and stormy night..." such a clich'e.

Super Mario games don't really have a continuity to them, but this particular doujinshi at least attempts to link some of the games together in one sex-filled exploit of Princess Peach (or Princess Toadstool, if you wanna be that guy... I'm not that guy). As some of us might know, the plot of the original Super Mario Brothers is that Bowser (or King Koopa) wants to take over the Mushroom Kingdom, and thus plots an invasion with his henchmen. However, while this doujinshi references the same backstory, what's interesting is that the manga notes that the prologue of the game (when the Princess is taken) is actually happening during the original Donkey Kong arcade game when Mario is trying to rescue Pauline. In other words, immediately after saving Pauline, Mario hears news of the kidnapping, and sets out to rescue Peach (like how you immediately start running towards the goal after pressing Start). Because, hey, once you defeat a giant ape, a turtle king is easier, right?

Now, I'm sure we all "know" what Bowser is really doing with Princess Peach back in his castle (and if you have the mind to assume anything else, you're presumably a way better person than I), so the doujinshi doesn't waste any time getting into it: Bowser starts having his way with the Princess Peach, while Mario's running through obstacles, by subjecting her to his underlings, or even the good old fashion tentacle rape. Funny enough, the manga actually cuts in what Mario is doing during these dirty deeds (like beating up Goombas, dodging squids, and facing Piranha Plants) as he makes his way to the castle, and it's kind of in a way that looks like an action comic and an adult magazine at the same time (seriously, one panel he's jumping out of pipes, and the next has Peach jumping on pipes of her own). Humorously, Mario doesn't make it past Stage 8 (World, I assume) to mirror the writer's gaming inability to clear that level.

"Supposefully" skipping over the next two games (which is either Lost Levels, or Super Mario USA, and Super Mario Brothers 3), the next plot point "supposefully" takes place during Super Mario World, judging by the logo that is shown before the steamy sex: Princess Peach is still captive, and is now more compliant with the sexual abuse when Bowser threatens to kill the many Toads of the Kingdom should she refuse. Oddly enough, though the manga clearly marks that these scenes are happening during the events of Super Mario World, it feels like it belongs in the Super Mario Brothers 3 storyline: Bowser "sics" (in more ways than one) the King of Grassland, who, if you recall, has been turned into a dog in the original NES version, on Princess Peach; meanwhile, in Mario's perspective, Mario has defeated the Koopaling Wendy, then proceeds to take her staff, turn her human, and sex her up. And, like everyone who makes the joke, Mario finds a mushroom that doubles as Viagra for extra penis power.

Interestingly enough, the scene ends with an explanation of the writer admitting that he doesn't have a Super Famicom (SNES to everyone else). However, when he actually gets one, he adds an epilogue to this plot point by having Mario actually rescuing Princess Peach... only to not only have sex with her himself, but double-teams her with Yoshi (because, let's be honest: Mario owes Yoshi for all the stuff he puts Yoshi through).

Never underestimate the little guy...

Once again trying to establish a narrative, after Mario rescues Princess Peach, the events of Super Mario Brothers 2 (or Super Mario USA) takes place: Mario, Luigi, Princess Peach, and Toad all go on an adventure to defeat the frog king Wart. As anyone who played the game knows, you can select which character to play as, and instead of travelling in a group together like an RPG, that person goes solo. Most of us probably stuck to the iconic heroes such as Mario and Luigi since we played as them already, but I can see the appeal of picking as Peach whether you're a girl, or simply just curious. Naturally, the story has the "player" selecting Princess Peach to go alone, and as if it's her usual M.O., she gets kidnapped within the next couple of panels: the story even jokes how she "dies" on the very first stage of the game and has horrible stats to boot.

Taken by the Shy Guys (I guess I should've mentioned earlier how certain enemies are anthropomophized into more human-like characters, like Goombas as totally ripped dudes with Goomba-shaped heads), Princess Peach is taken to King Wart for him to enjoy... because [/i]of course[/i] he will. After some short sex scenes (which is an odd thing to criticize in a hentai manga since it's not in motion like amateur porn videos), King Wart leaves her for the Shy Guys to play with... but shortly after they had their fun, someone beats them up to save the day! From the outfit and the girth, as well as being her previous hero, Princess Peach assumes that Mario has come for her... only to be mortified that Wario has appeared instead, and will now be taking her as his property. As for Mario: he has stolen another wand to transform Birdo into a human girl to have sex with (let's not dive into gender debates: it's magic). 

Now taking place during Wario Land: Super Mario Brothers 3, Princess Peach is, once again subjected to more and more sex... but this time it starts off, weirdly enough, with Peach naked and covered with slug-like bugs, and I'm not quite sure how to feel about that. Speaking of unsure feelings, while I'm not entirely sure if Princess Peach has been enjoying the sex so far (I don't think I heard anything before), she compliments on Wario's "package", which makes Wario think that that's the start of the eventual downward spiral into debauchery: apparently Princess Peach isn't the first princess Wario has captured for himself as we are introduced to Wario's other sex slave Princess Daisy, who is essentially broken beyond all repair. She does whatever Wario wants her to, so when Wario tells her to strap up and start plunging Peach, she not only does so, but she wants Wario to join in the fun.

He's saying what we're all thinking...

As for what Mario is doing, since this seems to be the recurring gag throughout the book, we see Mario trying to buy something with 6 coins: if you don't get the reference, there was a Gameboy game called Super Mario Land 2: 6 Golden Coins where Mario must gather these special Golden Coins to defeat Wario. However, if you don't get the next reference, I wouldn't blame you: for the next mini side story, it's about a game not released overseas called "Mario and Wario" where, after being defeated by Mario, Wario gets bitter and blinds Mario by shoving his head into a magic bucket (you may have seen the trophy in Super Smash Brothers Melee). However, a fairy named Wanda sees this, and guides Mario to defeat Wario by rearranging the level, like the newer Mario vs. Donkey Kong games wheere you try to guide the wind-up toys. As you can guess, Mario "winds up" having sex with Wanda after she accidently gets close to him (since his horny self starts blindly ravaging her as soon as he touches a female).

So far, the book has just been one sex scene after another, and if the word that comes to mind is "repetitive", then you're not the only one: as Princess Peach is capture yet again (they didn't say whether she was rescued from Wario and then taken, or if she was taken while Wario has her), she somehow manages writes a letter to Mario telling her how depressed she feels about being kidnapped so many times, and subsequently raped, and how she's starting to get used to this cycle of events. As she somberly asks for Mario to come save her once more (to which he rolls his eyes and mutters "give me a break" to himself, either because he frickin' tired of rescuing her... or is a true man who dislikes sappy melodrama), she then gives into her desires and willingly allows Bowser to have his way with her. Now inhibited, she lets out loud moanings to express her pleasure, to which the other Koopalings overhears and call her a slut (like every other hentai).

However, in a bit of a surprise, this doujinshi harkens back to Princess Peach's backstory from the original Super Mario Brothers: as some of you may know, Bowser uses a spell to turn the inhabitants of the Mushroom Kingdom into stones, bricks, and plants, and he kidnaps Princess Peach because she has the power to change them back. However, in the manual, it is said that she can do this because she has the power to lift the spell; in the doujinshi, the writer has a Magikoopa explain that Princess Peach has the ability to undo things and return them to its original state because she has a regenerating ability... which can then be promptly used to restore her injuries, including her virginity. All I can say is wow: I didn't expect another bit of the lore to sneak its way on here all of a sudden. I mean, the part of her being broken because she's been kidnapped and raped so many times is one thing I've seen before (tag: mind break), but to tie in her "magical" abilities back into the porn story? Now that's attention to detail!

I never realized how scary Mario coming out a pipe could actually be...

As you could probably surmise, once Bowser is finished, he lets his Koopalings partake the princess for themselves (because, hey, what's one more group scene at this point in the story?). As they start enjoying her body, they see that one of the Toad they've been keeping hostage (isn't he supposed to be in another castle somewhere, ruining Mario's day?) is starting to get excited seeing Peach in this way, so they decide to include him in the fun as well before tossing Peach into the dungeon... to have more sex. At this point, they start to treat her like a dog, even putting a leash on her neck for good measure... If you seen humiliation porn before, you can kind of already guess what happened, so I won't describe it (it's actually rather tame)... but honestly, I kind of figured Bowser would do something like this (if it wasn't for his later, goofier appearances), so I'm not surprised it took a turn this way. However, good always defeats evil, so, out of nowhere, Mario comes out of a pipe and rescues the princess... only for her to excitedly wonder when the next issue of this doujinshi to be released so she can get kidnapped again.

I'm not sure if the series continued or not, but as far as I know, and as far as this particular blog is concerned, it stops here (I'll see if there's a sequel or something, and get back to you). Now, this isn't the only Nintendo-based doujinshi I want to talk about (and certainly not the only one based in the Super Mario Brothers franchise), but as you can see, this was a pretty long read, and I feel like too much of a good thing (porn) isn't all that it's cracked up to be. I have to say, for at least trying to tie the games together, and for the references all around, this is actually one of the more interesting doujinshi out there: I actually had to look up some of the games I've never, or barely, played just so I knew what the author was trying to reference (so, yes, I actually did some research in the making of this blog)!

Anyways, as always, thank you for reading. I hope you were fascinated as I was, and if you have any suggestions on series, reading recommendations, or questions and queries, be sure to leave them in the comments and I'll check them out!
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Blazblue is certainly content on standing out as its own fighting game series: not only does it feature really unique characters but the story mode is even pretty well developed for the genre. Utilizing a visual novel-styled approach, Blazblue attempts to weave a tale that spans across multiple games, or even media (since, in Japan, the story is also supplemented with light novels, and there will also be an English release of the game, XBlaze: Code Embyro, which supposefully serves as a standalone prequel), which, for a genre all about the metagame of fighting mechanics, is pretty damn ambitious; the only thing even more ambitious is them trying to make it as coherent as possible despite all the convolutions.

Not only does the game previously feature looping timelines and commonly used words associated with the twist (like "divergence" and "singularity", or in other words: "when the time line splits" and "the root cause of it")... but the game really loves to throw around a bunch of its own terms, such as "Observers", "phenomena intervention", "seithr", "The Boundary," "Continuum Shift", and more. To be honest, it's confusing trying to figure out not only what they all mean, but what the hell do they have to do with the actual story. I couldn't really even begin to define what each of those terms because either the word has multiple meanings, such as the wiki's explanation for the "Power of Order", or so many people don't know what it truly means that they have to make up their own explanations!

Now, that's not to say that I don't enjoy the story, and I do kind of have a grasp on the terminology, but still, it's quite difficult to wrap your head around it all... so imagine my surprise when I see a pornographic Blazblue doujinshi trying to incorporate it into its plot! So, for this blog, I decided to put the spotlight at a couple of Blazblue hentai manga that I thought, at least attempted, to try to be more than just random hookups... because, yes, there are probably a bunch of mangas featuring Arakune groping Litchi Faye-Ling in that typical, tentacle rape fashion that we all associate traditional Japanese porn with.

Break Blue: Stray Cat

If you checked out my previous blog, you might've seen that I listed Kokonoe as my second favorite character of the game... so naturally, I went to look up some material on her (I'm going to pretend, since Jubei is my top favorite character, that that Jubei x Valkenhayn yaoi doujin does not exist... and if you're asking how I stumbled onto that, it was because I was looking for some Jubei x Nine action). So, from the site I frequent, there were only two doujinshi about her that are translated, if not the only ones in existence, and they were both appeared to be connected, like one's a sequel of the other. Thinking that there must be some kind of ongoing storyline (like this series of doujinshi based on the anime Kanon that features a "relationship" between Akiko Minase and the main character Yuichi Aizawa, spaning over dozens of volumes that's probably still ongoing), I decided to check it out.

Right within the first couple of pages did the author piqued my interest: Yuuki Terumi, the big bad of the series, has Kokonoe's face within his hand, at his mercy. Standing in the same boss stage where the characters fought against him in their perspective timelines, Yuuki Terumi has evidently won against Kokonoe, and she is powerless to resist. Not content with merely killing her, Terumi has a much sinister plan for her (one that, surprisingly, didn't involve rape): using an opening to the Boundary, Terumi tosses Kokonoe inside like a ragdoll, remarking that she might end up like her former assistant who traversed the Boundary and ended up as the corrupted Arakune... who, speak of the devil, appears out of the blue to kill Kokonoe. However, before she is overwhelmed, she wakes up in bed, thinking that it was only a bad dream...

Only that it's not a dream. See, the Boundary is, "supposefully", an "intersection" of timelines, and Terumi remarks, before dumping her in, that he wants to witness her "continuum shift", which is basically defined as a deviation of one of the looping timelines... so this means that Kokonoe has awoke in a different timeline, with a different set of events. In the first two games, you play through each character in their own timeline that may or may not coincide with the others, and the continuum shift is essentially an alternate turn of events... so, in this doujin, she has awaken in a world where Ragna did become an orphan... but he did not become the wanted bounty, dubbed the "Grim Reaper", nor the infamous SS-class criminal that everyone wants to kill or make love to (in Jin's case, both). Despite neither reality being a dream, Kokonoe quickly, if not almost immediately, readjusts to this world, as though she always had the memories of this timeline.

She looks cute like that. Her personality's venomous... but still waifu material.

But her emotions from the "dream" do get the best of her, which prompts Ragna to tease her a bit for her crying before actually comforting her... with sex. Yes, it's at this point of the story that they get it on (though, then again, porn would suck if we didn't get to see anything), and despite Ragna's attempt to "rationalize" it (by suggesting that having sex would help Kokonoe determine what's real and what isn't), it's pretty much fluff for this part. Like every other hentai manga, they always go in the same order of sexual acts that it's almost textbook material, so about two-thirds of the book is devoted to this. Eventually they finish doing the deed, but the pillow talk at least ties back into the story: like how a child would feel depressed about having fun at a carnival that's close to closing, Kokonoe is feeling down about how "this" world is a world of lies... but when Ragna asks her about it, she doesn't elaborate.

However, Ragna does say something to cheer her up: even if there is an alternate world, that world, and the people inhabiting it, still exists, so it can't be a lie (or something to that effect). This helps get Kokonoe back to better spirits, at least enough to tease Ragna, but the resolution isn't left at that: in a castle far away, Rachel and Valkenhayn are discussing the fate of Kokonoe: since they are Observers, they have the ability to see through different timelines, and thus, are able to see what happened to her. They reason that, after coming into contact with the Azure (some powerful object or being) in the Boundary, Kokonoe was able to create her own perfect world. Furthermore, in this new world, Kokonoe has erased all traces of Terumi, and as a result, Terumi is unable to invade this world as neither Kokonoe nor Ragna (who has no grudge with Terumi in this world) have any ties to him, allowing Kokonoe to live in this new world in peace.

It's a little bit inconsistent because, for one thing, Terumi's interactions with Ragna is what caused him to become an orphan (as he convinced Jin to side against Ragna and destroyed their home), so Ragna should still hate Terumi (because it is said, in the videogame's storyline, that Ragna's hatred for Terumi is one reason Terumi is able to exist at all). Not only that, since when is Terumi able to cross worlds? Was he always able to do that, or was that a mistake on the author's part? Regardless, despite the inconsistencies (should I really be nitpicking the story of a pornographic manga?), the short story was pretty interesting, and all things considered, it sounds like a pretty happy ending.

Break Blue: Stray Cat Extend

As much as I enjoyed the first book, the second one was a bit of a disappointment. Acting like a sequel, it feels like a collection of side-stories stitched together rather than having one narrative like the first volume, and as humorous and light-hearted as some of the antics were, I personally felt the trade off wasn't worth it (each story could've been a separate volume done in depth rather than just mere, half-assed plot points). The intro initially seemed just as promising though: mirroring the videogame, Ragna is in the orphanage ready for adoption following the incident, only instead of being taken in by Jubei, Jubei instead sends Kokonoe to raise him instead. This means, since Kokonoe is a scientist and not a warrior, Ragna doesn't get the training he needs to fight, and probably doesn't even get the Azure Grimoire that everyone's hunting him down for, further propelling and reinforcing the concept that he's more of a regular house-husband in this universe.

Though Jubei's badassery doesn't rub off on Ragna, he still manages to influence the young lad: instead of telling Ragna that Kokonoe is taking care of him, Jubei tells Ragna that he's taking care of Kokonoe because she's a lazy person (just like many cats, I suppose) and needs someone to look out for her. Ragna also mentions how Jubei is worried about how Kokonoe might not ever meet a nice guy in her life... so you can already tell where this is going: despite Kokonoe's reluctance to take him in, she does so anyway, and Ragna ends up being more than just her caretaker and maid, eventually becoming something of a romantic interest. Even if it's the kind of gooey, heart-warming clich'e usually found in romance novels, I somewhat enjoy it. 

Flash-forwarding to the future, Kokonoe and Ragna are making love (because of course they are), but there's another reason than just because they were bored: apparently, Jubei wants to have grand-children, so the cute couple are trying to conceive a child. However, while cross-species babies aren't impossible in this series (Kokonoe herself is a product of a human mage named Nine, and Jubei, an anthropomorphic beastkin mammal), the whole "trying to get pregnant" plot point is clearly another excuse to have more sex, as well as Kokonoe's unexplained inability to conceive a baby (so they can keep trying over and over again). This makes Kokonoe frustrated, as noted by her fellow co-worker Litchi Faye-Ling, who, like her humongous breasts, serves no other purpose than to notice that.

It's hard to see from this angle, but trust me: they're as big as her head!

And unlike those massive mammaries, there's a bit of subtlety in the next plot point though: throughout the book, perhaps even in the first volume, Kokonoe acts somewhat detached to the relationship, seemingly like she's not really having sex for the fun of it, but rather, just because Ragna wants to; she even tells Ragna to disregard her "entertainment" if it means hurrying the process up. However, whilst at work one day, she not only starts to daydream about having sex with Ragna, but in her fantasy, she's even taking charge of the situation instead of letting Ragna do as he pleases, kind of hinting that maybe she's not as frigid as she appears to be. After the entire dream is over, unlike my dreams where I wake up too damn early[/i], Kokonoe snaps back to reality... only to realize that she's been touching herself this whole time, and had ruined her pants, prompting her to change.

Speaking of ruining clothes, the final plot point involved Kokonoe stumbling across her mother's mage outfit while spring cleaning, and recalls how her mother would let her dress up in it, sharing her dream about growing up to be a mage (whereas, in the game, she despises her mother's abilities, which is why she became a scientist instead). Perhaps wanting to feel like a child once more, she dons the costume briefly to pretend to be a magicial girl, only to feel embarassed. Before she could take it off, however, Ragna catches her in the act and, of course, becomes so aroused that he starts doing it with her in her mother's clothes, much to Kokonoe's protest of not wanting to have sex while wearing it (and, of course, she doesn't really resist). After the deed is done, they return the set back to the rightful inheritor, Nine's husband Jubei... albeit without washing it, but while Jubei knows that it smells off, he figures it's because its old and shrugs away the thought, ending the stories.

To me, the second volume didn't feel as interesting as the first because it only continues the original story, which, in my opinion, concluded quite well... but it did utilize the character's personality a bit more (Ragna is still a jerk with a soft side while Kokonoe is an obnoxious brat), and it wasn't like it was a bad read. Anyway, I chose these two stories because I liked the first one for what it attempted to do, and I felt like I should mention the second story as well since it was a sequel. There are other entries in the "Break Blue" series regarding the other characters, which I haven't gotten around to read just yet, so if I do and I feel like it's worth mentioning, I might do a part two to this blog. Either way, thanks for reading my blog, I hope you found these doujinshi as interesting as I do, and hopefully I'll make another blog about another videogame series' hentai.
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To be honest, sometimes it's hard to do a "Top 5" because most of the time, everyone's list starts to look the same. For example, if I were to ask you who are your top 5 favorite Mortal Kombat characters, usually we'd see series favorites like Scorpion, Sub-Zero, Raiden, Baraka, Mileena, and Shao Khan on that list.

However, Blazblue is probably one of my more favorite fighting game series, and that's because it's one of the more unique entries in the genre. The series is not only filled with unique characters that are mostly radically different to play as, from the health-draining Ragna the Bloodedge to the undashable Iron Tager, but each character has their own quirks and personalities that makes them stand out from one another. At first, this unique cast started out as a dozen, but it eventually doubled the number, and barely any character plays like another.

Because of this, a "Top 5" list for this would work pretty well because the cast is so diverse, appeals to so many demographs, and are so endearing that chances are, my list of favorite Blazblue characters might be completely different from yours. Now, I'm not going to be ranking these characters based on how unique they are (because that is an entirely different list), but more about how I enjoy that character in general, be it their personalities, fighting styles, or what have you. Also, some of the reasons I love the character has to do with their stories, so spoilers are inbound unforunately. So, now that that's clear, let's start with number 5.

#5 - Carl Clover

On the surface, Carl Clover looks like the typical child cliche in so many Japanese games, even sporting shorts (seriously, why is that a thing?), but I like what the creators done with his gameplay: rather than simply having a child fight against full grown adults toe-to-toe, Carl Clover brings to battle a tall marionette that can be controlled during bouts. Yes, that means that, to fully utilize Carl's fighting potential, you must be able not only make use of Carl's combos, but to incorporate the giant doll in them as well: she's the one that's dealing the damage here, since Carl is only a meek little boy.

She? Don't you mean "it"? Well, while I'm not too entirely sure about the full explanation of the doll, Carl Clover, at the very least, sees the thing as his sister Ada. When Carl was younger, he had a sister that practically dotes on him, so she's a pretty big deal in his life, even if a bit too much. However, tragedy struck the Clover household when he witnessed his "mad" father use Ada in his experiments, infusing her soul in the doll named Nirvana that Carl somehow comes to possession of.

Now, like taking a knife away from a baby because it's too dangerous, many people tried to take the doll away from Carl, but because he has an unhealthy obsession with his sister, he refuses to let her go, and attacks anyone who threatens the doll: heck, he'll attack you if you call her Nirvana (the doll's actual name) instead of Ada. This causes him to be kind of a jerk to people, especially towards adults (since his own father was pretty fucked up), in addition to the doll's influence that it corrupts the user to an almost murderous state: this makes him unique because he's slightly deranged, while still polite to boot.

However, in recent games, Carl has significantly improved as a character: while he's still too attached to his sister, or at least the idea of her, he's starting to come around as a person. In the first game, Calamity Trigger, Carl basically gives no fucks about attacking people for information, even implying to torture them, but after several incidents involving him being saved by others, Carl becomes much more friendly, and his character design and growth makes him number 5 in my list.

#4 - Platinum the Trinity

Yet another child character cliche, this time the "loli" with magical girl powers, Platinum has stood out from the moment we met her. First introduced as a small child begging Ragna to feed her in a melodramatic fashion, eventually we find out over dinner that her inconsistent voice and mannerisms show that there's not one, not two, but three souls "inhabiting" that body: the foul mouthed and easily temperamental Luna, the soft-spoken and mild-mannered Sena, and the demure and bashful Trinity. While I quite enjoy the other two characters, it is Luna who steals the spotlight in practically every scene she's in.

First of all, and almost annoyingly yet adorably, Luna refers to herself in third person, kind of like Sayuri in Kanon, and it matches her arrogant aggression and condescending comments. She isn't afraid to say what's on her mind, and she's definitely not afraid to throw a couple of curses in there: while it's nothing extreme like voice actress Laura Bailey's other performance as Kaine from the wonderous Nier (not sarcasm), I almost always look forward to Luna's lines just because they are delivered so well (I should say that I play this game with English dub) and are so entertaining.

For example, the game implies that she might have a crush on the lead hero Ragna the Bloodedge, but she's quick to call him a pedo for even the slightest lines of affection, and once she even yells it out loud for others to hear. Speaking of child bodies, Luna is also very envious of the chest that character Litchi Fei-Ling has, and complains almost in a baby-whining way that she wants to "rock the bounce". Speaking of crushes, Luna is also jealous of anyone close to her master, once calling Litchi "Rackula" when she thought Litchi was seducing her master. Speaking of boobs, her entire joke ending is about her quest to harness the power of boobs herself.

My favorite moment with her though? Well, if you recall, Luna shares her body with Sena (and Trinity, but she's mostly inactive), so they take turns being in possession. Once, Ragna gave Luna a cake, but Sena was the one who ate it: this causes Luna, who really wanted that cake, to argue with Sena, and since they both have to take turns using the same mouth, they continously shout back and forth. Eventually, it climaxes with Luna giving Sena what for by... punching herself in the face: that had me laughing for such a good minute that I might've been hurting from the punch itself!

#3 - Arakune

No, that is not "No-Face".

Almost everyone who plays Blazblue is most likely a fan of anime, and everyone who is a fan of anime has most likely seen the movie Spirited Away. In that amazing anime, the main character Chihiro meets a mysterious creature known as "No-Face": a black-bodied entity wearing a white mask. Arakune is not "No-Face", though the design is so strikingly similar that there's no way it isn't a coincidence. Regardless, while "No-Face" has his own charm, and that Arakune may not be as significant to the series as "No-Face" is to the film, but I much prefer my man Arakune for several reasons.

For one thing, he can fight, and he's unique at it as well (then again, just about everyone in the series has their own quirks): instead of a regular dash, Arakune kind of shifts to his position (kind of like how Darkstalker's Hsien-Ko straight up teleports as her dash) in order to safely move forward, and instead of air-dashing, he does this weird twirl in the air that resembles Luigi's jump in Super Mario Brothers 2. His animations for his attacks are also pretty stylish in addition to being simply cool to look at, as he takes advantage of his crazy form to turn himself into a ball, throw bugs at you, or simply melt into the ground. His taunt is making a chair out of himself and then reading a book.

Speaking of his form, this character has pretty interesting backstory: a former scientist, Lotte "Roy" Carmine tries to conduct an experiment in the Boundary (some weird place I pretty much know nothing about) but ends up getting lost in it, turning the human into the monster you see above. The Boundary has not only affected his physical state, but his mental state as well: not only are his words that of a madmen, in contrast to his more timid personality when he was human, but the way he talks makes it sound like every other syllable is cut off. Furthermore, he is so obsessed with the Azure Grimoire (Ragna the Bloodedge's signature weapon) that he must eat it, hoping to gain its power.

One thing that stood out to me about him was his actions during one of his alternate endings in the second game in the series Continuum Shift: Litchi Faye-Ling, a woman who was a scientist smitten by him, is desperate to find Arakune in hopes of changing him back, to the point where she went to the Boundary in search of him. However, her exposure to the Boundary has left her with the same affliction that turned Carmine into Arakune... yet for some reason, she hasn't been completely corrupted.  Using his one moment of brief relapse to talk to her, Carmine suggests that she finds their friend Kokonoe to reverse the corruption before it is too late. However, when she refuses, Carmine commits something of a sacrifice: he decides to erase all memories of him from her in a touching yet melancholy moment so she would have no reason to refuse treatment.

While this is disappointly not the "canonical" ending, it really shone a light to Arakune's character nonetheless: I liked how the game first introduces Arakune as this power hungry monster who threatens to eat little kitten creature who stray too far from the village in the first game, to building up who he is underneath it all with a couple of backstories that flesh out the human within, detailing his fall into insanity. Sure, he is currently, more or less, just a plot device in the newest game, Chrono Phantasma, but I'm hoping he'll have a better resolution when the next main entry arrives. Speaking of new arrivals...

#2 - Kokonoe

Kokonoe has certainly escaladed throughout the games: first appearing as Iron Tager's operator, Kokonoe didn't have too big of a role in the first game, only appearing every once in a while. However, in the second game, she not only plays a larger role in the story, but she even has her own segment, having an episode for every character who has a story mode in that game (as of the most complete version of the second game, Continuum Shift: Extend, that's around 18 episodes). And now, in the newest game, she's even a playable character (though not on disc: she must be purchased off PSN for $7.99, which is a bit too steep for my blood unforunately, especially when the series had two extra versions of the second game), and supposefully a broken one at that.

There's a lot of love for Kokonoe, and a couple of scenes with her will tell you why: while she's a bit arrogant, always dismissing people and focusing only on herself and her experiments, even donning that "I don't give two fucks about you" look on her face, her personality still manages to be likable: she reminds me of L in Death Note, right down to the candy. She's more of a foul-mouth than Platinum, and she gets easily irritated with other characters: the best example of this would be the aforementioned show segment called "Help Me, Professor Kokonoe!", in which the characters who get a bad ending has to go to Kokonoe's office in order to find a way to the true ending. These were easily the highlights of the second game, and it's a shame they don't appear in the newest one.

Her role in the newest game, however, has her much more involved in the central plot, almost to the point that she's downright crucial (though not as crucial as newcomer Celica, who is very important for someone appear 3/4ths in the story, albeit appearing in the light novels only released in Japan). I also find her backstory and motivations to be pretty interesting as well: not wanting to resort to her magical abilities given to her by her mother Nine, who is an excellent mage during her time, Konokoe is so focused into science that even if magic is the easy answer, she would rather renounce her powers and get by on her own strengths; she even invents a bunch of nuclear weapons ready to use in case of emergencies despite them being ineffective against the Black Beast.

This makes her lack of playability, at least without coughing up 8 bucks to download her, even more odd since the story gives what seems perfect moments for her to throw down (like when she got cornered by Azrael, who is an included playable character). But while her fighting style isn't as unique as others, she at least retains her personality throughout: she rides a scooter, uses her scientific inventions to fight like gravity altering machines, and even summons a Golden Tager (quite often used in gag endings) as her Distortion Drive. I absolutely love Kokonoe as both a character and a fighter, and she's one of the main reasons I really got into Blazblue's story mode.

#1 - Jubei

While it took me a while to really appreciate Kokonoe's character (she came off as annoying at first, but I slowly, but surely, warmed up to her), I immediately fell in love with Jubei as soon as he came on screen. I mean, just by looking at him does he seem awesome: he's a short cat, which is, like, the internet's mascot, wearing a hoodie, wielding a giant sword on his back, and an eyepatch over his face. Not only that, but his English voice actor makes him sound like a badass (though not compared to Hakumen), and yet still suitable enough for all the comedic moments that usually transpires his character (one of which involves him sniffing others characters in a very awkward manner). Plus, when he's friendly, he seems like a really cute, huggable cat... but when he's pissed, he looks like a terrifying tiger.

And that's just the surface: he's one of the Six Heroes of the story (a group of heroes who vanquished the Black Beast, which as I might've said, was a monster who destroyed over half of humanity), trains the other cooler characters in the cast (such as Ragna the Bloodedge, Jin Kisaragi, and of course Platinum the Trinity), and even sets the wheels of the story in motion by helping orchaestrating the major events (such as rescuing Ragna when he's an orphan). But above all that, Jubei gets the bitches: not only does Luna have a crush on him, but Jubei actually managed snag a hotter, and thankfully older, woman to marry, and ends up breeding the second coolest character on the list (that's right: Jubei has hot bestiality sex with Nine, and has Kokonoe as a daughter... how frickin' cool is that!?)!

That's not to say his appearances aren't a disappointment though: in the newest entry in the series, Chrono Phantasma, Jubei gets low balled in the story pretty damn hard: he loses almost every fight he's in, we don't get to see some of the cooler moments in his life such as aiding Ragna in his sacrifice (or banging Nine, but that's what Rule 34 is for), and the story makes it seem like he's significantly weaker than everyone else. Not only that, he is one of the two Six Heroes not be made playable (Nine is the other, though Terumi is available only through DLC) even though there's already sprite work on him in motion (Jubei could be briefly seen during Taokaka's Astral Finish). I can't tell you how much of a disappointment it is to me that my favorite guy in the series isn't playable: that's been my wish list for a while since the beginning, and while Kokonoe gets her due, Jubei's still on the sidelines.

Regardless, I find Jubei to be one of coolest characters despite all the shortcomings, and I can't wait to see him finally become playable in whatever new addition to the series, be it an updated version or a full-fledged sequel... though if he does become playable and they changed his voice actor like they did Bang Shishigami or Hazama (who went through like, what, three different actors), I would really be peeved. Even more so if he dies, because that would just suck.

Runner Up: V-13

There's nothing to say besides the fact that psycho yandere girls are, like, my 4th favorite fetish!

Anyway, thanks for reading my blog up so far, and tell me who you tell is your favorite Blazblue character: there's over two dozen characters, and surely my list looks a lot different than yours!
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