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When people ask me which videogame scares me the most, I could probably use a list of familiar titles like Resident Evil or Dead Space and they'll nod their heads and agree... but the truth is, the game that gives me such a fright is one that a lot of people are sick of hearing due to its overexposure in the realm of YouTube: Slender: the Eight Pages. Having played this game even before it got the subtitle (damn, that make me sound like a hipster), Slender was a fun little romp to play every now and then, and I genuinely get scared whenever I boot it up on my laptop. Now, a lot of people who have played this game have said, and I'm sure many of you fine Dtoiders will agree with them, is that the game isn't very scary: the game solely relies on jump-scares, and if you aren't afraid of being captured by the pasty-white gentleman in a noir-black suit, then obviously a lot of the fear factor is lost on you... though I wonder how much scarier would he be if there was a color swap of him being black with a white suit?
To tell you the truth, I don't find Slenderman all that scary either. Sure, the Marble Hornets videos are well-done, and the creepypasta that spawns from his legacy can be the stuff of nightmares, but when it boils down to it, you're essentially being chased by a finely dressed mannequin... and even then, actual mannequins are creepier with their dead eyes and lifeless expression! However, the idea that you're being chased is frightening enough on its own, and there's something about the design of the game that makes Slender: The Eight Pages a lot more playable than the sequel!
This better not be the same tree as in Deadly Premonition...
First of all, the game isn't really linear: sure, there's an obvious path to take, and the goal of the game is to acquire eight pages before the Slenderman comes and takes you away... but although there's a recommended order to retrieve them in, you could technically snatch them however you like, and the first time you play without a guide, you're going to be wandering around in search for them. I like how Slender does this because this means that you're dropped in an open-ish area in search of these pages, and it's only through exploration and repetition can you deduce where the pages might be: obviously, the landmarks you stumble into may contain a page, but its exact spot is randomized... and it might not even appear on every playthrough! See, as stated numerous times, there are eight pieces of paper you need to find, but there's ten possible places they could spawn in, not to mention different spots on that location where it could be. For example, a page could be on a wall of an "X" styled structure... but which wall?
Now, after you play it long enough, you can start to memorize where the collectibles are... but this isn't a scavanger hunt: the more pages you have in your possession, the more relentless the Slenderman becomes, and the more he starts to actively chase you! This means that there isn't much time to search a spot throughly, especially if you have more than half of the pages in your pocket, so if you can't find it when you arrive, every second you spend looking for it is another second that he'll catch up to you... when it might not even be there at all! I once read in a Spice and Wolf volume that it's harder to prove that something isn't there than it is proving that it is, and for this game, I agree: if the page is in plain sight, you just nab it and move forward... but if you don't see it, how do you know it's not there unless you check every spot it could appear on before making that deduction? Furthermore, if you have seven pages, and you could swear that you checked all 10 locations, then you're going to have to visit, at most, three locations in search them again... provided that you remembered where you found the other pages!
10/10, would read again!
Sounds tense, right? As you know, the whole time you're playing, you're being chased by Slenderman, and although I said his design isn't scary, it's the jump scare of him appearing that makes my heart jump. See, even though you have to get caught regardless if you grab all the pages or not, there's something of a feeling of victory of being able to snatch them all anyway, and I wanna win... so while Slenderman isn't frightening in itself, the point is is that he's the one stopping you from winning, so whenever he appears, there's a chance that I'm going to get a game over, and now way am I going to let that fucker get the best of me! Of course, I would be lying if I didn't say that his appearance doesn't scare me, because it really does: turning around and spotting him hiding behind a tree staring at me and causing my screen to flicker in the dark room with a loud screech echoing in my ear drums is enough to make me jump in my seat!
In this game, you're virtually defenseless: all you have is the light from your recorder and the sprinting of your feet, neither of which are infinite. This isn't like other action-esque horror games like DOOM, Resident Evil 4, or Dead Space 2 where you can simply shoot whatever scares you in the face out of reflex or reaction... there is no fight-or-flight; there is only one option to take whenever you spot Slenderman, and it isn't trying to blind him with your torch: shining a light in his face doesn't do jack when he has no eyes! So, you run, and run, and run, hoping that he doesn't catch up... but after you run long enough and he manages to always appear in the vicinity, you come into the realization that you can never truly get away: he can "teleport" to wherever you are, so you must press through the rest of the playthrough with him either nipping at your ankles, or standing off to the side where you might catch him off the corner of your eye!
Peek-a-boo: I see you!
One scary part that can happen is when your character can see him, but you don't see him yourself; if that description sounds a little too vague to understand, it's like trying to find Waldo: he's there, and you're technically "looking" at him when you examine at the entire picture... but you don't "spot" him. Anyway, other than being caught, the other way to lose this game is if you stare at Slenderman for too long, in keeping with his legend of causing hallucinations whenever someone glances at him. The game lets you know whenever you're looking at him by the fuzzing of your screen, with an appropriate static sound effect... but without pointing out exactly where ol' Slendy is, chances are, if you attempt to look in one direction, you could inadvertantly end up staring him right in the face! This can cause tension to arise whenever you see your screen getting fuzzy, but no matter where you look, it only gets fuzzier and fuzzier until you finally lose; it doesn't help that, the more pages you collect, the foggier the forest gets, and more than likely, by this point of the game, the battery of your camera is dim and dying.
The absolute worst part of the game, for better or for worse, is the "bathroom" in the middle of the forest: not only is it dark and dank despite the white tiles everywhere, but there are several places where a page could be... and as I said, Slenderman can teleport, so when you're in a cramp building with only a few exits and dead ends, it is practically a death wish to go here by the end point of the playthrough. Normally, the best recommendation for this is to either go here early and hope the page is somewhere where you can get in and get out as quickly as possible, or come here once to investigate one side and then come back again to check the other side... but no matter what, walking in here is pretty much suicide because, even if you don't have any pages going in, finding one or taking too long to find one will have Slenderman coming after you anyway, and if he blocks the only exit, it's game over, man! No matter how many times I've played this, I hate going into this building, and it gives me too many chills seeing him stand at the exit...
He's always right around the corner...
Anyway, Slender: The Eight Pages is one of the scariest games I've played due to its game mechanics, like "requiring" you to shut off your flashlight every now and then to prevent the battery from permanently dying... but also because of its emphasis on non-scripted scares: you never know when you'll spot Slenderman standing behind a tree because he could be in a different spot each time, and trust me, whenever your character suddenly turns around and Slenderman is standing over you, you just know you're fucked... and when you have seven pages and you can see the eighth shimmering off in the distance and you're hoping that you can sprint long enough to snatch it, even more so if you arrive and start rapidly clicking your mouse in an desperate attempt to collect it, your heart will be pounding as though you're trying to outrun a monster before the exit shuts to trap you both there forever.
Slender: The Eight Pages might not necessarily keep me up at night, but it's a thrill nonetheless!
Everyone picks a character in fighting games based on many things: perhaps the character is someone you can relate to; perhaps the character just suits your play style; perhaps the character is a personal favorite of yours and you simply want to represent... but for me, while it can be a combination of all the above, I won't deny that I sometimes (read: the majority of the time) pick characters based on their looks. I mean, I'm guilty of picking Ayane from Dead or Alive 4, Ivy from SoulCalibur IV, and even Mileena from Mortal Kombat 9 just because they look hot, jiggle when they punch, and I do so love to button smash... and I've been trained to do that with one hand!
So, really, is there any question that I wouldn't pick Palutena, who is, undeniably, THE hottest character in the roster?
Sure, while it's damn heartbreaking that my favorite couple Ice Climbers aren't playable in the newest entry Super Smash Brothers in the series (and I'm totally calling provisional dibs in case they become playable at any point in the future)... I have to accept the fact that they're unavailable. However, it helps me feel better and sleep at night to think that, as the brother-sister incest couple that they are, that they are sitting out the fight because either Nana's pregnant with Popo's baby... or they're making one as we speak.
Anyway, here are my reasons why you filthy plebeians don't deserve Palutena!
Yes, Palutena is the hottest character in the game!
Bitch, did I stutter?
But really, was there any competition? I mean, come on, let's just look at some of them: from all images of the female Villager I saw, from the overly sparkly eyes, the eyelash job that looks half-done, to that weird haircut that looks like a mix between a top knot and pigtails... ew, not even animals in her town would want to go out with her, and trust me, I've seen enough bestiality to know that animals aren't picky. And Zelda? Psh, her ears are so pointy that they look like a Lamborghini coming down the street with the doors wide open, and she's so insecure about being a woman that she has to crossdress as Sheik and act like a man. And Princess Peach is such a cock tease: sure, maybe she'd be worth pursuing, but if Mario hasn't found that out yet, then I'm sure as hell not going to waste my time.
The Wii Fit Trainer does have some nice curves, and yoga is certainly something that a lot more women needs to be doing... but ugh, what's with the pasty white skin!? I mean, for someone who does so much excerise, you'd think she would have a tan or something: what, does she just stay inside her studio all day? And if she does, does she not look at her reflection in that big ass mirror she has installed in the back!? Wait... wait a minute... is she... is she missing pupils!? That's... that's... oh my gosh, that's freaking creepy: kill it with fire, kill it with fire!... and I don't mean the burn you feel when working out!
Still got quite the ass though...
Oh, this is fun; I wonder who else should I bag on next! Okay, well, Samus is always wearing that metal suit of armor when she's fighting so she must get really... hot and s-sweaty inside... and when she takes it off, she'd either wear that sexy skin-tight suit that hugs her body so right, or her other revealing outfit that not only show her curves off naturally, but also a lot of her smooth skin... Uh, you know what, I'll come back to her.
Now then, Rosalina has that typical emo "hair parted over one eye" look, but past that you can see... her breathtaking beauty... b-b-but by the way she dresses, you can tell that she... emits this extravagent elegence that she has in spades... and I'm not even going to try to badmouth the Fire Emblem characters: Marth is a really pretty boy, and I certainly can't talk smack about Robin and Lucina either since both of them just scream "waifu" material.
However, even though there are, admittedly, a lot more attractive additions to the roster than I had previously assumed (I stand by my earlier assessments of the Villager, Zelda, and Wii Fit Trainer), if this was a dating sim, the one I'm ultimately going to choose is still Palutena because, guess what...
Goddesses are my 2nd Favorite Fetish!
I guess you could say I'm... "Blinded by Light"
Don't think I just made that up on the spot! See, I've been playing Professor Layton vs Phoenix Wright: Ace Attorney and I know that you need to present evidence to back up such a claim so... TAKE THAT: I have a blog for your viewing pleasure a blog about my Top 10 Favorite Fetishes (out of a possible 37) and guess what I listed for number 2...
Well, assuming that you were too creeped out that you couldn't make it that far, or if the concept of hyperlinks is still new to you, it's goddesses: goddesses are sexy as hell, and Palutena is a goddess... therefore, Palutena is sexy as hell, and no one is going to argue with that logic.
Now, I played a lot of Kid Icarus: Uprising, so I spend a lot of time with the lovely lady, and she has such a wonderful, playful personality that she would absolutely be a delight to hang out with: seriously, I've mentioned this on several occassions, but the teasing Palutena likes to give Pit, along with her sense of humor and her motherly demeanor yet child at heart attitude she presents, are the perect ingredients for a waifu... not to mention that she also has an affinity for bathing in hot springs! Best of all, her voice actress portrays her so well that I could literally get an erection just listening to Palutena's voice alone.
I swear, if I ever get to have a conversation with Ali Hillis in person, I really hope I'm not wearing jeans.
She could totally get me into Heaven.
Which is good, because I'm going to need all the help I'm gonna get because...
Palutena knows how to work it!
Need I say more?
And she knows how to give head.
Flying headbutts, I mean.