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About
Well, what is there to say about me? I'm kinda like your average gamer: I like to play games, I like to talk about games, and I hope to work in the video game industry one day.

I do tend to enjoy videogames more than the average gamer would though: videogames have been my life for as long as I remember (hell, the earliest memory that I can recall personally is me waking up and hopping on my SNES to play that X-men and Spider-man crossover game) so it's as much a part of me as my personality.

Although I LOVE to play videogames, having been doing so my whole life, I am not as skilled in videogames as others so I usually play on easier difficulties. Don't get me wrong, I do find it a bit dull when a game's too easy, and I do respect games that are hard for the players who want it (Dark Souls is deliciously hard and I wouldn't want it any other way) but I'd still like it if developers catering to gamers like me who simply aren't as skilled as others.

I have a wide variety of taste when it comes to games as I try to keep an open mind about everything that comes out: just because I play mainstream games Halo and Call of Duty doesn't mean I can't enjoy the underrated ones like Anarchy Reigns, Fire Emblem, and the like.
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You know, sometimes the best things in life are the things that you just stumble on to. For example, I've discovered Jet Set Radio Future from that dual disc with Sega GT, Feel the Magic from the cover art at a local Gamestop, and Armored Core: For Answer in a Game Informer magazine. However, while those games have spin-offs (well, Jet Set Radio Future is the spin-off of Jet Set Radio), sequels (The Rub Rabbits), and even both (Armored Core 1-4, Ninebreaker, Nexus, Last Raven, Formula Front, and For Answer), the game I'm going to be talking about today is a little something called "Riviera: The Promised Land."

I've discovered this little gem of a game in a magazine of Nintendo Power. Was there an article about it? Nah. Was there a preview about it? Not that I know of. So how did you hear about it? By a lone, one-page ad. Seriously, that's how I learned about the game aside from an eventually three paragraphed review that they eventually did, but it's still somewhat hard to believe that from one little ad that I've experienced quite possibly one of my most favorite games of all time.

Now, that sounds a bit much when I've experienced games like Shadow of the Colossus, The World Ends with You, Uncharted 2, Metal Gear Solid 4, Peace Walker and many many more, but it's not because it's that good that I love it so much, but rather, that I feel like it's tailor-made for me. I mean, millions of people say that "this video game" or "that video game" is so good, but I never seem to get into it. Chrono Trigger? Couldn't get into it. The Legend of Zelda: Link to the Past? Couldn't get that damn library book down. Ocarina of Time? I could barely get past the Deku Tree. Majora's Mask? Was too put off by the time limit (as well as that freaky ass moon...).

Now you gotta understand something: It's not like I HATED those games... I mean, I've beaten Chrono Trigger at least AND I've watched and enjoyed OTHER people playing The Legend of Zelda (the only one I've beaten was Minish Cap), and it's not like I'm one of those people who hate what everyone else likes (I've bought Gears of War 3 and reserved Call of Duty: Modern Warfare 3 and Battlefield 3) nor am I the guy who brag about listening to indie bands... I simply like what I like, and I just couldn't like those games.

But I love Riviera: The Promised Land... Oh God do I love it.


"This will be my world"

After tracking down a copy of the Gameboy Advance version of Riviera: The Promised Land (which involved my uncle driving me all the way downtown to get it... I so appreciated it), the minute I got home, because I get motion sickness easily, I popped that sucker in and started playing it. I was so enthralled by the story about Ragnarok, the coming of demons, and demon-slaying angels that hours had flown right by and I didn't even noticed it. Now, at the time, I hadn't really experienced great JRPGs at the time such as Chrono Trigger and Tales of the Abyss, so Riviera's simple story was somewhat of a stepping stone for me to jump into the genre.

The story, in a nutshell, is about two angels who comes to Riviera, a sacred land where beings called Sprites live, to sacrifice it to stop the coming of demons. One of the angels however, Ein, gets "killed" and "revived" by a goddess named Ursula who takes his memories away and have him live among the Sprites in Riviera in order to have him sympathize with the Sprites and stop the angels from sacrificing it. It's that story about conspiracy from higher authories, doing the right thing, and preventing a much bigger problem. Sure, it's no epic, but at least the story is pretty decent, although looking back, is pretty familiar territory.

However, what sets Riviera apart from all the other games is that it incorporates elements of the "renai" genre (you may know it as a "dating sim"): Throughout the adventure, you'll earn the hearts of your lovely teammates (such as the kind-hearted Fia, the childish Lina, the tomboy Serene, and the ditzy Cierra) by winning them over with the choices of dialogue and actions. I really like this element of the game because it's not only something that is seldom seen (though games like Star Ocean and Tales of Symphonia had it) but because it really makes you more attached to the characters, especially Ein, when you yourself are making some of the choices instead of just merely watching the scene proceed.

Not only that, but you'll definitely feel the tension as there are some VERY interesting choices to make. One of them for example, being one of my favorite moments in the game, has you choosing which girl needs to stand on a "pressure plate" in order to open the door, essentially boiling it down to "who do you think is the fattest?" It's very humorous to see the character's reactions as well as Ein's explanations ("Well, I figured since you were the oldest..."), making you enjoy the characters even more. And sometimes, the best moments can even be times when you don't have to make a choice at all, such as when Lina fell into a river, grabbing one of the girls who in turn grabs another, a la the "domino effect." I've played through the game several times and it's still so heartwarming to experience little scenes like this. Sure, there's no betrayal, politics, identity crisis and whatnot, but it's that kind of simple story that you can just enjoy.


This is the "Good Life"

However though, no matter how great the story may be, none of it matters if I could never get that far. Thankfully however, Riveria seems to have my horrible playing skills in mind, allowing for an easy to understand battle system: You simply pick which three characters to fight, what formation to use, and what weapons and items to bring. When you go into battle, you can choose what weapons you've brought to use, but you don't get to choose what enemy you target. To me however, that just simplifies things so much, yet makes the battles so much more interesting as you're not making your own plans, but rather working within the limitations of the game since you can't even bring more than four items into battle.

It's also VERY easy, albeit somewhat time-consuming (for me, upwards to an hour and a half though this is remedied somewhat by the PSP's sleep function) to grind in this game. Yeah, remember in JRPGs, to get stronger you had to fight the same old enemies over and over again until you were strong enough to fight the boss to unlock the next part of the story, which contained new enemy that you're going to eventually fight over and over again again (intentional)? Well in this game, although you have limited item usage, you have to use an item by a character repeatedly in order to level them up and learn a special skill with the item, which is TOTALLY easy. I mean, it doesn't matter if it hits or misses, you just have to USE it.


"Sideline Story"

But don't think there's no depth to the battle system because grinding is easy: You still have things like elemental weaknesses and resistence but you also try to manage the enemies' "Overdrive" bar (a meter to use Special Attacks) so that they don't get it filled and demolish you as well as managing your item usage as they are limited like Fire Emblem. Not only that, should you fall in battle, the games not only gives you a boost (a section of your Overdrive meter) but they even start the enemies with their HP down a little, even on boss fights. And should you fall again, they'll take ANOTHER HP deduction as well as giving you even MORE Overdrive meter! And they'll even do it a third time! When I first played this game, I merely chose my favorite characters, my favorite items, and merely mashed buttons until I won, even if I had to lose three times in the row.

Some of you may say that this video game holds your hand too much, like how they simplified walking around... WALKING AROUND is simplified into just pressing the direction of which way you want to go! It's just that simple! No wandering around aimlessly nor any of that overworld junk. You may say that that makes the game way too easy... But you know what? I personally love it when a video game holds my hand. I mean, I love checkpoints, easy difficulty, streamlined adventures for a very good reason:

I shouldn't have to be good to enjoy video games.

I mean, had Ocarina of Time included like a hint system and Ninja Gaiden had a Easy mode, I so would've enjoyed them! I mean, what's the point of making the ending if no one's going to reach them? I still haven't beaten Final Fantasy 13 because I'm still stuck in some boss fight, nor Vanquish because of its relentless difficulty on Normal (Automatic takes the fun away). It's times like these that I just want a invincibilty code or something so I can still PLAY the game, like what Saint's Row 2 did: You can never die but you are have to do the action yourself, which most of the time you wanna do anyway! Riviera may not have that, but at least it gives me an out so that I can still enjoy the game.


Yeah, let's throw a rock at it, I'm in the mood to piss a demon off.

You know, it's been years since the GBA version of this game came out, yet I still pop it in every once in a while to replay it again, doing the same choices as I did the first time (you never forget your first). I may be one of those people who basically play a game once and never touch it again, but there's just something about Riviera that makes it so good... And apparently, I'm not the only one considering that they released the game more than four times:

The game originally started out as a WonderSwan Color game exclusive to Japan (which makes sense considering the nature of the title, more on that later), meaning that it wasn't released offshore for anyone else to play. However, Atlus and Sting must've loved the game enough to remake the game into a Gameboy Advance title to be released overseas into the good ol' United States of America, allowing people like me to play it. Then, a mere few years later, the Gameboy Advance version of the game was ported to the Playstation Portable with new features such as voice acting, though this was AFTER it was ported to cell phones in Japan. And as if that wasn't enough, they took that port (the PSP version), added in a couple of tiny (as in VERY tiny) features and called it the "Special Edition" (also exclusive to Japan). Damn... That's a lot of porting.

But why so many ports? After all, this was a game that got, according to reviews, 6s and 7s across the board... Not to mention much of the action was exclusive to Japan, such as the original WonderSwan Color version, the cell phone versions, and the Special Edition. And, adding on to that, the game was published by Atlus, meaning VERY limited quanities... I still have yet to own a new copy of the game, though I do have three copies of the game though (the Gameboy Advance version and two PSP version when one of them broke). So naturally, low quanities of the game combined with low amounts of advertising equal... a VERY small following of the game, at least where I'm from; From where I'm from, practically no one has heard of it, even to this day. Even on Gamefaqs there's like only a double-digit amount of pages of treads about it... Gears 3 got that many treads BEFORE it even came out!

So that's why I decided to write the blog on it instead of Feel the Magic (because there is a VERY devote following for the Jet Set and Armored Core series)... I felt that this, to me, was a great game that hardly anyone heard about. Sure, there's been a small covering of this game with its scant ads and tiny reviews (I think Destructoid did a review if I'm not mistaken), but I'm sure like 99.5% of the gaming community hasn't heard of it, let alone played it.

But I have played it... And I loved it. And I still do.


"Nothin' But The Beat"
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Legacy Comments (will be imported soon)


Great blog - I need to hunt a copy of this game down!
Hell yeah Riviera is a fine game!

I remembered playing this a long time ago, at least thrice. The first time I ended up with Fia, same girl the second time and Cierra on third. One of it's best features is that you can use items while training your characters and not wear them out, totally suitable for someone like me who fuzzes over whether the item should be used later. And for a game of on an aged game console, it looks and runs beautifully.

Also, Cierra. I disliked Lina's blatant childish attitude, though.
Damn I need to get back to finishing this one.
@Prince
Hope you weren't planning on a NEW copy...
I still can't find one.

@Vitruvius
Wow, we both ended up with Fia and Cierra, though the third time I did it was Serene. didn't end up with Lina nor did I do Rose's ending...
And damn, I totally forgot that grinding is so easy in this game, which is like half the reason I hate grinding in other JRPGs.
To the edit!

@Bulk
You should, it's a great game.
Heh, I played this one on the PSP a few years ago: it's pretty unique, and pretty fun if you're the type of gamer who can get into it. The developer, Sting, has made several other unique portable "hybrids" (Yggdra Union, Knights in the Nightmare), though I was personally disappointed in Hexyz Force...hopefully they can keep the creative (and localized!) fires going.
It doesn't seem like my kind of game, but I really enjoyed how you told us in detail about what made it right for you. I can see its appeal, and sure enough, never heard of it.

No surprise BulletMagnet's played it, heh...
@BulletMagnet
Yeah, Sting made the card-based, Advance War-styled Yggdra Union and the Fire Emblem meets shoot-em-up Knights in the Nightmare as part of the "Dept. Heaven" series. While definitely unique, I still choose Riviera since it has the most longest running history.

@Knutaf
Yeah, it's a very niche style game like Armored Core and Disgaea, which means that while it's not right for everyone, those that it does appeal to will NEVER shut up about it.
Wow I was looking to see if dtoid did a review on this game and instead I find your review written only a few hours ago haha still can't belive this game has three stars on amazon though
Thanks for sharing!
I love Riviera! I'm surprised that someone else has played it!
@Martin
Well, the majority isn't the entire-ty...

@Mr. Andy
Thanks for reading :)
I put a lot of thought into this.

@Crime
Right back at cha :P
It's the end of July 2012, and as this is the first in the "series" it's part of (more in game-to-game than story-to-story, from what I understand), I'mma go pick this, and just this, up in Atlus's digi-download sale.

I've, too, seen one of those full-page ads; might even still have it (part of me wants to say it's the Official PlayStation Magazine #75 I got off eBay, but may've been one of my few Nintendo Powers). I think at one time I was confused about which platform it was for, considering the bump between GBA and PSP in the States.

I should pick up Feel the Magic, too (that XX/XY game, right?).

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