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I doubt anyone will be the least bit surprised on this front as this is not the first instance of this kind of tactic being implemented by game publishers. But for those unaware, EA is now tacking on a $10 multiplayer activation charge for their used games starting with Tiger Woods PGA Tour 11 and following in the suit of SONY's similar charge on their PSP Socom title, SOCOM: U.S. Navy SEALs Fireteam Bravo 3.

I really wish I could be angry at them. Actually, I know the opportunistic penny-pinching consumer part of me is. The last thing I want to do as a consumer is to spend more money on games as, for those who aren't kids anymore know, games can put a nice dent in you wallets and bank accounts pretty darn fast. This is especially true with the current video game climate where it is becoming a market filled with more worthwhile game titles and consoles than we can sometimes have money or time to spare. I can just hear my economics professors echoing the foundation of economics in my ears: Unlimited wants and limited resources. There is probably not a much simpler truth than that so it is hardly shocking that so many people rely upon those nice deals that are used games to help meet their list of wants. Sure, Gamestop is laughing all the way to the bank, but we the consumer honestly have no real reason to care.

However, while I don't care about EA or SONY, that doesn't mean I don't get why they're doing this. You make a game that takes millions of dollars of investment - tens of million on the current gen platforms - and a team of considerable size and filled with an assortment of talented individuals only to have someone buy your work, beat it in three days, sell it back to the store that they bought it from (for maybe a lousy third they initially paid), and watch an infinite cycle of resale and re-buy that has the middleman nabbing more of your hard-work in the form of cash than you are. In fact, you get money only on the initial sale. Granted, they're getting a nice piece of the pie, but that doesn't make the used game money making scheme all that much more tolerable from their perspective.

In fact, I find that this isn't the first move towards trying to kill the used game though this will be the first that really will hit the consumer. I've come across a lot of people complaining this console generation about multiplayer in games in my times across game forums. A sort of whining that to paraphrase comes down to this: 'Why are they wasting their time on the multiplayer instead of the single player?'. You can go ahead and tack on such things as the complaints about single player campaign lengths as well. But what it comes down to is that game developers are trying to give games the longest lives possible. The longer it hooks gamers into playing the less used games on the shelves. So unless you're in the RPG genre, it is pretty hard to keep gamers hooked long enough. But multiplayer? That's the ticket assuming it is handled well enough and, perhaps worst of all, if it is good enough many people will sometimes overlook a shoddier than necessary single player experience. But that's a whole different thing for me to gripe about another time.

So now that we're here, facing what I fear will be more companies following EA's lead to get a piece of the used game pie, what happens now? The consumer is either not going to feel this at all or we're going to feel this a lot. Somehow though, I'm leaning towards the consumer getting bit pretty hard on this one.

Best case scenario: Gamestop lowers used game prices to accommodate the activation cost. Consumer still gets used games at a lower cost overall - even more so if the consumer doesn't pay the charge - and the entity taking the profit hit is Gamestop. Yeah, that's not likely I'd wager

Worst case scenario: The consumer is forced to either buy used game and miss out on multiplayer or we pay more and just buy the game new which increases new games sale and make the publisher happier and still pads Gamestop's bottom line anyway.

Right now, the only silver lining is that this is just EA - SONY too, I guess - and only multiplayer. But, in the words of Big Boss, "The moment zero becomes one is the moment the world springs to life. One becomes two. Two becomes ten. Ten becomes one-hundred." We're already at two. So just how long until we reach one-hundred? And perhaps more importantly, is there anyway to bring this back to zero? Sadly, I don't think we can.
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Legacy Comments (will be imported soon)


I guess its like how second hand cars don't come with warrantys unless you pay extra for them.
As someone who doesn't play a lot of multiplayer, this doesn't bother me. However, I see how it is an issue and worry that they'll start locking out single player content to people who buy used. As someone who buys a lot of use games, I will have to keep an eye on this to see how it plays out.
Someone will sue them over this, and I think they may win. Charging for functionality that is advertised within the core game isn't something you can do easily. They'd have to find away around the fact that they're basically false advertising for anyone who buys the game used and may not know (let's face it, most people won't know) since I doubt it will be printed on the box.
It's not just a way to battle "used games" but also pirated games. I think that with Sony and Socom... they were more concerned about the blatant piracy of PSP games than they were about the used game market.

The problems is that they are also penalizing legitimate use. For Battlefield there was an activation that could be used once for extra online maps. I used this code on my husband's account assuming it could be used again on my own account. No deal. When playing on my own account with a group of dtoid people I ran into the situation of being booted from the game because I didn't have the free maps... so I now have to play BF:BC2 with my husband's account for online play.

... no longer can we lend games to a friend so they can try out an online game. No longer can people share games with others in their own house - they have to choose the one account that will play the game online.

It's too bad there is so much game piracy... it's why we can't have nice things. :(
(though I do understand the dev response and I guess they have to do it... )
@ Renegade

Yeah, I think they will get sued by someone. It's America's favorite activity. But just like how Gamestop is now having to advertise that DLC listed on the box isn't applicable to used games [because they are in court over this] I think EA can and will get away with this simply because they'll enforce Gamestop to make buyers aware of this. Gamestop will have to comply because if they don't tell their customers they could wind up sued as well over consumer protection laws.

@ Elsa

It is true that this is also about piracy. But even that boils down to a very simple thing: more money. Granted, you can't legitimize piracy, but if game companies proclaim that, well, I'll take it more as their PR department putting on a nice face. Overall I still think they want to do this to either get a chunk of the used game revenue or to simply force people into buying new games in which they still nab roughly 30-45% of the profit. For publishers, it's a win x3 for them.
I think another thing that needs considering is what retailers like Gamestop are going to do about this. Regardless of what the result is these types of actions will hurt retailers bottom line, which they will not appreciate. They wont sit idly and allow this to happen and the worry there for me is who this retaliation will hurt and in what way.

My best guess would be giving less for returns by those publishers. Not only will this increase their profit margin for the games that do get sold back, it could give heed to other developers who may be considering this. The problem is that this would only hurt the consumer.
I seriously doubt anyone will win a lawsuit about this, EA are smart enough to cover their asses legally. It'll be printed on the back of the box like the Rock Band export code thing is. The reason I don't give a toss is because EA aren't hiding it. They're announcing this well ahead of when the games come out so people have the time to get the news out and decide for themselves what they want to do as a result.
@ Enkido

Yeah,that's just it. Gamestop isn't going to go bankrupt over this, but they certainly aren't going to willingly lower the price to accomodate the $10 fee. So either the customer resale value goes down to cancel this out, or, well, who really knows. It likely won't be good.

@ njsykora

No one ever said people would win the suit even if it was brought up. But someone will try to just because they can. It would be different if the loser of a suit had to pay the legal costs involved, but that doesn't exist here and so frivolous suits are filed all the time.

Plus, like you said, EA looks to be covering their butts on this one. Uninformed, or just oblivious, consumers will still get a shock when they realize it, but they likely won't be able to do much about it except maybe a refund from Gamestop or something.

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