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Scuttling from the low lying valleys and long dried, long dead, long grass of California's Central Coast valley, Hayden Robel (aka Draco, aka your Messianic, omnipotent lord and savior) has been playing games since the vestigial outgrowths of embryonic, womb-bound, thumb tissue developed enough to sustain button mashing. He is currently biding his time until Fall of 2013 wherein he will be enrolled at San Francisco State University as an English (Creative writing)/ Journalism major.

God writing in third person is both narcissistic and a chore...ON YOUR KNEES PEONS!
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Fus-Roh-Dead!


It’s fair to say the Dead Space series has experienced its fair share of changes. From the caustic claustrophobia, atmospheric isolation aboard the derelict Ishimura, to the stunningly suspenseful but increasingly cinematic strewn set-pieces of the Sprawl. Visceral Games’ touchstone sci-fi horror franchise persistently introduces new settings, stories, spooks, features in to every title. Every iteration, like its monsters, coagulating from a bloody blob of reanimated stumps and meat into a necromantic conglomeration of mismatched limbs and flesh, each entry necro-morphing (I’ll stop…) into something familiar while new all the same. For better or worse, Isaac Clarke’s latest extremity eviscerating, curb-stompin’ romp, like any sequel, continues this trend of change, continually creating, adopting and adapting new features to scare, entice and excite players new and old. Yet, Dead Space 3 innovates not only with its own series-unique mechanics but this time borrows the established staples of other genres, RPGs in particular. Dead Space 3 subtly, sometimes blatantly, implementing some of the beloved elements of the RPG genre, dismembering them, necro-morphing them into its own.



Optional missions appear regularly thru-out the game


Errands, tasks, side-quests, call em’ what you will, Dead Space 3 has quests. Taking the form of optional side-missions DS3 boasts a menagerie of one-off side-quests interspersed throughout the main campaign. Ranging from tracking down a mysterious two-hundred year old communication signal to raiding a military barrack for weapons, DS3’s optional side missions are akin to any side-quest in an Elder Scrolls, Mass Effect, or Final Fantasy (Ni No Kuni ftw!). Offering sizable vignettes, the various missions explore/expand the fiction whilst providing some good scares in the process.


(Highlights one of Dead Space 3’s many optional side-missions. Courtesy of YouTube user: fightincowboy713)


Blending with the core game, you can diverge into these optional side missions at anytime, smoothly returning to the main task after completion. A prime example of good design, every mission plops you right back into the main fray often times without you noticing, great job Visceral, some RPG developers could do well to learn this. So, in short, imagine a Dead Space dungeon of sorts. Except, instead of vast and verdant plains your stranded in space and, instead of random encounters with goblins, you’re assaulted by mutated, razor-limbed monstrosities. Heck, at the end of most missions you’re even rewarded with a bounty of…



Dead Space 3: Dev Team Edition (…Couldn’t find a good in-game screenshot :)


Vampirizing (that’s now a word, it was that or “sired”) from the vein of games like Diablo or Borderlands (yes Borderlands is an RPGFPSSMS@$#), RPGs in general, the latest Dead Space like quests, also has loot. Like the chests found in any respectable RPG, at the end of nearly every side-mission you are rewarded with a satisfying splay of valuable ammo, resources, loot in every sense of the word. Not only that, it could be argued (and I will argue) the Dead Space series has always had loot. You didn’t stomp on dem’ corpses like a savage for some sort of sadistic, exhilarating, lust, gory thrill did ya? (I did). Medpacks to tesla cores, loot gathering is as addictive in the newest Dead Space as ActivisionBlizzardUbiEASoft’s very own hoarding sims. Like MMORPGs it even has micro-transactions, wait...


(CAUTION NSFW OR PUPPIES; Courtesy of YouTube user: AlphaOmegaSin)


Unlike the often times “we need something in this procedural chest” filler garbage, the loot of DS3 is vital, resource gathering with balanced item management especially critical in those beefier difficulties. In fact, aside from ammo and stasispacks, Dead Space 3’s loot drops yield weapon parts, upgrades, and my favorite metal, tungsten for its all new cra- (these transitions are going to get worse)



Isaac should craft me some better transitions


If this isn’t the most blatant adaptation from the RPG model, I don’t know what an RPG is! (I probably don’t). Eschewing the power-nodes of old (I’ll miss you!) DS3 exchanges credits for the debut of a brand-new crafting system. Unable to purchase (unless micropurchased…) goods, in DS3 you gather resources like tungsten, scrap metal, transducers etc. along with an exhaustive array of weapon components for an even more exhaustive, involving panoply of combinable arsenal possibilities.


(“Courtesy” of: EA)



Want a plasmacutter/sub-machine gun with acid rounds? You got it! What about an electrolyzed lawnmower-blade-firing-ripper/shotgun? Sure thing! Instead of potions, with DS3’s crafting bench hub, you craft medpacks. Instead of allies, or the pawns of say Dragon’s Dogma accruing items, you have little deployable scavenger bots to collect materials and do your dirty work (and, boy, is my work filthy!). Instead of crafting weapons via smith or forge, you scrap guns with duct tape and mineral ores. Some, (like me) may favor a more streamlined node-based, “give me my @*$@# weapon” approach, but the RPG-esque crafting system of Dead Space 3 enables players to experiment, genuinely feel like an engineer with upgrades, stats, and character customization.




My transitions, unlike Isaac’s weapons, progressively deteriorate overtime


Dead Space has always had a relatively robust upgrade system but the third title fully realizes, capitalizes on the new crafting system, further embracing some classic RPG features. After duct-taping, scrapping together your mechanical abomination to slay abominations, DS3, like in DS2 and DS proper, enables you to utilize loot dropped upgrades (like nodes) to improve upon your weapons . +1 damage, +2 Speed, sounds- looks like RPG stats and upgrades to me!



Shiny space suit=Shiny knight armor (also similar box art apparently…)


Any RPG, even pen and paper D&D (I prefer Warhammer 40k) has stats/upgrades, Dead Space 3 an apparent “action horror” title so to sharing such traditional role playing traits. Character customization is a byproduct of such stat systems and weapon crafting. Even though you’re singularly Isaac Clarke, thru these systems and various RIGS, DS3 partakes in character customization allowing you to personalize your appearance (granted a bit limited) toying with cosmetic customs like most contemporary role playing games. Indeed, you’ll need a spiffy space suit when exploring Dead Space 3’s…




Isaac babe, while your out there, you mind fixing my transitions along with those ships?


If the Dead Space font I’m using was equipped with “quotation marks” there would be fat, emboldened ones around “open world”. The original DS confined you to the narrow corridors of the USG Ishimura and, while DS2 opened up the passageways in favor of the large metropolitan space station of the Sprawl it wasn’t until now, the newest iteration that the environments dramatically expanded. Screw-what was the name of that game again?-Oh! Skyrim or that pansy Witcher, DS3’s space exploration is of another scale!


(This game has fast travel for cryin’ out loud! Approximately 1:10 minute mark, courtesy of YouTube user: MrPopAlot)


Okay, so maybe I’m exaggerating the level of exploration permitted in DS3 (please don’t kill me). Early in the game and consistent towards the middle act, DS3 allows you to explore the dead space (ha! Get it!?...I had to, really, I did) of a number of locales. From the drifting remnants of a two-hundred-year-old fleet to the blizzard blustered glaciers of the planet Tau Volantis, DS3 is unlike its predecessors in terms of environment exploration. DS3 like open world RPGs exercises a measure of non-linearity when accomplishing certain optional side-missions or even main tasks, allowing you to tackle many in any order. There’s even fast travel byway of a small transport ship called the SK-1P shuttling you from location to destination. Dead Space 3 is as “open world-nonlinear” as a game that literally guides you by a holographic blue line can be. Hey, it’s the closest thing we’re gonna get to a true, AAA, Neil Armstrong Astronaut/Engineer RPG…

______________________________________________________________________________






Isaac contemplates “Red, green, or blue…”


Whether it is a “necessary evil” or the product of natural game development, evolution over time, the Dead Space saga has indeed seen its fair share of changes. Adopting and adapting features from a plethora of genres, Dead Space 3 is (in my humble opinion) as much an “Action Horror” game as it is an “Action-Horror-Survival-RPG”. As much the flirtation of FPS and RPG in a game like Borderlands or Fallout 3 as it is the failed contraception of Aliens and The Thing. With side-quests, loot drops, crafting, its fair to say Dead Space has learned from RPGs. With a more “action-oriented” mixed with the franchise-familiar, paced, scares Dead Space persistently endeavors to stay true to itself, the Dead in Dead Space, as it does to challenge for experimentation, for change.

Are these changes for the better, or for the worse? Well, ultimately, that’s up to you and personal preference. Is the franchise flailing violently under corporate pressures? Forcibly changing in a fight for finances, for a balance between horror, action, while also relevancy? Most definitely. But I’d rather like to think of it in a different way. Dead Space 3 is just one case, an apocalyptic trumpet sounding the end of genre classifications, generalizations, labels and marketing jingoism. Games these days are maturing and rapidly exploring new ideas, new ground, new ways to play to the point to where such superficial terms as RPG won’t, if they already don’t apply, even matter. I mean Role Playing Game? I’d be hard pressed to find a game where I wasn’t playing a role in some way.

Dead Space 3, as I see it, is but one early bell-horn, the death knell booming the end of genre, sounding the bleeding, the blending of elements, beginning the blurring and synergy of something new, the medium of videogames. To tell you the truth, in some ways I am disappointed in Dead Space 3 (an article for a different time). But, in many others, I am incredulously impressed. Visceral Game’s dedication to the series, to its roots, its gameplay, storytelling/universe, as well as dedication to experimentation, their desire to create something new while familiar all the same, is only evidence for their talent and passion for the franchise. Will there ever be a future where genre disappears entirely? Where the term “RPG” or “Action Horror” doesn’t matter? Where and when it is too limited to describe the breath of a videogame? Probably not. But as a fan, as a gamer, I can’t wait to see what’s next for the franchise and gaming in general, cant wait to embark, explore this brave new world.

Forever a gamer,

Hayden Robel (Draco)

Thank you for reading :)


Agree? Disagree? Questions? Comments? Any “RPG” features I missed? Sound off like the trumpets of genre below :)

IF you liked the inane ramblings or would like to funnel your rage/homicidal threats directly, contact me on Twitter (if i ever use it) or follow my my blog. I'm sure you will be thoroughly disappointed!
Photo Photo Photo








Patented suicide?


Sony’s potential suppression of used games





Patent: (invention) protected by a trademark or a brand name so as to establish proprietary rights analogous to those conveyed by letters patent or a patent.*



Patent example; rumored Sony controller patent












With the news of a possible patent by Sony ** potentially banning the use of secondhand, used, games on consoles, gamers widespread have erupted in outrage.



(Respective users, via various outlets, made anonymous)



“Quite simply put, if Sony puts this technology into their next console, then I will not be buying a PS4 or "Orbis". I have grown up on PSX, PS2, and now PS3 and I love Sony to death, but I will not support this.”



“…It's pretty odd that Sony would try to patent their own suicide after the vita flop.”





“Hey, Sony, I just patented a method for not buying your *** games and systems anymore if you go through with this ***.”







Tis’ the shot heard round the web. The news, byway of Neogaf**, details the emergence of a new patent filed by SONY COMPUTER ENTERTAINMENT INC. wherein (quoted from patent in question*** UPDATE: REMOVED ...probably by Sony...):



“A game playing system includes a use permission tag provided for use in a game disk for a user of a game, a disk drive, and a reproduction device for reproducing the game. The disk drive reads out a disk ID from the game disk. When the game is to be played, the reproduction device conveys the disk ID and a player ID to the use permission tag. The use permission tag stores the terms of use of the game and determines whether a combination of the disk ID and the player ID conveyed from the reproduction device fulfills the terms of use or not.”



Or as Neogaf user gofreak** adumbrates in laymen terms: “It works by supplying a contactless RF tag with each copy of a game (NFC?), which can (independent of a network connection), remember if a game has been tied to a different machine or user account previously. The system checks with the tag before playing the game.”



Or, again, by IGN’s Luke Karmali**** (UPDATE: REMOVED/REPLACED by a video, but this was directly posted from the article beforehand :): “The patent explains that games will come with contactless tags that will be read by your console in much the same way as modern bank cards. When a disc is first used, the disc ID and player ID will be stored on the tag. Every time the disc is used in future, the tag will check if the two ID’s match up and, if not, then the disc won’t work.”



Effectively all used, secondhand software, would be rendered invalid, unplayable, subsequently useless, locked.


…..








Now, I’m not one to jump to conclusions nor do I claim to completely comprehend the technical minutia of the documents but…



How utterly,

***,

Disgusting.



I am and always have been repulsed by even the idea of console based DRM of this kind and scale. As the nature of patents goes, Sony could just be covering future bases, crafting an entrepreneurial umbrella to secure exclusivity, rights over technologies never ultimately to come to actual use or fruition. But still. The sheer, unbridled, unabashed (in the immortal words of Destructoid’s one and only Jim Sterling*****) “cowardice” of hardware manufacturers at times just amazes me.





Digital Rights Management (DRM): protection of copyrighted digital content by means of technologies or systems that restrict its use and distribution.





It has affected film, music, all media; DRM is not by any means a novation. The stigma of piracy exists in a panoply of permutations, rampant in every genre of entertainment there is, especially in the video game space. But, is the legal purchase/use of used games, secondhand software in general, piracy? No. Does Sony think so? Certainly not either (at least I hope not).





HEY, NEWSFLASH: PIRACY IS BAD (AND ILLEGAL) BUT… used gaming IS NOT by any means piracy. Yet this type of DRM, secondhand software negation, whips the consumer like some scurvy suffering, lice laden, video game scoundrel, punishing them for the legal purchase of used content.





Don’t think Microsoft wouldn’t follow Sony’s suit (even if they missed the patent) Xbox proponents, they would most definitely institute the same if not more rigorous lockdown on used gaming (*coughs windows 8*). No, this patent speaks volumes to a prevailing dilemma plaguing the entirety of the industry as a whole.



Piracy, Day one DLC off disc and on, ludicrous price disparity between digital and physical, PC and console platforms, ever hiking costs of development and retail games wholesale, indeed there are plenty of problems in the world of modern video gaming. But used games sales? That’s too blame for all of your financial woes console manufacturers? The sole culprit ravaging, raping the very foundations of your multi-billion dollar company?



….




It’s all a matter of archaic practice, rigid business practices propagated by inflexible tradition, propelled and proliferated by an overwhelming amount of pride, an overwhelming amount of fear.



The stress, the marauding sense of financial dread ever overwhelming.





If a AAA or even mid-tier title doesn’t sell gangbusters, seven million copies + first week, millions upon millions of $$$$ munny-munny-munny accrued in the first 24 hours…DEAD… your entire company collapsing on one failed, gambled, chip. We get it. No matter how much fun they are, no matter if they are crafted for our entertainment, transitory amusement or an exciting new medium of digital art…video games are, at the end of the day a business like any other. Yes. But that is no excuse for blatant obsolete business strategies, blatant fear of anything commercially tenuous, risky.





“Maybe if they wouldn't charge absurd prices on their digital titles, they could worry less about used game sales. I'm tired of every single multi-platform game costing more (even with PS+ discount) than it's PC counterpart, especially when the PC versions are likely superior. They can't just blame it all on used games.”



It really does boil down to archaic traditions, refusal to try new, experimental endeavors, risk any financial loss (though I commend Sony with the Vita, the portable I’ve always dreamed of but isn’t necessarily the most marketable obviously, yet they strive on). People WILL seek alternatives that WILL cost the manufactures dearly (i.e. Steam, PC, piracy and hacking on a new even greater scale) maybe even cost them their existence in the industry entirely.



Sony, all the manufactures for that matter need to revaluate their business practices. Reevaluate and introduce new pricing structures/programs if they really wish to fix their apparent “used game sales calamity”. Whether it be free to play, innovative subscription models, premium memberships/benefits. I mean, PS+ is a godsent compared to XBL. I’m already paying for internet/Netflix but I cant play online for free? And I have to deal with ads pinned everywhere like an inebriated chimp stumbled thru my dashboard playing pin the tail on the ass!

*deep breath*.




The manufacturers, industry, needs more, better and creative incentives for buying new, needs lower retail markups, scratch that, no inflated retail markups, equitable, practical pricing ubiquitous across all platforms, digital day one releases, digital releases at reasonably (greater than $5 bucks Sony, there’s no packaging, labor, etc.) discount, sales, more sales, online parity in terms of accessibility and distribution, the multitude of possibilities are so astounding its bewildering, dumbfounding why they haven’t already implemented any of this before…Oh wait…





“…Only ever owned Sony consoles but why should we lose the ability to resell games we own or buy from others who own games? If you were to buy a book or a car the publisher/manufacturer wouldn't force you to keep the product and not resell it. This seems at best a cheap way to extort more money rather than focusing on better products that people want to sell on.”



Brilliant. Now why cant Sony, Microsoft, (and if they too weren’t bogged down by their own rigid tradition) Nintendo, realize this?



Really, its simple, I have the answer to mollify the moaning woes of the industry’s bloated, well over-encumbered clout…



If you want people to buy your game, let your games flourish, let your games be creative, let your games be judged on their quality as games, not just great investment products. There shouldn’t be a need to pointlessly create adhoc back of the box blurb features like unintended, Frankenstein-esque-multiplayer abominable-shoehorns. Let them be good video games first and foremost and individuals might be more willing to hold on to them, gladly support developers/publishers by purchasing meritable DLC, buy future releases.




“…I'm a huge Sony fan but the things they have done in the last while has created some doubt in my mind. Will they use this? Maybe...I just don't know anymore…”



Will they use this? Will Sony set the precedent for barring the use of used games, suppressing secondhand software entirely? Would this be patented suicide for Sony? The death of a crucial consumer/commercial tenet of the industry? The prospect lingers, marauds in the next gen horizon, over the gaming consumer much like the fear marauding over the industry itself.

Sony isn’t the only one to blame, neither Microsoft nor Nintendo either. We as the consumers must shoulder some of it too. Don’t buy games for a mere, poultry, $5 bucks off the top. If you don’t have the money, don’t buy it, no one is entitled to owning anything, any game let alone all of them. Support those games, those developers, publishers, manufacturers whose products, whose experiences you had fun with and enjoyed. Support them with your wallet when able, if able, even if you didn’t purchase the game brand new off the bat. Buy DLC, promote the game with good word of mouth so others like your friends may purchase and further support it.



As far as patents go, some are instrumented, others will never be used. I genuinely hope this one won’t be. I love Sony, Microsoft, heck Nintendo too you little Japanese rascals, I love gaming, but I wont be able to afford (guess you really can’t own them all, right?) and fear for the future of gaming as a whole with the inevitable loss of revenue, backlash that WILL occur if used games compatibility is eliminated outright. Is ubiquitous DRM an electronically ineluctable future? Impending? Unavoidable? Yes. Most likely. But I personally believe that’s (maybe another gen from now) when physical media is obsolete altogether. Who knows (well maybe Sony does)? I just remember a time when rumors of new consoles were always exciting, usually always positive, always reaffirming and reigniting my passion for video games…



No matter what, I’m still excited too see what the future holds.




Forever a gamer,


Hayden Robel (Draco)


Thank you for reading :)















CITATIONS AND SOURCES




* http://www.merriam-webster.com/dictionary/patent



** http://www.neogaf.com/forum/showthread.php?t=506560



*** http://www.freepatentsonline.com/y2013/0007892.html



**** http://www.ign.com/articles/2013/01/03/report-new-sony-patent-blocks-second-hand-games



***** http://www.destructoid.com/sony-patents-method-of-blocking-used-games-from-working-241715.phtml
Photo Photo Photo










[…another introductory post?...]


A LONG preface


WHAT UP PEONS!


So I know in my first pathetic excuse for a blog post * I rambled on about WHO I AM, WHY IM WRITING A BLOG, YADDA-YADDA, incredulously monotonous/excruciatingly redundant exposition etc.** (like this) and promised my subsequent post would be a “genuine article”, well…TOUGH SHIT!***

Shit does happen (routinely in my diet), and life is overflowing with fecal flows of late so I haven’t had the chance to prepare a decent topic for this week and I thought, well, how could I bore you into a stupor coma sleep once more?! Ooh, I KNOW! With another “introductory/reflective” post!

Ultimately I feel that in order to really get to know who I am as a gamer, my likes, dislikes, opinions, potential biases, to truly grasp the sheer mediocrity that is me, its only appropriate to detail my upbringing with gaming, my “evolution”, my “maturation”****

Will this “article” entertain/interest anybody else but me? Prolly’ not. Does this “article” stem from some sick, twisted, subconscious need for self-masturbatory ego stroking? More than likely. But I really do feel a need to let you guys know who I am before I start spouting off like an arrogant, video game self-righteous, turret. You guys deserve better than that, better than this (and I PROMISE, SOLEMNLY SWEAR TO MAKE IT UP TO YOU!; SEE THE END)

*(Which I’m absolutely elated that people actually read and surprised by the mental fortitude you most certainly must possess, you masochist)
**(You know the stuff no one with any remote quantity of self-respect would in the slightest give two fetid, heaping, shits about)
***(And believe you me a diet of Mtn. Dew and Doritos does produce some adamantium defecations that would make wolverine’s claws seem like silly puddy scissors)
****(Me “matured” ha!)


Let’s get a move on and board this train wreck shall we?



How I’ve “matured” as a gamer

My history with video games





As early as my scattershot brain can remember, video games have always been an indispensible facet of my life. Embryonic fluids spilling down the chubby vestigial mounds of developing flesh that were my nascent nubs of thumbs as they mashed the buttons of a controller, it’s difficult to pinpoint exactly when I started, or what my first game even was, but ill try.



Backstreet boys to N-sync reverberating in cacophonous harmony, a pre-balding Britney playing in the background, as a kid of the 90s I succumbed to a cultural phenomenon the likes of which had never been seen: the Pokémon fever.



Yep, as a Gen Y’r my earliest video gaming memories are those with my first “console” the Gameboy Color, Pokémon Blue cartridge jutting out in all its 8-bit glory (which I still own in horrendous condition I might add). From battling to capturing, those little Japanese imported Pocketa Monstuls (as I racistly pronounce) characterized my early days as a gamer. I remember staying up well past bedtimes, under the covers training my Charmander (the only REAL starter imo, fuck McSquirtle and don’t get me started on Bulba-ill smoke you in the morning-suar). Collecting Gym badges, making team rocket blast off again and again, oh rosy-eyed nostalgia! Indeed those were good times, and what ultimately began my history with video games (as well as pizza parlor arcade Pac-Man). But, like all things, my obsession with Pokémon ended, though always holding, no...CAPTURING a soft spot in my otherwise lard-calcified heart.
It was time for me to move on, to …EVOLVE.



….




Coming off a Nintendo high it’s ironic that my first home console would be Sony’s first entry into the video game biz. I did play most of the N64 classics (Mario 64, a little OoT, the masterpiece that is Star Wars Episode One: Pod Racer etc.) via neighbors but I guess my dad didn’t care for playing as an obese, somehow pipe-stuffable, Italian plumber when he purchased a PSone for himself and, by parasitic proxy (as all we once were), me.



Platforming, butt-smashing crates in Crash Bandicoot to liberating petrified Dragons (and chasing that FUCKING EGG THIEF!) with some vehicular manslaughter on the side with Twisted Metal, GODDAMN! There were some amazing games I played on the PSone! But then, just as I began delving into a new 3d-polygonal era of videogaming the emergence of stupid distractions like education, friends, physical exercise outdoors, females *shivers in fear* disrupted, stunted, my video game development, not returning until…



In the post-apocalyptic aftermath of Y2K, the sixth generation saw too my return to video gaming. Starting off with the Nintendo Gamecube, by and far my all-time favorite Nintendo console (unfortunately the NES and SNES were a little before my time), this gen, as I reflect in retrospect, is what solidified gaming as my life passion (well, that and writing :).







Super Mario Sunshine, Metroid Prime, Resident Evil Remake, Super Smash Bros. Melee (10x in order of magnitude better than Brawl! *nostalgia bias*), Starfox: Adventures (I don’t give a damn what the whiners say, Starfox translated perfectly in to this form! *more nostalgia bias*) the Gamecube graced my pre-teen angst only barely usurped by Sony’s sixth gen answer: the Playstation 2. I literally purchased and played way too many games on PS2 to remember let alone list. From Battlefront to God of War, Kingdom hearts to Persona 3, I still have a sizable library left, including the consoles themselves. In many ways this was my own “golden age” of video games. Maybe it was a sign, a sign to stop there, end my gaming as it reached it peak, for yet again those stupid distractions of life began interfering with my gaming and yet again I took a temporary leave from the world of video games. The end of the “golden age” giving way to the dark…






I remember the scramble back in 06’ when the Wii launched. Thousands of people across the globe trampling over one another like the savage animals they really were (also when I became the ultra-cynic I am today apparently…).
“For what.?”
I remember asking myself, gimmicky, arm flailing like a chimp suffering from cerebral palsy? (too far?…Hell nah). Don’t get me wrong; when my family managed to grab one, I too was enamored with the concept of motion controls. I mean, C’mon…who wouldn’t be with Wii Sports Tennis? Groundbreaking, and purely fun stuff it was, for awhile.




Super Mario Galaxy, (though exceeding my expectations and even the late, great, Sunshine) and the rehashed Gamecube titles with motion controls wasn’t enough to pull me back from the abyss of non-gaming. No, not until a surprising turn of events would I find myself back in the Bose, True Dolby Digital 7.1 surround, DX9, supported gaming saddle.



Throughout my illustrious scroll of gaming history I have jumped in fandom from one system to the next. Yes, I have been a “NINTENTARD”, “PSfanboy”, at one or many points in the past. BUT it wasn’t until 08’ that I discovered the 360 and, like the naive little brat I was (still am), threw away my Nintendo/Sony fanboy flag and praised the Microsoft, windows enabled conflagration of Xbox.



When I saw Halo 3 for the first time it verifiably blew me off and blew my mind in FULL HD-1080P tandem. As the original Xbox was essentially a “Halo box” (lets be honest here) I forgot the console even existed, too engrossed with the Nintendo/Sony counterparts. Having never experienced HD visuals or online matchmaking (ps2 broadband was absolute shit) the 7th gen horsepower of the 360 pulled me back from my gaming celibacy once more. For better or worst I became an…



XBOT *retrospective cringe*.


I became obsessed in a deluge of fps, tps, team slayer, ffa, deathmatch mindless multiplayer shooting, forgetting if not out rightly dismissing any and all campaigns. Eschewing the advances in the medium by such titles as Bioshock (I did actually playthru it completely but it wasn’t until a second play thru I realized/appreciated the magnum opus) or Assassins Creed (thinking now…didn’t miss much there). I played games for artificial, arbitrary awards, online ranks, achievements inflating a virtual ultimately flaccid erection or “gamer score”. I lost the meaning of gaming…



Fortunately within the same year I got my hands on a ps3 (not to denounce the 360 of course, still play it constantly, spectacular console really) and with titles like Infamous, Uncharted (granted not the avant-garde paradigms of art/plotlines in the industry) I remembered why I even played video games in the first place…to have fun.



Flashforward (like LOST, wait…) to present day, 2013, I feel as if I’ve experienced a video gaming renaissance. Within the past year alone discovering and playing thru MGS, Castlevania, the 2d Metroids (finally), FFIV, Chrono Trigger, so many more, reviving my passion for the medium of video games as a whole. I rose from abyss of substance-less gaming. Thru videogames I have learned many a life lesson, explored and became enlightened to many real world truths. Thru video games I have matured not only as a gamer, with diverse tastes, an ever expanding appreciation for the artistry of the medium, but matured in life as well, having genuine, real, and true fun in the process.




Hope that wasn’t an utter waste of your valuable time peeps. It just didn’t feel right to not detail my maturation/experience/history with video games before endeavoring forward with this blog. Like I mentioned briefly in the preface I promised to make it up too you for this weeks arguably (inarguably) pointless post, and, well I thought I’d let you guys (if any one actually reads/makes it this far) select the topic for me too right about next. I have quite a few topics accumulating in scrawled sticky notes next to my desk, hopefully one will intrigue

POTENTIAL TOPICS


1. A REVIEW; I have a few games I’ve been thinking about, feel free to suggest a title, might have played it

2. Emulation: Is it piracy or necessity?

3. Rage quits; my biggest rage quits in thus far in gaming

4. Other; A suggested topic of your own creation

Feel free to sound off on a topic (if no one chooses ill select one at random). If you feel so inclined: comment, critique, ridicule, complain below if you enjoyed, utterly despised, or are seeking monetary payment from damages bodily or otherwise acquired by the reading of this “article”. I will pay them, lips puckered and peppered with lubricant in the nearest back alleyway of your choosing. Eternal, undying gratitude and Thanks.

Until next post,

- Hayden Robel, (aka Draco)
Photo Photo Photo







Draco
7:44 PM on 12.30.2012




[An introductory post…]


Greetings and salutations everyone! O and I forgot… {Replace the D in Duck} YOU!{Luck of course!} Yep, here comes a new hack job, wannabe writer attempting to blog about videogames, the perpetual existentialistic crisis that is the chronological skid-mark of my life, cartoons, Japanese cartoons, the fully “developed” “females” featured in Japanimation {Otakus bite me}, my exploits to kidnap Hideo Kojima/Cliff Bliszinski to breed a chimera hybrid to be called the Kojinski, the brilliance that is the wii zapper/vitality sensor, and what is probably kin to none but a miserable pile of little secrets {you get a cookie from the bowls of my grease caked innards if you get the reference}, and by secrets I mean the chocolate, partially digested, muddy excrement that comes after a night of binging mountain dew whilst inhaling a side of Keighly endorsed but actually, har, har, not, Halo branded not-so-nacho-cheese Doritos {“pathetic attempt at topical humor” }. If you’ve made it this far and have not already vomited from visual feast of vernacular spittle and forced comedy present, GET OUT NOW! It’s not gonna get any better than this {And, honestly man, seriously re-evaluate what you’re doing with your life} With a most likely ill-informed, if not biased, contrived persona of self-deprecating humor, a presumptuous, pedantic, privileged, pandering, did I mention pathetic, voice of “reason” I will endeavor to post semi-annually my thoughts and perspective on the greatest contraceptive yet crafted to maintain young/middle-age basement dwellers virginity: videogames.

Okay...I’m tired, need a swig of mtn. dew….

I am {insert internet anonymous age here} year old who, well, loves playing games {more than women, but not the 2d japanime ones} and who’s only modicum, mote of talent lies in the ultimately utilitarian useless medium of writing {I still love it…not more than the 2d japanime chicks though}. If anyone’s still reading this, first of all, you’re a masochist, second of all pat yourself on the back, hope you had a timer on hand for how much time clocked wasted on this post. But, in all sardonic sincerity left rotting in my lipid-encrusted heart, I’ve always wanted to write about games, and thought a blog would be best start. I don’t, nor have a large enough pulsating, sweaty, vein writhing, odiferous wafting, “ego” to consider myself an “expert” by any means, I’m anything but, but I do have an cardiac-clogging passion for videogames, the artform as a whole {a surely to be platitudinous blog post that seems inevitable for a different time} and, with the magic of the internet, a pedestal to preach my “opinions” {if you can call my urine stream of conscious style splatter a sorry excuse for writing}. Rambling on, expect a plethora {by plethora I mean probably weekly, monthly if we are lucky} of posts from original pieces, reviews, impressions, an ever updating saga of Kojinski cloning, etc. all about vid gamez {O, yeah, this is here to stay too} . Comedy, drama, laughs, cries of joy, ridicule, if anyone happens to read em’ and if someone is in the slightest, even on the molecular, subatomic, scale entertained/informed/provoked, thank you, hopefully it wont be a complete waste of your time. Anywho, I will publish a real post soon…eventually…maybe…hopefully…

-Draco