I've been reading a few articles that speculate that Starcraft 2 will not have LAN Multiplayer. This boggles my mind, I can understand excluding it from Diablo 3... But this game would severely suffer from lack of sales if they left this feature out. RTS games are really best played over a local network (in my experience Starcraft games play very well over my LAN) and removing this feature or not including it would be a huge mistake on Blizzards part.
They already decided that they're splitting this game up into 3 separate packages, which in my opinion is another huge mistake, being that people don't like to pay $180 dollars for a full version of a game.
This would hurt their overseas sales (namely Korean). If someone is serious about playing tournaments, and contests where their Starcraft skills are put to the test, wouldn't LAN be most appropriate? There's no lag over a local network, therefore you would have a reliable connection and your match wouldn't get dropped, lagged out, or any number of network issues that could arise if you were required to connect to battle.net to play a local game.
I can't help but wonder if this is Activisons hand, or if Blizzard is getting way too greedy with their pricing.
I remember playing WoW for 2 months and not even playing with my third month. The reason? No game is worth a monthly fee in my opinion. The game was frequently unplayable due to stressed and overcrowded servers, not to mention the spam filled chat.
So their answer to the millions of fans that thirst to do a Zerg rush with updated graphics and mechanics?
"We need moar cash plz, kthx"