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Demon's Souls reviews are rolling out!
DrCGP | 1:53 AM on 10.06.2009 16 comments


Since we only got a non-review of Demon's Souls I thought it would be nice to see some of the reviews that are coming out for this game. The first one is in Video form by GameTrailers.com:



Honestgamer: "In Demon's Souls, though, there's a difference: your hero will actually take that extra step and die for his cause. Repeatedly, he will die. Or she will, if that's the way you roll. Then, shortly after that first death, there will come a second one, and a third and a fourth... probably all before you've cleared so much as a single stage. That's just the way things work in Boletaria.

You've heard similar things said about other games, though, about other fantasy kingdoms. You've heard about this one huge boss in that one game who clobbers heroes with a continent-sized fist. Maybe you've even witnessed such things for yourself, like when you finally reached the villain at the end of Final Fantasy VII and found yourself unceremoniously squished between colliding planets because you hadn't bothered to earn the most powerful spells and equipment. Games like that are enjoyable, sure, but they're a different sort of affair. They're tough because you haven't prepared yourself sufficiently or because there's an unavoidable attack that will always drain away most of your life. In stark contrast, Demon's Souls is tough because everything is completely fair, because every disaster is technically avoidable and because every enemy can kick your ass if you let your mind wander."




Acegamez: "Demon's Souls doesn't want to hold your hand. It doesn't want to be beaten. And it definitely doesn't want to be friends. Don't expect a relaxed learning curve or well placed checkpoints: just turn the lights off, grab your PS3 pad and get ready for one of the most brutally rewarding games of the last decade. This is a game that makes Ninja Gaiden look plain soft. This is Demon's Souls."

RPGfan: "Ignore the scores to the right of this paragraph. Demon's Souls is a game that escapes being numerically defined by a scale, since it will mean so many different things to so many different people. Demon's Souls is tough, stylistically different from anything you've ever played before, and introduces gameplay elements that are at the same time both archaic and gloriously new. It's a game that some people will play time and time again and some people will absolutely abhor. Which type of gamer are you? Hopefully this review will help you figure that out, because if you're in the first group, this is a day one purchase."

Gamervision: "The enemy design is, simply put, wonderful, and so many different elements of Demon’s Souls call out to me, demanding love and affection. Sadly, I cannot return its calls. It just goes so far out of its way to be difficult that it misses some key, important elements that would have made it a vastly better game."


Metacritic is up to 89, nice!
I might get this one but I'll wait to hear gamer's feedback. Leave your comments guys they are deeply appreciated.



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15 comments | showing # 1 to 15
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Chris Carter's Avatar - Comment posted on 10/06/2009 03:32
Chris Carter
Yep, it's that good: I'm one of the 95s there on Metacritic. In fact, the only "bad" score is that 60, and he missed the entire point of the game it seems. He thinks that the game is a "trial and error" title, completely missing that if you invest more than a few hours in it, you'll easily figure the game out due to flawless design choices.

Also, Dale's post today was a full review despite how humble he was about it: he played enough of the game to adequately assess it, it just doesn't have a score. It's a shame it couldn't be listed on Metacritic as a "Fresh Rotten Tomatoes"-esque review.
covah's Avatar - Comment posted on 10/06/2009 06:50
covah
I still don't know. Something about a game that just rapes you with difficulty doesn't appeal to me. I had bad anger moments as a child with the NES, and I repressed them well.

I mean, what happens after you die a second time in the same area and you lose your souls? Say you were close to getting to a level that would make it easier for you to beat whatever killed you, now you start back to 0 exp? (I assume you keep your current level) That just seems more sadistic and frustrating than it would be satisfying.
covah's Avatar - Comment posted on 10/06/2009 07:00
covah
That being said, I'll eventually probably say "fuck it" and buy it, hoping for the best. And I should probably do that before Brutal Legend and Uncharted come out.
Chris Carter's Avatar - Comment posted on 10/06/2009 07:25
Chris Carter
@Covah
On your way back, you are forced to be aware of your surroundings, and you don't make that mistake the second time, when you run back to get your soul count (aka, you aren't stupid). You can check player's bloodstains to see how they died as well, and prepare yourself.

Trust me, if you die once to something, there's little chance you'll make the same mistake again. To put it into perspective, all the people who are whining it's "too hard" are basically burning themselves on a stove, saying "oh that's hot!", then promptly sticking their hands right back into the burner, only to complain again.

Souls are like XP AND currency, so it's not that big of a deal. What you're going to be doing most of the time is running into checkpoints to head back to base(or teleporting back when you earn your port spell really early on), and spending your souls on XP upgrades.

In fact, most of the game is played in soul form (with the cling ring at 75% health), and being alive is a privilege (super stats). Think of it that way, and throw conventional meanings of "alive/dead" out the door.

Protip: get a compound long bow as soon as you can, and get lots of arrows. Archery is the safest way to go, and you'll rarely die (lose souls). Dude, you'll have a blast.
thefil's Avatar - Comment posted on 10/06/2009 08:48
thefil
I want this game, but I really don't want to pay 69.99 or 79.99 (collector) CAD for it. :( I wonder how long it will be before it's down to $40...
Naim Master's Avatar - Comment posted on 10/06/2009 12:42
Naim Master
This game can't come soon enough...

@magnalon
F*** safety, I'm rolling with the buster sword!
Mentok the Mindtaker's Avatar - Comment posted on 10/06/2009 15:57
Mentok the Mindtaker
I can't believe it i think mag just talked me into this... but if i break my controller your buying me a new one!
Chris Carter's Avatar - Comment posted on 10/06/2009 16:14
Chris Carter
Add in the fact that about halfway through the game, I have a large supply of "insta-res" items, and items that provide instant currency. So if I die with a large amount of souls, these items will always be in my inventory, allowing me to still purchase stuff when I need it.

Think of it like any racing game. You start off with the shit PT Cruiser (GT 2), but eventually, you get an ok sports car, and then the bomb ass Corvette. By the time you get the bomb car, you'll have passed your licenses, and learned the ropes.
Chris Carter's Avatar - Comment posted on 10/06/2009 17:20
Chris Carter
halfway through the game on my second file*
thefil's Avatar - Comment posted on 10/06/2009 19:04
thefil
I cracked and bought the collector's edition, FML.
shinigamiDude's Avatar - Comment posted on 10/07/2009 03:02
shinigamiDude
Acegamez: "This is a game that makes Ninja Gaiden look plain soft. This is Demon's Souls."

Awesome! Can't wait to go try it at my friend's home since I don't have a PS3. How come FROM Software made Ninja Blade and Tenchu Z for xbox360 and not this!?
Nordstorm's Avatar - Comment posted on 10/07/2009 08:08
Nordstorm
I know this is a pretty douchesque thing to say, but the game really isn't THAT hard. Sure, it's unforgiving as hell, but if you take it relatively slow and pay attention to your surroundings, you have a decent chance of making it through a level on your first try. As Magnalon said, you won't make the same mistake twice and before you know it you'll be a kickass master of dungeons.

That said, I did die tens of times on my first character, but every time from being careless... Or getting squished by a huge dragon. Also, this is a game which would be worse if it was easier, as most of the fun comes from overcoming seemingly impossible challenges.
Lastly, Demon's Souls is fun! There's no greater reward than the rush you'll get from killing the Flamelurker after it beat the shit out of you on your first try.

PS. The level design is fantastic. I don't usually pay attention to architecture in games, but the levels in Demon's Souls tend to wrap around themselves in the most awesome way, that I can't help but notice.
mix's Avatar - Comment posted on 10/07/2009 14:15
mix
BLARGGGGG!!!!

I hope EB Games got the damn shipment in today as I WANT to play this!!
dwolfwood's Avatar - Comment posted on 10/08/2009 23:34
dwolfwood
Yea I gotta admit, that review of 60 on metacritic is total bs. Kinda makes me upset that he'd wuss up and put out that review, but whatever. It just serves to show that great games are great games and there's a collective following that knows one when they see it. In the end, we don't need to rely on reviews. That said, it's nice to see such positive praise from the other 95% of reviews.

This game will live on for a long time and be remembered as great, I can see it already.
dwolfwood's Avatar - Comment posted on 10/08/2009 23:35
dwolfwood
Oh snap, just went to metacritic and it went up to 90. heh
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