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About Me


Dr. Light Ate your Magicite here, but since my pseudonym is so long, feel free to call me Trevor as well. I'm what one may regard as an obsessive gamer. I don't mean that in the sense that I frantically play any game I can get my hands on. Actually, it's close to opposite of that; my getting into a game typically involves an entire absorption. That also not to say I repeat the same five games over and over, it mostly means I haven't played every landmark game, yet. I lean towards older titles, but I still play just as many recent releases.

Outside of video games, my other great passion is music. I'd consider myself a metalhead because it is what I gravitate towards most, but I don't consign myself to any one genre or style of music. My collection also boasts healthy helpings of darkwave, visual kei, neofolk, neoclassical, classic rock, prog rock, classical, and of course, video game soundtracks, along with smatterings of whatever else has caught my attention. So there you go.

Obligatory favorite games list:

Final Fantasy IV, VI
Seiken Densetsu series: from Final Fantasy Adventure to Legend of Mana
Link's Awakening
Castlevania II, IV, Symphony of the Night
Tales of Symphonia
Silent Hill: Shattered Memories
Rocket Knight Adventures
Megaman II, III, V, X
Earthbound
Mother 3
Bucky O'Hare
Lords of Thunder
Chrono Trigger/Cross
Cave Story
Threads of Fate
Gargoyle's Quest
Lost Odyssey
Teleroboxer
Blazing Lazers
World of Goo
Tower of Heaven
VVVVVV
Fragile Dreams: Farewell Ruins of the Moon
Bit.Trip series
Xenoblade Chronicles

Gamer Profile
3DS friend code:
Steam: drlightateyourmagicite
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PSN:
Mii:
Gamertag: Trevoracious
Following ()
Teh Bias: STFU!
Dr Light ate your Magicite | 11:36 AM on 08.03.2010 7 comments


When I watch a movie that was based on a book, there is usually a smarmy bastard or two who can’t help but incessantly remark at the differences in this adaptation. They always arrive at the conclusion that the book was better, and that anyone who hasn’t read the book is inferior and probably touches their tacos inappropriately. For all the analysis these smug nitpickers pride themselves on, they never seem to arrive at the obvious conclusion, which is that the book is almost always better (the only exception I can recall at the moment would be The Shawshank Redemption).

The book is better because the reader utilizes their imagination instead of watching what equates to a summary of someone else’s interpretations. My favorite video games tread a similar path, providing basic imagery, accompanying music, and succinct character outlines/development rather than pure text over elongated descriptions and dialog. But one characteristic will curdle my demeanor like the aforementioned smarmy bastards, and that is voices in videogames.



To preempt any knee-jerking for the sake of Kratos, I’ll preface myself by stating that not all voice acting in video games is awful or unnecessary - just a majority of it. Hearing some stilted, monotone voice spit out dialog sours a good script and makes a questionable translation unbearable. I’ve suffered through enough embarrassingly horrible death throes, attempts at drama, and wooden narration to give me an aversion to any game where voices are prevalent. The most recent example is Arc Rise Fantasia. I was interested in the game until I watched gameplay footage and heard the voices: the awkward dialog, the irritating endless chatter in battle. Luckily the game does have an option to silence the pitiful woes of the under skilled (and likely underpaid) actors, but increasingly few games offer this reprieve.


These scenes would have been ruined by voice acting.

What’s the point? To continue this semblance of bridging two mediums, making interactive movies? Are games with actual voices more credible or mature because they are blessed with bad acting like so many piles of fetid shit shoved into theaters every year? I could argue that there needs to be a better sense of quality control if this standard is to continue, but I’d rather it discontinue altogether. I’d gladly trade the few and far between for pristine silence, or even just minimal voices in the vein of Ocarina of Time or Okami. Playing through a game and giving the characters voices has long been part of the experience for me, as is filling out back stories. Any good story telling medium allots the viewer/reader/listener a certain degree of imaginative freedom – why should we besmirch an inherit strength in video games that cultivates this freedom?


This one too.

The novelty of voices wore off for me fairly quick, somewhere after Resident Evil. It’s always seemed entirely unnecessary, an afterthought to make the game “next-gen” at worst, a misguided attempt to propel the medium forward at best. Sure, adding actual voices does advance gaming from a technical standpoint, but it’s in the wrong direction. It’s too often that a potentially emotional scene is shattered by hammy acting. I loved Lost Odyssey, but felt many scenes lost much potency due to the acting. Worse, piss-poor writing can be glossed over by overacting the same way so many glam bands glossed over their shitty ballads with an overdone guitar solo – Heavy Rain’s Ethan Mars comes to mind as a prime example.

http://www.youtube.com/watch?v=ulbotKa5LnM


I'll concede that some good comes out of bad acting
(or I would, if the embed would work).

Memorable and emotional moments prior to the advent of voices in games relied on maximizing the medium’s potential. Voice acting could be a fine accent to these established tactics, but instead it’s used as a crutch. This is why I shudder when I realize a game’s dialog is exclusively delivered in voiceovers. Give me a game absent of voices over something like Heavy Rain any day. Writers and developers need to focus on making a memorable story, an atmospheric world, an evocative narrative, interesting characters, and great gameplay. Let the player take care of the voices.



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6 comments | showing # 1 to 6
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Om Nom On Souls's Avatar - Comment posted on 08/03/2010 17:15
Om Nom On Souls
I kinda agree, but I don't think it's the fault of game voice acting in general that there are no good voice actors
Dr Light ate your Magicite's Avatar - Comment posted on 08/03/2010 17:28
Dr Light ate your Magicite
That's a valid point. Writing this, I wasn't sure who to blame - the lousy actors, the people who give them work, or the support said games get inspiring more of the first two problems. Though I guess it wouldn't be bias if I had a perfectly reasonable trajectory to my argument.
Bluth Banana Stand's Avatar - Comment posted on 08/03/2010 19:48
Bluth Banana Stand
I could never really place a real voice beyond my own for Link. I've blocked out the cartoon. "Excuuuuuse me, princess!"...Die. The same reason I'm glad they never made a cartoon of Calvin and Hobbes or Foxtrot.

Also I've found for something like Final Fantasy, I pay way more attention when I'm reading. The very act of reading invests the player a lot more than listening to melodramatic banter.

However, I cannot see a picture of Solid Snake and not think of David Hayter's voice.
commyzthatdont's Avatar - Comment posted on 08/03/2010 20:43
commyzthatdont
Mass Effect 1 and 2 had very good voice acting and I think that having the main character as a silent protagonist would have taken away a lot of what the game was.

Of course Half Life does very well without a speaking main character, but I think that has to do with the supporting characters around him that make up for it.
ThaJinx's Avatar - Comment posted on 08/04/2010 08:24
ThaJinx
I tend to be pretty suspicious of voice acting in games, but I will readily applaud when it's done well. Some voice work is so totally tied up with a franchise that it really wouldn't be the same *without* the voice acting, but on the whole, if you take a game that has done just fine on its own and threaten me with with voice actors, I will usually respond negatively.

Listening is a passive experience. Reading is an active experience. I feel like I get more out of reading, and am engaged more by doing it.
Dr Light ate your Magicite's Avatar - Comment posted on 08/04/2010 18:17
Dr Light ate your Magicite
Solid Snake is a great example. If more could bring his level of talent to the table, there wouldn't be an issue.

ThaJinx: Fantastic statement at the end. That's what I was reaching for so hard with the opening paragraphs.
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