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The wrong thing: The poacher class photo
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When it comes to RPGs, enemies mostly come in four varieties: humans, flora, fauna, and monsters. Typically you'll see the first and the fourth as major foes, and the second and third as the fodder you mash while building money and experience. When you defeat foes such as the Turks in Final Fantasy VII, evil is punished, no big deal. Toppling a behemoth isn't much of a moral issue either because you know he'd tear you a new materia hole if given the chance.

But what about when you're running around outside Midgar, trampling into the wilds and intentionally stirring up fights? Sure, it appears as innocent grinding, stomping around and making noise to scare out the animals, but let me tell you what you're grinding there -- animal guts.

Enough of the Final Fantasy VII examples. Take any RPG that flows with standard conventions. Think about how many evil plants, wandering dragons, or electric fish you've killed. It's countless, because the standard convention requires a player to build levels. The best way to build levels is to wander around outside town through random encounters. The random encounters are mostly flora and fauna, with the occasional goblin/mercenary thrown into the mix. You meander through the desert and encounter a massive sandworm, a wonder of nature by its own right. Truly an apex predator of this magnitude should be studied and appreciated and oh well, just cut it the fuck up already and get your 2000 experience points and 10 gold from it stomach, because we all know that even though the choice to run away is present, the player never will. You cannot finish the game without gaining experience, and this is what the game forces you through.

Ever wonder why people in towns are so eager to give you information, and never are bothered that you just barge into their homes? Because they're scared as hell! You've just been cutting through the nearby fields and forests, decimating the food chain. They'll tell you anything to get you out, and won't even raise an eyebrow when you raid the chests in their homes. Oh sure, you justify it by saying these are dangerous creatures that need to be eradicated, such as those found in most Dragon Warrior/Quest titles, but just because a lion might attack a man doesn't give an armed group excuse to romp around slaughtering every single one they can find. But again, it's required. Very few RPGs will allow a player to progress without building levels, and since they haven't yet figured out how to concoct a length quest where every encounter is integral to the story, there will always be a river of blood between each town.

What I'd like to see are random encounters where simply scaring off the wild animal, deceiving them, or just avoiding them is the way to resolve the scenario, with experience rewarded accordingly. An occasional situation where killing the animal or plant is the only way out would add to the realism. If I was travelling with a group of friends on a quest, I wouldn't want to put them at unnecessary risk by chasing down a giant fucking poison moth.

There aren't many RPGs that would look at the other side of the random encounter, but Ys: Book II actually did just that. When Adol is granted the ability to morph into an imp, he can communicate with all the animals and monsters, as well as try to communicate with the townspeople, who are less than friendly. Some of the monsters spit the expected non consequential bullshit, as seen here:



But take a look at what some of the others say.



And look at what this turtle-like creature is saying.



Good god! If you ever need a game to make you feel horrible about slaying two-frame hyper animated sprites, look no further than Ys II. Here you are bombing around this mountain, killing some one-eyed yeti and all his friends, and also tearing apart a giant turtle who was just lost and confused. Good job Adol. There isn't much else to say except that all of us RPG fans are horrible, horrible people with no regard for nature's balance. Agent Smith was right.








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15 comments | showing # 1 to 15
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Sean Carey's Avatar - Comment posted on 11/16/2009 13:06
Sean Carey
Good read! My favorite dungeon masters in tabletop role-playing were always the ones who rewarded players for creative and reasonable solutions to conflict, instead of making the entire experience about hack-n-slash and "you see something move 3 miles away, roll for initiative". Wish more videogame devs would take that approach.
Dr Light ate your Magicite's Avatar - Comment posted on 11/19/2009 05:12
Dr Light ate your Magicite
Thanks! A regret I've always had is that I never had access to tabletop games - that kind of open-endedness is exactly what I'd like to see.
dwolfwood's Avatar - Comment posted on 11/20/2009 18:25
dwolfwood
Haha, great article, the more I reflect as I get older the more I realize how horrible some of the heroes I've played have been.

Of course I still play games, cause they're fun! lol
sqlrob's Avatar - Comment posted on 11/20/2009 18:44
sqlrob
It also wouldn't take long for the fauna to figure out "Hey, attacking adventurers is a bad idea"
Lunacy's Avatar - Comment posted on 11/20/2009 18:58
Lunacy
The anti-RPG: Enemies scale rather unfairly, and the more you grind, the tougher the game is to beat. Escaping lowers your experience, weakening the monsters. Optional bosses could get you better equipment, but is it worth upping the difficulty of every other enemy?

Oh, the decisions.
grafkhun's Avatar - Comment posted on 11/20/2009 18:58
grafkhun
Haha, so true, RPG's equal the destruction of ecosystems.
Threaded's Avatar - Comment posted on 11/20/2009 19:19
Threaded
I'd agree, but the flora and fauna are just to damn delicious. My heroes need to supply themselves with sammich meat somehow. OMNOMNOM OM NOM.
Gee-Man's Avatar - Comment posted on 11/20/2009 19:21
Gee-Man
Heh, interesting read. Honestly, that was something my friends and I always wondered about. I mean, I don't think there's honestly any genre other than RPGs that require you to kill random wild animals for little to no reason at all. While I wouldn't want to get rid of combat in RPGs, but it would be interesting to see one reward players for using alternative approaches. Fallout 3 and Mass Effect had some moments that could be negotiated instead of fought, but the peaceful method always gave less exp than conflict, which detracts from the intent in my opinion.
reindall's Avatar - Comment posted on 11/20/2009 19:33
reindall
*cough* Planescape: Torment *cough*
Ganjookie's Avatar - Comment posted on 11/20/2009 20:20
Ganjookie
"I waste him with my crossbow!" - Knuckles the Thief, Knights of the Dinner Table
a488ajx2's Avatar - Comment posted on 11/20/2009 20:49
a488ajx2
that pig has haunted me for years. If that thing charged at you what else could you do other than cower in fear?
timtheterrible's Avatar - Comment posted on 11/20/2009 20:50
timtheterrible
Holy shit it's a boar! Get in the car!
BoomingEchoes's Avatar - Comment posted on 11/20/2009 23:06
BoomingEchoes
Great article!

The only retort I have is that most of the monsters outside these villages are usually either killing the townspeople or are so abundant that there's no reason to care that they're being killed off in droves. Which, like hunting, probably helps balance the ecosystems a bit.

The few "rare" monsters/animals of these worlds were usually put there (or manufactured) as guardians to block someone from entering a place. Their purpose was to fight and die. They'd be useless to their taskmasters, whether those masters are dead or alive, if they didn't die for the cause.

I don't have an answer for just barging into peoples houses though, that just makes us dirty thieves and what not.
Fearzone's Avatar - Comment posted on 11/21/2009 01:14
Fearzone
Whatever desire I once had to gain 60 levels by slaughtering wilderness creatures has been long since satiated by WoW. Any MMO that asks me to do that again will succeed in nothing except getting me not to buy it.
Pengbros's Avatar - Comment posted on 11/21/2009 01:22
Pengbros
"Ever wonder why people in towns are so eager to give you information, and never are bothered that you just barge into their homes? Because they're scared as hell!"

That was gold, I'm using that from now on any time the bad side of RPGs come up in conversation. There are some RPGs where you do run into nothing but monsters that need to be smited, smitten, smoted? Anyway, to name one off the top of my head, Demon's Souls, everything in there is a beast that ne- oh wait, attack dogs... fire salamanders in their natural habitats, crystal geckos?

Damn it, you're right, what is wrong with us... well, I'm sure there are RPGs that don't have us playing the poacher. You can kind of look at Disgaea, every ennemy in there is technically some kind of Netherworld monstrosity, right?
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