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10:52 PM on 01.29.2012  

Fully Operational

Have you ever tried to assemble a PC from scratch? It's an interesting learning experience, although not as hard as it might sound. Simply putting every component in it's place was pretty easy to figure out after reading up on a couple of things and reading the plethora of manuals. Then comes the part that I absolutely loathed: Wiring everything together. I literally made myself sick with stress on two different occasions while trying to figure out what wire plugs in where, all the while worried that I was going to break one of the parts somehow. I treated the motherboard(I had no idea what that even was until a couple weeks back) like a newborn baby, like it was one accidental bump away from being rendered useless.

Eventually, after getting about 75% of the wires connected, I had to ask a friend of my Dad's who works with computers to take a look and help me with the rest of it. Surprisingly, he said that I did everything right up to that point except for a wire that had been plugged into the wrong place. He explained a couple of things about what goes where and why, and after plugging the last of the wires in, he plugged my baby into a nearby outlet, hopefully ready to go. "Would you like the honor?" he asked, gesturing toward the power button. At first, I froze. I spent so much time researching all the individual components to buy... Put so much work into assembling everything... What if after all that, it doesn't boot up? It scared me. But after shaking off that thought, I pressed it. Immediately I hear all the fans come on, and the red LED lighting illuminated the front of the casing. It worked! I was so ecstatic. All that effort had payed off.

I now have a fully functional gaming/video editting PC, and the vision for my abridged series is one step closer. I can't wait!   read


11:43 AM on 01.13.2012  

Project Frankenstein

I recently decided that I wanted to start my own abridged series. For those of you that aren't familiar with the term, it's a spoof series popularized by Martin Billany(A.K.A. "LittleKuriboh") where you take footage from a cartoon(usually an anime), and using video editting software, shorten the episodes while keeping the core concept or plot intact and dub over the voices of each character with your own dialogue to make things funny. I've been a fan "Yu-Gi-Oh!: The Abridged Series" for a couple of years now, and kept thinking "Ya know, I'd love to start my own series, but I don't have the computer to do it". So I finally decided to spend the money on a PC. Thing is, I didn't want to spend the full price on a pre-assembled one, so now, 2 weeks later, I have a jumble of components screaming "assemble us if you can". For the technologically retarded(see me for reference), this is a daunting task. If this thing boots up, I will be amazed. And impressed with myself. We'll see how thigs go. In the meantime, I'll be learning as much as I can about voice acting. Once I finally post the first episode(it'll be a while yet), I'll post the link.

Fingers crossed!   read


10:06 PM on 12.06.2011  

Fus-Ro-Deeerp!!

When the Skyrim issue of GameInformer magazine arrived in January, I freaked out. The fifth installment of the Elder Scrolls was a reality, and life was sweet. After tearing through the pages to find the article, the first thing I looked for was when the game was projected to be released, expecting a rough estimation like "Q4 2011" or "Q1 2012". But to my shock, there was a concrete date in place: November 11. My first reaction was "Yes! A solid date!", so I pick up my phone to enter it into my calendar(as if I was going to forget). But when the day showed up as "11/11/11", I froze. It seemed like such a marketing stunt. What if they're not done with it by then? What if they have to scrap ideas because they can't finish producing them with that gimmicky ceiling over their heads? What if they don't have time to catch all the bugs that Bethesda games are so notorious of?

Now after playing for over two weeks, I've shelved the game. Not because I don't want to play anymore, either. It would be the best game I've ever played, but the bugs I was so worried about are not only there, they're game breaking once you reach a certain save file size(I'm on PS3 these days). The framerate stutters so badly at times that it takes me twice as long to walk through a town than it should. Dragons don't always give up their soul when slain. Dragon shouts will randomly not work for several seconds, even when the display says they're ready to go. It freezes on an absurd basis, sometimes so badly that I can't power the system down. The list goes on, but you get the point. A patch was issued a week or so back that was supposed to help alleviate some of these issues. I don't know how much it helped, having delayed downloading it long enough to find out it caused a new bug: completely disregarding the player's elemental resistances. WTF? If I had known the state that the game would be in upon launch, I would have put off buying it until Bethesda had gotten their shit together and released a patch that didn't restrict how long I could play.

I'm tired of companies using the ability to release patches as an excuse to launch a game before it's ready. If your game isn't finished and thoroughly tested, you shouldn't start selling it yet. I hate that it was more important to them to keep a marketable date in place than it was to allow themselves more time to make sure such a massive game was running like it was supposed to, on every platform.

SKYRIM... Y U NO WORK RIGHT?!   read







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