Left4Dead's the game that I could think of that, might also very well nailed this. It's my favorite example of the idea that games doesn't actually need tight cinematic script to create an awesome experience, just a tight programming script.
Game developers must learn to start looking through that area, actually having the goal of making the experience almost infinitely replayable.
Game developers must learn to start looking through that area, actually having the goal of making the experience almost infinitely replayable.
Must is a bit strong, but I think there's alot of value in unscripted drama. The personal stories that come from unscripted happenings are amazing, and pretty unique to the medium. X-Com is a great example of this, as well as the Halo games.
Both the Halo series and X-com excell in marrying narrative structure with Ai strategy and situationally created scenarios. The progress of both is set. Doing X will unlock Y, ultimately leading to Z. However, mission outcomes are based around a strategically savvy set of AI rules that realize where a player is and adjusts their attack plan accordingly, resulting in just great moments.
Both the Halo series and X-com excell in marrying narrative structure with Ai strategy and situationally created scenarios. The progress of both is set. Doing X will unlock Y, ultimately leading to Z. However, mission outcomes are based around a strategically savvy set of AI rules that realize where a player is and adjusts their attack plan accordingly, resulting in just great moments.
@Tubatic
"Must is a bit strong, but I think there's alot of value in unscripted drama."
ah, you're right. That message did came off as "mandatory", I guess it's okay if we can still have some CoD-ish games every once in a while. But that's my point, one of the reason why uncsripted experiences, in my opinion, are better is that, while one of it is that, the player will never have a situation or sequence of situations that's just like the others, also, the gameplay felt more special because in part of the fact that the moment made is yours. The notion that, of all the randomness of the system, it manages to piece itself to answer your question, as a player;"can I actually influence the game world with MY actions?"
...okay, i think i then got "too deep" on that one. Well, we got the upcoming Deus Ex:Human Revolution so i guess we'll gonna be fine. :)
"Must is a bit strong, but I think there's alot of value in unscripted drama."
ah, you're right. That message did came off as "mandatory", I guess it's okay if we can still have some CoD-ish games every once in a while. But that's my point, one of the reason why uncsripted experiences, in my opinion, are better is that, while one of it is that, the player will never have a situation or sequence of situations that's just like the others, also, the gameplay felt more special because in part of the fact that the moment made is yours. The notion that, of all the randomness of the system, it manages to piece itself to answer your question, as a player;"can I actually influence the game world with MY actions?"
...okay, i think i then got "too deep" on that one. Well, we got the upcoming Deus Ex:Human Revolution so i guess we'll gonna be fine. :)
Haha, no it's good wisearse. I do think there is a place for both. It's just the heavily scripted stuff is what sells really well at the moment, and if it's going to be the primary thing out there, I'd like to see it done better.
Really emergent stuff can sometimes be a difficult sell as it seems to require a bit more investment. Something like Minecraft or Mount and Blade seem to require at least a few hours before really cool stuff starts happening, where as something like Uncharted tries to have exhilarating experiences every few minutes.
Really emergent stuff can sometimes be a difficult sell as it seems to require a bit more investment. Something like Minecraft or Mount and Blade seem to require at least a few hours before really cool stuff starts happening, where as something like Uncharted tries to have exhilarating experiences every few minutes.

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